
I'll just come out with it okay - I think I like easy videogames. There, I said it. Allow me to elaborate...
Bioshock came out a couple of weeks ago. A lot of the reviews I read didn't really approve of the whole "vita-chamber" thing. For those of you that aren't familiar with the game, a vita chamber is a checkpoint basically. If you die, you automatically respawn inside the nearest vita-chamber. Now, when you respawn and go back to engage the enemy, any damage you inflicted on your enemy before you died remains intact, he doesn't regain all of his health because you died. This is a sticking point for many of the hardcore gamers.
This is where I disagree. I think Bioshock has done something here that most games should look at. Rather than entering the same room 50 times in a row and learning the enemy AI, you have to come back and continue where you left off. I never understood why games are setup the way they are. Some of them almost seem to be setup so that you need to die 50 times to know where everyone is coming from. After the 40th time through a level you can basically say "okay, I'll shoot that guy that comes out of that door up ahead, then grenade the guy that comes out from the door on the right"...you're just basically memorizing the pre-determined AI aren't you?
I guess what I'm saying is, I really like this method Bioshock has employed. Rather than being stuck in a certain part of the game I can get on with it and be a part of the story. It may be easier, but it's more fun.
I enjoy cut scenes and storylines and I don't particularly enjoy grinding it out with a boss or difficult battle for 40 minutes. It would be nice to see more story-driven games that don't always involve constant intense battles.
Would anyone like to expand on my thoughts...or hey, call me crazy if you want!

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