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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #106
    Re: Exclusive: Inside Too Human

    Baldur is Too Human

    Silicon Knights has made efforts at every corner to ensure that Too Human is as cinematic of an experience as possible, infusing the game with a unique take on Norse mythology. That experience begins with Baldur, the new god on the block that has been described as a bit "too human" by the rest of the Aesir. IGN went in search of the story behind the god and came back with new details on the character direct from Ken McCulloch, Content Director at Silicon Knights.
    New Screens


    Go Noles!!! >>----->

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #107
      Re: Exclusive: Inside Too Human

      New video

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      Can't wait for this to release.
      Go Noles!!! >>----->

      Comment

      • ThaGenecyst
        MVP
        • Sep 2004
        • 4404

        #108
        Re: Exclusive: Inside Too Human

        <object width="480" height="418" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/21568" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/21568" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /></object>
        http://www.myspace.com/phillthegenesis
        http://www.myspace.com/sagetheinfinite

        SageTheInfinite = GOAT.

        Comment

        • spankdatazz22
          All Star
          • May 2003
          • 6219

          #109
          Re: Exclusive: Inside Too Human

          Originally posted by jmood88
          They really need to fix the animations, they are still too stiff.
          I think a different approach to the transitional animations would've done wonders for the game's look (if the characters reacted more to being hit or they were less stiff). Also, not a huge fan of the overall visual style. Even with those concerns, I still think it looks really good though. I wasn't very interested in the game a year ago, now I'm very interested in it
          HBO's "The Wire" should rank as one of the top 10 shows EVER on tv - period

          XBL gamertag: d0meBreaker22 (that's a zero)

          congrats Steelers, city of Pittsburgh, and Steeler Nation - SIX TIME WORLD CHAMPS

          Comment

          • jmood88
            Sean Payton: Retribution
            • Jul 2003
            • 34639

            #110
            Re: Exclusive: Inside Too Human

            I used to be just as excited for this game as Mass Effect(and that's one of my favorite games ever) but I'm not too excited anymore with all these delays.
            Originally posted by Blzer
            Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

            If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #111
              Re: Exclusive: Inside Too Human

              <object width="480" height="418" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/21590" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/21590" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="418" allowScriptAccess="always" allowFullScreen="true" /></object>
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #112
                Re: Exclusive: Inside Too Human

                Overview of the skill trees

                <embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='object_ID=748783&downloadURL=http://xbox360movies.ign.com/xbox360/video/article/871/871673/toohuman_SkillTree_050508_flvlowwide.flv&allownetw orking='all' type='application/x-shockwave-flash' width='433' height='360'></embed>
                Go Noles!!! >>----->

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #113
                  Re: Exclusive: Inside Too Human

                  Too Human Release Date Revealed
                  Silicon Knights announce a firm date at last.

                  As part of Microsoft's Spring Showcase event, Silicon Knights and Microsoft have announced the long awaited release date of Too Human. Mark your calendars for August 19, the trilogy begins this summer.
                  Last edited by Flawless; 05-13-2008, 10:58 AM.
                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #114
                    Re: Exclusive: Inside Too Human

                    Interview

                    Co-op has been reduced to 2 players.

                    We have reduced it to 2-player co-op. The reason we did that is we looked at it, and the way the game is really frantic, and when you have a lot of guys zooming around. We weren't sure that would play out the best. There were also all kinds of balancing issues. That's where we are spending the majority of our time now. People say it looks finished, but we are balancing the RPG system. In order to do it right, and make sure co-op is the best it could be, right now we have it at 2 players. We thought that was the absolute right thing to do for the game, and from a gamers point of view.
                    Go Noles!!! >>----->

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #115
                      Re: Exclusive: Inside Too Human

                      Co-op Trailer

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                      Go Noles!!! >>----->

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #116
                        Re: Exclusive: Inside Too Human

                        Garnett and Shane from 1UP posted some quick impressions of their co-op session.

                        GARNETT: Success! Shane and I have spent the last 30 mins playing coop in a level called Ice Forest. I had a champion and Shane the BioEngineer (aka nurse, about which he was none too pleased).

                        First up, in its favor, it's been a while since we played it at GDC but with a quick refresher we fell right back into wading through the goblins. It's a unique system that lets you dance through combat switching on-the-fly between guns blazing and swinging away with your melee weapons. Push the right stick towards an enemy and whoosh, you get in on them and start wailing away. Pull the triggers -- left and right correspond to the guns in each hand -- and the right stick becomes your aim. Well, it really amounts to selecting your target thanks to the lock on.

                        We chewed through thirty minutes pretty much in the blink of an eye, at least to me. The Diablo vibe definitely kicked in pretty quick. And like that game playing with someone else takes some coordination. There's a loot drops popping off every kill, and skills to distribute, and you don't want to get too far ahead while your partner is busy fussing around with that stuff.

                        One thing threw me off that I hope they can enhance. The battles get really chaotic, and while the disorientation of that really adds to the energy of combat for me, it became hard to keep up with where Shane was. We also only started to figure out towards the end that we needed to be calling out enemies as we went in towards the next group. Building up that sort of coordination will be one of the things I think could make coop a lot of fun.

                        And yes, I'm sure Shane's going to hit on this next because he was talking to Dyack about it, but maybe going to two player coop was a good idea. This is the third or so level that I've seen and they tend to be...not cramped, but let's call them compact. I think the whole idea is to keep combat at a rapid pace and up close and personal mostly. With four players in the areas we've played, and the accordingly increased number of enemies things could get pretty crazy.

                        SHANE: Although I wasn't thrilled to be stuck playing that damned Bioengineer (he's a underpowered nurse who can heal himself and others, but sucks at melee combat), I was happy that Dyack and co. allowed us to start on a new level that we hadn't previously played. And yeah, I was quick to tell Denis just how crestfallen I was that the planned 4-player co-op has been reduced to two. (He tried to spin it by saying that the previous one-player co-op had now been upgraded to two-player co-op. Nice try.) Garnett's right that even with just two Baldurs onscreen, things get a bit messy, but the game's analog-stick combat still works remarkably well amid the chaos. Once we got re-accustomed to the gameplay, G-man and I were having a blast working our way through waves of foes. And the enemies we encountered here presented a much tougher challenge than what we'd faced during our previous experiences on the first level. Elite goblins are shockingly tough, with dangerous missile attacks and the ability to toss some surprisingly nasty status ailments your way.

                        As Garnett said, the 30 minutes quickly melted away...and Silicon Knights employees had to wrest the controllers from our hands. I'm a slave to online RPG grinds, and even if this can't fully replace the beloved 4-player memories of Phantasy Star Online, I'm still on board for its Nordic brand of Diablo-derived dungeon hacking. And honestly, I still strongly believe in Denis' ability to deliver an epic, nuanced narrative that works on multiple levels. None of that was really on display today in our co-op combat session, but the final product should be rife with gorgeous cut-scenes.
                        Go Noles!!! >>----->

                        Comment

                        • ThaGenecyst
                          MVP
                          • Sep 2004
                          • 4404

                          #117
                          Re: Exclusive: Inside Too Human

































































                          http://www.myspace.com/phillthegenesis
                          http://www.myspace.com/sagetheinfinite

                          SageTheInfinite = GOAT.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #118
                            Re: Exclusive: Inside Too Human

                            Too Human: The Mythos of Baldur

                            Silicon Knights was drawn to the idea of the untold stories in Norse mythology, particularly with Baldur. The tale is an important one of a beloved character, but carries with it a certain amount of mystique. Said KenMcCulloch, Director of Content at Silicon Knights, "Baldur is one of the most pivotal characters in the Norse pantheon -- his presence literally changes the world for all of the gods, yet his role isn't fully described. We found this rather alluring, since we could write more of our story into the mythology rather than letting the mythology dictate what we wanted to say."
                            It's easy to see where these concepts came from. Read up on the Norse mythology and you'll find that Baldur is described in quite a positive light. He's the fairest, smartest, and most adored of all the Aesir. In short, he's the perfect hero to base a videogame on…almost. Though he's something of an Adonis, some retellings of the myth paint Baldur as a god without a strong record on the battlefield. This inexperience as a warrior is reflected in Too Human.
                            Silicon Knights is sticking to the myth as closely as possible."To our knowledge," says McCulloch, "we've only really changed one thing as far as Baldur is concerned, and even that is debatable. Everything is accurate to the mythology, although I'm sure that a few mythology scholars might disagree. However, judgment can only really be leveled at us when the trilogy is completed."
                            That doesn't mean the game won't have its surprises, even if you know the myth of Baldur like the back of your hand. Take Loki, for example. "There's no worthy way of doing a Norse mythology story without him," says McCulloch. "Unfortunately, that also means that people will know what to expect, so our major challenge was to incorporate him in a way that might not be so obvious. We had to work hard to make sure that Loki had some surprises in store."
                            But how do you do that without changing the myth? McCulloch points to the world Silicon Knights has created around the Norse myth as the key. "Motivation for conflict is one of the primary considerations of any story-oriented writing, so emphasizing conflict between Loki and the Aesir is the core idea. I can see you thinking "Well, that is obvious", but the big difference is "why is Loki so adversarial to the Aesir and specifically Baldur?" This points toward the big picture of "Too Human"; Baldur has a key role, for sure, but it's all the other characters and the situation the world is in where the real story is."

                            That story begins August 19 when the first in the Too Human trilogy releases exclusively for Xbox 360.
                            New video diary - Co-op and other stuff.

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                            Last edited by Flawless; 05-30-2008, 06:35 PM.
                            Go Noles!!! >>----->

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #119
                              Re: Exclusive: Inside Too Human

                              Climbing the Too Human Skill Tree Part 3


                              Commando Video

                              The Commando is your choice for when you want to make things go boom. He's got skills in ranged attacks such as rifles and has the added advantage of being great with spiders and mines. He is an explosives master.

                              Strengths: Ranged attacks. The Commando is your choice if you want to play Too Human with a style closer to that of a shooter.

                              Weaknesses: Melee and hit points. This guy isn't very useful in a fight that gets up close and personal.


                              Defender Video

                              The Defender is a tank. He can't be knocked back by explosions and he can absorb more damage than any other character. They say the best offense is a good defense. If that's true then this guy is all you need.

                              Strengths: The Defender can do more than just absorb damage. He also decreases the amount of damage his ally takes in a co-op game.

                              Weaknesses: No above average offensive abilities.
                              Human Video

                              Cybernetic Video

                              At a specific point in the game, you'll have to make the call on whether to take the Cybernetic or Human path. It's a sub-class decision, but one that can alter your character drastically. The Cybernetic user is more RPG-based while the Human takes the route of being more action-based.
                              Go Noles!!! >>----->

                              Comment

                              • jmood88
                                Sean Payton: Retribution
                                • Jul 2003
                                • 34639

                                #120
                                Re: Exclusive: Inside Too Human

                                For some reason I'm starting to get excited about this game again.
                                Originally posted by Blzer
                                Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                                If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                                Comment

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