L.A. Noire (PS3/360)

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  • SPTO
    binging
    • Feb 2003
    • 68046

    #511
    Re: L.A. Noire (PS3/360)

    Hopefully the segment will get youtubed soon.
    Member of the Official OS Bills Backers Club

    "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

    Comment

    • Fresh Tendrils
      Strike Hard and Fade Away
      • Jul 2002
      • 36131

      #512
      Re: L.A. Noire (PS3/360)

      I think I'm gonna have to unsubscribe from this thread until next month. I can't wait with all this media coming out in force.



      Comment

      • Steel5
        MVP
        • Feb 2010
        • 1768

        #513
        Re: L.A. Noire (PS3/360)

        GTTV is always available to watch on the gametrailers site the next day.

        Comment

        • BlueNGold
          Hall Of Fame
          • Aug 2009
          • 21817

          #514
          Re: L.A. Noire (PS3/360)

          Originally posted by Fresh Tendrils
          I think I'm gonna have to unsubscribe from this thread until next month. I can't wait with all this media coming out in force.
          I'm almost getting to this point too.

          I'm thinking I might put down a pre-order this week.
          Originally posted by bradtxmale
          I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



          Comment

          • 42
            Hall Of Fame
            • Feb 2009
            • 8801

            #515
            Re: L.A. Noire (PS3/360)

            Originally posted by BlueNGold
            I'm thinking I might put down a pre-order this week.

            Comment

            • BlueNGold
              Hall Of Fame
              • Aug 2009
              • 21817

              #516
              Re: L.A. Noire (PS3/360)

              Originally posted by 42


              Always coming through with the good gifs.
              Originally posted by bradtxmale
              I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



              Comment

              • 42
                Hall Of Fame
                • Feb 2009
                • 8801

                #517
                Re: L.A. Noire (PS3/360)

                <div style="width: 640px;"><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:119" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 640px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/show/gametrailers-tv" title="Gametrailers TV">GTTV</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/episode/gametrailers-tv/119" title="GTTV Episode 408">GTTV Episode 408</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="Xbox 360">Xbox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">PlayStation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a> | <a style="color:#FFFFFF;" href="http://pc.gametrailers.com/" title="PC Games">PC Games</a></div></div></div>


                Comment

                • SPTO
                  binging
                  • Feb 2003
                  • 68046

                  #518
                  Re: L.A. Noire (PS3/360)

                  Hmm, there are what 15 or so cases in this game right? If i'm correct then this is pretty short game compared to most.

                  Spoiler
                  Member of the Official OS Bills Backers Club

                  "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                  Comment

                  • 42
                    Hall Of Fame
                    • Feb 2009
                    • 8801

                    #519
                    Re: L.A. Noire (PS3/360)

                    L.A. Noire: Sifting the Evidence

                    Investigating a case sees players examining crime scenes, finding and examining clues, discovering and visiting significant locations, speaking to people of interest and even engaging in some good old fashioned action in the form of fisticuffs, shoot-outs and chase sequences. There's nothing that's cut and dry about any of these elements, however. It's possible to miss clues, make poor choices in conversations that result in Phelps missing information he needs and failing action sequences. Indeed, in The Fallen Idol case, there's a fight scene that players can miss entirely if they take their time going to the apartment in question, with the result that the scene plays out completely differently.

                    And that's what will make L.A. Noire a game that players will discuss and dissect. Like Heavy Rain, players won't know about the paths they miss and the sequences that they don't see – they live with the story consequences of their decisions and actions. As you can imagine, this creates something of a minefield, and the team has had to methodically work through every possible permutation and outcome, looking for 'logic bombs'. Maintaining the logic of the gameworld basically adds up to a whole lot of work: writing more dialogue and creating more scenes, all so that the one path the player does take is seamless. No wonder the script comes in at 2,200 pages.


                    "All those little scenes that you get there," Rob continues, "all that content had to be created, just in case you miss getting the question right about the partial plate. And if you get the question right about the partial plate, then you never do any of that stuff and you never see it… there's tonnes of extra content in there that you just won't see unless you're playing it through different ways [at] different times." Indeed, the only time players will clearly know there's content they've missed is if they have a choice of two locations they can go to, and they visit one but never see the other.
                    Players will have a fair degree of control over the level of difficulty themselves. If they really want to live the life of a detective, for instance, they can visit crime scenes without any of the assists – no musical cues, no controller rumble when a piece of evidence is nearby. Of course, the flipside is also true – the intuition system is designed to help players if they need it, while failing an action sequence a number of times results in players being given the option to skip it altogether, Red Dead Redemption style.

                    Comment

                    • SPTO
                      binging
                      • Feb 2003
                      • 68046

                      #520
                      Re: L.A. Noire (PS3/360)

                      Nice so this game will have slightly different outcomes depending on your choices and how you do in the crime scene/interrogation sequences.

                      This game is gonna be something else!
                      Member of the Official OS Bills Backers Club

                      "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                      Comment

                      • 42
                        Hall Of Fame
                        • Feb 2009
                        • 8801

                        #521
                        Re: L.A. Noire (PS3/360)

                        Originally posted by SPTO
                        Hmm, there are what 15 or so cases in this game right? If i'm correct then this is pretty short game compared to most.

                        Spoiler

                        There are 23 core cases in LA Noire.

                        Comment

                        • SPTO
                          binging
                          • Feb 2003
                          • 68046

                          #522
                          Re: L.A. Noire (PS3/360)

                          Originally posted by 42
                          There are 23 core cases in LA Noire.
                          Thanks that makes more sense and with the added info about the game not being truly linear it'll have a lot of replay value
                          Member of the Official OS Bills Backers Club

                          "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

                          Comment

                          • BlueNGold
                            Hall Of Fame
                            • Aug 2009
                            • 21817

                            #523
                            Re: L.A. Noire (PS3/360)

                            Originally posted by 42
                            There are 23 core cases in LA Noire.
                            Awesome. BTW thanks for posting the video.

                            Anyways, I don't think the core cases are counting those smaller desk missions or whatever they are. So I'm guessing we're looking at close to 30 hours, give or take depending on how long it takes to personally finish the missions. Besides, even if it was 15-20, that's pretty rare nowadays. 8-10 is usually the norm now.

                            Next month seems so far away...
                            Originally posted by bradtxmale
                            I like 6 inches. Its not too thin and not too thick. You get the support your body needs.



                            Comment

                            • 42
                              Hall Of Fame
                              • Feb 2009
                              • 8801

                              #524
                              Re: L.A. Noire (PS3/360)

                              Originally posted by BlueNGold
                              Awesome. BTW thanks for posting the video.

                              Anyways, I don't think the core cases are counting those smaller desk missions or whatever they are. So I'm guessing we're looking at close to 30 hours, give or take depending on how long it takes to personally finish the missions. Besides, even if it was 15-20, that's pretty rare nowadays. 8-10 is usually the norm now.

                              Next month seems so far away...

                              Yup!

                              I'd say anywhere in the ballpark of 25-30 hours - that doesn't even include DLC cases and failure rate.

                              Comment

                              • Bondgirl0072
                                Banned
                                • Jul 2010
                                • 1138

                                #525
                                Re: L.A. Noire (PS3/360)

                                Originally posted by 42
                                <EMBED height=360 name=efp type=application/x-shockwave-flash pluginspage=http://www.macromedia.com/go/getflashplayer width=640 src=http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:119 quality="high" bgcolor="000000" flashvars="autoPlay=false" allowfullscreen="true"></EMBED>Video Games | GTTV | GTTV Episode 408
                                Xbox 360 | PlayStation 3 | Nintendo Wii | PC Games






                                cool video. Thanks for posting the video.

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