some quotes:
Quote:
The most interesting of the demos came from Richard Marks, Manager of Special Projects at Sony Computer Entertainment America, and involved his increasingly popular EyeToy.
The first demo highlighted a “View Tracking” system that allows the EyeToy to adjust the in-game camera based on movements of the player's head in space. Marks played a first-person shooter for the audience, and when his character came to a corner, he was able to “duck” his head around for a brief peek at his opponent. View Tracking uses about 25% of the CPU power of a PS2, Marks said – but less than 1% of the power of the PS3.
The second demo featured a gestural interface in which the EyeToy tracks and translates a user's hand motions, based on simple color keying. Holding a simple wedge of neon-colored Styrofoam in his hand, Marks was able to select and rotate objects in the game, effectively turning his hand into a spatial mouse. In addition to eliminating the need for gloves or other devices, he noted that this allows the EyeToy to track multiple objects at once, allowing for two-handed gestural control and other gameplay innovations.
now, thats cool. Using eye-toy to simulate your head movements in the game.
There's already hardware that does the same in the PC, its the TRack-IR http://www.naturalpoint.com/trackir/
this is great...
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