Splinter Cell: Double Agent Versus Info and Screens

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  • ThaGenecyst
    MVP
    • Sep 2004
    • 4404

    #1

    Splinter Cell: Double Agent Versus Info and Screens

    I just saw some recorded footage from SCDA's new versus mode and believe me COOL or AWESOME doesn't even touch the surface of my opinion about it. It's sleek. The new design is highly detailed while the gameplay is fluid and the hacking is just incredible. Whoever still has doubts about the multiplayer - oh boy you're so damn wrong. It's still Splinter Cell (only the bald version of it) and Annecy really did a more than just fine job by doing what they've done.

    What you see on the left is the tutorial mode, in which ghosts will guide you through the map and show you what kind of action you can perform at specific points. In this example the player just learned where he can climb up - this is reducing the learning curve dramatically without reducing the complexity of the game. No more reading numerous lines of text inside the tutorial mode but instead you immidiately see what you can do and therefor enjoy the game even more (@Annecy: "Good idea, Daniel & Co.!").

    This game is definitely going to rock! The fine motion blurr effect that obviously fades in once you jump through a window / fall down or reach a certain speed as well as the close combat (BTW: The beserk move is still in and so is the ledge grab - watch out Upsilions) and the slide - simply everything looks really fantastic. Annecy finally makes use of normal maps and their effort really pays off because you've never seen so much details on SC model before (at least not in multiplayer). I'm more than 100% sure that this is the kind of versus mode a lot of stealth fans (me included) have been waiting for since SCCT's versus!

    See you in SCDA and stay stealthy!




    http://www.thefairersects.com/smith.html

    i think someone on teamxbox is gonna post the video soon... said it looked 200X better than Chaos Theory & Pandora Tommorow (online)
    http://www.myspace.com/phillthegenesis
    http://www.myspace.com/sagetheinfinite

    SageTheInfinite = GOAT.
  • NYG_Meth
    The OS Artist Guy
    • May 2003
    • 3920

    #2
    Re: Splinter Cell: Double Agent Versus Info and Screens

    I played Pandora Tomorrow online a good amount. Chaos theory, not as much. This sounds like something I could really get into.
    MIKE METH
    DIGITAL ILLUSTRATOR


    WebsiteFacebookTwitterYouTubeDeviantArt

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    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #3
      Re: Splinter Cell: Double Agent Versus Info and Screens

      Mercenary Vid - http://www.youtube.com/watch?v=vgrsWnxQhWQ

      Spy Vid - http://www.youtube.com/watch?v=5RJBvmP16GA
      http://www.myspace.com/phillthegenesis
      http://www.myspace.com/sagetheinfinite

      SageTheInfinite = GOAT.

      Comment

      • Beantown
        #DoYourJob
        • Feb 2005
        • 31523

        #4
        Re: Splinter Cell: Double Agent Versus Info and Screens

        Can't freaking wait

        Comment

        • DaveDQ
          13
          • Sep 2003
          • 7664

          #5
          Re: Splinter Cell: Double Agent Versus Info and Screens

          Originally posted by ThaGenecyst
          That drone is sweet.

          What do you guys think of the ghosts and how they help with the map? For me, being completely terrible at understanding maps, they are a plus.
          Last edited by DaveDQ; 07-25-2006, 09:37 AM.
          Being kind, one to another, never disappoints.

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