Rainbow Six Vegas 2 discussion

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  • Candyman5
    Come get some!
    • Nov 2006
    • 14380

    #46
    Re: Rainbow Six Vegas 2 announced

    Originally posted by DookieMowf
    Glad to see you can have bullet penetration now. I love that on COD 4. I can’t wait to see what else they have in store for multiplayer. ffice:office" /><O></O>
    Thought your post was a dang link so I clicked on it...lol.
    PS4 Twitch: http://www.twitch.tv/candyman5os

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    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #47
      Re: Rainbow Six Vegas 2 announced



      http://www.myspace.com/phillthegenesis
      http://www.myspace.com/sagetheinfinite

      SageTheInfinite = GOAT.

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      • Fresh Tendrils
        Strike Hard and Fade Away
        • Jul 2002
        • 36131

        #48
        Re: Rainbow Six Vegas 2 announced

        Originally posted by Eton Rifles
        True, Fresh,.One thing that has bothered me in both The R6 and GRAW series since they went next gen was when you koin a game in progress, you can't watch it so I have to sit there for 10-15 minutes doing nothing.
        I've joined a couple games in progress on R6 and the first time I kept expecting to respawn at some point. Its not fun watching the other players for an entire match.



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        • Acid
          Mr. Brightside
          • May 2003
          • 16954

          #49
          Re: Rainbow Six Vegas 2 announced

          Originally posted by Candyman5
          Thought your post was a dang link so I clicked on it...lol.
          That's why you get Rickrolled so often.
          Blind to this impending fate
          We let the world carry our weight
          It's back breaks with every mile
          But we all live in denial

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          • Bornindamecca
            Books Nelson Simnation
            • Jul 2007
            • 10919

            #50
            Re: Rainbow Six Vegas 2 announced

            A sprint? Custom characters in all modes? Goo-giggidy Goo!
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            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #51
              Re: Rainbow Six Vegas 2 announced

              Rainbow Six Vegas 2 Multiplayer Details

              IGN: Give us an example from the new game that outlines how the structure of a level is geared more towards a co-op experience than what we saw from the first Vegas.

              Jean-Pascal Cambiotti: Well, in the first Rainbow Six Vegas (RSV), all levels were created around the SP campaign. This time around we really wanted to put more emphasis on playing co-op. Our maps were designed from the ground up with co-op in mind.

              The layouts accommodate more players in a given area. There are more entry points so that no one is stepping on other's toes. This goes beyond adding a few doors here and there. This includes adding more skylights so your partner can fast-rope down onto terrorists and multi-level areas that allow your teammates to clear the lower level while you and your Co-op partner take on the terrorists on the upper level.
              IGN: Can I port my character from Vegas 1 over to Vegas 2? If not, why not?

              Cambiotti: This is something we looked into from the start of the project, but unfortunately it isn't possible due to technical issues and 1st party limitations. However, for those loyal RSV gamers, we offer some rewards by granting them Veteran status, which immediately unlocks some cool stuff and gives them an XP boost.
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #52
                Re: Rainbow Six Vegas 2 announced

                Developer diary - locations, rewards system, and P.E.C.



                ...
                Go Noles!!! >>----->

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                • Pete1210
                  MVP
                  • Aug 2006
                  • 3277

                  #53
                  Re: Rainbow Six Vegas 2 announced

                  OXM preview article,

                  uniquely, Vegas 2 is actually part sequel and part prequel. The action will begin before the events of Rainbow Six Vegas. From there, it’ll run in parallel to when Logan was in Mexico during Vegas’ early levels, and then run concurrently with his casino-crawling exploits. It’ll conclude after the dam’s events in the closing moments of the first game...

                  Plourde admitted that, while the team was proud of what they accomplished with Vegas’ visuals, they were learning the Unreal Engine 3 as they went. Now, he beamed proudly, they have the final code-drop from Epic...
                  Best of all, “the graphics look really good even in multiplayer,” he says with a smile, addressing one of gamers’ biggest complaints about the original Vegas.

                  The campaign and the co-op are one-and-the-same now – the latter isn’t restricted to the Reader’s Digest version of the story the way Vegas was – so you and a friend will get the same experience playing together as you would gaming separately... Plus, the whole deal is “jump in, jump out,” meaning you can start a solo game, have a buddy jump in, and if he leaves, you can continue alone again from where the two of you left off.
                  Discover news about Xbox and reviews on the latest and greatest Xbox titles, courtesy of the Gamesradar+ team.

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                  • jdros13
                    MVP
                    • Oct 2004
                    • 1255

                    #54
                    Re: Rainbow Six Vegas 2 announced

                    It appears to me that the online co-op is going to be just 2 players from what is being said in the articles....has this been confirmed anywhere....I know that I used to play R6:V with a group of 4 people when we went through the campaign online, and I would personally like to do that again.
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                    • arseniotall
                      Banned
                      • Oct 2002
                      • 903

                      #55
                      Re: Rainbow Six Vegas 2 announced

                      cant wait. This ,IMO, was the best game on the 360.

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                      • ODogg
                        Hall Of Fame
                        • Feb 2003
                        • 37953

                        #56
                        Re: Rainbow Six Vegas 2 announced

                        Originally posted by arseniotall
                        cant wait. This ,IMO, was the best game on the 360.
                        me too, it's my overall favorite 360 game. period!
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                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #57
                          Re: Rainbow Six Vegas 2 announced

                          Gamepro unveils new details (well some are new)

                          Vegas 2 gameplay additions
                          • A new Sprint button. Vegas 2 is a slower, more tactical game than its peers, but the new Sprint button (handily placed on the left bumper) makes the game feel slightly quicker than before. You can only sprint for several seconds...but that's often enough to escape a grenade's explosive radius.
                          • Bullet penetration. High-powered rounds can now penetrate walls and doors, meaning that where you take cover is a vital decision. Protip: don't hide behind wood!
                          • Destructible cover. Bullets and explosives can gouge chunks out of certain barriers and walls, rendering them unsafe or outright unusable.
                          • 11 new weapons. In addition to the weapons returning from Rainbow Six Vegas, Vegas 2 adds 11 new weapons. Highlights include the L96 Artic Warfare sniper rifle, the AKS-74U rifle, the AUG Para SMG, and the VZ83 Skorpion (last seen in Call of Duty 4), the Mossberg 500 assault shotgun, and the FN FNC assault rifle. Another standout is the infamous SR-25 SD sniper rifle, used to devastating effect in the SOCOM games.

                          • Faster firing rate for all handguns, which increases the stopping power of all handguns across the board. There's also a new handgun: the Walther P99 pistol, which features a hammerless design for reduced trigger strain.
                          • One persistent player for online and offline play. In Vegas 2, you have one customized character that applies to all play modes, both online and offline. This means that your accomplishments in the single-player story will impact your multiplayer character, and vice-versa.
                          • New way to unlock weapons and gear. Rather than unlocking guns and gear in a linear fashion, by hitting certain level requirements, you can choose which guns to unlock by tailoring your play style. There are three branches - Assault, Close Quarters, and Marksmanship -- and you can combine them all or focus on one or two at a time. The advantage with Vegas 2's new "ACES" system is flexibility: if you want to unlock sniper rifles, you could choose to focus on the Marksmanship branch by nailing plenty of headshots. If you're a submachine gun guy, then focus on using flashbangs and close-range tactics.
                          • But XP isn't going away, either. Vegas 2 doesn't tie weapon unlocks to generic experience points, rather to specialized ACES points. But XP is here to stay: it still decides your character's online rank, armor options, and other visual customizations.



                          Vegas 2 single-player enhancements
                          • New two-player, online cooperative play. Vegas 2's upgraded co-op mode follows the full single-player campaign, and also supports drop-in, drop-out play. This means that a player can enter or exit the game at any point without affecting his partner. The online co-op campaign is identical to the single-player counterpart, cinemas and all.
                          • A new lead character for the single-player campaign. Logan is MIA; Bishop takes his place. A talented rookie, Bishop has been thrust into a leadership role for the first time in his career. For online co-op play, the second player controls Knight, a new character.
                          • Enhanced AI and better-equipped enemies. Enemies can now wield ballistic shields and other specialized gear, making teamwork and pincer strategies more important. You'll also encounter "elite" terrorists who are as well-equipped as team Rainbow.



                          Vegas 2 multiplayer enhancements
                          • New multiplayer mode: Team Leader. The goal is simple: kill off the enemy leader and mop up his underlings, or safely escort your team's leader to an extraction point. The catch is that the team leader acts as a mobile respawn point for his team.
                          • New multiplayer mode: Total Conquest. Similar to the Domination modes found in Halo 3 or Call of Duty 4. The winning team must successfully capture and hold all three satellite dishes for 30 straight seconds to win the round. The ticking time limit ensures plenty of action late in the match, as both teams scramble to lock up all three satellites.
                          • Much faster loading times and better graphics for online play. Ubisoft Montreal has listened to fan feedback, smoothing the presentation of Vegas 2's online mode. The results are dramatically speedier loading times, graphics that look nearly identical to those of the single-player mode, and the ability to swap teams even when the server is full.
                          Go Noles!!! >>----->

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                          • Fresh Tendrils
                            Strike Hard and Fade Away
                            • Jul 2002
                            • 36131

                            #58
                            Re: Rainbow Six Vegas 2 announced

                            Hopefully they will get rid of the 5 minute lobbies too.



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                            • ThaGenecyst
                              MVP
                              • Sep 2004
                              • 4404

                              #59
                              Re: Rainbow Six Vegas 2 announced

                              Ubisoft pins down firm date for Xbox 360, PS3 and PC.

                              Ubisoft has today revealed that its upcoming sequel, Rainbow Six Vegas 2, is to be released on March 21. The game had previously been confirmed for release during March, although no firm date had been announced.

                              Fans of RB6 Vegas should have a pretty good idea of what to expect, only now we're promised enhanced player customisation - your character can be used both on and offline - and improved enemy AI.

                              Check back on Friday for our hands-on impressions with the game.

                              http://www.myspace.com/phillthegenesis
                              http://www.myspace.com/sagetheinfinite

                              SageTheInfinite = GOAT.

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                              • Sandman42
                                Hall Of Fame
                                • Aug 2004
                                • 15186

                                #60
                                Re: Rainbow Six Vegas 2 announced

                                Sounds like they're going to way of CoD by adding in the sprint and bullet penetration. I like that they've finally added the sprint though, because it's supposed to be a SWAT based game and you should be able to move through rooms quickly rather than walking.
                                Member of The OS Baseball Rocket Scientists Association

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