Xbox 360 can't handle all of the PhysX's features Ps3 Can

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • rockchisler
    All Star
    • Oct 2002
    • 8290

    #16
    Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can

    Originally posted by freezeframe
    As Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.

    What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.

    That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.
    And Im still getting a Xbox 360.........................
    chuckcross.bandcamp.com

    Follow me on www.Twitter.com/Rockchisler

    Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

    ROOKIE KILLER

    Comment

    • ludacris06
      Banned
      • Sep 2003
      • 1527

      #17
      Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can

      Originally posted by freezeframe
      As Valve demonstrated with Half-Life 2, true-to-life physics can have a lasting impact on gameplay, and next-generation should prove that notion even more so. Ageia hopes to cash in on this trend with their PhysX line of physic-dedicated accelerator cards, of which BFG Technologies was recently announced as second add-on card partner.

      What's interesting, however, is how this plays out between PlayStation 3 and Xbox 360. At the European Game Developers Conference, Extreme Tech noted that the company confirmed plans to offer software-based rendering for single and dual-core PCs, PCs decked out with PhysX chips and software versions for PlayStation 3 and Xbox 360.

      That makes sense to offer development solutions on all platforms, but what's interesting is Ageia's report that Xbox 360 can't handle all of the PhysX's features because of architecture limitations. PhysX offers technologies ranging from physical object interactions to fluid-based particle effects like water and smoke and reportedly only PS3 and PCs will be able to handle all the goods.
      Yesss! Take that M$!

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #18
        Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can

        Originally posted by ludacris06
        Yesss! Take that M$!
        LOL
        Go Noles!!! >>----->

        Comment

        • sdrotar
          OS Managing Ed., 2002-07
          • Jul 2002
          • 1055

          #19
          Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can

          Originally posted by ludacris06
          Yesss! Take that M$!
          What's the point of that fanboyish post?

          Trolling is a no-no.

          Take the hint. I won't give you another.
          Shawn Drotar
          Former Managing Editor, OperationSports.com (2002-07)

          Comment

          • ludacris06
            Banned
            • Sep 2003
            • 1527

            #20
            Re: Xbox 360 can't handle all of the PhysX's features Ps3 Can

            WTF is trolling?

            Lighten up. Can't a Sony fanboy speak what he feels?

            Comment

            Working...