Wii-mote vs PS3-mote

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    yellow
    • Sep 2002
    • 66469

    #1

    Wii-mote vs PS3-mote



    May 8, 2006 - Just minutes ago, Sony made the announcement that its controllers would support tilt sensitivity and showed off the feature with a live demo of Warhawk. While this is a bit of a surprise, it also is to be expected in the grand scheme of gaming. Nintendo has been an innovator from the very beginning, and the best compliment is imitation. Of course, it's a little different when that imitation could put you out of business, right? Although PlayStation 3's and Wii's controllers may share some of the same technology, don't go counting Nintendo out just yet. There are some key differences between the controllers, and between what PS3 and Wii can do with the technology. Let's break it down.


    We've known for over a year now that the Wii's input device is what makes it special. The Wiimote (as we've come accustomed to calling it), has the ability to point at any television with pixel-perfect control. In addition, it also can move in three dimensional space, meaning that if a player wants to punch an enemy in the face, they can by simply moving the controller forward. To add to the control, the nunchuck unit can team along with the Wiimote, giving tilt functionality to any game, as well as an analog joystick.

    Luckily, Sony's technology isn't quite the same. Here's why:

    The technology inside Sony's controller is a basic tilting accelerometer device. In a sense, that's the same style of control as the left hand of the Wii combination. Think of the technology as true 3D movement vs. basic tilt. The Wiimote will sense all pointing, motion and a new dimension of control, while the PS3 controller will expand only on the specific tilt functions. To make this a bit simpler to wrap your heads around, we've put it all in FAQ form below.




    Is this technology the same?
    No. In fact, the best way to imagine it is to relate the Sony PS3 controller to the left-hand Wii controller; dubbed nunchuck. In short, you would not be able to play a game like Metroid Prime in the same way using the PS3 controller.

    What is the difference for developers?
    Simply put, it's tilt vs. motion sensing. Monkey Ball for Wii and PS3 would essentially be the same, since it's only using the tilt ability of the controller. On the other hand, a 3D tennis game or sword fighting game with swing control elements is impossible for the PS3 hardware, as it requires full motion sensing technology.

    Why doesn't it need a sensor bar?
    Since the technology is based solely off the tilt ability, it is self-contained. Keep in mind that the sensor bar is used for the point and click ability of the Wii functions. It doesn't need the bar, since it doesn't use that technology. The same applies to the Wii nunchuck. It can function without a sensor bar.

    What type of gameplay styles will work on the PS3 controller?
    Here are a few examples: Kirby's Tilt 'n Tumble (which featured tilt control on the Game Boy Color), Tony Hawk's Downhill Jam, racing games (using the tilt to rotate), flight sims, Monkey Ball, fishing (flick the tilt controller).

    What type of things won't work on the PS3 controller?
    The following actions can't be done on the PS3 controller with the same precision: Throwing/Catching a ball at a specific spot shown on screen, swinging a sword in 3D space and performing stabbing motions, aiming a weapon light-gun-style, swinging a racket, punching, general 3D item interaction, 3D drum simulator, swatting an "on-screen" fly, performing two separate tilt/motion functions at the same time.

    In short, Nintendo fans still have a ton to look forward to. Will Wii have what it takes to give the world a true gaming revolution? We'll see you tomorrow morning at Nintendo's E3 conference.


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  • Admiral50
    Banned
    • Aug 2002
    • 3311

    #2
    Re: Wii-mote vs PS3-mote

    Apparantly Sony told developers of this addition 2 weeks ago. A last minute decision I reckon. A stupid one too.

    I've got one of these things for PC, they are nothing special. Only decent in flying games. And that's about all it'll be used for in PS3 games probably anyway.

    They take away rumble/feedback and add this? I don't get it. It's not close to what the Wii does and won't sway people who think it's something special.

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    • Boltman
      L.A. to S.D. to HI
      • Mar 2004
      • 18283

      #3
      Re: Wii-mote vs PS3-mote

      Originally posted by Admiral50
      Apparantly Sony told developers of this addition 2 weeks ago. A last minute decision I reckon. A stupid one too.

      I've got one of these things for PC, they are nothing special. Only decent in flying games. And that's about all it'll be used for in PS3 games probably anyway.

      They take away rumble/feedback and add this? I don't get it. It's not close to what the Wii does and won't sway people who think it's something special.

      Sony loves to last minute change their strategy up. This is a foolish move on their part, I agree Admiral50, why remove rumble/feedback for this cheesey knock off move?

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      • malrak
        Rookie
        • Dec 2004
        • 209

        #4
        Re: Wii-mote vs PS3-mote

        Originally posted by Admiral50

        I've got one of these things for PC, they are nothing special. Only decent in flying games. And that's about all it'll be used for in PS3 games probably anyway.

        And they feel silly in flying games. Other than a true flight stick, joysticks are the only other control type that feels "right" with flying games.

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        • jmood88
          Sean Payton: Retribution
          • Jul 2003
          • 34639

          #5
          Re: Wii-mote vs PS3-mote

          Originally posted by Admiral50
          Apparantly Sony told developers of this addition 2 weeks ago. A last minute decision I reckon. A stupid one too.

          I've got one of these things for PC, they are nothing special. Only decent in flying games. And that's about all it'll be used for in PS3 games probably anyway.

          They take away rumble/feedback and add this? I don't get it. It's not close to what the Wii does and won't sway people who think it's something special.
          The wii controller isn't anything special but you still love it.
          Originally posted by Blzer
          Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

          If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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          • Misfit
            All Star
            • Mar 2003
            • 5766

            #6
            Re: Wii-mote vs PS3-mote

            You may be the only person who thinks the Wii controller isn't special, or at the very least, intriguing.

            There's no comparison between the two, 6 degrees of motion vs a pretty much unlimited range of motions. The impressions I've read/watched so far say the PS3 controller is a very nice addition to Warhawk and doesn't feel stupid at all. That's all good but I don't see this motion sensing technology being used in a lot of games other than flight-simulators and driving games. I'm sure developers will find little things to do with it that will either be cool or gimmicky but the entire game likely won't revolve around this new technology. I think its more interesting than a rumble feature, though not something that makes want to run out and pre-order a PS3. It also does not steal any of Nintendo's thunder at all as their controller is entirely different.

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            • sven
              Banned
              • Jul 2002
              • 6021

              #7
              Re: Wii-mote vs PS3-mote

              I dont like the sound of it on either controller. It just sounds like a pointless and stupid innovation I'll never use. But atleast the Wii still has rumble.

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              • Misfit
                All Star
                • Mar 2003
                • 5766

                #8
                Re: Wii-mote vs PS3-mote

                I don't think it will be possible to play a Wii game without using the motion sensing capabilities, though I can see how you might feel that way with the PS3 controller.

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                • sven
                  Banned
                  • Jul 2002
                  • 6021

                  #9
                  Re: Wii-mote vs PS3-mote

                  I wont be buying a Wii so everything works out fine.

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                  • Admiral50
                    Banned
                    • Aug 2002
                    • 3311

                    #10
                    Re: Wii-mote vs PS3-mote

                    Originally posted by jmood88
                    The wii controller isn't anything special but you still love it.
                    It's the most innovative and special controller out there.

                    No one's trying to make you like it, but you would at least acknowledge it if you weren't such an angry little fanboy.

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                    • snepp
                      We'll waste him too.
                      • Apr 2003
                      • 10007

                      #11
                      Re: Wii-mote vs PS3-mote

                      Member of The OS Baseball Rocket Scientists Association

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