GR:AW 2 Discussion

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  • greenegt
    G-Men
    • Feb 2003
    • 4494

    #91
    Re: GR:AW 2 Info

    Short, but sweet, demo. The graphics in this game are terrific. I love these HD-era consoles. I'm not sure if I want to pick it up on release date, though. I'm starting to get a bit "shooter'd" out. Of course, if the OS crew migrate over to this for multiplayer, I'll probably cave.
    XBL: Mean Greene

    PSN: OGMeanGreene

    Twitter: @greenegt

    Comment

    • tanis38
      MVP
      • Jul 2004
      • 1100

      #92
      Re: GR:AW 2 Info

      The demo was a welcomed surprise, I'm a big fan of the first GRAW.

      One thing that always bothered me for some reason with GRAW, which is still in the sequel, is that for some reason the way the camera is placed behind your character, I get the impression that my character sort of "floats" around. I like it when you run at a full sprint and the camera pulls back a bit and shakes a bit more, but it is so smooth when you are just walking and moving around otherwise (and zoomed in so you mostly see from your waist up) that it doesn't really feel like my character is really taking steps, just sliding across the floor. Am I the only one that feels this way? I think I might be.

      Not a big deal, but still . . .
      Last edited by tanis38; 02-01-2007, 06:52 PM.
      www.gamerchatter.blogspot.com

      Comment

      • dagger55
        No end in sight...
        • Jul 2004
        • 7907

        #93
        Re: GR:AW 2 Info

        Originally posted by tanis38
        The demo was a welcomed surprise, I'm a big fan of the first GRAW.

        One thing that always bothered me for some reason with GRAW, which is still in the sequel, is that for some reason the way the camera is placed behind your character, I get the impression that my character sort of "floats" around. I like it when you run at a full sprint and the camera pulls back a bit shakes a bit more, but it is so smooth when you are just walking and moving around otherwise (and zoomed in so you mostly see from your waist up) that it doesn't really feel like my character is really taking steps, just sliding across the floor. Am I the only one that feels this way? I think I might be.

        Not a big deal, but still . . .
        i think the exact same thing.

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #94
          Re: GR:AW 2 Info

          My buddy from Italy shot me over this Euro exclusive interview he got from microsoft that he'll post on his site. He gave it to me because I'm afan of GR as he is. You may have read some of this but if not, enjoy.

          I was going to post it in the NSG forum but I figured I'd let him at least post his own stuff before I did.



          XCN Q&A with Olivier Dauba, Content Producer at the Ubisoft development team


          Will the graphics in the multiplayer part of the game be as good as the single player in GRAW 2? This was not the case in the previous title.

          We've devoted a huge amount of engineering resources to stepping up the graphics in GRAW 2 multiplayer.* The biggest upgrade by far is a switch to more advanced lighting effects, including a dynamic lighting and shadowing system.* We've also revamped the special effects so you'll see the shimmer of heat from explosions and burning buildings, wind and helicopters effecting smoke and foliage, advanced bullet impact effects, distance blur **…the ‘works’.



          Will it be possible to superimpose my face onto characters, like in Rainbow Six Vegas?

          We won't be supporting face mapping, but we've piled on the character customization options, including female characters and more FFW gear.* Fans of other Clancy games might even recognize a few new headgear choices


          How does the multiplayer experience differ from GRAW?


          First off, we’ve listened to a lot of fan feedback and worked it into GRAW 2 to really streamline the multiplayer experience. We’re doing things like adding an in-action scoreboard, more detailed weapon statistics, and an entirely new spawn system. One of the coolest individual features we’ve added is the ability for players to medic fallen teammates if they take an incapacitating non-lethal wound.* This makes teamwork and tactical, coordinated movement even more important in GRAW 2.* Breaking off into 2-3 man squads in a team or co-op match can make sure that if you go down, one of your buddies is around to eliminate the threat and get you back in the action.* That’s not to say we’ve gone soft though, don’t expect to get back in the fight after taking a .50 cal round to the chest :-) We’ll also be shipping with significantly more content than the original GRAW, in terms of number of maps and the addition of new game types, a slew of new weapons, and more customization options.*


          What kind of rank system are you building in GRAW2?

          We’re building on what we offered in GRAW 1 and improving the stability of ranked games and working to address specific ways some users found to exploit the system.* This time around players will not only be able to see their current rank, but keep track of their progress towards their next rank increase.*


          How did you integrate realism in GRAW2 ? Do you have military interlocutors for the tactics, the weapons ?

          Realism & Accuracy have always been key into the Ghost Recon franchise. We're working this into different levels. The first thing is the collaboration with weapons & gear manufacturers. We work closely with them to make sure we include the latest stuff available. the Ghosts look like the US soldiers will in the next year. The second thing is the work with the Natick, an US organisation that defines what is going to be the Gear & Strategy of the Soldier of the Future.


          What is the single biggest difference in game play compared to GRAW and how did community feedback factor into this?

          The community was asking for more supports (heavy support, allies…), more precision in their control & more strategies available. The Cross-Com 2,0 is the direct answer to that request : allows to control everything, from planes to allies, allows to pilot directly some of the supports (UAV drone, MULE...) & gives you a more detailed understanding of the battle situation. This is what is going to make GRAW game play refined and improved for more variety and choices.



          Will this be the best game on 360 ever graphically? If so how?

          GRAW2 will be one of the best in the competition (and this is a tough one!). The main thing is that we are building on the very strong basis of GRAW original engine. So that most of the time is spent into optimizing, adding new effects (Ambient Occlusion, Dynamic Weather...) or creating impressive SFX (see the explosions!). The other point is that we're not using tech for tech's sake. For instance, a huge work has been done on post-processing filters that drive emotion, help in game play and increase
          immersion a lot.



          What type of co-op are you adding to this game? It is the sole reason I bought GR: AW and was somewhat let down by the small maps and graphical/control differences from the single player (which looked and played brilliantly)



          Beyond graphics improvements I mentioned above, we're lengthening the co-op campaign and doing some really cool things with the mission objectives themselves.* We've added what we’re calling ‘conditional objectives’ which are tied to secondary objectives throughout the co-op campaign.* In GRAW 1, the co-op missions had secondary objectives that were optional and gave the players a bit more choice in completing a mission.* In GRAW 2, we’re expanding on this idea so that secondary objectives become key tactical choices in how a co-op mission will play out.*



          What new innovative weapons and gadgetry can we expect to be using or see in action in GRAW 2?

          Apart from the Cross-Com 2,0, we have plenty of new stuff. The Ghost now have access to the RX4 Storm series : modelled & designed (even the smallest details like the gas valve) from an existing weapon. Seeing the MULE in action will be great too!

          Comment

          • Hoos
            MVP
            • Mar 2003
            • 3998

            #95
            Re: GR:AW 2 Info

            Originally posted by KDRE_OS
            My buddy from Italy shot me over this Euro exclusive interview he got from microsoft that he'll post on his site. He gave it to me because I'm afan of GR as he is. You may have read some of this but if not, enjoy.

            I was going to post it in the NSG forum but I figured I'd let him at least post his own stuff before I did.



            XCN Q&A with Olivier Dauba, Content Producer at the Ubisoft development team


            Will the graphics in the multiplayer part of the game be as good as the single player in GRAW 2? This was not the case in the previous title.

            We've devoted a huge amount of engineering resources to stepping up the graphics in GRAW 2 multiplayer.* The biggest upgrade by far is a switch to more advanced lighting effects, including a dynamic lighting and shadowing system.* We've also revamped the special effects so you'll see the shimmer of heat from explosions and burning buildings, wind and helicopters effecting smoke and foliage, advanced bullet impact effects, distance blur **…the ‘works’.



            Will it be possible to superimpose my face onto characters, like in Rainbow Six Vegas?

            We won't be supporting face mapping, but we've piled on the character customization options, including female characters and more FFW gear.* Fans of other Clancy games might even recognize a few new headgear choices


            How does the multiplayer experience differ from GRAW?


            First off, we’ve listened to a lot of fan feedback and worked it into GRAW 2 to really streamline the multiplayer experience. We’re doing things like adding an in-action scoreboard, more detailed weapon statistics, and an entirely new spawn system. One of the coolest individual features we’ve added is the ability for players to medic fallen teammates if they take an incapacitating non-lethal wound.* This makes teamwork and tactical, coordinated movement even more important in GRAW 2.* Breaking off into 2-3 man squads in a team or co-op match can make sure that if you go down, one of your buddies is around to eliminate the threat and get you back in the action.* That’s not to say we’ve gone soft though, don’t expect to get back in the fight after taking a .50 cal round to the chest :-) We’ll also be shipping with significantly more content than the original GRAW, in terms of number of maps and the addition of new game types, a slew of new weapons, and more customization options.*


            What kind of rank system are you building in GRAW2?

            We’re building on what we offered in GRAW 1 and improving the stability of ranked games and working to address specific ways some users found to exploit the system.* This time around players will not only be able to see their current rank, but keep track of their progress towards their next rank increase.*


            How did you integrate realism in GRAW2 ? Do you have military interlocutors for the tactics, the weapons ?

            Realism & Accuracy have always been key into the Ghost Recon franchise. We're working this into different levels. The first thing is the collaboration with weapons & gear manufacturers. We work closely with them to make sure we include the latest stuff available. the Ghosts look like the US soldiers will in the next year. The second thing is the work with the Natick, an US organisation that defines what is going to be the Gear & Strategy of the Soldier of the Future.


            What is the single biggest difference in game play compared to GRAW and how did community feedback factor into this?

            The community was asking for more supports (heavy support, allies…), more precision in their control & more strategies available. The Cross-Com 2,0 is the direct answer to that request : allows to control everything, from planes to allies, allows to pilot directly some of the supports (UAV drone, MULE...) & gives you a more detailed understanding of the battle situation. This is what is going to make GRAW game play refined and improved for more variety and choices.



            Will this be the best game on 360 ever graphically? If so how?

            GRAW2 will be one of the best in the competition (and this is a tough one!). The main thing is that we are building on the very strong basis of GRAW original engine. So that most of the time is spent into optimizing, adding new effects (Ambient Occlusion, Dynamic Weather...) or creating impressive SFX (see the explosions!). The other point is that we're not using tech for tech's sake. For instance, a huge work has been done on post-processing filters that drive emotion, help in game play and increase
            immersion a lot.


            What type of co-op are you adding to this game? It is the sole reason I bought GR: AW and was somewhat let down by the small maps and graphical/control differences from the single player (which looked and played brilliantly)



            Beyond graphics improvements I mentioned above, we're lengthening the co-op campaign and doing some really cool things with the mission objectives themselves.* We've added what we’re calling ‘conditional objectives’ which are tied to secondary objectives throughout the co-op campaign.* In GRAW 1, the co-op missions had secondary objectives that were optional and gave the players a bit more choice in completing a mission.* In GRAW 2, we’re expanding on this idea so that secondary objectives become key tactical choices in how a co-op mission will play out.*



            What new innovative weapons and gadgetry can we expect to be using or see in action in GRAW 2?

            Apart from the Cross-Com 2,0, we have plenty of new stuff. The Ghost now have access to the RX4 Storm series : modelled & designed (even the smallest details like the gas valve) from an existing weapon. Seeing the MULE in action will be great too!

            Thanks for posting this. After reading it I am even more stoked before !!!

            I really like the changes that are coming for multiplayer
            XBL Gamertag: hoos4974

            PSN: hoos4974

            Comment

            • Hoos
              MVP
              • Mar 2003
              • 3998

              #96
              Re: GR:AW 2 Info

              I invested about 30-45 minutes last night playing the demo and came away very impressed by the enemy AI in the game. I threw a grenade into a small building where two of them under cover. The grenade killed one of them but the other guy halled a$$ out of there into another building....VERY NICE !!! There were other instances to where the AI reacted similar. One of things that bothered me about GRAW was that I could mow down a guy and his buddy(s) would go about like nothing happened. They would run/walk around like zombies sometimes reacting to being shot at and maybe run 10-15 feet but then slowing up again while still being totally exposed.

              GRAW2 looks to improve in this area alot. If I get the same kind (or better) of competition from the AI (flanking me) as seen in RB6 Vegas I'll be extremely happy
              XBL Gamertag: hoos4974

              PSN: hoos4974

              Comment

              • Hoos
                MVP
                • Mar 2003
                • 3998

                #97
                Re: GR:AW 2 Info

                Originally posted by greenegt
                Short, but sweet, demo. The graphics in this game are terrific. I love these HD-era consoles. I'm not sure if I want to pick it up on release date, though. I'm starting to get a bit "shooter'd" out. Of course, if the OS crew migrate over to this for multiplayer, I'll probably cave.

                Mean Greene, I'll definitely switch over to GRAW 2 when it comes out. But it will more than likely have to share time with Vegas because that game is just too good to walk away from. COD3 will also be getting some play time as well.

                What we have here is a situation..........Way too many good quality shooters that are already out or coming out shortly!!!!! Then throw MLB2K7 into the mix and I'll need a therapist....LOL
                XBL Gamertag: hoos4974

                PSN: hoos4974

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #98
                  Re: GR:AW 2 Info

                  Originally posted by KDRE_OS
                  Will the graphics in the multiplayer part of the game be as good as the single player in GRAW 2? This was not the case in the previous title.

                  We've devoted a huge amount of engineering resources to stepping up the graphics in GRAW 2 multiplayer.* The biggest upgrade by far is a switch to more advanced lighting effects, including a dynamic lighting and shadowing system.* We've also revamped the special effects so you'll see the shimmer of heat from explosions and burning buildings, wind and helicopters effecting smoke and foliage, advanced bullet impact effects, distance blur **…the ‘works’.
                  Looking forward to seeing this. While not technically as impressive, I enjoyed the look of the multiplayer more than the single player.
                  Go Noles!!! >>----->

                  Comment

                  • greenegt
                    G-Men
                    • Feb 2003
                    • 4494

                    #99
                    Re: GR:AW 2 Info

                    Originally posted by hoosier4974
                    What we have here is a situation..........Way too many good quality shooters that are already out or coming out shortly!!!!! Then throw MLB2K7 into the mix and I'll need a therapist....LOL
                    Ain't that the truth, Hoosier? I haven't even played COD3 yet, because of Rainbow Six and GOW. I've also been playing a lot of PS2, having just bought the system this past December. Too many great games to play.
                    XBL: Mean Greene

                    PSN: OGMeanGreene

                    Twitter: @greenegt

                    Comment

                    • tanis38
                      MVP
                      • Jul 2004
                      • 1100

                      #100
                      Re: GR:AW 2 Info

                      Originally posted by Flawless
                      Looking forward to seeing this. While not technically as impressive, I enjoyed the look of the multiplayer more than the single player.
                      Same here. I enjoyed my character's animation more in multiplayer than in single-player.
                      Last edited by tanis38; 02-01-2007, 08:14 PM.
                      www.gamerchatter.blogspot.com

                      Comment

                      • Hoos
                        MVP
                        • Mar 2003
                        • 3998

                        #101
                        Re: GR:AW 2 Info

                        Originally posted by tanis38
                        Same here. I enjoyed my character's animation more in multiplayer than in single-player.
                        I'm with both of you guys on this point. Multiplayer GRAW just had a better feel to it from a control standpoint and character movement animations. I was however bummed about the cover system not being in multiplayer.

                        I was hoping that they would have a first person view in GRAW 2 similar to RB6 Vegas where you see your characters forearm, hand and weapon. This was the default view in the PC version of GRAW last year. But I'm not holding my breath
                        XBL Gamertag: hoos4974

                        PSN: hoos4974

                        Comment

                        • CptObvious
                          Pro
                          • Jul 2002
                          • 794

                          #102
                          Re: GR:AW 2 Info

                          Originally posted by hoosier4974
                          I'm with both of you guys on this point. Multiplayer GRAW just had a better feel to it from a control standpoint and character movement animations. I was however bummed about the cover system not being in multiplayer.

                          I was hoping that they would have a first person view in GRAW 2 similar to RB6 Vegas where you see your characters forearm, hand and weapon. This was the default view in the PC version of GRAW last year. But I'm not holding my breath
                          An UBI dev (has been confirmed by IGN mods etc) posted some real quick answers to these 2 points...both answers being "NO".

                          The cover system and first person weapon models will not be present in GRAW 2 360 Multiplayer

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #103
                            Re: GR:AW 2 Info

                            GameTrailers Multiplayer Preview

                            GRAW 2 Exclusive Multiplayer Hands-On - Team Adversarial

                            Multiplayer Videos


                            Last edited by Flawless; 02-02-2007, 04:05 AM.
                            Go Noles!!! >>----->

                            Comment

                            • Jistic
                              Hall Of Fame
                              • Mar 2003
                              • 16405

                              #104
                              Re: GR:AW 2 Info

                              Multiplayer looks badass. Although I'm not sure I like the UAV being in muliplayer. I hope you can disable that.

                              One of the truly great things with this engine is being able to play the same maps, but have them look completely different with the dynamic lighting, time of day changing and dynamic weather. Very nice.
                              Last edited by Jistic; 02-02-2007, 04:29 PM.
                              PSN: JISTIC_OS
                              XBOX LIVE: JISTIC

                              Comment

                              • The C
                                Banned
                                • Apr 2005
                                • 7538

                                #105
                                Re: GR:AW 2 Info

                                Originally posted by Jistic
                                Multiplayer looks badass. Although I'm not sure I like the UAV being in muliplayer. I hope you can disable that.

                                One of the truly great things with this engine is being able to play the same maps, but have them look completely different with the dynamic lighting, time of day changing and dynamic weather. Very nice.
                                But I liked paying 1200 points to have some of the same maps only a different color

                                Comment

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