What you see on the left is the tutorial mode, in which ghosts will guide you through the map and show you what kind of action you can perform at specific points. In this example the player just learned where he can climb up - this is reducing the learning curve dramatically without reducing the complexity of the game. No more reading numerous lines of text inside the tutorial mode but instead you immidiately see what you can do and therefor enjoy the game even more (@Annecy: "Good idea, Daniel & Co.!").
This game is definitely going to rock! The fine motion blurr effect that obviously fades in once you jump through a window / fall down or reach a certain speed as well as the close combat (BTW: The beserk move is still in and so is the ledge grab - watch out Upsilions) and the slide - simply everything looks really fantastic. Annecy finally makes use of normal maps and their effort really pays off because you've never seen so much details on SC model before (at least not in multiplayer). I'm more than 100% sure that this is the kind of versus mode a lot of stealth fans (me included) have been waiting for since SCCT's versus!
See you in SCDA and stay stealthy!


http://www.thefairersects.com/smith.html
i think someone on teamxbox is gonna post the video soon... said it looked 200X better than Chaos Theory & Pandora Tommorow (online)
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