Street Fighter IV/Super SF IV/SSF IV: Arcade Edition (360/PS3/PC)

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  • sportsdude
    Be Massive
    • Jul 2002
    • 5001

    #2671
    Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

    I apologize if this was posted already, but some dude at the SRK forums made 8-bit Mega Man-inspired sprites of every character from SSFIV. Here is the link:

    Lux y Veritas

    Comment

    • eDotd
      We ain't cool de la?
      • Jul 2006
      • 6284

      #2672
      Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

      <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/FB1VDHY6PIo&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FB1VDHY6PIo&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

      Originally posted by Con-Con
      Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
      Originally posted by trobinson97
      Mo is the Operator from the Matrix.

      Comment

      • kcxiv
        Banned
        • Dec 2005
        • 2564

        #2673
        Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

        Good games lastnight as usual Mo. I think i am getting a tad bit better. I am learning patience. something i never had before. lol

        Comment

        • thaima1shu
          Robot
          • Feb 2004
          • 5598

          #2674
          Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

          My last quarter of college is almost over. Should be able to get back into this relatively soon. I need that metal Gief costume.

          Comment

          • eDotd
            We ain't cool de la?
            • Jul 2006
            • 6284

            #2675
            Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

            Originally posted by kcxiv
            Good games lastnight as usual Mo. I think i am getting a tad bit better. I am learning patience. something i never had before. lol
            GGs, I got a bit tired there at the end as it was almost 6 AM here. You can tell where my mind is at by counting the number of Chicken Wings I do in a match (I tend to throw them out randomly when I'm not entirely focused).

            But yea, you were blocking and teching a lot better than I remember. I'm sure you noticed the difference when you block rather than panic and mash to try to get your self out of the corner. It used to be when I got you in the corner the match was over but because you were reacting to what I was doing and blocking, not panicking, mashing, or throwing out random ultras to get you out of the corner, you were able to react and deal with the rush down effectively and get your self out of some bad situations.

            Also those Ryu/Sim matches were great. Good stuff.

            Originally posted by Con-Con
            Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
            Originally posted by trobinson97
            Mo is the Operator from the Matrix.

            Comment

            • thaima1shu
              Robot
              • Feb 2004
              • 5598

              #2676
              Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

              Originally posted by MomentousCeltic
              But yea, you were blocking and teching a lot better than I remember. I'm sure you noticed the difference when you block rather than panic and mash to try to get your self out of the corner. It used to be when I got you in the corner the match was over but because you were reacting to what I was doing and blocking, not panicking, mashing, or throwing out random ultras to get you out of the corner, you were able to react and deal with the rush down effectively and get your self out of some bad situations.
              The one thing I'm not entirely excited to come back to: getting stuck in a corner against you and trying to not get owned there.

              Comment

              • kcxiv
                Banned
                • Dec 2005
                • 2564

                #2677
                Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                Originally posted by thaima1shu
                The one thing I'm not entirely excited to come back to: getting stuck in a corner against you and trying to not get owned there.
                hehe, one thing i learned watching Evo is the corner moves there is 5 possible situations there that the opponent is going to do realisti8cally.. here is is...

                1. jump attack then throw.
                2. jump attack, hit, then throw.
                3. Jump attack, hit, hit, throw.
                4. cross up. then cross up goes back to 1,2,3.

                Just be ready for that.. oh ya, the 5th is just back off. Now, all of this is while you are blocking, if you get hit, then its combo city on you.

                I am sure there may be more, but them are the ones that will make the corner game deadly if your in it.

                Comment

                • thaima1shu
                  Robot
                  • Feb 2004
                  • 5598

                  #2678
                  Re: First Street Fighter IV Screen

                  Alright, starting to play again. And I'm finding that I've reverted back to relying on the lariat way too much. Must break that habit!

                  Comment

                  • Vast
                    MVP
                    • Sep 2003
                    • 4015

                    #2679
                    Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                    Originally posted by MomentousCeltic
                    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/FB1VDHY6PIo&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/FB1VDHY6PIo&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
                    This guy should never put himself in his videos(at least get a haircut and zip up that hoodie). Good song though, i could swear the game plays it while im waiting in the ranked lobbies.
                    "I'm addicted to Video Games, and i chase it with a little OS." -Winston Churchill

                    Comment

                    • ne0trainer
                      Rookie
                      • Aug 2005
                      • 213

                      #2680
                      Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                      So, with SSFIV arcade, this image has surfaced.


                      Two new places right? Ono is supposed to announce it tomorrow at 3pm EST.

                      However, a leaked comicon list says that the two characters are Alex and Rolento, while there are 7 new people in total.

                      On the PSN arcade list, there have been 4 3rd strike avatars, and 3 SFA3 avatars within the past two weeks that have popped up.

                      Those chars are Hugo, Alex, Q, Elena, R.Mika, Rolento, and Nash(Charlie). Interesting to see if this leak list is as accurate as the SSFIV list.

                      Comment

                      • Cyros
                        ULTRAAAA!!!!
                        • Jun 2003
                        • 12628

                        #2681
                        Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                        Already talks about the third version of SFIV?
                        Watch Me Twitch

                        My Video Game Streams

                        Comment

                        • ne0trainer
                          Rookie
                          • Aug 2005
                          • 213

                          #2682
                          Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                          Originally posted by Cyros
                          Already talks about the third version of SFIV?
                          These characters would be added to SSFIV via DLC i'm pretty sure. This is just the arcade version of SSFIV.

                          Comment

                          • eDotd
                            We ain't cool de la?
                            • Jul 2006
                            • 6284

                            #2683
                            Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                            • Ono said the blank character slots for SSF4 arcade won't be revealed until the Tokyo Game Show in September.

                            • New alternative costumes in the works for Super Street Fighter 4. Available in the fall, based on past designs. Everyone gets a new costume.

                            Originally posted by Con-Con
                            Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
                            Originally posted by trobinson97
                            Mo is the Operator from the Matrix.

                            Comment

                            • kcxiv
                              Banned
                              • Dec 2005
                              • 2564

                              #2684
                              Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                              well, i figured out i cant play this game a little after lifting weights. My reactions are slow as hell. lol

                              Comment

                              • Bornindamecca
                                Books Nelson Simnation
                                • Jul 2007
                                • 10919

                                #2685
                                Re: Street Fighter IV/Super Street Fighter IV (360/PS3/PC)

                                Originally posted by ne0trainer
                                So, with SSFIV arcade, this image has surfaced.


                                Two new places right? Ono is supposed to announce it tomorrow at 3pm EST.

                                However, a leaked comicon list says that the two characters are Alex and Rolento, while there are 7 new people in total.

                                On the PSN arcade list, there have been 4 3rd strike avatars, and 3 SFA3 avatars within the past two weeks that have popped up.

                                Those chars are Hugo, Alex, Q, Elena, R.Mika, Rolento, and Nash(Charlie). Interesting to see if this leak list is as accurate as the SSFIV list.
                                Alex would be cool, even though it's a little neutralized with Abel's new costume(though the fighting is different enough).

                                Hopefully not Nash.

                                I'd like to see Yun/Yang(divekick!) personally, but I also think Urien is a great fit. Animation wise, Seth has borrowed from him, but they play totally differently, and Urien will be very interesting in a world without a parry.
                                Originally posted by kcxiv
                                well, i figured out i cant play this game a little after lifting weights. My reactions are slow as hell. lol
                                You can speed up your reactions by improving your setups and matchup knowledge. You made some good points about options that people have in the corner. The same applies for every zone and for every matchup. At different distances, different characters do different things(I know you know that). Knowing what YOUR character can do vs. what THEIR character can do puts you in a position to narrow down those possibilities to a predictable and manageable number of outcomes. This is one way to improve reaction time.

                                Example: Say I'm playing a character with good, long zoning pokes. My opponent Focus fishes for the poke and I react with an EX Armor Breaker. I didn't actually "react" quickly, but rather anticipated the set up. This is an obvious example, but you can apply it to all situtations--anti airs, projectiles, combo strings and even tick throws.

                                The key is to gear your training to have you recognize those situations, be able to engineer those outcomes in your favor and "react" accordingly.

                                The other thing you can do for your reaction time--and this is gonna sound weird--stare at the game as it played out. Really, really focus. We tend to work on normal perception. The same perception that we use to text message, to cross the street, to order our food. But you can access a higher perception if you force yourself to do it. Just zone up, stare at the game and really make an effort to see the frames you normally overlook. Sounds new-agey, but it works.

                                I'm a fairly crappy 1st person online shooter player, but I find that after a very long time playing one of two things will happen: 1) I get tired of playing and have to go back to being an adult 2)I go into "frenzy mode". Rather than just running around and looking at door ways and popular areas, my entire play through becomes a sequence of eliminating opportunities for my opponent's success. In this mode, my perception is heightened, and I'm really trying to see each of the frames of the action as it is happening.

                                The important thing is to note that we normally are not in the habit of even asking our brains to go into this mode. So the most important part of getting there is the attempt. The more you get there, the easier it is to recognize that state and achieve it again.
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