The Darkness 2 (PS3/X360) Revealed

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  • youvalss
    ******
    • Feb 2007
    • 16601

    #46
    Re: The Darkness 2 (PS3/X360) Revealed

    ^^ Yeah, I guess it was called Creeping Dark. Anyway, I still haven't got all the other ones, so I can only use that one. Anyway, thanks for the reply.
    My Specs:

    ZX Spectrum
    CPU: Z80 @ 3.5 MHz
    GPU: Monochrome display
    RAM: 48 KB
    OS: Sinclair BASIC

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    • goh
      Banned
      • Aug 2003
      • 20755

      #47
      Re: The Darkness 2 (PS3/X360) Revealed

      Was going to wait for a sale but just rented it since it's supposed to be so short. Loving it so far. Seems like they spent an absolute fortune on music for it to play for 10 seconds per song,props for attention to detail. The previously on the Darkness thing is worth watching too.

      Comment

      • shon
        Me?
        • Jul 2003
        • 503

        #48
        Re: The Darkness 2 (PS3/X360) Revealed

        Don't forget to go into the Relics Menu option. It's a nice little surprise.
        XBL: Countach
        http://countachrt.blogspot.com/

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        • goh
          Banned
          • Aug 2003
          • 20755

          #49
          Re: The Darkness 2 (PS3/X360) Revealed

          It gets Call of Dutyized/Unchartedfied for much of the middle -grenade,hide,wait,attack,repeat- so is pretty poor for a while. The second boss is incredibly cheap. There's 19 chapters and one of the endings is pretty much given away in chapter 13.

          So amazing start,kerplunk then gets to average for the very end.

          Comment

          • Skyboxer
            Donny Baseball!
            • Jul 2002
            • 20302

            #50
            Re: The Darkness 2 (PS3/X360) Revealed

            I was surprised to see 3 used copies in the store today. Is it that short or that bad?
            Joshua:
            "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
            a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


            Skyboxer OS TWITCH
            STEAM
            PSN: Skyboxeros
            SWITCH 8211-0709-4612
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            • goh
              Banned
              • Aug 2003
              • 20755

              #51
              Re: The Darkness 2 (PS3/X360) Revealed

              It's not bad but it is short. Vendetta/hitlist mode actually seemed to add quite a bit of time but I didn't play it much. Just did a couple of them. It was kinda like Left 4 Dead but didn't totally suck.

              Comment

              • oneamongthefence
                Nothing to see here folks
                • Apr 2009
                • 5683

                #52
                So far the game is a blast. Unfortunately I just bought it yesterday and I'm almost done with it. It just follows the trend of games where they seem to get shorter. Would have liked to see some side quests like the first one.
                Because I live in van down by the river...

                Comment

                • youvalss
                  ******
                  • Feb 2007
                  • 16601

                  #53
                  Re: The Darkness 2 (PS3/X360) Revealed

                  As long as it sells well enough (we'll see), developers have no need to make games' campaign longer. Unfortunately, "too many" people buy some short games, and that's why this trend keeps going. I will probably buy it within a few months or a year (used). Not going to pay $60 for that, not even $30, even though I'd really like to play it.
                  My Specs:

                  ZX Spectrum
                  CPU: Z80 @ 3.5 MHz
                  GPU: Monochrome display
                  RAM: 48 KB
                  OS: Sinclair BASIC

                  Comment

                  • mrprice33
                    Just some guy
                    • Jul 2003
                    • 5986

                    #54
                    Re: The Darkness 2 (PS3/X360) Revealed

                    just finished it myself. really enjoyed the ending. Mechanically it was fine. The gunplay/arms got really nice and chaotic at the end, and I felt very powerful by the end of the game.


                    ending spoilers
                    Spoiler


                    mid-game spoiler
                    Spoiler

                    Comment

                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #55
                      Re: The Darkness 2 (PS3/X360) Revealed

                      Originally posted by youvalss
                      As long as it sells well enough (we'll see), developers have no need to make games' campaign longer. Unfortunately, "too many" people buy some short games, and that's why this trend keeps going. I will probably buy it within a few months or a year (used). Not going to pay $60 for that, not even $30, even though I'd really like to play it.
                      I'd rather pay 60 for a focused, tight experience than for a bloated, boring experience (cough Amalur cough). To me the pacing in this game is tight and it does not overstay its welcome.

                      Comment

                      • youvalss
                        ******
                        • Feb 2007
                        • 16601

                        #56
                        Re: The Darkness 2 (PS3/X360) Revealed

                        I agree, I don't want a boring experience that seems to never end. But still I don't think that it's ok for a game to be really good but short. Why can't we have it all? It's not like it has to be either one, there were some longer great games in the past...

                        I don't know when and who started the trend of short campaigns. Maybe it has something to do with the online feature that has become really BIG the past 5 years (I usually don't play online, though).
                        My Specs:

                        ZX Spectrum
                        CPU: Z80 @ 3.5 MHz
                        GPU: Monochrome display
                        RAM: 48 KB
                        OS: Sinclair BASIC

                        Comment

                        • goh
                          Banned
                          • Aug 2003
                          • 20755

                          #57
                          Re: The Darkness 2 (PS3/X360) Revealed

                          Call of Duty I suppose. They sell millions with 3-5 hour single player.

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #58
                            Re: The Darkness 2 (PS3/X360) Revealed

                            Originally posted by youvalss
                            I agree, I don't want a boring experience that seems to never end. But still I don't think that it's ok for a game to be really good but short. Why can't we have it all? It's not like it has to be either one, there were some longer great games in the past...

                            I don't know when and who started the trend of short campaigns. Maybe it has something to do with the online feature that has become really BIG the past 5 years (I usually don't play online, though).
                            The problem is that games are so expensive to make these days, both in terms of system resources and money.

                            If you do a huge game like Skyrim or GTA, you can feel comfortable spending 200+ million on 30-40 hours of gameplay (or more) knowing that you will recoup that investment.

                            A game like Saints Row The Third, however, has a relatively short main campaign for the scope of the game. It's much shorter than GTA4 and LA Noire, and slightly shorter than Red Dead Redemption.

                            The other problem is that you build all these assets and all this story and you actually want people to see it. What good is building this awesome world and having these great story moments if you're a game like LA Noire, which should have been a 15 hour game, but was ballooned out to make it a "meatier experience." That game should have ended at homicide, and instead there was another 5-6 hours of gameplay tacked on, which really hurt public sentiment of that game. By the way, the studio CLOSED a few weeks after the game shipped.

                            Now I don't know what the budget of Darkness 2 was, but I can't imagine it was that high. People clamored for a sequel to a game which didn't sell all that well. If you want the sequel, there will be compromises. One of which is apparently the length of the story.

                            Comment

                            • 18 eighty 5
                              Yellow n Black
                              • Sep 2008
                              • 926

                              #59
                              Picked this game up new for very cheap today. I heard the campaign is short but the gameplay is real fun. This is holding me off getting into Bioshock Infinite. I think the gunplay and powers, though different, are more fun in this game than Infinite.

                              I can see that The Darkness 2 wouldn't be everyones cup of tea, it is adult and dark and trippy. I A solid niche game. I have been happy to skip some of the cut scenes just to get back into the action as this game is really about the gameplay for me and not the story.
                              We are the music makers...

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