Hopefully the segment will get youtubed soon.
L.A. Noire (PS3/360)
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Re: L.A. Noire (PS3/360)
I think I'm gonna have to unsubscribe from this thread until next month. I can't wait with all this media coming out in force.
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Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: L.A. Noire (PS3/360)
<div style="width: 640px;"><embed width="640" height="360" src="http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:119" quality="high" bgcolor="000000" name="efp" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="autoPlay=false" allowfullscreen="true"></embed><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 640px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/show/gametrailers-tv" title="Gametrailers TV">GTTV</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/episode/gametrailers-tv/119" title="GTTV Episode 408">GTTV Episode 408</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="Xbox 360">Xbox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">PlayStation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a> | <a style="color:#FFFFFF;" href="http://pc.gametrailers.com/" title="PC Games">PC Games</a></div></div></div>
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Re: L.A. Noire (PS3/360)
Hmm, there are what 15 or so cases in this game right? If i'm correct then this is pretty short game compared to most.
SpoilerThe Team Bondi guy said each case takes about an hour to complete.Member of the Official OS Bills Backers Club
"Baseball is the most important thing that doesn't matter at all" - Robert B. ParkerComment
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Re: L.A. Noire (PS3/360)
L.A. Noire: Sifting the Evidence
Investigating a case sees players examining crime scenes, finding and examining clues, discovering and visiting significant locations, speaking to people of interest and even engaging in some good old fashioned action in the form of fisticuffs, shoot-outs and chase sequences. There's nothing that's cut and dry about any of these elements, however. It's possible to miss clues, make poor choices in conversations that result in Phelps missing information he needs and failing action sequences. Indeed, in The Fallen Idol case, there's a fight scene that players can miss entirely if they take their time going to the apartment in question, with the result that the scene plays out completely differently.
And that's what will make L.A. Noire a game that players will discuss and dissect. Like Heavy Rain, players won't know about the paths they miss and the sequences that they don't see – they live with the story consequences of their decisions and actions. As you can imagine, this creates something of a minefield, and the team has had to methodically work through every possible permutation and outcome, looking for 'logic bombs'. Maintaining the logic of the gameworld basically adds up to a whole lot of work: writing more dialogue and creating more scenes, all so that the one path the player does take is seamless. No wonder the script comes in at 2,200 pages.
"All those little scenes that you get there," Rob continues, "all that content had to be created, just in case you miss getting the question right about the partial plate. And if you get the question right about the partial plate, then you never do any of that stuff and you never see it… there's tonnes of extra content in there that you just won't see unless you're playing it through different ways [at] different times." Indeed, the only time players will clearly know there's content they've missed is if they have a choice of two locations they can go to, and they visit one but never see the other.Players will have a fair degree of control over the level of difficulty themselves. If they really want to live the life of a detective, for instance, they can visit crime scenes without any of the assists – no musical cues, no controller rumble when a piece of evidence is nearby. Of course, the flipside is also true – the intuition system is designed to help players if they need it, while failing an action sequence a number of times results in players being given the option to skip it altogether, Red Dead Redemption style.Comment
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Re: L.A. Noire (PS3/360)
Nice so this game will have slightly different outcomes depending on your choices and how you do in the crime scene/interrogation sequences.
This game is gonna be something else!Member of the Official OS Bills Backers Club
"Baseball is the most important thing that doesn't matter at all" - Robert B. ParkerComment
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Member of the Official OS Bills Backers Club
"Baseball is the most important thing that doesn't matter at all" - Robert B. ParkerComment
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Re: L.A. Noire (PS3/360)
Awesome. BTW thanks for posting the video.
Anyways, I don't think the core cases are counting those smaller desk missions or whatever they are. So I'm guessing we're looking at close to 30 hours, give or take depending on how long it takes to personally finish the missions. Besides, even if it was 15-20, that's pretty rare nowadays. 8-10 is usually the norm now.
Next month seems so far away...
Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: L.A. Noire (PS3/360)
Awesome. BTW thanks for posting the video.
Anyways, I don't think the core cases are counting those smaller desk missions or whatever they are. So I'm guessing we're looking at close to 30 hours, give or take depending on how long it takes to personally finish the missions. Besides, even if it was 15-20, that's pretty rare nowadays. 8-10 is usually the norm now.
Next month seems so far away...
Yup!
I'd say anywhere in the ballpark of 25-30 hours - that doesn't even include DLC cases and failure rate.
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Re: L.A. Noire (PS3/360)
<EMBED height=360 name=efp type=application/x-shockwave-flash pluginspage=http://www.macromedia.com/go/getflashplayer width=640 src=http://media.mtvnservices.com/mgid:moses:episode:gametrailers.com:119 quality="high" bgcolor="000000" flashvars="autoPlay=false" allowfullscreen="true"></EMBED>Video Games | GTTV | GTTV Episode 408
Xbox 360 | PlayStation 3 | Nintendo Wii | PC Games

cool video. Thanks for posting the video.Comment


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