To Battle!
Today I’m going to introduce Skill-Change Artes and Overlimits. These two key elements carry the brunt of something I call “combo extensibility,” which was a driving focus of my work on Vesperia’s combat system.
First, Skill-Change Artes. These exist alongside the conventional base artes and arcane artes. Specific artes will change when certain skills are equipped.
The most significant point to note about Skill-Change Artes is that they are categorized as neither base artes nor arcane artes. Normally only usable by themselves, certain requirements must be met in order to chain Skill-Change Artes into combos.
What this means is that you have yet another option when forming combos.

Next up is Overlimits, a traditional Tales series system. This time around, during Overlimits you can chain together normal attacks, base artes, and arcane artes with no restrictions. You can also cast magic artes with no casting time.
Combining these two elements together allows for a wide variety of combos. All that’s left is for you to put together your own favorite combos and go to town.
That wraps it up for my introduction to these two systems, but we’ve packed plenty more gameplay elements than that into in Vesperia’s combat, and we hope you’ll enjoy all of them to their fullest.
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