It's about the transfer speed, stupid!

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • pk500
    All Star
    • Jul 2002
    • 8062

    #1

    It's about the transfer speed, stupid!

    Interesting story about how Sony and Microsoft's endless bickering about the horsepower of their new consoles is pretty moot due to poor DVD transfer speeds:

    Video game reviews, previews, interviews, video downloads and cheats.


    Take care,
    PK
    Xbox Live: pk4425
  • luv_mist
    Older
    • May 2004
    • 9596

    #2
    Re: It's about the transfer speed, stupid!

    Yeah, that's one reason why the PS3 isn't looking as good as the 360 to me so far. The tansfer speed is incredibly slower compared to what Microsoft has in their machine. I don't know if they'll update the speed anytime but I'll definitely wait until they have improved that system and showed me some games. Kind of wish I was a tech because I had the idea of having a dual-lasered DVD-Rom where two lasers work "together" to feed the machine faster. Of course, I'm sure there would be even harder times with trying to create the applications while utilizing the thing. Very interested to see what they come up with next. I think the digital library might be sooner rather than later if they don't do an upgrade for the ROMs they have now. Nice Find!!

    Comment

    • bad_philanthropy
      MVP
      • Jul 2005
      • 12167

      #3
      Re: It's about the transfer speed, stupid!

      I wonder if in the future digital distribution and running games off the hdd would aleviate these constraints.

      Comment

      • warnerwlf98
        MVP
        • Sep 2003
        • 1807

        #4
        Re: It's about the transfer speed, stupid!

        Originally posted by bad_philanthropy
        I wonder if in the future digital distribution and running games off the hdd would aleviate these constraints.
        It seems that's the direction games are going in the future. It'll probably start just by downloading games to your local storage device. But someday, it'll end up that there will be hardly any local storage: You'll pay for a login and password to a game that's stored remotely. I'd rather have a hardcopy of what I pay for, but that's just me.
        "We were expecting a miracle with Elite, but instead we got Jesus at halfcourt."

        -OS Radio Show

        (I don't remember who said this but PM me who did say it, and I'll quote him properly)

        Comment

        • SonicMage
          NBA Ratings Wizard
          • Oct 2002
          • 3544

          #5
          Re: It's about the transfer speed, stupid!

          Originally posted by warnerwlf98
          But someday, it'll end up that there will be hardly any local storage: You'll pay for a login and password to a game that's stored remotely.
          No company would be dumb enough to do something like that. It wouldn't make sense to do it, technically or financially.

          Even if you could, theres too many security risks...

          *Johnny enters full chat room*

          "Johnny: Hey evrybody! You should check out Armored Kingdom 2! Username: bad Password: idea"
          NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

          Sonicmage NBA 2K18 Ratings 2017-18 season
          Link to Ratings 1996-2017
          Link to Ratings 1973-1996
          Link to Ratings All-time

          Discussion found here

          Comment

          • Erv
            MVP
            • Jul 2002
            • 2105

            #6
            Re: It's about the transfer speed, stupid!

            It's going to be years until discussion about these systems power will have any weight.

            Comment

            • CMH
              Making you famous
              • Oct 2002
              • 26203

              #7
              Re: It's about the transfer speed, stupid!

              Originally posted by Sonicmage
              No company would be dumb enough to do something like that. It wouldn't make sense to do it, technically or financially.

              Even if you could, theres too many security risks...

              *Johnny enters full chat room*

              "Johnny: Hey evrybody! You should check out Armored Kingdom 2! Username: bad Password: idea"
              Not unless everything is done online and users are only able to have say, two licenses per game.

              If you had to install a license to use the game (use a password/login just to play the game) then it would become impossible to actually sell that password and login. No one could access the actual game data without having the original or second license on their system.

              And since everything would be done online, the company handling the licenses would block any attempt to license a game that has already exhausted it's two licenses.

              Complicated, but it's already being done with some computer games.

              I don't necessarily agree that it's something that should be done with console gaming, but if piracy continues to be an issue (along with DVD limitations in systems) then I wouldn't be surprised if someone decides to take that route.

              Besides, if someone does, it'll take maybe 2-3 years before it becomes second nature to everyone and no one will care.
              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

              Comment

              • SonicMage
                NBA Ratings Wizard
                • Oct 2002
                • 3544

                #8
                Re: It's about the transfer speed, stupid!

                Originally posted by YankeePride_YP
                Not unless everything is done online and users are only able to have say, two licenses per game.

                If you had to install a license to use the game (use a password/login just to play the game) then it would become impossible to actually sell that password and login. No one could access the actual game data without having the original or second license on their system.

                And since everything would be done online, the company handling the licenses would block any attempt to license a game that has already exhausted it's two licenses.

                Complicated, but it's already being done with some computer games.
                And what would you qualify as a "system" that a license is associated to?

                IP? Too dynamic.

                MAC Address? Too easily spoofed.

                This almost sounds like the same debate over how to get people to stop from stealing satellite TV, and that has never been entirely solved.
                NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:

                Sonicmage NBA 2K18 Ratings 2017-18 season
                Link to Ratings 1996-2017
                Link to Ratings 1973-1996
                Link to Ratings All-time

                Discussion found here

                Comment

                • jmood88
                  Sean Payton: Retribution
                  • Jul 2003
                  • 34639

                  #9
                  Re: It's about the transfer speed, stupid!

                  Originally posted by YankeePride_YP
                  Not unless everything is done online and users are only able to have say, two licenses per game.

                  If you had to install a license to use the game (use a password/login just to play the game) then it would become impossible to actually sell that password and login. No one could access the actual game data without having the original or second license on their system.

                  And since everything would be done online, the company handling the licenses would block any attempt to license a game that has already exhausted it's two licenses.

                  Complicated, but it's already being done with some computer games.

                  I don't necessarily agree that it's something that should be done with console gaming, but if piracy continues to be an issue (along with DVD limitations in systems) then I wouldn't be surprised if someone decides to take that route.

                  Besides, if someone does, it'll take maybe 2-3 years before it becomes second nature to everyone and no one will care.
                  Piracy won't be stopped. Everytime companies try to stop people from stealing the games they just find new ways to get around it. They can be slowed down but once they find that exploit then it doesn't matter.
                  Originally posted by Blzer
                  Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                  If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                  Comment

                  • throwmonkey
                    Sideshow Bob!
                    • Jul 2003
                    • 750

                    #10
                    Re: It's about the transfer speed, stupid!

                    Originally posted by Sonicmage
                    No company would be dumb enough to do something like that. It wouldn't make sense to do it, technically or financially.
                    Didn't Valve basically do this for Half Life 2?

                    Comment

                    • CMH
                      Making you famous
                      • Oct 2002
                      • 26203

                      #11
                      Re: It's about the transfer speed, stupid!

                      Originally posted by Sonicmage
                      And what would you qualify as a "system" that a license is associated to?

                      IP? Too dynamic.

                      MAC Address? Too easily spoofed.

                      This almost sounds like the same debate over how to get people to stop from stealing satellite TV, and that has never been entirely solved.
                      No. An outside company would handle the licenses.

                      As I said, this is already being done with some computer games. Another poster gave the example of Valve.

                      You wouldn't obtain the license on your own. You'd have to be online and connect to the company handling the license so they could license the game.

                      Asking me how it works wouldn't get you far. I honestly don't know enough about it. But, it's being done and it's been working for thsoe companies doing it.


                      As for the poster that mentioned piracy will always exist. I realize that. The best that can be done is to win once, lose the next, on and on.
                      "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                      "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                      Comment

                      Working...