xbox 360: LOST ODYSSEY

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  • ThaGenecyst
    MVP
    • Sep 2004
    • 4404

    #1

    xbox 360: LOST ODYSSEY

    LOST ODYSSEY












    - 30 fps
    - In the opening movie for Lost Odyssey you can seamlessly input commands for the battle scene.
    - Combat is not action driven but command menu driven.
    - The playable demo lasts for 40-60 minutes.
    - The final game will have even higher quality than the demo.
    - The modeling for the movies are almost identical to the realtime models.
    - Inoue (the character designer) is personally checking all the models.
    - The demo's battles will just the most basic part of the system. The more indepth systems will be excluded.
    - The character growth systems and so on will be in the final game only.
    - Surviving enemies inherit the powers of those who are killed.
    - Since the main character cannot die either there will not be a possibility of game over.
    - The final game will use a physics engine.
    - The final text message on the playable demo was written by Shigematsu (scenario writer for the various short stories that make up the game).
    - Lost Odyssey will be playable at TGS, with the demo disc being released with Famitsu in early November.
    - Lost Odyssey will be out in 2007.
    - Blue Dragon will DEFINITELY be released within 2006.
    - ASH is being targeted for the first half of 2007.
    - There will be more titles being announced from Mistwalker.

    Hironobu Sakaguchi Is the producer on this game and Blue Dragon. Some of the other titles he has been involved with are...

    Final Fantasy XII
    Final Fantasy VI Advance
    Final Fantasy X-2
    Kingdom Hearts
    Final Fantasy XI
    The Bouncer
    Vagrant Story
    Parasite Eve 1 & 2
    Final Fantasy VIII
    Xenogears
    Bushido Blade 1 & 2
    Final Fantasy VII

    Among other FF games. Both Lost Odyssey and Blue Dragon are Xbox 360 Exclusive and are funded by Microsot.
    http://www.myspace.com/phillthegenesis
    http://www.myspace.com/sagetheinfinite

    SageTheInfinite = GOAT.
  • goh
    Banned
    • Aug 2003
    • 20755

    #2
    Re: xbox 360: LOST ODYSSEY

    The character can't die because of the story for anyone wondering. Though it's odd it displays HP if he can't die.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #3
      Re: xbox 360: LOST ODYSSEY

      Lost Odyssey Will Wow TGS

      このサイトでは私アキラが日々の生活の中で実際に体験した大人な世界のリアルな情報をご紹介しています。出会い系を駆使したセフレの作り方から国内外の風俗、jkビジネスの最たる例であるリフレ、果ては今女性の間で流行っているパパ活までその実態を徹底調査しています。



      ...
      Go Noles!!! >>----->

      Comment

      • JohnnytheSkin
        All Star
        • Jul 2003
        • 5914

        #4
        Re: xbox 360: LOST ODYSSEY

        I'm excited about anything Mistwalker does...Sakaguchi, Uematsu, and other Square guys from the glory days can only mean good things

        Sure makes up for the dearth of RPG's on 360 (and I personally HATED 'Oblivion').
        I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

        Oh, sorry...I got distracted by the internet. - Scott Pilgrim

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #5
          Re: xbox 360: LOST ODYSSEY

          Rough translation of Sakaguchi's interview.

          http://www.neogaf.com/forum/showpost...&postcount=160

          ...

          Che from Turn 10 comments on Lost Odyssey.

          So I checked out the first 15 action-packed minutes of the nearly hour long Lost Odyssey TGS demo yesterday and I was completely blindsided by how awesome this game looks and feels (in the emotion stirring sense).

          I don't know if this game is going to "steal TGS" or sell a million Xbox 360s in Japan, but it is an impressive piece of work that will turn a lot of heads. Takehiko Inoue's art direction has taken on a maturity that goes even beyond his work in Vagabond, and seeing it in motion in both the CG and real-time graphics makes me think that his future isn't in manga but rather in 3D and games.

          But what really got to me beyond the FF-style combat vs. like 1000 enemies and seamless integration of real-time and CG graphics is the way Lost Odyssey conveys a sense a mystery around its main character (who apparently is immortal). I walked away from the demo immediately wanting to know more about the game's scenario -- hero, villains, world, everything.

          I haven't played a J-RPG and haven't wanted to play one since... ****, I can't even remember, and now I suddenly can't wait for Mistwalker to finish the damn game.
          ...

          Che also comments on the other Mistwalker RPG Blue Dragon.

          Blue Dragon is good. Graphics are simplistic and clean, but it suits Toriyama's style perfectly and the quality of the models combined with the post-effects happening onscreen really make this game look almost CG in real-time. Gameplay-wise, there are some pretty major twists and I certainly don't want to give anything away, but if you love Dragon's Quest style JRPGs, this is going to be a real beast. The game also feels very lengthy. That's all I can say without getting Tenchu'ed.
          Go Noles!!! >>----->

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