Dark Void

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1

    Dark Void

    PS3, 360, and PC. Published by Capcom and developed by the core team who worked on Crimson Skies.

    1UP Preview

    • No. 1 -- It's from people you may know

    In 2004, many of the staff members who worked on Crimson Skies: High Road to Revenge at Microsoft got together and formed a new studio called Airtight Games. Since then, they've been working quietly on certain small projects (you can see a few tech demos on their website), but Dark Void is their first game, which is appropriate since it's focused on adding flight elements to a shooter.
    • No. 2 -- It loves vertical level designs

    We mentioned the rocket-pack, but Dark Void features multiple ways to get your feet off the ground. You can scale the sides of walls while jumping from surface to surface, taking cover on the way up. You can hover and fly with your jetpack. You can capture and fly UFOs. Granted, you can't do all of these things at the beginning of the game (you have to earn upgrades first), so early on you can expect a more traditional third-person shooter. But if there's a key theme to look for in the gameplay, it's going to be shooting well above ground level.
    • No. 3 -- It stars a pilot

    You start out as everyman cargo pilot Will, who crashes while flying through the Bermuda Triangle and ends up in "the void," according to Airtight lead game designer Jose Perez III. You meet up with others who crashed there and discover an enemy group called the Watchers, who have been messing with Earth for a long time. "You can kind of think about all sorts of things that they may have manipulated if you think about the Nazis or Britney Spears," says Capcom director of design (and former EGM editor) Kraig Kujawa. You'll also play as Will's love interest Ava in a few specific parts of the game.
    • No. 4 -- It offers upgrades

    Where the game gets fancy is in how you can use the Watchers' technology to upgrade yourself over the course of the game. By the end of the first mission, you'll earn the jetpack that lets you hover and scale walls; by the end of the game, you'll have the rocket-pack and the ability to fly at will. It even has a bit of a Too Human-like conflict; you have to decide how much of this technology you want to use since you become less human as you upgrade.
    • No. 5 -- It lets you channel your inner Stallone

    One of Dark Void's key features is what the developers call Vertical Combat -- much of the game sees you hanging from the sides of mountains, jumping from spot to spot, and grabbing enemies and throwing them down below. (Picture a Honey, I Shrunk the Kids scenario where you're trying to scale a Jenga wall.) On the way up, you can hide beneath ledges and can peek out, fire blind, and in some cases destroy the environment to make enemies fall to their death.

    Worried that this might get disorienting? "One of the things we learned really early on is that when you're doing the Vertical Combat stuff, it's good to keep it on the side of cliffs or in an outside area so you can tell there's sky and there's ground...and there's a clear horizon line," says Perez. And we can vouch for that -- in our time with the game we always knew which way was up and found it simple to move between cover points.
    • No. 6 -- It transforms you into a plane

    Once the game starts to ramp up, you can upgrade to the rocket-pack that lets you fly like a plane. "We literally are taking the same flight mechanics that we had -- or ideas that we had -- on Crimson [Skies: High Road to Revenge] for how the camera worked and applying that to the rocket-pack," Perez says. "When you go into the rocket-pack mode, we're literally using the same code that we used for the planes." And when you use the rocket-pack, you absolutely feel like your character becomes a plane, to the point where you have to swerve to avoid hitting walls and you stop slowly rather than on a dime.

    So why not just fly to the end of each level once you get this upgrade? "Three words: heat-seeking missiles," jokes Kujawa. "No, I mean, we may do something a little cheap like that, but I think [Perez] and the team have been thinking of a lot of issues with that. There are ways to make it more advantageous for players to want to go up vertical cover. If the enemies have advanced weaponry that can kind of home in on someone that's jetpacking, maybe you'll want to take the more careful route. But kind of the cool thing too is if the player's really, really good, he might be able to survive that stuff, and that's kind of a tribute to his talent."
    • No. 7 -- It takes famous inspirations

    The Gears of War influence is pretty straightforward, with the focus on taking cover -- even though it's implemented vertically here -- and the game's use of the Unreal Engine for its visuals. But a more surprising influence comes from Sony's Shadow of the Colossus, which not only is one of the best-reviewed games in recent memory but also is seemingly one of the least likely to inspire a shooter, since it's all about taking down giant beasts in a slow and methodical fashion. As it turns out, Dark Void will have bosses much like those in Sony's game. "The idea there is that you're going to use your jetpack to latch on to these things and kind of scale them," Kujawa says. "It's almost like pecking at this giant boss." And much like in Shadow of the Colossus, there will be parts of these fights where you'll need to hold down a button to keep the bosses from bucking you off.
    • No. 8 -- It puts you in control of UFOs

    Since this all takes place in the Bermuda Triangle, Dark Void ramps things up at a certain point in the game by letting you hijack UFOs that you find while flying around, giving the game a bit of a midair Grand Theft Auto feel. Using a minigame involving a grip system where you have to decide when to hold on and when to move out of the way, you'll be able to take out the pilot and control his ship, or you can rewire the ship and use it as ammunition in large-scale battles.
    Trailer from last year:

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    Go Noles!!! >>----->
  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #2
    Re: Dark Void

    Exclusive preview of Capcom's upcoming shooter in the sky.
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    Go Noles!!! >>----->

    Comment

    • ThaGenecyst
      MVP
      • Sep 2004
      • 4404

      #3
      Re: Dark Void

      Jetting through alien canyons with a gun in hand.
      by Ryan Clements

      US, June 3, 2008 - Now that we've returned from Capcom's media summit in Las Vegas, we've had some time to ruminate on the many games that were shown off at the event. One title that we didn't know much about previously was brought into the light, and that game is Dark Void, a sci-fi adventure title from Airtight Games. Although the demo wasn't playable, we watched -- intrigued -- as Dark Void's hero rocketed around the screen with bullets and UFOs aplenty.

      Dark Void will follow Will, a normal pilot assigned to fly a cargo plane on a routine mission. Unfortunately, his plane crashes in the Bermuda Triangle and he soon finds himself caught up in events beyond his understanding. The crash leads him into an alternate universe known only as the Void, a place where a mysterious alien race called the Watchers is at work. Will joins forces with the Survivors, a rag-tag resistance group, and fights to uncover the intrigue behind these various plots as well as secure a way out of the Void.


      Catching up to a UFO.

      We were told at the event that Dark Void will place great emphasis on the story and players will find Will's struggle to be not only action-packed but also engaging. Although we don't know anything else about the plot of the game, we admit that things could get quite interesting down the line.

      As for gameplay, Dark Void is a third-person shooter sporting both on-foot and aerial combat. At the start of the game, Will won't have access to his jetpack and must proceed primarily on foot as he commandeers and repurposes Watcher technology to suit his needs. The game's basic combat is pretty familiar: you can move around like any other shooter and take cover behind most environmental objects. Using a host of different weapons like machine guns, grenades and energy weapons, Will can cause some serious damage to the robotic-looking Watcher soldiers.

      The game gets really interesting when you're introduced to the vertical cover combat system. Once Will upgrades his jetpack enough, he can hover around and reach higher areas. When you come across a vertical cliff face or similar surface, Will hovers up to a ledge and kicks his boots into the underside of the outcropping. The camera then drops down underneath the ledge and behind Will's back. In other words, you're now looking straight ahead over Will's shoulder, but your perspective is actually straight up into the air. Although this system was a little disorienting at first, it could potentially change the way the game's entire level structure plays out.

      This system is made even more dynamic with the presence of the grip system. If Will is hit by certain types of enemy fire or an explosion goes off near his ledge, his hold will be weakened and he'll just barely hang on with one hand. When this occurs, the player will have to slam away on a particular button or button sequence in order to regain their grip and prevent Will from falling. The system in place during the demo was a little too easy, but the folks at Airtight said that later sections of the game would be more demanding when it came to these quick time events.


      There's Will.

      The demo itself wasn't too long, but we were told that the level shown was situated about midway through the game. The stage opens with Will and a few other Survivors fighting their way forward towards a large mountain spire of sorts. Will dispatches several Watcher soldiers before reaching a large gap in the terrain where the disjointed mountains drop off into hazy nothingness. As the enemy soldiers across the way set up cover points, Will uses his jetpack to hover around the side, invalidating the Watchers' cover and gaining the upper hand in battle. After eliminating these threats, Will makes it to a cliff face and thus begins the vertical combat, which looks like a lot of fun. He can jet from edge to edge, making his way up the cliff and killing bothersome Waters with a few well-aimed shots. If you can sneak up on an edge that an enemy occupies, Will can reach up and grab their feet, flinging them off the cliff. Nice.

      The real action came after Will makes it through a Survivor lab and upgrades his jetpack. Taking to the skies, Will soars past the misty canyons and dances around enemy UFOs. If he gets in close enough, he can grab on to the UFO's rim and -- while evading anti-personnel fire -- tear off a control panel to reveal the defenseless pilot. Will can then hijack the UFO for himself and use its weapons to his advantage. This series of different control modes was pretty seamless and, if designed well in the final product, could be the highlight of the game.

      Dark Void is still about a year out, according to Airtight Games, but it's already looking pretty solid. With a projected 12 to 15 hours of play time, Dark Void should offer an enjoyable mix of on-foot combat, high-flying action and (of course) sweet gunplay. We'll definitely keep our eyes on this one.

      http://www.myspace.com/phillthegenesis
      http://www.myspace.com/sagetheinfinite

      SageTheInfinite = GOAT.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #4
        Re: Dark Void

        New Trailers:

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        Go Noles!!! >>----->

        Comment

        • in mid air
          .
          • Oct 2007
          • 1361

          #5
          Re: Dark Void

          Gamespot Video: Dark Void Gameplay Movie

          Looks cool

          Comment

          • Cyros
            ULTRAAAA!!!!
            • Jun 2003
            • 12628

            #6
            Re: Dark Void

            <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=60168"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=60168" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/dark-void/5681" title="Dark Void">Dark Void</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/aces-high-dark-void/60168" title="Aces High Gameplay Trailer HD">Aces High Gameplay Trailer HD</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>
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            Comment

            • Hova57
              MVP
              • Mar 2008
              • 3754

              #7
              Re: Dark Void

              cant believe i slept on this game

              Comment

              • Rassklot
                Rookie
                • Dec 2009
                • 80

                #8
                Re: Dark Void

                game looks crazy..
                love anything outside the box and innovative.. hope its good
                Skill level 30 on xbox and ps3 Fifa10

                www.worldgaming.com if you want to take my money :D

                Comment

                • Tiko7523
                  MVP
                  • Aug 2009
                  • 1595

                  #9
                  Re: Dark Void

                  theres a review up at gamerankings.com from gamepro and its not good but its not readable yet.

                  GamePro Review 3 out of 5
                  Not every critic is the same. Metacritic offers aggregated game reviews from the top critics, and our own METASCORE pinpoints at a glance how each game was reviewed.
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                  Miami Heat

                  PSN gamertag Tiko7523
                  Xbox Live Tag: Tiko7523

                  Comment

                  • goh
                    Banned
                    • Aug 2003
                    • 20755

                    #10
                    Re: Dark Void

                    I'm not seeing any sort of reticle in that video. That alone could make it difficult to play and result in lower scores.

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #11
                      Re: Dark Void

                      This fell off my radar a long time ago. I was hyped because it was being developed by the Crimson Skies devs, but as I saw more and more of the game, it just didn't look very good. Flying aspects look good (as expected), but there seems to be a lot of ground combat, which looks very unpolished.
                      Go Noles!!! >>----->

                      Comment

                      • Cyros
                        ULTRAAAA!!!!
                        • Jun 2003
                        • 12628

                        #12
                        Re: Dark Void

                        Xbox live pack-in Crimson Skies? That explains the hype around it.
                        Watch Me Twitch

                        My Video Game Streams

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #13
                          Re: Dark Void

                          Dark Void Demo Blasts Onto Consoles This Week

                          The wait is finally over! Fans will be able to get their hands on Dark Void with a brand new demo out this week for the Xbox 360 (wed) and the PS3 (thurs)! From the press release:

                          With the launch of Capcom’s sci-fi shooter, Dark Void, right around the corner, Capcom is giving gamers a chance to test drive the void for themselves this week with a downloadable demo coming to Xbox LIVE and PlayStation Network.

                          The Dark Void demo will be available for download on Xbox LIVE on Wednesday, January 6, 2010 and PlayStation Network on January 7, 2010.

                          The demo will give gamers a chance to strap on their jet pack for the first time and explore the mysterious and miraculous world of Dark Void through a combination of thrilling aerial dog-fighting, unique vertical cover action and on-foot combat. The teaser level will be a nice introduction to gamers who plan to try out the full game when it ships on January 19, 2009.
                          Go Noles!!! >>----->

                          Comment

                          • mrprice33
                            Just some guy
                            • Jul 2003
                            • 5986

                            #14
                            Re: Dark Void

                            i couldn't play for very long without getting frustrated. the controls kinda suck imo.

                            Comment

                            • goh
                              Banned
                              • Aug 2003
                              • 20755

                              #15
                              Re: Dark Void

                              Did it have an aiming cursor or was that just the vid?

                              Comment

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