6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

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  • Bacardi151
    **t *f y**r *l*m*nt D*nny
    • Aug 2002
    • 3114

    #1

    6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

    A funny website filled with funny videos, pics, articles, and a whole bunch of other funny stuff. Cracked.com, celebrating 50 years of humor.



    Since its birth, video gaming has undergone an incredible evolution, from simple sprites and a ghost-eating Pac-Man to today’s domination of home consoles. After all that time, any gamer who’s worth their weight in rupees will remember (fondly, or otherwise) some once-common sights that went the way of the Virtual GameBoy, never to be seen or heard from again. CRACKED recalls some video-game staples of yesteryear, and admits that, in the end, there are still more of them kicking around than we’d like.
    GONE BUT NOT FORGOTTEN
    Acid, Spike and/or Lava Pits


    Who Made it Famous:
    Joust, Super Mario Bros., Sonic the Hedgehog, Kid Chameleon, Doom, Quake
    In a world where you basically move in two directions—left or, if you're feeling really adventurous, right—there’s not a lot that can **** up your day more than a pit full of pointy and/or bubbling, white-hot hazards. From spikes to acid to a simple abyss (lazy programmers), pits have often plagued the weary gamer and forced too many long jumps.
    Of all these random pit-based death traps, the king of deathly hollows has to be the lava pit—especially when made complete with fireballs that pop up so precisely on rhythm, they make Old Faithful look sloppy. Of course, in actuality even being near a pit of lava would cook you alive. But, in a universe where men mounted on giant birds joust one another for golden eggs, being near a lava pit—even one that cooks you alive—is the least of your worries.



    Enemies and Power-Ups That Make No ****ing Sense Whatsoever


    Who Made it Famous: Q*Bert, Pac-Man, Super Mario Bros., Sonic the Hedgehog, Crash Bandicoot, Kirby
    Whether they’re collecting mushrooms and feathers to kill turtles or rings and emeralds to kill a fat doctor, classic video-game characters have always been subjected to tracking down and collecting the most useless, random objects to defeat the most existentially absurd foes imaginable.
    Let’s put it this way: We have ready access to both fruit and pills. Does this protect us from ghosts? Recent experience suggests otherwise. Thanks a lot, Pac-Man—you omnivorous yellow disc.
    Although, to be fair, our turtle, Boxy, did get pretty sick when he got into our mushrooms.



    <!-- BEGIN STANDARD TAG - 300 x 250 - Cracked: Run-of-site - DO NOT MODIFY --> <iframe style="display: none;" marginwidth="0" marginheight="0" src="http://ad.thewheelof.com/st?ad_type=iframe&ad_size=300x250&section=213477&a ge=INSERT_AGE_VALUE_HERE&gender=INSERT_GENDER_VALU E_HERE" frameborder="0" height="250" scrolling="no" width="300"></iframe> <!-- END TAG -->

    Long, Unintelligible Passwords


    Who Made it Famous:
    Kid Icarus, Paperboy, Castlevania, Prince of Persia, King’s Bounty, Starflight
    Although now a standard feature, the "Save Point" was once a luxury, not a right. In the Dark Ages of NES, gamers were forced to break out chisels and tablets in order to etch long, complex passwords just to avoid starting their games over when their moms invariably unplugged the system to use the vacuum cleaner. A note to developers of the Sega Genesis game King’s Bounty, which featured a 64-character password input screen: Kids play games to avoid reading and writing, not practice.


    Villains Who Follow a Predictable Pattern


    Who Made it Famous: Mega Man, Super Mario Bros., Sonic the Hedgehog, StarFox, Bomberman, The Legend of Zelda, Super Metroid, Castlevania
    You’re walking down a dark alley when suddenly a masked man jumps out from behind a dumpster, scowling with a knife drawn. He shouts something unnecessarily dramatic, like, “You’re dead meat!” He then proceeds to take two steps toward you, swing his knife, take two steps back, charge and repeat this pattern to infinity.
    Not that frightening, is it? Especially once you recognize the weak spot flashing in red on his chest. Hit that three times—no more, no less—and he’s guaranteed to collapse in a heap before exploding or flash red and white while fading out of existence.


    Spinning Blades/Falling Blocks

    Who Made it Famous: Super Mario Bros., Duke Nukem, Pitfall!, Gauntlet, Tomb Raider, Mega Man, Double Dragon
    Game villains must have no interest in ever leaving their various lairs and/or hideouts, because the sheer number of spinning blades, falling blocks and other torture devices crammed into every conceivable corner renders them all horrible deathtraps. It’s a wonder Bowser can find his way past the Whomps and rotary knives to go to the bathroom, let alone oversee his military operations outside the castle (not to mention having to deal with the multitudes of work-related injury claims from his Koopa staff).


    Points

    Who Made it Famous: Pac-Man, Frogger, Donkey Kong, Space Invaders, Asteroids, 1942, Road Rash, Mortal Kombat
    Admittedly, the high score had some theoretical relevance when the arcade still ruled supreme. How else could you prove that “POO” was better at Street Fighter than “***?” That meaningless string of numbers represented your opportunity to engage in condoned public vulgarity, and for an 11-year-old strung out on PixyStix and Sunkist, there’s not much sweeter.
    Fast forward to GTA 3, and the number of points you’ve accumulated by yourself in your living room is a lot less satisfying than keeping track of how many hookers you’ve paid, had sex with, run over and gotten your money back from.





    OVERSTAYING THEIR WELCOME
    The Incredible Item Shop Guy


    Who Made it Famous:
    Kid Icarus, Secret of Mana, Lunar, Final Fantasy, Deus Ex, Diablo, The Legend of Zelda
    Who's Still Doing it: Final Fantasy, Resident Evil, Psychonauts
    Screw the guy who blasts through the undead scourge and penetrates the deepest levels of the sewers to save the president’s daughter. We want to know about the guy who’s so badass he beat us there and set up an item shop and shooting gallery. And hey, if he’s so good at getting around, why doesn’t he save the president’s god**** daughter, huh? And, couldn’t he find an area with a wider customer base?

    Remember, video-game merchants, just because you sell medical herbs, guns, ammo, ether, bows and arrows, helms and/or "phoenix down" doesn’t mean you can forget the first rule of business: location, location, location. Screw the dungeons, sewers and back alleys; take out a loan and lease a little corner place at your local Westfield. Take some advice, you’ll get a lot more foot traffic.


    Invisible Walls and Unusable Doors

    Who Made it Famous: Ridge Racer, The Legend of Zelda, Bomberman, Castle Wolfenstein, Duke Nukem
    Who's Still Doing it: Ninja Gaiden, Silent Hill, Half-Life 2, Call of Duty, Gears of War, Metal Gear Solid, Kingdom Hearts, Elder Scrolls
    At a time when games like Spore promise infinite universes created with procedural programming, it’s getting harder and harder not to be annoyed by doors that don’t open, hills you can’t quite climb, or fallen logs that no amount of C4 will remove from your path. And while an indestructible log at least represents a scientific curiosity, the painted-on door and un-climbable hills are starting to feel a little patronizing. You may be an intergalactic warlord stocked with a hand-held nuclear device and laser eyes, but if you think you can just step over a waist-high picket fence, you’ve got another thing coming, mister.


    The Multiple Jump


    Who Made it Famous: Dragon Buster, Kirby, Mega Man, Unreal, Mario 64
    Who's Still Doing it: Jak and Daxter, Super Smash Bros., Psychonauts, Devil May Cry, God of War
    Yet another spit in the face of Isaac Newton, the double jump shows no signs of disappearing anytime soon. There’s nothing a game developer seems to enjoy more than allowing their players to flail like idiots in midair, which somehow allows them to impossibly propel themselves a few inches higher. This move was extremely useful when lava pits were around, because it allowed you to change direction in the middle of a parabolic arc (another assertion your high school physics teacher would take issue with). Now that lava pits are largely a thing of the past, it’s hard to justify all of this multiple jumping. Plus, if Kratos can propel himself upwards while in midair, we have to wonder why he doesn’t just fly to Mt. Olympus and skip all this walking-around bull****.


    Unlimited Carrying Capacity



    Who Made it Famous: The Legend of Zelda, Final Fantasy, Chrono Trigger, Doom, GoldenEye, Unreal, Thief
    Who's Still Doing it: Half-Life, God of War, Final Fantasy, Jak and Daxter, Kingdom Hearts, Elder Scrolls
    Yes, Duke Nukem is strong. Doom guy? He’s a beefcake. Link, not so much, but he’s got moxie. But even with all the moxie in Hyrule, it’s hard to imagine an elf dragging hundreds of rupees, dozens of masks, a quiver of arrows, potions, a sword and shield, and his toiletries all around without serious medical repercussions. Maybe Link never talks because he’s in unbelievable pain from his massive hernia. And, the speed with which FPS characters switch between their giant automatic shotguns, their giant chainguns, and their giant rocket launchers has to make you wonder if they shouldn’t just be stunning baddies into submission by flexing their massive, massive biceps.


    <!-- BEGIN STANDARD TAG - 300 x 250 - Cracked: Run-of-site - DO NOT MODIFY --> <iframe style="display: none;" marginwidth="0" marginheight="0" src="http://ad.thewheelof.com/st?ad_type=iframe&ad_size=300x250&section=213477&a ge=INSERT_AGE_VALUE_HERE&gender=INSERT_GENDER_VALU E_HERE" frameborder="0" height="250" scrolling="no" width="300"></iframe> <!-- END TAG -->

    The Inability to Swim

    Who Made it Famous: Frogger, Fantasia, Busby, Contra, Castlevania, Wonder Boy, The Legend of Zelda
    Who's Still Doing it: Grand Theft Auto, Jak and Daxter, Psychonauts, Spider-Man, Sly Cooper, Metal Gear Solid, The Hulk
    All video-game characters are in fact made of cotton candy. This theory, and only this theory, can explain the cat-like hydrophobia shared universally by their kind. How else are we to believe that Frogger, a frog, is killed instantly on contact with water?
    Nowadays the game hero can usually take to the water, but more often than not his enemies have late-stage Wicked-Witch-of-the-West syndrome. And, stop trying to scam us, developers—piranhas lurking just offshore, beaches patrolled by gun ships, electrified oceans, uncomfortably high levels of bromine—it’s all just a nice way of saying if you ain’t Ecco, you ain’t **** underwater.


    Platforms That Float for No Discernable Reason


    Who Made it Famous: Ice Climber, Super Mario Bros., Sonic the Hedgehog, Contra, Ristar, Dynamite Headdy, Busby, Donkey Kong Country
    Who's Still Doing it: Jak and Daxter, Ratchet & Clank, Psychonauts, Tomb Raider, Rayman

    Platformers were long the dominant genre of the video game world. Back in the late ’80s, riding high on coke and boning starlets, no one dared question platformers’ “unique proclivities.”
    But now that the platformer’s star has faded, one feels compelled to ask: What the **** is going on with the platforms, man? Who builds floating platforms in the middle of the ****ing jungle? Do you not understand basic physics? This technology could be used to aid transportation and improve the lives of the tragically crippled, and you’re squandering it on keeping a woman from raiding your tomb!?

    Michael writes the incredibly important humor blog, The Specious.
    Eternal Salvation or triple your money back!

  • oakfan162
    Get Ducked Up!
    • Mar 2006
    • 4724

    #2
    Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

    This is brilliant, hilarious stuff. lol.
    University of Oregon
    A's
    Sharks
    Warriors
    49ers

    Comment

    • Cebby
      Banned
      • Apr 2005
      • 22327

      #3
      Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

      One of the forgotten gimmicks was the blur of 2001. Every PS2 game released from January to April in 2001 had "the blur".

      Comment

      • Graphik
        Pr*s*n*r#70460649
        • Oct 2002
        • 10582

        #4
        Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

        You’re walking down a dark alley when suddenly a masked man jumps out from behind a dumpster, scowling with a knife drawn. He shouts something unnecessarily dramatic, like, “You’re dead meat!” He then proceeds to take two steps toward you, swing his knife, take two steps back, charge and repeat this pattern to infinity.
        Not that frightening, is it? Especially once you recognize the weak spot flashing in red on his chest

        Hilarious. Good read.
        http://neverfollow.biz (Independent Music Group)

        Comment

        • dkgojackets
          Banned
          • Mar 2005
          • 13816

          #5
          Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

          Awesome.

          Comment

          • Graphik
            Pr*s*n*r#70460649
            • Oct 2002
            • 10582

            #6
            Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

            The password one sucks to. I remember that notepad I had with my entire bases loaded season on it with those long passwords to continue.
            http://neverfollow.biz (Independent Music Group)

            Comment

            • Leahmic223
              MVP
              • Jul 2004
              • 2148

              #7
              Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

              **** those platforms that are floating...for no reason lol, great post.

              Comment

              • bcruise
                Hall Of Fame
                • Mar 2004
                • 23274

                #8
                Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                Oldie but a goodie from the Onion, which focuses on one of those things

                Comment

                • bkfount
                  All Star
                  • Oct 2004
                  • 8467

                  #9
                  Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                  funny how a mario game is pretty much listed for most of those.

                  Comment

                  • Beantown
                    #DoYourJob
                    • Feb 2005
                    • 31523

                    #10
                    Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                    You can swim in GTA now.

                    Great read, though.

                    Comment

                    • Jonesy
                      All Star
                      • Feb 2003
                      • 5382

                      #11
                      Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                      That was a hilarious article, thanks for posting it.....

                      Comment

                      • BatsareBugs
                        LVP
                        • Feb 2003
                        • 12553

                        #12
                        Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                        Originally posted by Longhorn
                        You can swim in GTA now.

                        Great read, though.
                        Too bad the NPC's can't.

                        *Ahem* Police chasing you into the water, etc.

                        Comment

                        • jmood88
                          Sean Payton: Retribution
                          • Jul 2003
                          • 34639

                          #13
                          Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                          Originally posted by Graphik
                          Hilarious. Good read.
                          Yeah that part was hilarious. If some guy actually did that I would probably die from laughing.
                          Originally posted by Blzer
                          Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                          If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                          Comment

                          • Chrono
                            MVP
                            • Jul 2002
                            • 728

                            #14
                            Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                            "You may be an intergalactic warlord stocked with a hand-held nuclear device and laser eyes, but if you think you can just step over a waist-high picket fence, you’ve got another thing coming, mister."


                            That is classic... I remember complaining about this all the time when i was younger. Good stuff here! Makes me want to whip out my old notebooks filled with random passwords.
                            LET'S GO FLYERS, YANKEES, DOLPHINS!!!

                            Comment

                            • tanis38
                              MVP
                              • Jul 2004
                              • 1100

                              #15
                              Re: 6 Video Game Gimmicks That Went Away Too Soon (And 6 More That Need to Die)

                              That was great.

                              If I had to nitpick, I don't know why they listed The Elder Scrolls as still having "Unlimited Carrying Capacity", because that series certainly doesn't let you do that. I would know, since I always end up creating some mage with weak strength and always having to go back to my house to unload equipment.
                              www.gamerchatter.blogspot.com

                              Comment

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