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  • burnwood
    MVP
    • May 2003
    • 2270

    #136
    Re: Exclusive: Inside Too Human

    Originally posted by burnwood
    I'm fleeting away from a purchase myself. Just a little skeptical on all the sliding around for combat. And I tend to agree with the preview from what I've seen. It says 'the game doesn't express its own virtues quite well enough'.

    If there is so much of a factor in gathering lute and assimilating it to your own armor and such, there sure isn't a showcase to see your stuff vs someone else's. At least they should've done something like WoW where you're near someone and can click on them to bring up their character page to check out their items. There doesn't seem to be a reason to lust after anything other than to look pretty in a mirror.
    Well my suspicions are thrown out the window.

    This demo is awesome. However, I do think Dyack oversold it a bit. It's been upgraded to a buy for me. There were instances where I thought the cutscene was still going on with the way the camera angles were. I'm sure it will take getting used to the camera. I'm so used to nannying it for most other games.

    Voices acting was excellent IMO. Loved the voiceovers and flashbacks. I hope the full game goes more into the story because it seems really interesting.

    Anyway, I'm glad I have my surround headphones in time for this one.

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #137
      Re: Exclusive: Inside Too Human

      Day-1 buy for me. Loved the DEMO. I love story lines & Too Human seems to have a good-1. The combat is very fun. Not sure if there's any hand/2/hand combat cause I was too busy having fun with the swords....

      The graphics are surprisingly good also:


















      Comment

      • Cyros
        ULTRAAAA!!!!
        • Jun 2003
        • 12628

        #138
        Re: Exclusive: Inside Too Human

        There is a glitch in the demo that will let you play as a the Commando and the Defender. Highlight either one and move the left stick back towards the champion and press A at the exact same time.
        Watch Me Twitch

        My Video Game Streams

        Comment

        • bigfnjoe96
          Hall Of Fame
          • Feb 2004
          • 11410

          #139
          Re: Exclusive: Inside Too Human

          Originally posted by Cyros
          There is a glitch in the demo that will let you play as a the Commando and the Defender. Highlight either one and move the left stick back towards the champion and press A at the exact same time.
          Does this also work for BERSERKER. People have claimed to be playing as the BERSERKER.

          Comment

          • Cyros
            ULTRAAAA!!!!
            • Jun 2003
            • 12628

            #140
            Re: Exclusive: Inside Too Human

            I couldn't get it work, but lord have mercy if I get a hold of the Berserker in this demo.
            Watch Me Twitch

            My Video Game Streams

            Comment

            • allBthere
              All Star
              • Jan 2008
              • 5847

              #141
              Re: Exclusive: Inside Too Human

              This was not for me. I can see why people like it, but to me it's like NNN or that recent japanese slasher Devil may cry.
              They say there are rpg elements, but I can clearly see that the entire game will play mostly demo - largely just slashing great numbers of enemies and getting story cut-scenes. I don't see why it's taken SK so long to make this game. With such a cool world they've created, it's a shame you can't really explore it from what i've seen anyway.
              Liquor in the front, poker in the rear.

              Comment

              • Sandman42
                Hall Of Fame
                • Aug 2004
                • 15186

                #142
                Re: Exclusive: Inside Too Human

                Originally posted by allBthere
                This was not for me. I can see why people like it, but to me it's like NNN or that recent japanese slasher Devil may cry.
                They say there are rpg elements, but I can clearly see that the entire game will play mostly demo - largely just slashing great numbers of enemies and getting story cut-scenes. I don't see why it's taken SK so long to make this game. With such a cool world they've created, it's a shame you can't really explore it from what i've seen anyway.

                That's what I felt also. Some of the combat was pretty fun at first, but after 20 minutes or so a lot of the battles just felt too repetitive. Combine that with the clunky camera and it looks like I'll pass on this one.
                Member of The OS Baseball Rocket Scientists Association

                Comment

                • bigfnjoe96
                  Hall Of Fame
                  • Feb 2004
                  • 11410

                  #143
                  Re: Exclusive: Inside Too Human

                  Trick to unlock BERSERKER & COMMANDO in DEMO:

                  Before going into the demo, go into your console settings & change the console born date to 11/22/2005. Once you've done that. Exit out fire-up the DEMO you should be go to go..

                  Thanks to No Remourse of TXB Boards for the tip.. (Screen from him)

                  Comment

                  • ThaGenecyst
                    MVP
                    • Sep 2004
                    • 4404

                    #144
                    Re: Exclusive: Inside Too Human

                    Originally posted by bigfnjoe96
                    Trick to unlock BERSERKER & COMMANDO in DEMO:

                    Before going into the demo, go into your console settings & change the console born date to 11/22/2005. Once you've done that. Exit out fire-up the DEMO you should be go to go..

                    Thanks to No Remourse of TXB Boards for the tip.. (Screen from him)

                    I was just about to come and post this... I realized this when I left my 360 unplugged for a while by accident.. my clock reset and I didn't log into xbox live while playin the too human demo and saw those exact 2 classes unlocked.
                    http://www.myspace.com/phillthegenesis
                    http://www.myspace.com/sagetheinfinite

                    SageTheInfinite = GOAT.

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #145
                      Re: Exclusive: Inside Too Human

                      Becoming Less Human
                      We dive into the ways to make Baldur more god-like.

                      The star of Silicon Knights's upcoming action-RPG, Baldur, begins the game as something some of the other Norse gods believe to be too human. The Aesir use cybernetic implants to improve themselves, but Baldur only has trace implants that can enable other modules to be added. In addition to giving Baldur that spider web blue design that criss-crosses his face, this also sets him up as a blank slate for the player to improve as he or she sees fit. For more on the upgrade and physical augmentation systems in Too Human, we went to Ken McCulloch, Director of Content and Henry Sterchi, Director of Design.

                      Baldur has a soft spot for the humans the Aesir are sworn to protect. He sits at the crossroads with the Aesir and their technology calling him one way while humanity beckons from the other. Says Silicon Knights, "He feels a kinship with them and faces a hard choice: should he accept cybernetic upgrades to protect the humans more capably, or in doing so would it drive him further away from what it means to be human?"

                      Of course, the cybernetic enhancements the Aesir make use of are an asset on the battlefield. "Most of the Aesir believe that any good warrior needs as much technology as possible. However, a smaller, more conscientious faction realize that while having the tools is important, knowing how and when to use them is just as important." After taking a look at the different ways you can customize your Baldur, we'd have to agree. You'll definitely want to know how to use the tools at hand. Silicon Knights sent over this list of ways you can upgrade Baldur and what they do:
                      • Armor: Armor pieces can drop with different kinds of bonuses -- bonus armor, experience bonus, bonus chance for a critical strike, etc.. There are also armor pieces that have empty slots, allowing you to add your own combination of Runes (bonuses).
                      • Weapons: Like armor, weapons can drop with full slots or empty slots. Weapons also have the chance to drop with an onboard Status Effect, such as a chance to do fire damage on a successful hit.
                      • Runes: Runes can upgrade everything from attack speed and damage to spider deployment time and sentient weapon speed.
                      • Charm Quests: Through the completion of the Charm Quests you can gain bonuses or status effects for Baldur. An example of a Charm Quest bonus would be Wreath of Fallen Minds : On contact, there is a chance of scrambling a target's mind, causing it to attack your foes.
                      • Leveling Up: Leveling up your character by killing enemies and gaining experience increases your base stats and awards you skill points.
                      • Class Skill Tree: The class skill tree is a group of skills broken into 3 branches, allowing you to put points into each, adding stat bonuses and completely new abilities.
                      • Alignment Skill Tree: This adds additional skills to put points into based on your alignment -- human or cybernetic


                      These changes to Baldur are integral to the story and his personality as well. You'll spend your time customizing his look and attributes with equipment that changes his armor look (and sometimes even his physical appearance) while the experiences open his eyes.

                      "By the end of game one, he changes quite significantly," says Silicon Knights. "He becomes more of a realist and begins to see the world for himself, rather than just accepting the current state of the world. I suppose he loses his wide-eyed innocence."

                      Silicon Knights is aiming to make the upgrade system as deep as possible. At the beginning, its just the new gear and skills that you'll need to succeed. But according to the developers, "The closer you get to level 50, the more your equipment and character's build matters. We fully expect that people will be sharing character builds they've discovered, and new ways to use weapons and skill combinations in order to really rock these higher levels."

                      Though the level cap is at level 50 for the first Too Human installment, that is hardly the end for Baldur. "All the bonuses and equipment you earn in Too Human will carry over to the second game, but what you earn in Too Human 2 will likely not carry back to Too Human 1. When you get to level 50 you may wonder how your character can possibly get more powerful without turning into an atom bomb, but we have our ways, and it doesn't involve taking away your stuff or hanging an anchor from your boot. As the trilogy progresses and Baldur grows as a character, he will evolve in ways you may not expect."

                      Too Human releases August 19 for Xbox 360.
                      Go Noles!!! >>----->

                      Comment

                      • Tomba
                        TOMBA IS ONLINE
                        • Sep 2006
                        • 8908

                        #146
                        Re: Exclusive: Inside Too Human

                        This game has now pleasently surprised me. It looked aweful in preview vids,but after playing it and getting used to the controls it just pulled me in.

                        part DMC,Part God Of War and kinda part mass Effect it's gotta alotta things going for it. ONLY thing wrong are the fountains/wells. kinda poorly done
                        Brand New Tomba Slider sets ready for Next Gen Versions of NBA,Madden and Fifa Stay Tuned...

                        Comment

                        • ESPNdeportes
                          MVP
                          • Jul 2002
                          • 3459

                          #147
                          Re: Exclusive: Inside Too Human

                          I was pretty excited for the game, but after playing the demo I think I'm gonna pass at this point. If I had more time, I'd pick it up. I guess I didn't really like the melee combat system and I didn't care for the camera either.
                          "You can not ensure success, but you can deserve it." - John Quincy Adams

                          PSN: raginrapids

                          Comment

                          • Spongedaddy
                            MVP
                            • Feb 2006
                            • 2030

                            #148
                            Re: Exclusive: Inside Too Human

                            Originally posted by ESPNdeportes
                            I was pretty excited for the game, but after playing the demo I think I'm gonna pass at this point. If I had more time, I'd pick it up. I guess I didn't really like the melee combat system and I didn't care for the camera either.
                            I felt that way after my first time playing the demo. Then I went back and gave the Berserker class a try and enjoyed it a lot. I think the control scheme works very well for a hack and slash. It feels smooth like buttah.
                            DON'T PANIC

                            Comment

                            • DakkoN
                              All Star
                              • Sep 2006
                              • 5611

                              #149
                              Re: Exclusive: Inside Too Human

                              Commando class is fun as hell for mindless killing. Especially upgrading the slug shot firing rate to max
                              PSN: UK2K_Ch33k0
                              XBL: Ch33k0
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                              Comment

                              • Spongedaddy
                                MVP
                                • Feb 2006
                                • 2030

                                #150
                                Re: Exclusive: Inside Too Human

                                It's going to be hard picking a class to stick with, but I think I lean towards the Berserker. There is something about double sword action that is hard to resist.
                                DON'T PANIC

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