IMO, it's one of the biggest advancements in FPS that should be in every game from here on out.
FPS: The cover system
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FPS: The cover system
What game was the first to introduce this? Was it Rainbow Six?
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Re: FPS: The cover system
As far as I know, it was Gears of War for "mainstream" titles. R6V has it a month or so after, whenever it released. But I want to say one of those weird PS2 games that were part stealth, part FPS had it. To my knowledge, though, Gears of War was the first "full" FPS that used it as part of its core gameplay. R6V used it smarter, though -
Re: FPS: The cover system
Oddly enough, I just realized the irony of my title.
Ok, maybe not FPS... but 3rd person shooters.
Was GoW really the first? 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mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: FPS: The cover system
Again, it depends on how you classify it. I would barely call Metal Gear a "shooter". I know that one of those whacky PS2 games where you were part hacker, part spy, etc...had a cover system of some kind, but you spent the majority of the game sneaking around.
You mentioned FPS in the title, so I assumed you meant full-fledged shooter game and not a hybrid. I don't know about the "first ever, any genre" to do it, but I know Gears was the first "purebred" shooter that I can recall that used it. None of the Rainbow Sixes used it until Vegas. I was playing Rainbow Six on the PC when it was first released and I never had an active cover system like that to use. You'd have to use 3rd person camera and pan it around a corner, etc.Comment
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Re: FPS: The cover system
Alright, maybe that's what I did. I've been playing R6 for years so the memory comes and goes.
I know what game you're talking about now... Syphon Filter. But pure shooters... GoW was the first? Wow. 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Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: FPS: The cover system
I'm not entirely sure I like the whole cover system. Sometimes it's great, but on some levels, it makes games turn into slow "pop and hide" battles that become easy and boring. My other complaint is when angles change, sometimes you'll get killed by someone standing right in front of you that you can't see.
While it's nice to see the shooting systems deepening, I wish games that kind of just throw in a cover system would address these.Comment
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Re: FPS: The cover system
You couldn't shoot out of MGS' cover.
I'm not entirely sure I like the whole cover system. Sometimes it's great, but on some levels, it makes games turn into slow "pop and hide" battles that become easy and boring. My other complaint is when angles change, sometimes you'll get killed by someone standing right in front of you that you can't see.
While it's nice to see the shooting systems deepening, I wish games that kind of just throw in a cover system would address these.
Think about it though... if you were taking cover in real life you'd be surprised by someone around a corner as well... it's a good take.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> 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Now Playing: TLOU: Remastered
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That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: FPS: The cover system
Yup... I always enjoyed the ol' N64 Goldeneye lean and shoot... does anyone know if that was the first game to do the lean? Or did Rainbow Six have it?Comment
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Re: FPS: The cover system
|______
you
bad guy
Where your player hugs the wall, but isn't actually aiming around the corner, but is just chilling. Then, after the camera has shifted to the corner view, a bad guy is standing right in front of you shooting right at you. Then you have to press a button or two to release from the wall, then go through an awkward camera switch to aim at said bad guy, and by that time, you're typically dead. Happens a lot in GTA4.Comment
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Re: FPS: The cover system
GTA IV's cover controls are very sluggish though. It's probably not a very good basis for a cover system.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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Re: FPS: The cover system
lol I still don't understand what you mean TS.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin 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Now Playing: TLOU: Remastered
Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: FPS: The cover system
oh man Winback was such an underrated game and though it was a third person game, it was a shooter. I would say that was the first version of a cover system as we know it today.Lux y VeritasComment
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