Damn, I wish I had this demo to play along with The Show... You lucky bastards...
Killzone 2 (PS3)
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DickDalewood
Re: Killzone 2 (PS3 - Demo is Out)
Damn, I wish I had this demo to play along with The Show... You lucky bastards... -
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Re: Killzone 2 (PS3 - Demo is Out)
I didn't finish the demo, but am I the only one who isn't really feeling the cover system? It seems kinda lacking, I dunno. I'll give it more play time later, cool graphics and sound...just wasn't totally feeling the controls/cover so far. Felt like running and getting into cover was more clumsy than smooth, you know?Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: Killzone 2 (PS3 - Demo is Out)
I didn't finish the demo, but am I the only one who isn't really feeling the cover system? It seems kinda lacking, I dunno. I'll give it more play time later, cool graphics and sound...just wasn't totally feeling the controls/cover so far. Felt like running and getting into cover was more clumsy than smooth, you know?
I'm loving the enemy AI though, those guys make some great flanking moves and really use grenades at realistic times etc....Comment
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Re: Killzone 2 (PS3 - Demo is Out)
=/ I'm starting to dislike the "deadzone" in this game
I hope GG can tweak it a bit... other than that, I still stand by my original opinion that this FPS is AMAZINGhttp://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
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Re: Killzone 2 (PS3 - Demo is Out)
There's a small delay between what you do with the PS3 controller and what happens on screen... I thought it was a dead zone problem (the area on the analog stick where nothing happens) but as i'm reading more into this 'issue' it doesn't seem to be isolated to just the gameplay as it's going on even in the menu's... peep these 2 vids:
<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://img.photobucket.com/player.swf?file=http://vidmg.photobucket.com/albums/v136/ShiftMatiX/P1010269.flv">
The vid below shows the delay time between the Killzone 2 game + menus vs the in-game XMB
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/b0iFiLK8VVw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b0iFiLK8VVw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
GG addressed this on the Playstation forums with this to say:
Hey folks,
I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game.
So at this moment we are not considering it a bug, or anything that needs to be patched.
We do suggest however not having the sensitivity on full as this can make the appearence of a delay seem more aggressively. Work your way up the sensitivity scale slowly as you become more accustomed to the game.
Also seeing if there are any post-processing settings on your TV you could shut off without negating the visual quality of the game or if you have a 'Gaming' setting to try that as few TVs are set up as standard for gaming and often require some tweaking.
This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say.
What i am however interested in, what FPS games have you just recently or are playing currently. The majority of people on here seem to not have any issues adjusting and we think it might simply down to a certain mindset more than anything, which is of course of interest to us too from a playability standpoint.
I would also like to take this opportunity to ask you all to show some restraint and keep the forums a bit more tidy. We pride ourselves here on having a mature forum and encouraging healthy discussion, but the past few days it has been anything but healthy and a lot of the conversations have simply been drowned out. So please take a deep breath, take a break and if I have any more information about this I will let you know. I'll try and be on here this weekend, but with the massive amounts of posts and threads I can't promise to read and react to everything. I do after all have my actual job to do :smileywink:. I also want to thank those of you that have helped identify what is going on and to let you know that we will continue to take on all constructive feedback to help us make better games.
Have a good Friday folks.
Seb Downie - QA Manager - Guerrilla Games
I hope this is a problem with a few of our demos because I don't remember a lot of people complaining about this when the multiplayer demo was out
(definitely didn't intend on this post being this long, sorry lol)http://www.myspace.com/phillthegenesis
http://www.myspace.com/sagetheinfinite
SageTheInfinite = GOAT.Comment
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Re: Killzone 2 (PS3 - Demo is Out)
There's a small delay between what you do with the PS3 controller and what happens on screen... I thought it was a dead zone problem (the area on the analog stick where nothing happens) but as i'm reading more into this 'issue' it doesn't seem to be isolated to just the gameplay as it's going on even in the menu's... peep these 2 vids:
<embed width="448" height="361" type="application/x-shockwave-flash" wmode="transparent" src="http://img.photobucket.com/player.swf?file=http://vidmg.photobucket.com/albums/v136/ShiftMatiX/P1010269.flv">
The vid below shows the delay time between the Killzone 2 game + menus vs the in-game XMB
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/b0iFiLK8VVw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/b0iFiLK8VVw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
GG addressed this on the Playstation forums with this to say:
I'm all for a weight but I don't think that's what's going on here... the pistol, knife, assault rifle (with scope), helghast assault rifle, rocket launcher, and that other single shot rifle all feel the same when u move around
I hope this is a problem with a few of our demos because I don't remember a lot of people complaining about this when the multiplayer demo was out
(definitely didn't intend on this post being this long, sorry lol)Comment
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Re: Killzone 2 (PS3 - Demo is Out)
One thing I don't understand is how a delay makes it "not a twitchy shooter" like they say. Look at it this way:
Spastic awesome gamer kid: 5 millisecond response time + 30 millisecond delay = 35 millisecond total response time to hitting button.
Slow gamer: 30 millisecond response time + 30 millisecond delay = 60 millisecond total response time to hitting button.
It doesn't give the slower gamer any help/advantage. Just seems like a fishy answer to me. When you hit a button it should do something. Would you want delay in your braking or gas pedal in your car in real life? No.
I'll get used to the controls, but this explanation just seems like a cop out.Nintendo Switch Friend Code: SW-7009-7102-8818Comment
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Re: Killzone 2 (PS3 - Demo is Out)
One thing I don't understand is how a delay makes it "not a twitchy shooter" like they say. Look at it this way:
Spastic awesome gamer kid: 5 millisecond response time + 30 millisecond delay = 35 millisecond total response time to hitting button.
Slow gamer: 30 millisecond response time + 30 millisecond delay = 60 millisecond total response time to hitting button.
It doesn't give the slower gamer any help/advantage. Just seems like a fishy answer to me. When you hit a button it should do something. Would you want delay in your braking or gas pedal in your car in real life? No.
I'll get used to the controls, but this explanation just seems like a cop out.
I'm also not a big fan of the cover system. I was hoping it would be something similar to that of RS Vegas.Comment
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Re: Killzone 2 (PS3 - Demo is Out)
mgoblue, I agree with you, the cover system is bland. Its weird, because the rest of the game is damn good and its like they said f' the cover system, nobody will really use it.I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.
I miss the old days of Operation Sports :(
Louisville Cardinals/St.Louis CardinalsComment
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Re: Killzone 2 (PS3 - Demo is Out)
You needed to pre order the game from gamestop in order to get the demo code.
Or you can just make a UK account which takes 5 minutes and then you will find the game in the PS Store.Comment
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