L.A. Noire (PS3/360)
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Re: L.A. Noire (PS3/360)
Yeah, I had 2 of those kick the bucket, so I really don't think it had specifically to do with Noire. If it was a Slim dying that would be different, but the fat PS3's are the ones YLOD'ing all over the place no matter what game people are playing.
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Re: L.A. Noire (PS3/360)
This post is pretty much how I feel, except for one thing about the partners in the game:I just beat the game, so I'll just spoiler everything as I'll touch on the end of Vice and end of the game especially.
Spoiler
I have to say, this game is quite a ride. Not only is it a heady, thinking game, but the splashes of action were done really well. I used the street crimes as a "change of pace" from the crime scene hunts and the interviews, but I felt the storyline itself did a nice job of adding enough action to keep you on your toes. I really loved the car chases and the on-foot pursuits, though I can understand why some of you guys didn't like the scripted nature of them. Traffic was nuisance, but I still thought it was fun running down a suspect, popping his tire and then flipping him on his lid. On-foot pursuits became more fun once I learned how to tackle and fire a warning shot, but the score of this game really got me in the mood for them regardless. Only thing I really didn't like was the cover system, I never really got a good grip on it, but that seems to be a pretty consistent thing with R* games. I think it was better than GTA, but switching cover or rounding corners never really did me much luck as I found pulling out of cover and sprinting forward much more easier.
Obviously, the major strength of the game is the storyline and uncovering the twists through the clues and interrogations. I never really got tired of the gameplay mechanics. I would like to know who was the first to criticize a game for being too "repetitive" and bitch-slap them because this "repetitiveness" seems to be thrown around quite a bit anymore. Hell, GTA and RDR was repetitive. Anyway, as I said I never got tired of the game play mechanics. Hunting for clues was fun and after awhile I felt like I had command of the crime-scene and knew exactly what I should be looking for and in that sense you actually feel apart of the game and actually associated and part of the character rather than just controlling him on the screen. The interviews and interrogations were awesome, even when I got about a third of the questions wrong and got owned by some punk, it was nicely done and the system, while pretty simple, was done superbly. Personally I can't wait to start another game because I know there was a lot of information I missed out on because I relied too much on the notebook and not what was actually said (even in passing).
I found it interesting how I ended up liking certain characters simply based on how helpful they were to me. The coroner became a fond character of mine because of his helpfulness. As lazy and rough Rusty was, I think he was my favorite partner. He was actually helpful in a lot of ways and I was enjoyed his and Cole's conversations. Not to mention I actually followed his advice more than once and was rewarded for it. I don't really remember the traffic partner, to be honest. Roy was a prick, I hated him from the moment he was introduced getting in the way of interrogating the prop guy and then taking us out for drinks. Then of course when you actually got to vice and the events that unfolded. Hershel was cool, he reminded me of Rusty, but was more like a poppa bear than a barb-wire fence.
As for the actual desks, it seems like the first disc is really for ****s and giggles. The beat cop and traffic desk were entertaining and fun in a comedic sort of way. That first interrogation had me rolling. The first traffic desk case was just bizarre and comical. Then once you hit The Fallen Idol I felt like the game started taking things more seriously and that's when I started hunkering down as a Detective and trying to get my **** straight before interviewing people. The Homicide Desk was an awesome stretch. While the crimes and motives were similar (see: the same), it lent credence to the fact that somewhat bigger was happening and gave Cole's intuition a foundation. It was enough to have that thought always in the back of your mind for each case. Once you started reading the BD letters is when the desk jumped up a notch for me. It added a nice level of anticipation for something to happen. The Quarter Moon Murders felt like a rush, hunting down clues in hopes of actually catching the famed BD killer. It really spiced up the monotony of the homicide cases and wrapped up the homicide desk nicely despite the twist that leaves you with a bitter taste after so much work. I know some people didn't like the twist, but I didn't mind it to be honest. Sure, it sucked to have invested all that just to find out there's nothing you could have done anyway, but that dissatisfaction comes from actually feeling like you invested time and labor into the case and not because the twist was illogical or irrational.
I found the Vice cases genuinely intriguing, though not as gripping as the Homicide cases. The morphine/marines was a nice angle. I pretty much got owned in a lot of the vice interviews, so all the connections and the whole thing wasn't as "clear" as I wanted it to be, but uncovering that scheme was cool. The storyline itself felt new and not something you would expect to come out of the 40s. Like I said earlier, Roy was a prick. It sucked seeing Cole become the fall guy for the vice department's corruptness. I don't see why people have such a problem with this Elsa affair. It made perfect sense to me. Roy was a crooked *** who was still pissed that he was out of money from The Set Up and Cole let the boxer go on his way. Cole was obviously a threat to Roy and Vice with his "by the book" mind-set and his "make the world a better/cleaner place" attitude. Roy couldn't let that fly, so he had to knock him down. The opportunity was there with the DA and Police Chief facing a big-*** vice corruption scandal on their hands, plus I believe it was a newspaper (or maybe just a cutscene) where the P.C. was caught with a prostitute. They fed Cole and his affair to the press to make it seem like they weren't corrupt pricks and were willing to go after their own. The affair had little to do with Cole's family or Elsa and a lot more to do with the story of the police department and I think getting caught up in "barely knowing Cole's family" is missing the point.
Arson was another favorite of mine. That storyline was genuinely interesting and intriguing and I thoroughly enjoyed watching the events unfold, even when it concluded with Cole's death. Playing as Jack was a nice change of pace, but I still missed playing as Cole. The cases did a great job of intertwining and wrapping the whole storyline of the game. I was curious how the actual storyline of the game as a whole would work with all the different cases, but Vice and Arson really pulled it together and crafted a great story that resulted in a hell of a single-player experience. It sucked seeing Cole die, but how his character was developed and knowing his flaws, it seemed like a sort of redemption for him for surviving the hill in the war. I really liked how they developed these characters, as well. Nobody was strictly a good guy or a bad guy, there was a lot of greys in the character. To call Cole a by the book guy really misses the point, because he was a great character with real flaws. He felt real. As did Jack and Elsa and everybody else.
For me, this felt like what I had always wanted. To watch a movie and be able to play it as a game at the same time - that's how this whole experience felt like I was in the shoes of a character in a movie.
Anyway, I'll probably start a new game tonight just for the hell of it. Go through in black and white and try to right some of the wrongs I did in some of my cases, haha.
SpoilerI thought Bekowsky was a great partner, probably my favorite one just because of his good nature yet he was ready to back Cole up at any moment.
Now regarding the rest of your post about the end and what not. (Do not read if you haven't finished):
SpoilerI feel like Cole cheating wasn't as out of the blue as most people think. The fact his family was never really mentioned is the thing that was telling to me. Cole had no problem prying into other people's personal business, but whenever he was question about his, he closed up and got angry. Same thing he went through whenever he was called a "War Hero". He'd never say why he wasn't until Kelso called him out on it. Roy asked about his family and he told him to shut up. Kind of felt like even without going into it, do to Phelps' personality of not wanting to talk about the bad in his life, something wasn't right at home. Phelps was also the only man (out of those who paid attention to her at any point) to not hit Elsa as well which may explain her liking him.
Also like you said, Phelps was not as "by the book" as he seemed. He never cared he didn't have a warrant, he was always about getting exactly what he wanted on his own terms, not necessarily going by the book. He just had a problem with taking orders that differed from what he thought imo. He'd use the "lets do this by the book" line, but most of the times when he did that, he was defying orders or questioning the other person around him.Originally posted by BlueNGoldI feel weird for liking a post about exposed penises.Comment
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Yeah. I understand how and why it happened I just didn't vibe with me.SpoilerDid you pick up the newspaper during the mission before? One of the papers was going to run a story on one of the police chiefs being with a prostitute. Roy came in and said he has pictures of you with Elsa so the department offers that story to the newspaper in exchange for pulling the story implicating one of the police chiefs.
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Re: L.A. Noire (PS3/360)
Found the rest of my cars. I had three left and one of them was in Manifest Destiny, plus I needed the drum magazine Thompson and figured I'd knock the damage out while I was at it. While running over lampposts, pedestrians and ramming cars I, quite literally, ran into the two other cars I had spent 45 minutes looking for in free roam. In the end, though, I came up just under $100 short of the 47k.Comment
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Re: L.A. Noire (PS3/360)
What is the nicest car in the game?
Early in the game, there is one mission where you get in a REALLY nice coupe right outside of the bowling alley. Is there a way to get that car again?Comment
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Re: L.A. Noire (PS3/360)
OK!!...I need 10 more cars & reels for 100%, man these last 10 reels are tough to find lol."The more you sweat in practice , the less you bleed in battle."
Originally posted by GOD OF LIFEidc what you think man, only god can jude me.Comment
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Re: L.A. Noire (PS3/360)
That's how I felt about Cole and his family as well.This post is pretty much how I feel, except for one thing about the partners in the game:
SpoilerI thought Bekowsky was a great partner, probably my favorite one just because of his good nature yet he was ready to back Cole up at any moment.
Now regarding the rest of your post about the end and what not. (Do not read if you haven't finished):
SpoilerI feel like Cole cheating wasn't as out of the blue as most people think. The fact his family was never really mentioned is the thing that was telling to me. Cole had no problem prying into other people's personal business, but whenever he was question about his, he closed up and got angry. Same thing he went through whenever he was called a "War Hero". He'd never say why he wasn't until Kelso called him out on it. Roy asked about his family and he told him to shut up. Kind of felt like even without going into it, do to Phelps' personality of not wanting to talk about the bad in his life, something wasn't right at home. Phelps was also the only man (out of those who paid attention to her at any point) to not hit Elsa as well which may explain her liking him.
Also like you said, Phelps was not as "by the book" as he seemed. He never cared he didn't have a warrant, he was always about getting exactly what he wanted on his own terms, not necessarily going by the book. He just had a problem with taking orders that differed from what he thought imo. He'd use the "lets do this by the book" line, but most of the times when he did that, he was defying orders or questioning the other person around him.
It will be interesting to see if they actually make a sequel next or do something else. If they make a sequel, I hope they stick with Jack Kelso and continue the storyline they left off with.
Anyway, it would be cool if they used the same technology and gameplay, but instead of being a cop you were a true private investigator. I think it would be cool being a real gum-shoe, then that way you could actually have informants, police connections, and they could introduce a money system if they wanted to.
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Re: L.A. Noire (PS3/360)
This is the first "hardcore" game where I can see a use for Kinect or Move. If they were able to get more of the environment interactive, then looking for clues could be more of a challenge by allowing you to pick things up and examine them with Kinect/Move.Originally posted by BlzerLet me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.
If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)Comment
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Re: L.A. Noire (PS3/360)
Mine is messing up to. But I know now it is just some of the older fat models ylod. I cant play any games and my ps3 turns off very slow. I havent played it since yesterday and will wait until tomorrow to play.Comment
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Re: L.A. Noire (PS3/360)
Both are hidden cars, so they are available.
My favorite car would be the Stout Scarab. It's just so different and I love the art deco styling. After that, the Phantom Corsair (it looks like a batmobile from the 30's-40's).Comment
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Re: L.A. Noire (PS3/360)
I'm still trying to take this game nice and slow. I haven't even played the last two days.
Those are my two favorites so far too. The Scarab just looks too hilarious to me and I love the Batmobile-style look of the Corsair.Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: L.A. Noire (PS3/360)
I got my copy from gamestop and they gave me 2 extra case missions for the psn store, I also got an envelope with picture type things in it, what are those for?PSN - SwangKang169
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