No GRAW demo until next week

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  • Brandwin
    Hall Of Fame
    • Jul 2002
    • 30621

    #766
    Re: No GRAW demo until next week

    Thats a beautiful picture.


    What mutliplayer games will there be? CTF and things like that or just like team deathmatch?

    Comment

    • TheLetterZ
      All Star
      • Jul 2002
      • 6752

      #767
      Re: No GRAW demo until next week

      Originally posted by DookieMowf
      Thats a beautiful picture.


      What mutliplayer games will there be? CTF and things like that or just like team deathmatch?
      Everything you can possibly imagine.

      I'm beginning to think that Siege might be the game mode of choice for us.

      Comment

      • Sully
        Hall Of Fame
        • Feb 2003
        • 16003

        #768
        Re: No GRAW demo until next week

        GR:AW Multiplayer Options

        Any game boasting the Clancy name can be expected to provide unique and immersive multiplayer game types and options, but Tom Clancy's Ghost Recon Advanced Warfighter™ brings this tradition to new heights. Let's dive into some of the most compelling options available and then unravel the game modes you can expect to encounter.

        Game Modes
        Before messing about with unbelievably detailed customization options, you must first decide the basic structure of the game you want to play. You can select from:

        Elimination: At its most basic, this is the deathmatch mode. The goal is to eliminate as many targets as you possibly can to either reach the set goal or find yourself on top when time runs out.

        Territory: Whether solo or with teammates, you need to control specific points on the map for the longest amount of time possible. It's very similar to the Halo® 2 game type of the same name. The strategy required (solo or with a team) is unique as you try to trick and bait opponents into making mistakes while trying to protect yourself, even as you attempt to control a position for a few seconds more.

        Objective: In opposition to the straight deathmatch of Elimination and the more centralized strategy in Territory, Objective requires you complete specific objectives on each map in opposition to the opposing team or players (for example, placing sensors without alerting the enemy).

        Campaign (co-op only): Playing cooperatively with fellow gamers, you battle wits with the A.I. in more mission-style objective gameplay. Not copying levels from the single-player experience, Campaign mode online introduces whole new missions and scenarios to play out with friends.

        With the exception of Campaign mode, the game types are available for solo, team, and co-op play. It's also important to note that each game mode features unique rules that change the way the game is approached. For example, when playing Elimination matches solo online, you can choose from:



        Bounty Hunter: You're given a target at the beginning of each round with the goal of only killing whoever is currently your target. If you kill anyone else, your score is penalized.

        Sharpshooter: This is more basic deathmatch, with everyone being fair game, and everyone worth one point when you take them down.

        Thief: Whoever has the most kills is designated the Thief. If you kill the Thief you score two points, while everyone else is worth just one.

        Seek and Destroy: The player who tags the first kill is given a special weapon and is designated the target. The target gets points for killing everyone else; however, everyone else hunts the target only.
        Further Customization

        Of course, even beyond the sub-game-types are literally dozens of different options. Standard options (like number of players, voice channel, respawn wait timer, and map rotation) are all available, as can be expected, but here are a few unique options to consider:

        Method of Player Assignment: Picking and organizing teams can be a tricky business, but you have the following options:

        Player Control: This lets each player decide which team they play for.
        Host Control: Much the opposite of Player Control, this puts the onus on the host to decide who plays with whom.

        Random: If cooler minds don't prevail, stick it on Random and let chance decide.

        Class Modifiers: Four different classes each posses different strengths and weaknesses.
        For example, you want your Grenadier wielding the big weapons rather than on sniper duty. However, in multiplayer matches, you can choose to turn the modifiers on or off, either ensuring that each class functions differently or that everyone is on a level playing field, with no specialties or major weaknesses.

        Kill Camera: This feature has been used before (think Battlefield 2: Modern Combat, letting you spot just where your attacker is after they kill you, but Advanced Warfighter lets you decide whether to keep the camera on or turn it off.
        Allow Weapon Pickup: Turn this option on to let players swap out their primary weapon for that of their fallen enemy.

        Respawn Invulnerability: No one likes spawn campers, and if you're worried about them ruining the experience, you can make sure that players that have just spawned get a moment to collective themselves before getting shot at. Don't worry, the players that just spawned can't shoot until their invulnerability has worn off.

        Perspective: The host can choose whether the viewpoint is locked into either first person or third person. Of course, they can choose to lock into neither and let the players decide.

        Edit Identity
        The glut of customization options doesn't end there. A few options affect only your player. You can:

        Choose Default Class: Specify which class you always want to start out as.

        Class Appearance: You can customize some basic appearance options to create a unique look for each class.
        For example, you can swap out different hats, sunglasses, facial types, and even camo-face-paint patterns.

        Controller Setup: Everyone has their own personal pet control configuration, and you can set yours under Edit Identity so that you're always set to go with the arrangement you like.

        With three basic game-mode structures customizable with different sub-types and a host of more specific tweaks and changes, there's nearly no end to the unique experiences you can play out in Ghost Recon Advanced Warfighter. Now you have a solid idea of what to expect, but, remember, we haven't listed every last option, nor have we discussed the ten different maps available. There are plenty of little surprises left to discover

        Comment

        • APOC
          Banned
          • Aug 2005
          • 525

          #769
          Re: No GRAW demo until next week

          Originally posted by Flawless




          Damn. I loved GR:IT on Xbox, and this is a game I almost bought a 360 for at launch until it was announced it would be delayed.

          I think I need to get this pretty soon, I don't think I can wait any longer for the PS3. Ken's kool-aid is wearing off.

          Comment

          • Brandwin
            Hall Of Fame
            • Jul 2002
            • 30621

            #770
            Re: No GRAW demo until next week

            Originally posted by ZXLT
            Everything you can possibly imagine.

            I'm beginning to think that Siege might be the game mode of choice for us.
            What is Siege? Thanks for the post Sully...all of that looks great.

            Comment

            • Sully
              Hall Of Fame
              • Feb 2003
              • 16003

              #771
              Re: No GRAW demo until next week

              Originally posted by DookieMowf
              What is Siege? Thanks for the post Sully...all of that looks great.
              One squad has to protect a specific area on the map, while the other attempts to conquer it.

              Comment

              • Beantown
                #DoYourJob
                • Feb 2005
                • 31523

                #772
                Re: No GRAW demo until next week

                Originally posted by Sully
                One squad has to protect a specific area on the map, while the other attempts to conquer it.
                I remember that from the last GR....that was amazing.

                Comment

                • Sully
                  Hall Of Fame
                  • Feb 2003
                  • 16003

                  #773
                  Re: No GRAW demo until next week

                  Most of the game modes are best played without respawns...makes things pretty intense.

                  Comment

                  • Acid
                    Mr. Brightside
                    • May 2003
                    • 16954

                    #774
                    Re: No GRAW demo until next week

                    Siege and Bounty Hunter sound awesome!

                    I hope we play all the modes and not just deathmatch and sharpshooter.
                    Last edited by Acid; 03-05-2006, 04:34 PM.
                    Blind to this impending fate
                    We let the world carry our weight
                    It's back breaks with every mile
                    But we all live in denial

                    Comment

                    • Beantown
                      #DoYourJob
                      • Feb 2005
                      • 31523

                      #775
                      Re: No GRAW demo until next week

                      Originally posted by Sully
                      Most of the game modes are best played without respawns...makes things pretty intense.
                      Yup...that's the only way to play...that's what sets it apart from Halo and CoD and all the other FPS

                      I just realized I played GR on xbox with you guys...forgot about that.

                      Comment

                      • Havok410
                        MVP
                        • Jul 2004
                        • 1441

                        #776
                        Re: No GRAW demo until next week

                        I have a few questions about the online co-op.

                        1. Did the last Ghost Recon game have any sort of online co-op?
                        2. If so does anyone have to host the game? And do they need a really, really good connection because 16+ players on team seems like it can get really laggy.
                        3. Is there a leaderboard for co-op?

                        Comment

                        • Kruza
                          Mainstream Outlaw
                          • Jul 2002
                          • 6285

                          #777
                          Re: No GRAW demo until next week

                          Originally posted by Havok410
                          I have a few questions about the online co-op.

                          1. Did the last Ghost Recon game have any sort of online co-op?
                          2. If so does anyone have to host the game? And do they need a really, really good connection because 16+ players on team seems like it can get really laggy.
                          3. Is there a leaderboard for co-op?

                          1. Yes.
                          2. Anyone can host. But for a lobby with a medium-large number of people (I'm talking 7 people or over), it's best to allow those who has the absolute best connections to host. Or else there may be several people playing that will see a lot of warping and lag.
                          3. Yes.

                          Kruza

                          Comment

                          • homer73
                            Rookie
                            • Mar 2004
                            • 461

                            #778
                            Re: No GRAW demo until next week

                            GR for the pc had co-op missions online, but dont have a clue on console...
                            which really makes me wonder why I replied?

                            Sean Singletary
                            "Not wonderment," he said when asked if he was surprising even himself with his hot hand in Virginia's 108-87 victory against Gonzaga on Wednesday night, when he scored a career-best 37 points. "I was just wondering why they didn't play more `D.
                            "

                            Comment

                            • Pappy Knuckles
                              LORDTHUNDERBIRD
                              • Sep 2004
                              • 15966

                              #779
                              Re: No GRAW demo until next week

                              Originally posted by Sully
                              Most of the game modes are best played without respawns...makes things pretty intense.
                              yep. that's why i'm not a fan of sharpshoter in any fps. people respawning and killing you is just boring and takes the strategy away. rainbow and ghost recon are meant to be played without respawns imo.

                              Comment

                              • fishepa
                                I'm Ron F'n Swanson!
                                • Feb 2003
                                • 18989

                                #780
                                Re: No GRAW demo until next week

                                That pic looks fantastic.

                                Comment

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