New PDZ info

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    New PDZ info

    From EGM




    Originally posted by poobone
    There's 28 weapons, every one with a secondary function that is accessed using the left shoulder button. not the L trigger, but the shoulder button. 8 of the 28 guns also have a third function, usually a mode of vision or cloaking.

    Looks like the bots are all very customizable, you can even tell them in what order you want them to drop out of the game as your friends enter. They said the AI is so good you can have a team of 30 guys against one super smart/accurate bot.

    There will be no proximity voice ala halo 2 bc Rare wants to keep it clean. (trash talking). Also, they said that the big teams of 32 or so can be split into four teams and you can talk only to your team of 8 or so. Then you use the D-pad to talk to the other teams. This is extremely useful when you have ateam of medics, a team of gunners, a team of snipers, and a team of demolitioners.

    There's two main gamemodes, deathmatch and dark ops. Deathmatch will include all the standards, CTF, slayer, team slayer, yadayada, but dark ops will be where each memer of each team has one life to spend. When you die, you watch from the spectator mode. Also, medics can run around and heal fallen teammates, bringing them back to life. think they only have a limited supply of reheals though. They said demolitions teams could plant charges to blow holes in walls for access into enemy bases. All of the guns and equipment are purchased in the "spawn room" before the round starts, but there's only so many rocket launchers, so many health rejuvenators, so many gadgets, lockboxes, vehicles, you name it. Not everyone can buy a rocketlauncher.

    The evasive rolls can be controlled after you start rolling, so a good sniper can't just anticipate where you will pop up. You can't shoot while rolling, and you take more damage if hit while rolling.

    The cover system sounds cool, and reminds me of the gears of war deal. You press a to take cover, then you see your reticle. Aim it where you want, and when you press the R trigger, you pop up in first person perspective and shoot. Release R to return to cover.

    Health sounds a lot like Halo 1. You have shock damage and permanent damage.

    There's no jump button. The rolling and cover replace it, meaning there will be less bouncing around and no "bunny hopping" you see in games like COD. Also, if you run against a wall or fence for a second, you'll automatically climb over it.

    The levels are huge as we know, about 12 times as big as "sidewinder" from halo 1. You can also lay down "waypoint markers" for your teammates to see.

    The radar picks up enemies based on sound. Bigger the weapon they fire, the longer they stay on your radar. You can actually tell what sort of weapn an opponent has by watching the radar. There's also a sort of map in the radar like you've seen in the pics.


    The kill TV sounds sweet, it's basically the big spectator mode we've all heard about, but you can watch anybody you want. They will have online leaderboards so you can watch the best and steal some of their tricks.


    One weapon is your fists. its secondary funtion is "disarm" to take guns away from your opponents.

    You can duel wield smaller weapons ala halo 2.

    The left trigger in fact throws grenades, so nades won't be a seperate weapon like in some games.

    They will have co-op over xbox live, maybe with four players. Also, the counter op mode is back, allowing you to play through the campaign while your buddies play the bad guys.

    The motorcycle can have a driver and a gunner on the back. There's a hovercraft that can seat as many people that can fit on it. They can all shoot but one person can man "a very powerful gun on the back."

    Every guns reticle starts small, but as you continue to shoot it gets bigger, kinda like Call of duty. This combined with the cover feature makes firefights seem more like tactical ballets where players move from one spot to the next taking cover and firing with short bursts rather than just running at each other guns blazing. <--------This is probably my favorite thing i've heard about the game so far. Sounds wicked.

    And lastly, they reiterate that the game is ruuning on 25-30% of the hardware specs of the 360.
    Can't wait for this game. Rare you better not delay it, as you said it's done and all that's left is testing, polishing, optimizing framerate, getting the graphics up to next-gen level.

    On a side note, seems that Xbox 360 Beta kits are going out now, as Rare got theirs just after E3. Beta is said to be 80% of the final hardware.
    Go Noles!!! >>----->
  • 8bit
    Banned
    • Jun 2003
    • 1479

    #2
    Re: New PDZ info

    yeah, i have that egm, but im kinda skeptical. Everyone was talking aobut how it needed more work. Plus have any of you seen the screenshots on the egm mag. I swear to you all that some of them looked like a game for the original playstation, at least the player models. Of course the game will look better than that, but for egm to put such poor quality screenshots for a game thats supposed to be next gen is criminal,

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #3
      Re: New PDZ info

      Yeah those pics are horrible, they look worse than playstation. These pics are better, but still from that old build, and taken with a cell phone. Look a little better than Halo 2 to me. Wonder what is up with the EGM pics, because obviously it doesn't look that bad. :y4:





      Each of these levels is 12x the size of Sidewinder in Halo 1...
      Last edited by Flawless; 06-02-2005, 04:36 PM.
      Go Noles!!! >>----->

      Comment

      • ludacris06
        Banned
        • Sep 2003
        • 1527

        #4
        Re: New PDZ info

        I must get this game, but I want a PS3 soo bad.

        Comment

        • 8bit
          Banned
          • Jun 2003
          • 1479

          #5
          Re: New PDZ info

          top picture looks real nice.

          Comment

          • Lintyfresh85
            Where have I been?
            • Jul 2002
            • 17492

            #6
            Re: New PDZ info

            Can't wait, this weekend I played the first Perfect Dark for the very first time...cool game... I'm worried though that since this wasn't shown to the public something is wrong with this game....
            http://flotn.blogspot.com

            Member of the Official OS Bills Backers Club

            Originally posted by trobinson97
            Hell, I shot my grandmother, cuz she was old.

            Comment

            • Kodiak33
              MVP
              • Aug 2002
              • 1093

              #7
              Re: New PDZ info

              Originally posted by Superstar
              Can't wait, this weekend I played the first Perfect Dark for the very first time...cool game... I'm worried though that since this wasn't shown to the public something is wrong with this game....
              Most of the screen shots shown and the demo shown at E3 weren't great because it was a really early version of it. Someone stated Rare doesn't make demos for E3 or something like that so they had to put together one from an old build. I think it will be (and look) awesome, but I hate not having a jump button...I think thats ********.

              Comment

              • Lintyfresh85
                Where have I been?
                • Jul 2002
                • 17492

                #8
                Re: New PDZ info

                dang no jump? Then its gonna suffer from a lot of the same problems Killzone did.
                http://flotn.blogspot.com

                Member of the Official OS Bills Backers Club

                Originally posted by trobinson97
                Hell, I shot my grandmother, cuz she was old.

                Comment

                • luv_mist
                  Older
                  • May 2004
                  • 9596

                  #9
                  Re: New PDZ info

                  Originally posted by ludacris06
                  I must get this game, but I want a PS3 soo bad.
                  Dat's messed up man. Guess you'll just have to drool over the computer screen from the reviews huh?? Could get both.... By the way, what would the jump button do for the gameplay? I personally wouldn't care either way. I'm not a FPS hardcore kat though so maybe I'm missing something. I have played a lot of FPS though and the jump button is a little overrated I would feel. Similarly overrated to the jumpshots of certain players in a basketball game or an exclusive from a company with weak graphics. No cheap shot, just seems like the same thing. If it doesn't help me in a different aspect like climbing over something, then it really isn't worth it to me. That's just me though....

                  Comment

                  • ludacris06
                    Banned
                    • Sep 2003
                    • 1527

                    #10
                    Re: New PDZ info

                    Originally posted by Superstar
                    dang no jump? Then its gonna suffer from a lot of the same problems Killzone did.
                    Goldeneye and Perfect Dark didn't have a jump button so what's the problem?

                    Who needs a jump button when you have an RC-P120fully loaded and a laptop gun watching your back?

                    Comment

                    • ThatCanadianGuy
                      d*v*'s * k*ll*r!
                      • Jul 2002
                      • 2111

                      #11
                      Re: New PDZ info

                      Originally posted by Superstar
                      dang no jump? Then its gonna suffer from a lot of the same problems Killzone did.
                      Killzone's problems were that of bad AI design, bad level design/linear, repetitive sound effects, and annoying glitches. Other than that, things were good. Lets keep this about PDZ though.

                      Here's another snippet people may have missed about Perfect Dark:

                      They talked about little piles of sand in the streets that would get kicked up and blow around inthe wind. They said by the end of the map they were gone, but footprints could be seen, the sand moved more realistically than any particle engine they'd ever seen, and that you could see sand blowing into a guy with an invisibility cloak on and the sand would actually stop on him making him somewhat visible.
                      As for no jump button, I'm totally fine with it. Some shooters get super annoying with people jumping all over the place. PDZ allows you to climb over things still so I see no need for a jump button. The roll and duck stuff sounds much more realistic. I like the sounds of the disarm feature.

                      Comment

                      • jmood88
                        Sean Payton: Retribution
                        • Jul 2003
                        • 34639

                        #12
                        Re: New PDZ info

                        Originally posted by 8bit
                        yeah, i have that egm, but im kinda skeptical. Everyone was talking aobut how it needed more work. Plus have any of you seen the screenshots on the egm mag. I swear to you all that some of them looked like a game for the original playstation, at least the player models. Of course the game will look better than that, but for egm to put such poor quality screenshots for a game thats supposed to be next gen is criminal,
                        Those are also very old pictures.
                        Originally posted by Blzer
                        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                        Comment

                        • jmood88
                          Sean Payton: Retribution
                          • Jul 2003
                          • 34639

                          #13
                          Re: New PDZ info

                          Originally posted by ThatCanadianGuy
                          Killzone's problems were that of bad AI design, bad level design/linear, repetitive sound effects, and annoying glitches. Other than that, things were good. Lets keep this about PDZ though.

                          Here's another snippet people may have missed about Perfect Dark:



                          As for no jump button, I'm totally fine with it. Some shooters get super annoying with people jumping all over the place. PDZ allows you to climb over things still so I see no need for a jump button. The roll and duck stuff sounds much more realistic. I like the sounds of the disarm feature.
                          Yeah, I don't see the need for a jump button.
                          Originally posted by Blzer
                          Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                          If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                          Comment

                          • Lintyfresh85
                            Where have I been?
                            • Jul 2002
                            • 17492

                            #14
                            Re: New PDZ info

                            Originally posted by jmood88
                            Yeah, I don't see the need for a jump button.


                            Well as long as they have the climb feature and its not just climbing ladders but terain as well then I'm ok with it, but I still prefer having a jump button esp. for the multiplayer game....
                            http://flotn.blogspot.com

                            Member of the Official OS Bills Backers Club

                            Originally posted by trobinson97
                            Hell, I shot my grandmother, cuz she was old.

                            Comment

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