Borderlands
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Re: Borderlands
Damn, I think we will all look back at Fall 2009 as the best season ever for gaming. This game looks to be another great offering.Comment
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Re: Borderlands
Borderlands' Big Baddies: The Crimson Lance
So, Borderlands is pretty damn huge. How huge? We're talking 60+ hours of questing available to the player in just the first playthrough. But the thing is, all of those screenshots and trailer footage have just been showing the noobie areas of the game. You haven't even met the real bad guys yet in Borderlands; the content past level 15.
We've been trying really hard to hold things back and not reveal too much and spoil most of the game. Yes, it has been mentioned that Borderlands has other environments in the game like snowy mountaintops and the military installations, but we arent showing it! Remember all of those movie trailers you've seen that give away all the best stuff and the whole damn story before you're even at the theater? Yeah, we think that sucks too.
We are just a few short weeks away from release and we want to assure gamers there is way more to Borderlands. A lot more. So to get that point across here is just a tiny little tease and screenshot.
Meet the Crimson Lance.
What kind of combat tactics/AI differences will we see from these guys? I'm assuming they're a little more organized than a bunch of skags.
Pitchford: The Crimson Lance have great equipment and weapons and they have some training. They will take a knee to be able to fire with better accuracy. They’ll use cover effectively and use their environment more tactically. This is a very big contrast from, say, the typical mutant bandit which might just run at you screaming wildly.Do the Crimson Lance enemies drop new/unique weapons and gear you won't find elsewhere?
Pitchford: Yes. These guys have some of the best equipment in the game. When you start encountering the Crimson Lance in Borderlands, you’ll likely both feel a little nervous and excited at the same time. You’ll be nervous about how tough and effective they are and the new challenges they bring to the game play, but you’ll also be excited by those surprises and by the promise of the rewards you can gain if you can develop the skills and techniques to take them down.
The Crimson Lance, as the private army of Atlas Corp, do have the best gear of any humans in the universe, so you’ll definitely want to get your hands on that stuff whenever you can.
But, on Pandora, there is still even better gear.Go Noles!!! >>----->Comment
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Re: Borderlands
Ok, after FINALLY reading up on this game and watching some previews after just kind of ignoring it due to it's graphical style, I am frikkin pumped up now. The whole loot system looks mad addicting, and having another open world wasteland type game with a lot of different enemies (and holy crap, the GUNS) is a big draw for me. I had a blast with Fallout 3, but this looks like it has a chance to be just as good, if not better. Especially after reading that on the second playthrough, you can finish your skill trees AND the enemies are consistently harder.
I really need more time for gaming...Comment
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Re: Borderlands
G4 Preview:
Story Preview (Direct Link)
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Character Preview (Direct Link)
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Go Noles!!! >>----->Comment
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Re: Borderlands
This may be my most anticipated game. Looks like a very unique game to say the least.My Teams
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Re: Borderlands
Borderlands: Meet The Killers
We've written about this game a number of times, from when it was introduced to a more recent hands-on session with a large chunk of the opening portion. Yet maybe within all these impressions articles you didn't get the detail you were hoping for. After all, the game does give you four classes to play as, so when the game comes out you'll need to make a choice. We're here to lay out how each character class behaves, and show you a little bit of each in action.
Below and on the next page are profiles for each class, complete with their primary skill and subdivisions of skill sets. We've also included video and screenshots so you can see how everything looks.
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<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/dvWTK7JxUFU&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dvWTK7JxUFU&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>Go Noles!!! >>----->Comment
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Re: Borderlands
Figure out your skill path
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G4: Co-op Preview (Direct Link)
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Game Informer Impressions
It's hard to sum up the Borderlands experience briefly, but the shortest way is probably "four player co-op Fallout 3 with more of a focus on gunplay." It doesn't exactly roll off the tongue, and it doesn't exactly do the game justice. Borderlands certainly isn't a Fallout 3 clone, but it does have some of that same post-apocalyptic Road Warrior feel that worked so well in Bethesda's RPG.
Randy Pitchford and his team at Gearbox have done a great job of making the weapons the star of the show, and there's literally millions of them. Obviously, this is done through combinations of many interchangeable elements, but you'll frequently find new weapons that give you that "I need to go try this right now," feeling. I was certainly pleased the first time I picked up an SMG and realized it inflicted fire damage on enemies. I was even more pleased when I filled a "Midget Psycho" up with bullets from said SMG that caused him to burst into flames. As you progress, you'll unlock more room in your backpack and earn more quick-select slots, allowing you to carry a versatile arsenal with you across the wasteland. At most times, I kept a shotgun, a machine gun (or SMG), and a sniper rifle in my quick-select, ensuring that I could adapt to most any combat situation.
Cooperative play is bound to be a huge hit upon the game's release, and it's handled better than virtually any other team multiplayer experience I've seen. Your character, his/her level, and your entire inventory can easily travel in and out of your friend's games, and you're free to leave at any time without disrupting their play experience. If I log onto Xbox Live and my friend says he needs help with a mission, I can instantly appear, help out by blasting everything in sight with some rockets, and then leave the play session.
Let's say you're a level 15, your friend is a level 4 who's having trouble with the game, and your inventory is getting crowded with lower-level weapons that you don't use any more. With a few button presses, you can travel to their game and lend them a nice virtual weapons cache. By the time Jeff started his character, I had already significantly leveled mine up to the point of him not being able to survive in my quests. We remedied this situation by seating him in the turret seat of a vehicle as I drove around the wasteland, allowing him to quickly gain XP by demolishing countless hordes of Skags with his mounted rocket launcher.
After spending a significant amount of time with Borderlands, I'm definitely excited for the game's release. Its massive assortment of weapons, successful blending of genres, and promise of many late-night co-op sessions sounds too good to pass up.After playing with Dan for an afternoon I tried creating my own game for some solo action. I started at the very beginning – complete with a robot-led tutorial on how to move and aim in a first person shooter – but as promised by Pitchford, my stats from the previous play session were intact, and I had all the guns and upgrades I picked up before as well. Suddenly the tables were turned; I was now the level 11 character up against level 1 enemies. Upon seeing my first gang of bandits, I pulled out my scoped pistol and aimed for my distant enemy’s head. The single shot resulted in his entire body exploding, his arms and legs scattering across the desert battlefield. I was an unstoppable force for these peons, and immediately saw that all of the earlier grinding and struggling just to survive had paid off massively.
Playing alone also gave me my first chance to take a calm look at my surroundings, and although it’s a point that’s been made numerous times before, Borderlands’ graphics are a style that is in a class all its own – one that will undoubtedly be cloned in the upcoming years. The world itself didn’t feel as fleshed out as a game like Oblivion; there weren’t a lot of interactive objects in the environment other than weapons, ammo, and containers holding weapons and ammo. But the game still endows a real sense of place, as if you are walking around in a real world, versus being herded from level to level in a traditional FPS. Even just tooling around and capping random raiders and Skags was notably enjoyable.
My solo experience also led to the realization of how deep the RPG elements run; virtually everything in Borderlands can be upgraded, including your health, shields, grenades, the amount of ammo and guns you can carry, your proficiency in each weapon type, your special abilities, and Artifacts that enhance those special abilities; the possibilities are… well, maybe not endless – but enough to get us excited for Oct. 20.Last edited by Flawless; 10-02-2009, 05:17 PM.Go Noles!!! >>----->Comment
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Re: Borderlands
I'm on the border with this one.
On one hand it sounds awesome, and the gameplay looks like it could be great.
On the other, the art is terrible - but perhaps playing it, it won't be as bad... And the gameplay doesn't looks all that polished at times. Weird animations and what not.Last edited by MC Fatigue; 10-03-2009, 09:49 AM.Comment
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