Brothers in Arms Hell's Highway in motion

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #1

    Brothers in Arms Hell's Highway in motion

    Check out IGN weekly and it's at the beginning. It is awesome http://media.games.ign.com/articles/...80/vids_1.html

    Developer interview also there
  • greenegt
    G-Men
    • Feb 2003
    • 4494

    #2
    Re: Brothers in Arms Hell's Highway in motion

    Looks incredible. Should be even more visceral than COD 2, and that's saying something.
    XBL: Mean Greene

    PSN: OGMeanGreene

    Twitter: @greenegt

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #3
      Re: Brothers in Arms Hell's Highway in motion

      That explosion...


      I love Unreal Engine 3.

      The sequence seemed scripted though.
      Last edited by Flawless; 04-28-2006, 11:06 PM.
      Go Noles!!! >>----->

      Comment

      • luv_mist
        Older
        • May 2004
        • 9596

        #4
        Re: Brothers in Arms Hell's Highway in motion

        OH MY FLIPPING GOODNESS!! Ever since I started playing COD 2, I've been itching for more war type games. I don't know what it is but ya'll have officially got me hooked on playing them. I'm so amazed at how that grenade joint went down. Loved also how the individual finger movements looked when the grenade was thrown. And that one where the troop is killed in front of the eyes? That was so beautiful. Let me find more info on this. I love my 360!!

        Comment

        • myownsun
          MVP
          • Aug 2002
          • 3238

          #5
          Re: Brothers in Arms Hell's Highway in motion

          Originally posted by Flawless
          That explosion...


          I love Unreal Engine 3.

          The sequence seemed scripted though.
          Yes, yes i agree 100%

          Comment

          • bergie56
            T*rg*t F**ld
            • Mar 2004
            • 3984

            #6
            Re: Brothers in Arms Hell's Highway in motion

            Were those individual bullet holes in heads I was seeing?

            Comment

            • luv_mist
              Older
              • May 2004
              • 9596

              #7
              Re: Brothers in Arms Hell's Highway in motion

              Originally posted by bergie56
              Were those individual bullet holes in heads I was seeing?
              Wait, let me check that out again.........why....I believe they were sir!!

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #8
                Re: Brothers in Arms Hell's Highway in motion

                Without having to mess with the IGN weekly thing. Also for the insiders you can download the HD version.

                Go Noles!!! >>----->

                Comment

                • Kevin26385
                  EA Game Changer
                  • May 2004
                  • 5147

                  #9
                  Re: Brothers in Arms Hell's Highway in motion

                  Originally posted by Flawless
                  Without having to mess with the IGN weekly thing. Also for the insiders you can download the HD version.

                  http://media.ps3.ign.com/media/772/772044/vids_1.html
                  Well its on PS3..is it the same as 360?

                  Just watched it on HD, looks awesome..but i agree with it being sequences..Unless we have gotten to were bullets you can see fly past you
                  Last edited by Kevin26385; 04-29-2006, 12:12 AM.

                  Comment

                  • Klocker
                    MVP
                    • Jul 2003
                    • 3239

                    #10
                    Re: Brothers in Arms Hell's Highway in motion

                    I agree on the scripting but if you watch the interview from the show itself, you will hear the dev talk about drawing your attention "seamlessly to things in the game that matter". They then shift to in game video showing the dead soldier falling into your arms.

                    I think weaving these mini "cut scenes" or scripted moments into the game is part of the cinematic experience they are going for.

                    I'm not 100% impressed by the visuals though

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #11
                      Re: Brothers in Arms Hell's Highway in motion

                      Extended trailer with new footage.

                      GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.



                      Go Noles!!! >>----->

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #12
                        Re: Brothers in Arms Hell's Highway in motion

                        Gearbox speaks about the video released.

                        I'm noticing a lot of debates about the assets that have been released and whether or not they differ from one another.

                        I wanted to say a few words about the various assets you are seeing.
                        You can help pass along the word...

                        Short Story: BiA Hell's Highway isn't done. There are about 40 to 50 man years of work left to do. Expect things to change. Because things change, expect to see differences in the assets that are released. The order the assets are released isn't necessarily the order that they were created in.

                        Longer Story:
                        A lot of the early stuff we've shown, starting at the Gearbox Liberation Party last year and even heading into today, is from earlier source and partially finished or unfinalized content - proof of concept assets, proof of concept game play footage, proof of concept technology, etc. There are a lot of aspects to development of this game - a lot of people are involved and a lot of complex work is spread out among them. Because of that, you may notice some differences and notice things changing in the stuff that is released as the game development continues. That's natural and even cool to see the different things going on as we make the game. For example: The footage on IGN is using stuff that was developed using similar assets and techniques that were used in the proof of concept video we showed at the Liberation Party, but not all of those assets match exactly where the game is today and what will be shown in the E3 demo.

                        The screenshots on the teaser site + the screenshots that have been released to magazines are the closest examples to current look and feel in real-time in the game and engine.

                        The general trend is that things get better.

                        The screenshots are pretty amazing looking. We're really proud of them. They're even closer to what current look and feel is like in the game in real time. Still, we have a lot of work to do and have a lot that we want to see get better. Thanks for spending time on the Gearbox forums and for telling us what you think and what you're noticing. There is a lot of stuff in the assets we've released that isn't finished. I noticed some folks calling attention to things they are noticing that aren't finished. Thanks for caring so much! Thanks for supporting us as we work hard to finish.

                        Yes - The video is cool. The folks that worked on that content put their hearts into it and it shows. Still, expect that there are going to be differences between the earliest footage and where things land.

                        In just over a week, I'm going to be demonstrating the game in real time with Jeramy, Brian, Mikey, Colonel Antal, other members of the Gearbox team and our friends at Ubisoft.

                        We're really excited to show off what the current state of the game is. We can't wait.
                        The team has been working exceptionally hard leading up to the show. Everyone is super committed and very proud of the game.

                        The E3 demo will be most up-to-date look at the game that the public can see.
                        But, we're not done with the game yet.

                        We are very happy with where we are. It's really exciting to be on the vanguard of real next-generation gaming.

                        But, we are also far from satisfied and know there is a lot of work to do.

                        Please enjoy the assets that have been released.

                        But please remember that a lot will change.

                        Very, very soon after E3, we'll release some footage in high definition of the demo. We look forward to reading the forums and seeing all the chatter about that, too!
                        Last edited by Flawless; 05-02-2006, 04:00 AM.
                        Go Noles!!! >>----->

                        Comment

                        • greenegt
                          G-Men
                          • Feb 2003
                          • 4494

                          #13
                          Re: Brothers in Arms Hell's Highway in motion

                          This game is going to be insane. Can't wait!
                          XBL: Mean Greene

                          PSN: OGMeanGreene

                          Twitter: @greenegt

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