Killzone 2 (PS3)

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  • Village Idiot
    Probably Insane
    • Sep 2004
    • 2733

    #2341
    Re: Killzone 2 (PS3)

    Haven't noticed that DTX.

    Created a room called "BIG MAPS NO SPAM," fellas. I think I'm going to play all my online games here from now on, FYI.

    It's Pyrrhus, Vekta Cruiser, Helghan Industries, Salamun Market and Radec, with 8:00 missions, no rockets, and no Assault or Scout classes.

    Thoughts? Questions? Suggestions?
    I am become death
    Do not underestimate my apathy
    Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

    Comment

    • LingeringRegime
      Hall Of Fame
      • Jun 2007
      • 17089

      #2342
      Re: Killzone 2 (PS3)

      Originally posted by Village Idiot
      Haven't noticed that DTX.

      Created a room called "BIG MAPS NO SPAM," fellas. I think I'm going to play all my online games here from now on, FYI.

      It's Pyrrhus, Vekta Cruiser, Helghan Industries, Salamun Market and Radec, with 8:00 missions, no rockets, and no Assault or Scout classes.

      Thoughts? Questions? Suggestions?
      Sounds good. Don't know if you will get a lot of people joining though. Maybe if you allow the Scout Class you will get more of a turn out.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #2343
        Re: Killzone 2 (PS3)

        Killzone 2 'Flash and Thunder' pack dated June 11

        The second map pack for Killzone 2 has just been announced by Sony. The "Flash and Thunder" pack contains two Killzone 1 level remakes. Namely, Beach Head, in which you're tasked with resisting a Helghast invasion force on a coastal stronghold, and The Southern Hills, in which it's the ISA's turn to invade a Helghast hilltop compound.
        Go Noles!!! >>----->

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #2344
          Re: Killzone 2 (PS3)

          Video of the new DLC



          ...
          Go Noles!!! >>----->

          Comment

          • DTX3
            Hall Of Fame
            • Jun 2003
            • 13022

            #2345
            Re: Killzone 2 (PS3)

            <object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/7ce207ee" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/7ce207ee" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object>
            XBL: DTX3
            PSN: DTX987
            WII U: DodgerBlue760

            Comment

            • Village Idiot
              Probably Insane
              • Sep 2004
              • 2733

              #2346
              Re: Killzone 2 (PS3)

              Originally posted by DEFTFUNDAMENTALZ
              Sounds good. Don't know if you will get a lot of people joining though. Maybe if you allow the Scout Class you will get more of a turn out.
              I just ended up allowing everything, setting everything as high as it would go, choosing a map, and then calling the game "MAX XP [MAP NAME]." Did it a bunch of times and they all filled up fast. So that's the new method. Perfect way to get a good, long game on the map of your choice.

              What I do is start as engineer and fix all the ammo bins and turrets, which takes a few minutes, so that all I need is one person to come in for a second and I get those mission points even if he leaves. And of course if he stays, a game usually breaks out. Only had a long 1-on-1 game once out of five or six created rooms. The rest all filled up in no time.
              Last edited by Village Idiot; 05-20-2009, 11:00 PM.
              I am become death
              Do not underestimate my apathy
              Chances guys who claim a game sucks will cease posting in a forum devoted to that game: 3%

              Comment

              • LingeringRegime
                Hall Of Fame
                • Jun 2007
                • 17089

                #2347
                Re: Killzone 2 (PS3)

                Looking forward to the new DLC. Never played the first KZ so these maps will be brand new to me.

                Comment

                • VTPack919
                  We Go Again
                  • Jun 2003
                  • 9708

                  #2348
                  Re: Killzone 2 (PS3)

                  Finally got around to getting this game. If anyone wants to play later let me know. My ID is VTPack919.
                  YNWA

                  Comment

                  • LionsFanNJ
                    All Star
                    • Apr 2006
                    • 9464

                    #2349
                    Re: Killzone 2 (PS3)

                    I like those two new maps (and they're new because i've never played KZ 1) Looks like some nice sniping spots on that level as well. Vekta and the Bullet aren't really laid out well for Scout class.
                    HELLO BROOKYLN.
                    All Black Everything

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #2350
                      Re: Killzone 2 (PS3)

                      Killzone 2 patch 1.27 to release “tomorrow morning”

                      Let’s start with the first one: finding and playing with friends. How has that been changed?

                      We’ve examined how party systems work and added similar functionality to our game where possible. The ‘Join Friend’ option has been changed so that the player can automatically join a friend’s faction and squad – even if faction balancing is on. In addition, squads and their factions are now persistent over multiple games, so friends can keep playing together continuously.

                      You said the Skirmish Mode been tweaked – can you explain?

                      Well, we’ve decided to unlock all the badges in Skirmish Mode. Considering that the game has been out for a while, and that many players have already reached the rank of General, we believe this is a nice way for players with lower-bandwidth network connections to experience the full range of weapons and abilities available in the Warzone.

                      Control-wise, what exactly does the new ‘High Precision’ option do?

                      When this option is switched on, it makes the analog sticks more responsive to small movements. Turned off, the controls behave exactly as they did before the patch. It’s not a radical overhaul of the control system, so the layout and the ‘weight’ of the controls remain the same.

                      Still, a lot of us here at Guerrilla really enjoy the new High Precision option, so we’ve decided to switch it on by default for new players. Existing Killzone 2 players will have the option turned off by default after patching – we wouldn’t want to force a sudden change to the controls on you!

                      How have you improved the overall balance of the game?

                      For starters, Patch 1.27 allows players to switch factions manually if the factions are unbalanced. If the factions consist of, say, 13 players versus 11 players, a player from the largest faction can manually switch over to make it an even 12 versus 12. Switching in the other direction is not allowed, so players from the smaller team can’t defect to the larger team if the battle doesn’t go their way. Players who switch over retain all their points, but squad affiliations will of course be lost.

                      Furthermore, we’ve removed the temporary invulnerability awarded to players who spawn at a spawn point other than the base camp. The players will still be safe at their own base camp, but custom-placed or mission-based spawn points do not yield temporary invulnerability anymore. This will hopefully give opposing players already at this location a fair chance.

                      Finally, we’ve made a couple of changes to the Badge abilities. The Assault Badge, for instance, was deemed too powerful by many players – so we tweaked down its Armor ability from 100 hit points to 50 hit points. The Tactician Badge’s secondary ability (to request air support from a Sentry Bot) has also been tweaked to make the Sentry Bot more useful. It can aim more accurately now, and its health is a little higher as well. To make it even more useful, we’ve reduced the way automated turrets target them, so they’re not shot down as fast. It should certainly make the Air Support Specialist ribbon easier to obtain!
                      Go Noles!!! >>----->

                      Comment

                      • TheDutchDad
                        MVP
                        • Apr 2004
                        • 2814

                        #2351
                        Re: Killzone 2 (PS3)

                        Gotta love the way they serve the community with great updates.

                        Comment

                        • DTX3
                          Hall Of Fame
                          • Jun 2003
                          • 13022

                          #2352
                          Re: Killzone 2 (PS3)

                          Originally posted by Mercurial23
                          Gotta love the way they serve the community with great updates.
                          Agreed. Finally a decent party system!

                          Thanks for the post, Flawless.
                          XBL: DTX3
                          PSN: DTX987
                          WII U: DodgerBlue760

                          Comment

                          • SHO
                            Give us a raise, loser!
                            • Mar 2005
                            • 2045

                            #2353
                            Re: Killzone 2 (PS3)

                            I want to play with you guys now that I have a consistent connection.

                            Comment

                            • Moses Shuttlesworth
                              AB>
                              • Aug 2006
                              • 9435

                              #2354
                              Re: Killzone 2 (PS3)

                              These Killzone dudes certainly know how to patch a game the right way. I'm never let down by their updates.

                              Comment

                              • VTPack919
                                We Go Again
                                • Jun 2003
                                • 9708

                                #2355
                                Re: Killzone 2 (PS3)

                                I just started playing this. How different were the controls before?
                                YNWA

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