DOA 4 IGN = 9.0

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  • CaptainZombie
    Brains
    • Jul 2003
    • 37851

    #1

    DOA 4 IGN = 9.0



    "DOA4 is a move in the right direction for the series in the long run, even if, in the short run, the changes to the counter system, blocks, throws and the ground game are a little annoying at first. The fighting is now deeper and more sophisticated, and while it may not seem so at first, there is a solution to every attack. For instance, if you see the warthog driving toward you in Gambler's Paradise, you can jump it. You can still counter nearly everything, and the ground game and the use of the environment is much greater. DOA4's online mode is also a tremendous improvement, giving the series another layer of play that should take off and breathe new life into the series. The game is also incredibly funny, too. The breadth of game endings is vast, and some are incredibly hilarious (Zack and Kasumi for starters).
    "
    HDMovie Room
  • countryboy
    Growing pains
    • Sep 2003
    • 52779

    #2
    Re: DOA 4 IGN = 9.0

    this is good news for the 360...
    I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

    I miss the old days of Operation Sports :(


    Louisville Cardinals/St.Louis Cardinals

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    • Nivek
      H*ll *f F*m*
      • Jul 2002
      • 7999

      #3
      Re: DOA 4 IGN = 9.0

      Just when I thought nothing could get me to buy a 360 at this point...damn. I'm very intrigued about the new counter-attack system...sounds very virtua fighterish.

      The counter system will, however, make or break your love for the game. While we weren't able to get an exact breakdown of the frame count in DOA4, the window of opportunity for counters has probably decreased in frame count by nearly half. So, if you had about 22 frames for the old counter system, you'll have about 12, maybe 13 or 14 for this new one. The result is a far greater level of precision to execute a counter, making them harder to pull off. Additionally, each counter doesn't do as much damage. This significantly affects every aspect of the game. Before, you basically had a giant counter bonanza at your fingertips. Now, counters are neither free nor easy. You'll have to time the opponent's attacks at a high, mid, or low level in addition to throws (a second mid level) with a press of a button and a direction to counter.
      Last edited by Nivek; 12-29-2005, 04:43 PM.
      Cameras or guns, one of them is gonna shoot me to death.

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      • CaptainZombie
        Brains
        • Jul 2003
        • 37851

        #4
        Re: DOA 4 IGN = 9.0

        Originally posted by Nivek
        Just when I thought nothing could get me to buy a 360 at this point...damn. I'm very intrigued about the new counter-attack system...sounds very virtua fighterish.
        Yes, I think that this is a good thing for the DOA series to follow suit of the VIRTUA FIGHTER series.
        HDMovie Room

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        • fishepa
          I'm Ron F'n Swanson!
          • Feb 2003
          • 18989

          #5
          Re: DOA 4 IGN = 9.0

          Already a thread on DOA4:

          http://forums.operationsports.com/vB...d.php?t=154662

          Thanks

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