Call of Duty 3's visuals are great, though a problematic frame rate leaves the game looking decidedly less impressive than it does on the Xbox 360. There are a couple of visual issues that mar the otherwise great graphics. Key amongst these is the erratic frame rate. It was fast and mostly smooth on the 360, but the game's extremely choppy on the PlayStation 3. This problem isn't limited to hectic battle sequences either--it'll chug in rooms that are completely empty. Even though most of the textures are quite good, some of them aren't all that impressive and some of the indoor environments, houses in particular, are repetitive.
From start to finish, Call of Duty 3 is an intense experience and a great game. The visuals are mostly excellent and the sound is some of the best in any game to date. However, an inconsistent frame rate and fewer multiplayer options make the PlayStation 3 version slightly inferior to the Xbox 360 version. Ultimately, if the Call of Duty series hasn't won you over previously, Call of Duty 3 isn't going to do much to change your mind. But for anyone who considers themselves a fan of the series, Call of Duty 3 is a must-play.
And Madden 2007 review from 1up:
Madden makes a midseason appearance for the PS3 launch much as it did around this same time last year for the Xbox 360. Only this time around it arrives with the benefit of having already spent one and a half development cycles on the new next-gen engine. But, as it has been in prior eras, the game is essentially the same regardless of platform, so check out our Xbox 360 Madden 07 review for the basics. The more burning question is, with the extra time since the beginning of the season, and the supposed power of the new hardware, is Madden 07 on the PS3 the best version this year?
In a word, no.
With the same mechanics, it comes down to visuals and it isn't even as close as you might think. From the first play it becomes clear that the presentation lacks the vibrancy of its cousin, and everything looks flat by comparison. Much of the blame lies in the lighting. It doesn't convey the same natural warmth and dynamic range from shadow to sunlight. This is particularly noticeable while playing games in Texas Stadium. On the 360, when you move from the shaded part of the field into the midafternoon sun flooding through the famous hole in the roof you can almost feel your eyes trying to adjust to the exposure. On the PS3 it looks more like it did on last-gen consoles: There's a lit area and a darker area, but no sense of the intensity between the two.
Nor do the graphics themselves hold up to a side-by-side comparison. The fields don't just look flat, they appear muddy. And there is a blurry, soft-focus effect -- almost like you're looking at the screen while trying to cross your eyes. It leaves the players looking rough from the point of view you play in. The camera swooping in for dramatic close-ups also doesn't do them any favors. Many of their faces just don't seem to have the same degree of detail, and similarly, exposed arms look awkwardly plain.
Compounding matters, how you initially set up your PS3 could have a tremendous impact on how this (and many other games) look. Due to the hardware not upscaling output, if you set your PS3 to display in 1080i to match your TV, you'll actually get 480p. Now, if your set happens to accept 720p signals and handle the upscaling you're in business -- just set your PS3 to 720p and you're good to go. But if not, you're out of luck.
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