Xbox 360 can't handle all of the PhysX's features Ps3 Can
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Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can
Originally posted by freezeframechuckcross.bandcamp.com
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Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can
Originally posted by freezeframeAs Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.
What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.
That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.Comment
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Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can
Originally posted by ludacris06Yesss! Take that M$!
Trolling is a no-no.
Take the hint. I won't give you another.Shawn Drotar
Former Managing Editor, OperationSports.com (2002-07)Comment
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Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can
WTF is trolling?
Lighten up. Can't a Sony fanboy speak what he feels?Comment
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