Killzone 2 (PS3)

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  • ThaGenecyst
    MVP
    • Sep 2004
    • 4404

    #241
    Re: Killzone 2 (PS3)

    <object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddler"><param name="movie" value="http://www.viddler.com/player/ba5ebfd2/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"/><embed src="http://www.viddler.com/player/ba5ebfd2/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object>

    <object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddler"><param name="movie" value="http://www.viddler.com/player/8a4af9bc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"/><embed src="http://www.viddler.com/player/8a4af9bc/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object>

    <object classid="clsid27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="288" id="viddler"><param name="movie" value="http://www.viddler.com/player/32cd2656/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent"/><embed src="http://www.viddler.com/player/32cd2656/" width="437" height="288" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" name="viddler" ></embed></object>
    http://www.myspace.com/phillthegenesis
    http://www.myspace.com/sagetheinfinite

    SageTheInfinite = GOAT.

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    • Heelfan71
      Hall Of Fame
      • Jul 2002
      • 19940

      #242
      Re: Killzone 2 (PS3)

      choosing a class is going to be hard. All of them look pretty good.
      My Fan Page http://theusualgamer.net/MyFanPage_Heelfan71.aspx
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      • ThaGenecyst
        MVP
        • Sep 2004
        • 4404

        #243
        Re: Killzone 2 (PS3)





        http://www.myspace.com/phillthegenesis
        http://www.myspace.com/sagetheinfinite

        SageTheInfinite = GOAT.

        Comment

        • Moses Shuttlesworth
          AB>
          • Aug 2006
          • 9435

          #244
          Re: Killzone 2 (PS3)

          oh my goodness those look as close to real as i've seen any video game.

          Comment

          • DickDalewood

            #245
            Re: Killzone 2 (PS3)

            Graphics are craaaaaaaaaaaaaaaaaaaaaazy.

            Comment

            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #246
              Re: Killzone 2 (PS3)

              Why isn't there any evident body damage etc.. with all that blood?
              Is it just the vids?
              Joshua:
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              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


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              • LingeringRegime
                Hall Of Fame
                • Jun 2007
                • 17089

                #247
                Re: Killzone 2 (PS3)

                I just hope that gameplay matches up with incredible graphics. But, this will be a day one purchase most definitely. It seems like the devs are finally beginning to use the power of the PS3. It's about time.

                Comment

                • fishepa
                  I'm Ron F'n Swanson!
                  • Feb 2003
                  • 18989

                  #248
                  Re: Killzone 2 (PS3)

                  LIke someone said, the blood splatters look kind of weird. Looking great though.

                  Comment

                  • Scoop 24
                    W* B*ck!!
                    • Aug 2002
                    • 3845

                    #249
                    Re: Killzone 2 (PS3)

                    The Beta was awsome day 1 purchase for me.
                    NFL:New York Jets
                    NBA:LA Lakers
                    NCAA:Notre Dame
                    MLB: New York Yankees

                    Comment

                    • Candyman5
                      Come get some!
                      • Nov 2006
                      • 14380

                      #250
                      Re: Killzone 2 (PS3)

                      Originally posted by fishepa
                      LIke someone said, the blood splatters look kind of weird. Looking great though.
                      Yep there is only 2 things that I dont like about this game so far: The blood splatter from no where and the deployable spawn thing online. I think in general the spawn thing will ruin multiplayer.

                      Other than those two things the game look incredible and fun at that.
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                      • Altimus
                        Chelsea, Assemble!
                        • Nov 2004
                        • 27283

                        #251
                        Re: Killzone 2 (PS3)

                        This game is going to be crazy online, can't wait!

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #252
                          Re: Killzone 2 (PS3)

                          1UP Presents Game Night Featuring Killzone 2

                          Join the 1UP editors on Game Night this Tuesday at 5PM PST, a special night reserved for the 1UP community. We'll play an unreleased game while answering questions from the audience, performed live at the 1UP office and streamed to your computer thanks to Ustream.tv.

                          Associate Producer David Ellis, Community Manager Tina Sanchez, and other special guests will play Killzone 2 and answer questions related to Killzone 2 on the message boards. Got something really, really important to say to David or Tina about the gameplay? Now's your chance to speak up! Our favorite question will win a really sweet Killzone 2 art book from Shane!
                          Go Noles!!! >>----->

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #253
                            Re: Killzone 2 (PS3)

                            IGN: Single Player Montage

                            IGN Insider: Killzone 2: Video Foreplay

                            Killzone 2 has been making headlines since its very inception. We finally have our hands on an alpha build of the game and we're sharing every bit of it with you. PlayStation editor Jeff Haynes is here to walk us through three opening levels and shows us just how well the real deal compares to the early hype.
                            Go Noles!!! >>----->

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #254
                              Re: Killzone 2 (PS3)

                              Gamestop

                              Reserve Killzone 2 and receive exclusive access to the Killzone 2 Demo. You must have access to Playstation Network in order to redeem promotion code. Available for online and in-store customers, while supplies last.

                              Online Customers: Codes granting access to the Killzone 2 Demo will be sent via email starting on February 3rd.

                              In-Store Pickup / Store Customers: A rave card granting access to the Killzone 2 Demo will be available at time of game reservation.
                              Go Noles!!! >>----->

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #255
                                Re: Killzone 2 (PS3)

                                Eurogamer Hands-On

                                Where gameplay is concerned, however, Killzone still has more in common with PC shooters like Rainbow Six than any supposed console rival.

                                Not helping the Gears comparisons, the first five levels of Killzone 2 form one long, almost constant firefight. From the moment your landing platform hits the acrid soil of Helghan, you're defending a convoy into the heart of the capital, Pyrrhus, as Helghast troops block you at every turn. The first level is Corinth River, and it's here that you get to sample the new first-person cover system for the first time. Killzone is nothing if not tactical, and those approaching it with a run-and-gun mentality - or just hoping to be able to absorb damage and shoot from the hip - are doomed to frequent bloody death. Thankfully, taking cover is simple and intuitive. Holding L2 snaps you to whatever cover you're standing alongside. If it's low cover, you automatically crouch to suit.

                                The left stick can then be used to sidle left or right behind your makeshift defences, leaning out when you reach the end, while pressing up pops you over the top to return fire. Should your gun run dry while standing, you'll automatically drop back behind cover while you reload. You can also blindfire over the top. Damage is indicated by splatters of blood around your peripheral vision, indicating the direction of the shots, and the game uses the now-traditional recharging health system. The blood creeps in, colours drain out and if you can't find a safe spot, you'll be face-down in a heartbeat.

                                Weapons are mostly low key, with a natural emphasis on small arms. There are rocket and grenade launchers, but these are scarce and generally best saved for tougher foes. Instead, you swiftly settle into the rhythm of the game - sweeping and clearing entrenched areas, pressing forward one piece of cover at a time. Shooting on the fly is a good way to waste ammo, and most of your kills come from short, controlled bursts taken down the iron sights view from a safe vantage point. Finding these strategic sanctuaries becomes increasingly tricky as the game evolves, but that's all part of the challenge.

                                Movement can feel sluggish to begin with, but that's because you're moving like an actual soldier would. Stick sensitivity can be tweaked, but this sense of weight is constant - and important. You're not playing as a floating gun, hovering around a battlefield, and the feeling that you have actual in-game mass helps to ground the combat even further in the realm of the real.
                                There are no rocket-powered leaps here, but pressing the jump button next to an obstacle of scaleable height allows you to vault over it. Although you don't see your hands actually propelling you over, it feels a lot like Mirror's Edge in terms of physical heft and momentum. You also have limited interactions with scenery objects like switches, valves and explosive charges. The latter two make use of the Sixaxis motion sensor to turn and lock them into place, while the steadiness of your hand on the controller determines how stable your sniper shots will be.

                                Enemy AI, one of the sore points in the first game, seems convincingly tough, even at normal difficulty. They'll use cover as effectively as you do, try to flank your position, flush you out with grenades and even duck, roll and shuffle to safety if they're caught in the open. If a Helghast trooper is making a break for different cover, and you start firing in front of them, they'll stop and try to head back the way they came. A small touch, perhaps, but indicative of the intelligence you're up against. Their lifelike responses are made more convincing thanks to some excellent animation, which holds fairly steady across all the character models and environments. When a fellow member of Alpha Squad busts a door down with his shoulder, there's genuine weight and momentum to the action. Flags and tarpaulins flutter angrily in the constantly raging Helghan storms, while swirls of dust and billows of smoke display particle effects that manage to be impressive without feeling distractingly showy.

                                After Corinth River, the game evolves its storyline alongside the journey of the ISA convoy into enemy territory. Blood Meridian brings you up against the Helghast's most terrible technology: Arc Towers. These use an electrically charged metallic element to deliver lightning strikes with surgical precision. Needless to say, you're the one sent to bring it down. From there, you encounter a ferocious siege stand-off in Visari Square, get separated from your unit in the Salamum District, and finally find a way to get the ISA spearhead across the Salamun Bridge and into the capital palace where Scolar Visari, the despotic Helghast leader, hopefully awaits his fate.

                                It doesn't work out like that, of course, but to say any more would be unfair at this point. Thankfully, just as the game is starting to feel more than a little samey, after five levels of painstaking progress through the grey and black shanty town streets of Pyrrhus, it opens out after the sixth level and even takes a sharp narrative left turn. The environments change from claustrophobic streets to a more open-plan layouts, and the colour palette starts to evolve beyond the deliberately oppressive murk that has surrounded you so far. You also, finally, get to play with some of the vehicles.

                                Prior to launch, Kristan said of the original that it was "not an everyman game" and it quickly becomes apparent that the same holds true for this belated follow-up. This is a deliberately paced tactical game, where death is a constant threat and basic knowledge of workable military tactics will serve you well. It's brutal, sometimes fussily so, and many will find its unforgiving nature a turn-off. Plenty more, however, should relish a high-profile game with a truly hardcore style, especially with production values as polished as this.

                                There's much more to be said, of course, but you'll have to wait until next month to see if the whole game can deliver on its early promise.
                                Go Noles!!! >>----->

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