Advanced Warfighter DLC Unveiled at E3

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  • Beantown
    #DoYourJob
    • Feb 2005
    • 31523

    #16
    Re: Advanced Warfighter DLC Unveiled at E3

    I wont lie....I'm not too good against human players, but I've played co-op enough that I consider myself good, lol.

    Unless I die quickly which I do a lot...

    Comment

    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #17
      Re: Advanced Warfighter DLC Unveiled at E3

      Originally posted by Longhorn6
      I wont lie....I'm not too good against human players

      GUYS DON'T FALL FOR IT... HE SAID THE SAME THING TO ME... AND THEN.. WELL JUST LOOK AT MY SIG
      http://www.myspace.com/phillthegenesis
      http://www.myspace.com/sagetheinfinite

      SageTheInfinite = GOAT.

      Comment

      • Havok410
        MVP
        • Jul 2004
        • 1441

        #18
        Re: Advanced Warfighter DLC Unveiled at E3

        Originally posted by Longhorn6
        I wont lie....I'm not too good against human players, but I've played co-op enough that I consider myself good, lol.

        Unless I die quickly which I do a lot...

        LOL im the complete opposite. I suck at Co-op (i think i made it to end of a level once or twice only) but i've gotten pretty good against again human player (you would probably still kill me every time though...).

        Comment

        • Beantown
          #DoYourJob
          • Feb 2005
          • 31523

          #19
          Re: Advanced Warfighter DLC Unveiled at E3

          Originally posted by ThaGenecyst
          GUYS DON'T FALL FOR IT... HE SAID THE SAME THING TO ME... AND THEN.. WELL JUST LOOK AT MY SIG


          Not my fault you just walked out right away and BAM.

          Originally posted by Havok410
          LOL im the complete opposite. I suck at Co-op (i think i made it to end of a level once or twice only) but i've gotten pretty good against again human player (you would probably still kill me every time though...).
          Haha...I either get like 20-30+ kills, or die within 2 minutes.

          Comment

          • greenegt
            G-Men
            • Feb 2003
            • 4494

            #20
            Re: Advanced Warfighter DLC Unveiled at E3

            Do you guys still play on a regular night? I took break from GRAW for a while, but wouldn't mind coming back. Especially with DLC on the way.
            XBL: Mean Greene

            PSN: OGMeanGreene

            Twitter: @greenegt

            Comment

            • Boltman
              L.A. to S.D. to HI
              • Mar 2004
              • 18283

              #21
              Re: Advanced Warfighter DLC Unveiled at E3

              Originally posted by greenegt
              Do you guys still play on a regular night? I took break from GRAW for a while, but wouldn't mind coming back. Especially with DLC on the way.

              Yea, me, Dave360, lonhorn6, millenium, of course hoosier4974, Havok, and quite a few others have been still playing alot. Look in the great times with GRAW thread bro.


              Thats where we tell each other if we are going to be on each night, I'm out tonight, but I'm in for wed through sat night.

              Comment

              • bergie56
                T*rg*t F**ld
                • Mar 2004
                • 3984

                #22
                Re: Advanced Warfighter DLC Unveiled at E3

                Has anything come of this? I was hoping that we would have something by now.

                Comment

                • Boltman
                  L.A. to S.D. to HI
                  • Mar 2004
                  • 18283

                  #23
                  Re: Advanced Warfighter DLC Unveiled at E3

                  Originally posted by bergie56
                  Has anything come of this? I was hoping that we would have something by now.

                  Nothing yet, I'm pissed. I saw Hoosier referncing some new maps and I thought it was for GRAW, but it was for COD.

                  I need new GRAW maps!!!

                  Comment

                  • ThatCanadianGuy
                    d*v*'s * k*ll*r!
                    • Jul 2002
                    • 2111

                    #24
                    Re: Advanced Warfighter DLC Unveiled at E3

                    Originally posted by bergie56
                    Has anything come of this? I was hoping that we would have something by now.
                    The lead MP guy for Red Storm confirmed two new MP/CO-OP Maps, Shipping Port & Jungle Mines. Plus new camos called Cadpat and ACU. There's more stuff, but they haven't said jack about it yet.

                    Also hinted at a silenced SR25 SD gun.



                    They also said something about time of day alt's. So I'm guessing that's just current maps in different times (day, night, dusk) or something like that.
                    Last edited by ThatCanadianGuy; 05-21-2006, 06:45 PM.

                    Comment

                    • Boltman
                      L.A. to S.D. to HI
                      • Mar 2004
                      • 18283

                      #25
                      Re: Advanced Warfighter DLC Unveiled at E3

                      Originally posted by ThatCanadianGuy
                      The lead MP guy for Red Storm confirmed two new MP/CO-OP Maps, Shipping Port & Jungle Mines. Plus new camos called Cadpat and ACU. There's more stuff, but they haven't said jack about it yet.

                      Also hinted at a silenced SR25 SD gun.



                      They also said something about time of day alt's. So I'm guessing that's just current maps in different times (day, night, dusk) or something like that.
                      Sweet news!


                      Good looking out TCG!

                      Comment

                      • ThatCanadianGuy
                        d*v*'s * k*ll*r!
                        • Jul 2002
                        • 2111

                        #26
                        Re: Advanced Warfighter DLC Unveiled at E3



                        No snow/winter levels kinda sucks. Relit maps...ehh. 4 new co-op missions sounds great though. It's also been talked about by Red Storm guys that there's a lot more coming after this update.

                        Continuation of Co-op Campaign with 4 All New Missions in Chapter 2:

                        Coffee Plantation (Day) - This takes place on a coffee plantation embedded deep in Nicaragua. The map is littered with good cover options that appear in the form of a centrally located plantation house, coffee processing equipment, growing coffee plants, and stacked bags of coffee beans ready for transport. The Ghosts' overall goal of this mission is to eliminate the arms dealer and shut down his operations.

                        Shipping Port (Evening) - The next mission takes place at a shipping port and the Ghosts' objective is to stop the enemy from smuggling weapons into the country. The player will interact with rebel troops through warehouses, decks of ships, and on massive shipping cranes. This night mission provides an eerie backdrop for Ghosts to move in take out the weapon shipments and ensure that the illegal smuggling of arms will stop.

                        River Depot (Dawn) - This map puts the Ghosts in a jungle area that the Rebel forces have infiltrated and are using for storing and shipping out illegal weapons. The goal of the Ghosts is to secure the warehouse facility that holds crucial information concerning the placement and shipment of weapons. As the player weaves through the jungle and eliminates the patrols of enemies, they must also destroy all the weapon shipments and keep the Rebels from extracting from the area. Massive trees, loads of weapon shipments, and enemy transports are unique characteristics of this mission.

                        Jungle Mine (Day) - The last mission in this co-op campaign chapter takes place in a mine that is vital to the Rebel force's regime and the Ghosts are tasked with securing the area, destroying the weapons, and eliminating the Rebel leader. The central location on this map is the mine itself and it provides a place for multi-tiered gameplay surrounded by good cover. This mission provides a new gameplay experience for Ghost Recon fans and it will surely be one of the more memorable missions in GR history.

                        8 Revisited, Relit MP Adversarial Maps: 8 of GRAW's favorite MP maps are revisited and relit for a new gameplay experience.

                        Fishing Village (Dusk)
                        Wharf (Late day)
                        Old Town (Morning)
                        Nowhere (Evening)
                        Coffee Plantation (Evening)
                        Shipping Port (Sunset)
                        River Depot (Day)
                        Jungle Mines (Evening)

                        2 New Game Types with 1 Game Mode - Team Battle: 2 all new game types add upon GRAW's long list of available game types.

                        Team Blind Siege
                        Team Battle

                        2 New Camouflage Patterns: 2 all new camo patterns give new selections to further customize your character.

                        Canadian CADPAT
                        British DPM

                        4 New Character Customization Faces: 4 all new character faces with new camo patterns give new selections to further customize your character.

                        5 New Weapons: 5 new weapons give you even further selection on how to take out your foes.

                        SR-25 SD (Marksman)
                        Description - "7.62x51mmSS - Combining the power of the SR-25 rifle with a suppressor, the SR-25 SD Sniper rifle is lethal, accurate, and quiet."

                        Game Info - Silenced, 20 rounds per mag, 10 mags (increased for marksmen), Single Shot, 8x and 16x Zoom


                        M468 (Rifleman)
                        Description - "6.8x43mm - This updated version of the standard US carbine uses a larger round to provide greater lethality against both armored and unarmored targets."

                        Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom


                        M468/M320 (Grenadier)
                        Description - "6.8x43mm/40mm - The standard M468 with attached M320 grenade launcher provides a versatile dual-purpose firing platform."

                        Game Info - 28 rounds per mag, 10 mags (increased for grenadiers), Single Shot and Full Auto, 3x Zoom


                        AK-47 LMG (Gunner)
                        Description - "7.62x39mm - Modified from the classic AK-47 the AK-47 LMG includes a 75 round drum magazine, and shares most of the characteristics of the AK-47."

                        Game Info - 75 rounds per magazine, 6 mags (increased for gunners). Fully Auto Only, no zoom


                        SCAR-H SV (Rifleman)
                        Description - "7.62x51mm - This version of the SCAR-H rifle comes with a standard barrel and improved optics, making it better for long-range shooting."

                        Game Info - 20 rounds per mag, 10 mags (increased for riflemen), Single Shot, 2x and 4x Zoom

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #27
                          Re: Advanced Warfighter DLC Unveiled at E3

                          Rocky Cove at night. Make it happen Red Storm.


                          Fishing Village (Dusk)
                          http://ve3dmedia.ign.com/ve3d/image/...7094046938.jpg
                          Go Noles!!! >>----->

                          Comment

                          • Havok410
                            MVP
                            • Jul 2004
                            • 1441

                            #28
                            Re: Advanced Warfighter DLC Unveiled at E3

                            "8 Revisited, Relit MP Adversarial Maps: 8 of GRAW's favorite MP maps are revisited and relit for a new gameplay experience.

                            Fishing Village (Dusk)
                            Wharf (Late day)
                            Old Town (Morning)
                            Nowhere (Evening)
                            Coffee Plantation (Evening)
                            Shipping Port (Sunset)
                            River Depot (Day)
                            Jungle Mines (Evening)"


                            So are these maps new or just some old maps renamed??

                            Comment

                            • ThatCanadianGuy
                              d*v*'s * k*ll*r!
                              • Jul 2002
                              • 2111

                              #29
                              Re: Advanced Warfighter DLC Unveiled at E3

                              Originally posted by Havok410
                              "8 Revisited, Relit MP Adversarial Maps: 8 of GRAW's favorite MP maps are revisited and relit for a new gameplay experience.

                              Coffee Plantation (Evening)
                              Shipping Port (Sunset)
                              River Depot (Day)
                              Jungle Mines (Evening)"


                              So are these maps new or just some old maps renamed??
                              Those are the 4 new maps at different times of the day.

                              Comment

                              • JohnnytheSkin
                                All Star
                                • Jul 2003
                                • 5914

                                #30
                                Re: Advanced Warfighter DLC Unveiled at E3

                                Great news...I really like the new campaign maps.

                                Now if only someone could help me get the "Perfect Chapter One" achievement (I have the four maps campaign levels completed, but don't know which one wasn't fully finished). HELP!
                                I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

                                Oh, sorry...I got distracted by the internet. - Scott Pilgrim

                                Comment

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