- The setting for GRAW 2 is Mexico once again, but you will fight on U.S. soil. The game will be divided into 3 acts. First act takes place around the Mexican city of Juarez, while the second occurs inside the the city. The final act asks you to repel a full-fledged invasion of U.S. soil. You will be crossing back and forth over the border for control of El Paso and Texas. You can expect more varied environments this time around. You will battle through mountains, forests, and other wider areas compared to the original.
- Graphically, according to the early build GI saw, GRAW 2 already eclipses the original. The team this time around will be making the environments look a lot more like authentic warzones. The lighting in GRAW 2 is generated dynamically. Light changes in realtime. Object Translucency will be featured in the game, which will allow you to see through surfaces like leaves and fabrics under the right light circumstances. The game will also feature something the team is calling God Rays. This allows you to see the limits of light, creating the hard-edged rays of light often seen pouring through cathedral windows. Smoke effects have been improved, and handily trump the smoke effects found in Call of Duty 2. This is thanks to a technology the team is calling Depth Sprite, smoke particles move over and around objects like an actual gas. Smoke will act realistically to light and wind. GRAW 2 will feature new dynamic weather simulation. You will find yourself during some missions going through sandstorms, and others in heavy rain. Since GRAW 2 takes place in a fully dynamic world, after raining, the environments will glisten with moisture and feature puddles on streets.
- Enemy AI is being amped up. Rebel fighters will implement flanking maneuvers, call for cover, and even try to reach higher ground to get better vantage points. Your squad AI is also seeing a boost. In the original GRAW your squad would shout out a generic "enemy spotted" when they spotted a rebel soldier. This time around your squad will now call out more detail info, like the number of enemies, their direction, and landmarks. Example: Where your squad would once say "I've got visual" you will now hear things like "I've got three enemies ahead, behind the red car to the southeast".
- GRAW 2 features the Cross Com 2.0. It retains all the original features, but adds more. Now the longer you keep an enemy in view, the more info on that target you will recieve. You will be able to find out that targets class and it will even specify your biggest threats. The biggest new addition though, is the ability to now see one of your squadmate's perspectives in full screen. The team is calling this Full Command View. With one button press your camera is replaced by what your squadmate sees through his helmet. You have complete control over the camera. The flying drone is back, and by switching to the Full Command View, you will be able to control the UAV directly this time. A new ground-based drone has been added called Mule. The Mule has 3 purposes, it can be controlled directly just like the UAV using the Full Command View, making useful for ground-level scouting. It can be used as mobile cover, which will come in handy in some of the more open areas. It also acts as a mobile armory. The drone is loaded with weapons and ammo.
- Nothing on the multiplayer side of things, but the team promises this mode will eclipse GRAW's multiplayer just like the single-player mode in GRAW 2 will outshine the original. GRAW 2 is set for a 2007 release and will be available for both Xbox 360 and PS3.

A had the watching lobby. And now RB6:V has the viewing lobby as-well. I see no reason it wouldn't make GRAW 2
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