E3 - Operation Flashpoint2 - hardcore fps

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  • Cusefan
    Earlwolfx on XBL
    • Oct 2003
    • 9820

    #16
    Re: E3 - Operation Flashpoint2 - hardcore fps

    The Term Realistic Shooter is a oxymoron, its pretty difficult to simulate the feeling of "wow I might just die today".

    Either way, looks like another video game snub for the army. That kinda Irks me a little bit, Like in COD 4 they used Marine Force Recon for a Cordon And Search but Thats the Bread and Butter of Army Rangers.

    Im sure it will please the average shooter but since it is a "Hardcore FPS" I will find myself nitpicking the Sh!t out of it.
    My dog's butt smells like cookies

    Comment

    • allBthere
      All Star
      • Jan 2008
      • 5847

      #17
      Re: E3 - Operation Flashpoint2 - hardcore fps

      Originally posted by Cusefan
      The Term Realistic Shooter is a oxymoron, its pretty difficult to simulate the feeling of "wow I might just die today".

      Either way, looks like another video game snub for the army. That kinda Irks me a little bit, Like in COD 4 they used Marine Force Recon for a Cordon And Search but Thats the Bread and Butter of Army Rangers.

      Im sure it will please the average shooter but since it is a "Hardcore FPS" I will find myself nitpicking the Sh!t out of it.
      and you will be pleasantly suprised. Both of these games are as realistic as it gets in terms of ballistics, wind/weather, and draw distances. Apparently you can see over 20km! And both include great sound effects like the doppler effect. Your aim will also falter and shake when under supressing fire.

      When you look at forums for both games you find a lot of current and ex military people - complaining about some pretty minute detail which the devs fix or prove posters wrong. These people are highly passionate about every tiny little detail.

      In this game if you are shot, you will either die or fall down and the wound will bleed from the bullethole and proceed to stain your clothes around the wound progressively until a medic takes you under cover and begins to patch you up or you die. It's nothing like 'popular' console shooters

      the other game 'arma2' people are the ones who make the 'virtual battlefield' for the army to simulate fights and skirmishes - it's no joke, it's part of the way they prepare for real battle.
      Liquor in the front, poker in the rear.

      Comment

      • Cusefan
        Earlwolfx on XBL
        • Oct 2003
        • 9820

        #18
        Re: E3 - Operation Flashpoint2 - hardcore fps

        Originally posted by allBthere
        and you will be pleasantly suprised. Both of these games are as realistic as it gets in terms of ballistics, wind/weather, and draw distances. Apparently you can see over 20km! And both include great sound effects like the doppler effect. Your aim will also falter and shake when under supressing fire.

        When you look at forums for both games you find a lot of current and ex military people - complaining about some pretty minute detail which the devs fix or prove posters wrong. These people are highly passionate about every tiny little detail.

        In this game if you are shot, you will either die or fall down and the wound will bleed from the bullethole and proceed to stain your clothes around the wound progressively until a medic takes you under cover and begins to patch you up or you die. It's nothing like 'popular' console shooters

        the other game 'arma2' people are the ones who make the 'virtual battlefield' for the army to simulate fights and skirmishes - it's no joke, it's part of the way they prepare for real battle.
        Im sure its going to be a good game but those "training Simulators" are a joke.
        My dog's butt smells like cookies

        Comment

        • allBthere
          All Star
          • Jan 2008
          • 5847

          #19
          Re: E3 - Operation Flashpoint2 - hardcore fps

          Does anyone know if the original operation flashpoint can be played on an ibm thinkpad? The game was released in 2001, so I'm wondering if 'average' cpu's have advanced enough to handle complex games like this.
          Liquor in the front, poker in the rear.

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          • Matt Diesel
            MVP
            • Mar 2003
            • 1637

            #20
            Re: E3 - Operation Flashpoint2 - hardcore fps

            I played the OG flashpoint on my old dell laptop with a lower end ati card perfectly. What are the specs for your thinkpad? It probably has enough cpu power, its just a matter of if you have an integrated graphics chip with shared memory or not.

            Both games are awesome. I love the co-op ArmA stuff online. I probably will end up getting both of these. Arma2 looks very impressive.
            Last edited by Matt Diesel; 02-12-2009, 05:27 PM.
            Return of the Mack

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            • allBthere
              All Star
              • Jan 2008
              • 5847

              #21
              Re: E3 - Operation Flashpoint2 - hardcore fps

              very brief and crappy hands-on article:

              GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.
              Liquor in the front, poker in the rear.

              Comment

              • Cusefan
                Earlwolfx on XBL
                • Oct 2003
                • 9820

                #22
                Re: E3 - Operation Flashpoint2 - hardcore fps

                For a game that prides itself on realism, the lack of Weapon opticals is a pretty glaring omission.
                My dog's butt smells like cookies

                Comment

                • allBthere
                  All Star
                  • Jan 2008
                  • 5847

                  #23
                  Re: E3 - Operation Flashpoint2 - hardcore fps

                  Originally posted by Cusefan
                  For a game that prides itself on realism, the lack of Weapon opticals is a pretty glaring omission.
                  what makes you think there are a lack of opticals? I know there are multiple opticals which I've seen in magazine scans. I'm pretty sure you can choose a 'load out' too. And if it's anything like arma2, there might be a 'poor' faction that has diff equipment.

                  I just thought that was such a lazy and rushed hands-on article. it was like a half of a page and didn't really give any insight as to what it's like to play the game.
                  Liquor in the front, poker in the rear.

                  Comment

                  • Cusefan
                    Earlwolfx on XBL
                    • Oct 2003
                    • 9820

                    #24
                    Re: E3 - Operation Flashpoint2 - hardcore fps

                    Originally posted by allBthere
                    what makes you think there are a lack of opticals? I know there are multiple opticals which I've seen in magazine scans. I'm pretty sure you can choose a 'load out' too. And if it's anything like arma2, there might be a 'poor' faction that has diff equipment.

                    I just thought that was such a lazy and rushed hands-on article. it was like a half of a page and didn't really give any insight as to what it's like to play the game.
                    when i glanced at the preview I only saw iron sights. Perhaps a Marine Corp person can comment on this but in the Army, Every Infantryman has a optic on his weapon.
                    My dog's butt smells like cookies

                    Comment

                    • DXZeke
                      Straight Edge
                      • Feb 2003
                      • 2538

                      #25
                      Re: E3 - Operation Flashpoint2 - hardcore fps

                      Originally posted by Cusefan
                      For a game that prides itself on realism, the lack of Weapon opticals is a pretty glaring omission.
                      Bohemia Interactive made the first Flashpoint, but codemasters had the rights to the Name "Flashpoint." And brought the game in house. So I'm not exactly sure how this is going to turn out.

                      Thankfully though, Bohemia Interactive who made Armed Assault (aka ArmA: Combat Operations) and are making Armed Assault 2. Both games are coming out nearly at the same time.

                      None the less.
                      Shooters that are based on 1-2 shots and your dead are cool. It makes you think and play cautiously.
                      BeyondMediaOnline.com

                      Comment

                      • DXZeke
                        Straight Edge
                        • Feb 2003
                        • 2538

                        #26
                        Re: E3 - Operation Flashpoint2 - hardcore fps

                        Originally posted by allBthere
                        what makes you think there are a lack of opticals? I know there are multiple opticals which I've seen in magazine scans. I'm pretty sure you can choose a 'load out' too. And if it's anything like arma2, there might be a 'poor' faction that has diff equipment.

                        I just thought that was such a lazy and rushed hands-on article. it was like a half of a page and didn't really give any insight as to what it's like to play the game.
                        I have a feeling that Codemasters misses a few things that ArmA2 will have considering Bohemia Interactive is a heck of a crew of guys.
                        BeyondMediaOnline.com

                        Comment

                        • allBthere
                          All Star
                          • Jan 2008
                          • 5847

                          #27
                          Re: E3 - Operation Flashpoint2 - hardcore fps

                          Originally posted by DXZeke
                          I have a feeling that Codemasters misses a few things that ArmA2 will have considering Bohemia Interactive is a heck of a crew of guys.
                          I agree completely, however I think codemasters has a much bigger budget. They've also stated that they're rendering the insides of weapons too which is cool.
                          Liquor in the front, poker in the rear.

                          Comment

                          • DXZeke
                            Straight Edge
                            • Feb 2003
                            • 2538

                            #28
                            Re: E3 - Operation Flashpoint2 - hardcore fps

                            Originally posted by allBthere
                            I agree completely, however I think codemasters has a much bigger budget. They've also stated that they're rendering the insides of weapons too which is cool.
                            I'm excited knowing that we'll have not one, but two potentially GREAT war games that are "Sim" if that's the right saying for this.
                            BeyondMediaOnline.com

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                            • TheCreep
                              Banned
                              • Nov 2008
                              • 1792

                              #29
                              Re: E3 - Operation Flashpoint2 - hardcore fps

                              Does anyone recall how vast the original Flashpoint was on PC? I'm very skeptical about this game, I'll believe it when I see it. I just cant see the console versions being that deep, and if it doesnt atleast level with the bar that was set by the original, I cant purchase it.

                              The devs really have some work ahead of em.

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #30
                                Re: E3 - Operation Flashpoint2 - hardcore fps

                                IGN Hands-On

                                At this point it's worth highlighting that Codemasters has simplified the command system to work quickly and efficiently on both PC keyboards and console controllers, with the D-pad and aiming reticule working together to issue context-sensitive orders. For example, highlight an area of open ground and you're presented with the option to move or lay down suppressing fire; pinpoint a sandbag wall and using the same command will make your teammates duck for cover. That's not to say they're stupid though - your comrades will only carry out orders if the risk is within reason. Order them out of cover and into a fire-fight and they'll flatly refuse, but they're not so artificially smart they they'll never get caught out by an enemy that's just as clever as they are.

                                Back to the battle and our first encounter is a perfect example of how clever the enemy really is. Having reached a suitable attacking position, the order to open fire is given and, moments later, the three enemy troops fall to the ground in a hail of short, controlled gunfire bursts. However, with the silence broken, we're warned it's only a matter of time before nearby patrols close in to investigate. As we quickly find out, you have to move fast and watch your back in order to survive in Dragon Rising. The jog down to the encampment is a short and uneventful one but that doesn't stop us from keeping an eye on the horizon, just in case. What we didn't expect, however, was an attack from a different angle entirely. You see, when you riddle an enemy with bullets in Call of Duty they'll slump to the floor dead but, in Dragon Rising, it's not just the number of times you hit them that counts, it's also where you hit them. Only a critical hit will make them stay down and a bullet in the gut or limb, while seriously affecting how they operate or even incapacitating them, won't take them out of action completely.
                                When a man goes down, you're presented with a choice – do you waste time patching him up (they won't magically come back to life at the end of a mission like other games) or move on. Our guy is pretty seriously hurt and within minutes he'll bleed to death, and while we're positioned near enough to administer medication, the shouts from reinforcements closing in is enough to stir our troops into action and move out... Only we've left it too long and, the second we pop our heads out from behind the sandbags, we're shot at. In a flash, the enemy spreads out further, pinning the entire squad down.

                                Moments like this occur all the time in Flashpoint and you only have a split-second to decide the best course of action. With shouts and gunfire coming from the front and right we decide to push left to a tree-line 30 yards away. Scrabbling on our stomachs to avoid stray shots, the three remaining soldiers in our squad make a dash for the trees as the enemy closes in from behind. But, just as it looks like our strategy has worked, the bushes ahead are lit up with muzzle flash. Sensing trouble, the squad of enemy reinforcements split into three groups to flush us out, setting up a trap we walked right into. A hail of gunfire later and it's all over.
                                And so ended our first hands-on experience with Operation Flashpoint: Dragon Rising. Anyone familiar with the first Flashpoint games will no doubt be pleased that our somewhat brutal first skirmish proves Codemasters hasn't dumbed down the series for the console generation, nor has it stripped away any of the realism to make it accessible to the masses. What Codemasters has done is streamlined the experience, not just for Xbox 360 and PS3 but also for PC, making a more polished product that has a more natural (but still challenging) learning curve while retaining all of the hallmarks that made the original games so popular. As mentioned above, Codemasters is attempting to recreate the fear of fighting on a real battlefield, one where a single bullet literally does mean the difference between life and death. At the heart of this level of realism is AI that really does make for a different game every time you play – something we witnessed when we attempted the same level a second time.
                                From the hour-long mission we played through, we certainly witnessed a glimpse of how Dragon Rising will offer a realistic military experience – and it really is a military experience rather than a standard shooter, so much so Codemasters that drafted in the expertise of real-life marines to test out the tactics the enemies use, the equipment found on the battlefield and, of course, to bring the horrors of the battlefield to life. Is it enough to instill fear in anyone who plays it? Maybe not, but it's certainly one of the grittiest, most realistic shooters ever to hit PC, let alone console.

                                New Trailer:

                                <embed src='http://videomedia.ign.com/ev/ev.swf' flashvars='isStandAlone=true&highRes_ID=2803356&lo wRes_ID=2803357&object_ID=901428&downloadURL=http://ps3movies.ign.com/ps3/video/article/967/967786/operationflash_trl_033009_flvlowwide.flv&allownetw orking="all%"' type='application/x-shockwave-flash' width='433' height='360'></embed>
                                Go Noles!!! >>----->

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