Two Worlds

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  • Mrcabone
    MVP
    • Jul 2002
    • 2251

    #16
    Re: Two Worlds

    Originally posted by Millennium
    Looks like this is set for release on 8/14. Anyone besides me still watching this?
    I'll be picking thiis game up on 8/14,if they don't push it back again.I have a co-worker who's a big Oblivion fan and we both wondered how sweet it would be if Oblivion was multiplayer,this might be as close as we get.







    Comment

    • Skyboxer
      Donny Baseball!
      • Jul 2002
      • 20302

      #17
      Re: Two Worlds

      Have had it reserved for a while. As soon as it was compaired to Oblivion I reserved it.
      Joshua:
      "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
      a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


      Skyboxer OS TWITCH
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      • Skyboxer
        Donny Baseball!
        • Jul 2002
        • 20302

        #18
        Re: Two Worlds

        Multiplayer


        Solve online quests, fight 1-on-1 battles and host horse races

        The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play.

        The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play.

        Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right "strings" and skilfully "pulling
        Joshua:
        "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
        a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


        Skyboxer OS TWITCH
        STEAM
        PSN: Skyboxeros
        SWITCH 8211-0709-4612
        XBOX Skyboxer OS

        Comment

        • ThaGenecyst
          MVP
          • Sep 2004
          • 4404

          #19
          Re: Two Worlds

          i'm getting it.. the multiplayer has me intrigued
          http://www.myspace.com/phillthegenesis
          http://www.myspace.com/sagetheinfinite

          SageTheInfinite = GOAT.

          Comment

          • Spongedaddy
            MVP
            • Feb 2006
            • 2030

            #20
            Re: Two Worlds

            The initial PC impressions of the European copy seem less than stellar. I will wait and see if they fixed the bugs and tightened the combat first. I was very excited for this game, but what I have read turned me off.

            I also read that the voice acting is horrible.
            DON'T PANIC

            Comment

            • plasticbeast
              MVP
              • Dec 2005
              • 886

              #21
              Re: Two Worlds

              I am interested in this game. If I can get as much time in as I did with oblivion, it will be well worth the money.
              www.simgamingnetwork.com Come join our leagues!

              OSFL
              : Lake County Extreme- 2010 OSFL Champs
              NCFA: WVU Mountaineers- As long as we beat Pitt...
              BLB: Morgantown Mowhawks- Expansion Team

              Comment

              • Pete1210
                MVP
                • Aug 2006
                • 3277

                #22
                Re: Two Worlds

                Originally posted by Spongedaddy
                The initial PC impressions of the European copy seem less than stellar. I will wait and see if they fixed the bugs and tightened the combat first. I was very excited for this game, but what I have read turned me off.

                I also read that the voice acting is horrible.
                Just afraid that it will not nearly measure up to Oblivion. And I don't see myself giving an RPG time in August.

                Comment

                • Mrcabone
                  MVP
                  • Jul 2002
                  • 2251

                  #23
                  Re: Two Worlds

                  One of the Two World's website said they are aware of the bugs and they are releasing a patch on Aug.21st.They also said those bugs should be addressed in the 360 retail version.(http://insidetwoworlds.com)I don't know about the horse racing,but the 1 on 1 battles should be interesting.
                  Last edited by Mrcabone; 08-02-2007, 05:37 PM.







                  Comment

                  • ThaGenecyst
                    MVP
                    • Sep 2004
                    • 4404

                    #24
                    Re: Two Worlds

                    Two Worlds Demo coming August 21st:


                    Two Worlds is an RPG featuring thrilling fight choreographic, gripping characters and realistic worlds, linking the cinematic story with maximum gaming freedom in a medieval fantasy world. Zuxxez plans to release a 1.3GB demo during the game Convention on August 21st, allowing you to explore a large part of the Northern Antaloor and solve various quests.
                    Two Worlds is an RPG featuring thrilling fight choreographies, gripping characters and realistic worlds, linking the cinematic story with maximum gaming freedom in a medieval fantasy world. Zuxxez plans to release a 1,3 GB big demo during the Games Convention on August 21st, allowing you to freely explore a large part of Northern Antaloor and solve various quests.
                    http://www.myspace.com/phillthegenesis
                    http://www.myspace.com/sagetheinfinite

                    SageTheInfinite = GOAT.

                    Comment

                    • TCrouch
                      MVP
                      • Jul 2002
                      • 4819

                      #25
                      Re: Two Worlds

                      Absolutely love this game on PC. Even with some weird bugs, it was VASTLY improved from 1.1 to 1.4, (I have to read the 1.5 patch notes), it's impressive for me. Combat is definitely a little lacking in the AI since you can get the mobs to follow you in a train, but being able to explore on horseback or this dragon-horse looking mount I have is a hell of a lot of fun, not to mention fight from the saddle.

                      Still some weird animations where the horse has to finish turning before you can move, and actually quite a few animations that "must finish" before transitioning to another, but it's easily as enjoyable to me as Oblivion, and I loved that game.
                      Last edited by TCrouch; 08-07-2007, 01:37 PM.

                      Comment

                      • NovaStar
                        Banned
                        • Aug 2002
                        • 3561

                        #26
                        Re: Two Worlds

                        Originally posted by TCrouch
                        Absolutely love this game on PC. Even with some weird bugs, it was VASTLY improved from 1.1 to 1.4, (I have to read the 1.5 patch notes), it's impressive for me. Combat is definitely a little lacking in the AI since you can get the mobs to follow you in a train, but being able to explore on horseback or this dragon-horse looking mount I have is a hell of a lot of fun, not to mention fight from the saddle.

                        Still some weird animations where the horse has to finish turning before you can move, and actually quite a few animations that "must finish" before transitioning to another, but it's easily as enjoyable to me as Oblivion, and I loved that game.
                        Yeah, I remember you serial killer character you created in Oblivion(that was funny). T, how is the story compared to oblivion? to me, Oblivion did not have a great story, just a bunch of interesting side quests. I love rpg's with great story lines.

                        Comment

                        • plasticbeast
                          MVP
                          • Dec 2005
                          • 886

                          #27
                          Re: Two Worlds

                          Originally posted by TCrouch
                          Absolutely love this game on PC. Even with some weird bugs, it was VASTLY improved from 1.1 to 1.4, (I have to read the 1.5 patch notes), it's impressive for me. Combat is definitely a little lacking in the AI since you can get the mobs to follow you in a train, but being able to explore on horseback or this dragon-horse looking mount I have is a hell of a lot of fun, not to mention fight from the saddle.

                          Still some weird animations where the horse has to finish turning before you can move, and actually quite a few animations that "must finish" before transitioning to another, but it's easily as enjoyable to me as Oblivion, and I loved that game.
                          Thats good to hear, I can always get into a good RPG. If its even close to as enjoyable as oblivion I am sold.
                          www.simgamingnetwork.com Come join our leagues!

                          OSFL
                          : Lake County Extreme- 2010 OSFL Champs
                          NCFA: WVU Mountaineers- As long as we beat Pitt...
                          BLB: Morgantown Mowhawks- Expansion Team

                          Comment

                          • TCrouch
                            MVP
                            • Jul 2002
                            • 4819

                            #28
                            Re: Two Worlds

                            I don't necessarily think the story is the biggest selling point, although it does have much more intrigue than Oblivion. You spend the first hour or two wondering "why? what do they need that for? what the hell?". The voice acting is actually not bad at all in my opinion. If you could stomach Oblivion's voice acting with the same 3 actors over and over...they must have about 25 different voice actors for Two Worlds, because rarely do NPC's sound exactly alike with just different lines of text and models. Random thoughts and quests I've experienced through 30 levels of the game on 1.4 patch:

                            Mounts are fast. I can cover a lot of ground on a fast horse, and with 1.4 the horse kind of has a mind of its own. Sometimes it's tough to navigate it through a small opening - you have to stop and turn it dead-on into the opening and go slowly, but when you're coming to a cliff or an obstacle, the horse automatically goes around it or hops over small rocks, etc. You control the animal, but it might not do EXACTLY what you want all the time, giving it a strangely believable effect of being alive separate from you. Hard to explain, but I actually like it.

                            Since the mounts are fast, I haven't quick-traveled once yet other than to quick sell and come back. You can teleport from various spots all over the land, but your mount doesn't port with you, and you can use your horse as a mobile vault, so it helps to bring him along. If you can only carry 100 pounds but your horse carries 550...it makes sense to constantly loot and transfer. Just wish there was a way to loot from horseback, or to add loot directly to the horse. If there is, I haven't found it.

                            Exploring nets you TONS of little locations and side quests that rock. I encountered a necromancer who sent me halfway across the zone for "freshly used hangman's rope" from a gallows. I did, then he had me deliver some dolls to some smugglers. I did. The smugglers died as soon as I got near them to deliver the goods. My angry character goes back to the necro, who fills me in on his plot to eliminate the leader of the House of Skelden...kind of like the Empire. He begs me to go find some more rope so we can get things moving, and I haul *** back across the map but find no rope. Thinking I screwed something up, I head back to the necro's shack and there's no necro...only another mercenary looking soldier. He goes "hey, did you find any rope?". I have a couple of possible replies, one of which is "who are you?" and the other is "I searched but found nothing". I kept going along the lines of "who are you, last time I'm asking" and he finally spills that he's a House of Skelden warrior who caught wind of a plot by an evil necromancer to slay his Lord. The necromancer squealed before being hanged about an accomplice off to find him more rope, so they're waiting in ambush for him. I kind of give the "well, sucks for him, nice to see you, I'm out" type of reply. Had I said "I searched but found no rope", I'd have probably been obliterated by archers in hiding or something.

                            I find some quests where a guy asks for a password but you have no idea what it is, and no clues. Or quests where you're asked to assassinate a specific leader of a house but he's an underground rebel, and again...no clues. Very "open world" as far as quests go.

                            Item stacking kicks ***. If you find weapons or armor sets of like types (weapon/armor set number is listed with the item), you can drag one on top of the other to "stack" them. You could end up with a starter short sword that does 7-15 damage, but kill enough Groms (orcs, basically) and you can stack 20 of them to have the same type of sword doing 90-150 damage...but wait, there's more. Much like Diablo 2, you can stack gems into weapons on top of that, but there's no limit to how many of the same type you can stack. I now have a bastard sword that started out 180-275 damage, but now it's 270-399 + 280 poison damage. It owns things. You'll have to carry multiple weapons, because a slashing weapon won't do jack to an insect or skeleton. It took me about 25 swings to knock down a Grand Skeleton with that bastard sword, yet when I pulled out a 2H war club it was 3 swings and dust.

                            Animations are a bit strange, and the toughest part to get a handle on. If you imagine your WSAD keys as handling your movement, you can pan the camera around with the mouse freely. As you move the mouse to look around you, you have to constantly adjust which key you're holding on the keyboard to choose the direction you'll attack. So if I'm looking forward and holding W to attack, if I pan the camera around to check my rear guard, I have to then hold S to attack the same direction...which is now forward for the character, but backward for the camera. Make sense? It's just bizarre. Add to the fact that you can control where the horse turns and runs (horse auto runs, you just kind of "set speed" with the W and S keys and then use A and D to turn), yet pan the camera around and attack with 1 handed weapons from horseback, and the controls have a definite learning curve to them.

                            I could type a novel (already have) but that's random thoughts that are passing through currently.

                            Comment

                            • NovaStar
                              Banned
                              • Aug 2002
                              • 3561

                              #29
                              Re: Two Worlds

                              Originally posted by TCrouch
                              I don't necessarily think the story is the biggest selling point, although it does have much more intrigue than Oblivion. You spend the first hour or two wondering "why? what do they need that for? what the hell?". The voice acting is actually not bad at all in my opinion. If you could stomach Oblivion's voice acting with the same 3 actors over and over...they must have about 25 different voice actors for Two Worlds, because rarely do NPC's sound exactly alike with just different lines of text and models. Random thoughts and quests I've experienced through 30 levels of the game on 1.4 patch:

                              Mounts are fast. I can cover a lot of ground on a fast horse, and with 1.4 the horse kind of has a mind of its own. Sometimes it's tough to navigate it through a small opening - you have to stop and turn it dead-on into the opening and go slowly, but when you're coming to a cliff or an obstacle, the horse automatically goes around it or hops over small rocks, etc. You control the animal, but it might not do EXACTLY what you want all the time, giving it a strangely believable effect of being alive separate from you. Hard to explain, but I actually like it.

                              Since the mounts are fast, I haven't quick-traveled once yet other than to quick sell and come back. You can teleport from various spots all over the land, but your mount doesn't port with you, and you can use your horse as a mobile vault, so it helps to bring him along. If you can only carry 100 pounds but your horse carries 550...it makes sense to constantly loot and transfer. Just wish there was a way to loot from horseback, or to add loot directly to the horse. If there is, I haven't found it.

                              Exploring nets you TONS of little locations and side quests that rock. I encountered a necromancer who sent me halfway across the zone for "freshly used hangman's rope" from a gallows. I did, then he had me deliver some dolls to some smugglers. I did. The smugglers died as soon as I got near them to deliver the goods. My angry character goes back to the necro, who fills me in on his plot to eliminate the leader of the House of Skelden...kind of like the Empire. He begs me to go find some more rope so we can get things moving, and I haul *** back across the map but find no rope. Thinking I screwed something up, I head back to the necro's shack and there's no necro...only another mercenary looking soldier. He goes "hey, did you find any rope?". I have a couple of possible replies, one of which is "who are you?" and the other is "I searched but found nothing". I kept going along the lines of "who are you, last time I'm asking" and he finally spills that he's a House of Skelden warrior who caught wind of a plot by an evil necromancer to slay his Lord. The necromancer squealed before being hanged about an accomplice off to find him more rope, so they're waiting in ambush for him. I kind of give the "well, sucks for him, nice to see you, I'm out" type of reply. Had I said "I searched but found no rope", I'd have probably been obliterated by archers in hiding or something.

                              I find some quests where a guy asks for a password but you have no idea what it is, and no clues. Or quests where you're asked to assassinate a specific leader of a house but he's an underground rebel, and again...no clues. Very "open world" as far as quests go.

                              Item stacking kicks ***. If you find weapons or armor sets of like types (weapon/armor set number is listed with the item), you can drag one on top of the other to "stack" them. You could end up with a starter short sword that does 7-15 damage, but kill enough Groms (orcs, basically) and you can stack 20 of them to have the same type of sword doing 90-150 damage...but wait, there's more. Much like Diablo 2, you can stack gems into weapons on top of that, but there's no limit to how many of the same type you can stack. I now have a bastard sword that started out 180-275 damage, but now it's 270-399 + 280 poison damage. It owns things. You'll have to carry multiple weapons, because a slashing weapon won't do jack to an insect or skeleton. It took me about 25 swings to knock down a Grand Skeleton with that bastard sword, yet when I pulled out a 2H war club it was 3 swings and dust.

                              Animations are a bit strange, and the toughest part to get a handle on. If you imagine your WSAD keys as handling your movement, you can pan the camera around with the mouse freely. As you move the mouse to look around you, you have to constantly adjust which key you're holding on the keyboard to choose the direction you'll attack. So if I'm looking forward and holding W to attack, if I pan the camera around to check my rear guard, I have to then hold S to attack the same direction...which is now forward for the character, but backward for the camera. Make sense? It's just bizarre. Add to the fact that you can control where the horse turns and runs (horse auto runs, you just kind of "set speed" with the W and S keys and then use A and D to turn), yet pan the camera around and attack with 1 handed weapons from horseback, and the controls have a definite learning curve to them.

                              I could type a novel (already have) but that's random thoughts that are passing through currently.
                              So does the weapon stacking make weapons too powerful? I like the fact that the story is more intriguing than O. To me that is the one drawback to O. So, does this get a 7 rating or that 8 that everyone wants to see?

                              Comment

                              • TCrouch
                                MVP
                                • Jul 2002
                                • 4819

                                #30
                                Re: Two Worlds

                                If you can find weapons that are exact matches, then in theory it could. But mobs don't level up WITH you like Oblivion, so I can travel along the roads with a sword and pretty much 1 or 2 hit anything in the early zones anyway, and nothing respawns. You could theoretically create a barren landscape devoid of life by killing everything you see. There would be no living things, but at night a lot of ghosts would show up at the locations of your slaughterings.

                                You're going to try to get me to put a numeric value on this?

                                Just kidding. Everybody will have different mileage, but for me on the current patch it's insane. I went from struggling to owning everything to suddenly struggling again because I didn't find a trainer to learn knockdown defense from and every orc archer or warrior is knocking me on my *** every fight. You can just tell by looking at a mob how difficult it will be whether the name is green, yellow, or red, but I've taken down red mobs by simply attacking and using Q as the "quick dash back" dodge over and over. Melee combat gets pretty repetitive, but it's more timing based than you'd think...if you mash the mouse button you'll get caught in animations, but timely use of it to coincide with your swings turns you into a non stop whirling dervish of death.

                                As far as scores, let's say for me personally it's neither of those...

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