Batman: Arkham Asylum

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  • PodSquad
    Banned
    • Jul 2005
    • 460

    #16
    Re: Batman: Arkham Asylum

    Looks cool, but Im still dreaming of an open world Batman game that doesnt totally suck.

    Comment

    • goh
      Banned
      • Aug 2003
      • 20755

      #17
      Re: Batman: Arkham Asylum

      More screens here,along with better quality existing ones: http://kotaku.com/5037545/batman-ark...um-in-pictures

      Comment

      • ZB9
        Hall Of Fame
        • Nov 2004
        • 18387

        #18
        Re: Batman: Arkham Asylum

        it has a "Chronicles of Riddick: Escape From Butcher Bay" look to it imo...and that is a good thing
        Last edited by ZB9; 08-15-2008, 08:44 PM.

        Comment

        • Behindshadows
          CEO - BSG Network
          • Nov 2004
          • 8055

          #19
          Re: Batman: Arkham Asylum

          Looks absolutely incredible! I will be picking this up day 1, loved the Batman Begins game, and glad its BC on 360 with improved graphics.

          These screens look so good.


          Comment

          • Misfit
            All Star
            • Mar 2003
            • 5766

            #20
            Re: Batman: Arkham Asylum

            I have a guarded optimism for this game. It looks promising, but Batman doesn't exactly have a stellar track record when it comes to videogames. Still looking forward to the Lego one.

            Comment

            • in mid air
              .
              • Oct 2007
              • 1361

              #21
              Re: Batman: Arkham Asylum

              Hopefully the gameplay will WOW us like the graphics have so far...

              Comment

              • Salhus
                He can talk the talk
                • Jan 2006
                • 1799

                #22
                Re: Batman: Arkham Asylum

                Looks amazing. Just hope it's more "sandbox" then it first seems. It does remind me of a Chronicles of Riddick: Escape from Butcher Bay look to it. Hopefully that works for Batman.

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #23
                  Re: Batman: Arkham Asylum

                  <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42999"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=42999" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
                  Go Noles!!! >>----->

                  Comment

                  • Stroehms
                    MVP
                    • Jan 2008
                    • 2640

                    #24
                    Re: Batman: Arkham Asylum

                    I wrote about this game in my blog. Very interesting story line. Hopefully it pans out.

                    Comment

                    • thaima1shu
                      Robot
                      • Feb 2004
                      • 5598

                      #25
                      Re: Batman: Arkham Asylum

                      I am ridiculously excited for this game.

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #26
                        Re: Batman: Arkham Asylum

                        Villains Teaser

                        <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=293970"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=293970" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object>
                        Go Noles!!! >>----->

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #27
                          Re: Batman: Arkham Asylum

                          EDGE Preview

                          There are no great superhero games.

                          Even those that have stood up to some scrutiny compromise their source, cramming powers and villains into well-worn gaming templates. It’s the result of a rushed licence, a studio ordered to have a game ready to ship alongside the latest summer movie blockbuster. Or it can be the result of a simple act of opportunism, reskinning a standard genre piece in the knowledge that a captive audience will hand over the cash so long as it looks cool.

                          Batman: Arkham Asylum may yet turn out to be a bad game, but if it does it’ll be for neither of those reasons. And there’s a more than good chance it’ll be an excellent one, because from concept to tone this is a seriously positive case for the genre.
                          It’s got atmosphere, sure, but it’s also got attitude. That helps visually because, although its prettiness screams Unreal Engine 3, the comically exaggerated features and torsos give a comic-book overtone to otherwise moody hyper-realism. It’s a balancing act that the game as a whole is keen on – as the Batmobile whooshes past the sign to Arkham in the opening, a small notice underneath warns that ‘hitchhikers may be inmates’.

                          Wandering through the levels, there are a few rats lying in a duct (Ratcatcher), an umbrella in a glass case (Penguin), some henchmen talk fearfully about what Zsasz might be up to, and a few ‘Vote Dent’ posters hang on the walls. This may not be the high-camp Batman, but there’s a self-referentiality that takes it beyond being mere grim’n’gritty fare.
                          The flipside of your close-combat abilities is the need to silently and efficiently get close to enemies before you use them. Rocksteady has been keen to avoid the stealth label for these moments, preferring to be lexically rapacious with ‘predatory’. There is a distinction, though, in the way Batman moves around an environment compared to Solid Snake.

                          Rather than creeping and peeking, he swings across roof beams, lands silently on outcrops, and shoots grapples to move almost instantly from one location to another. Rather than observing enemy positions for a gap, he’s watching for when they’re spread out and isolated. You’re still looking for weaknesses and exploiting them, however, so regardless of how you want to describe these sections they retain the quiet thrill of using patterns to your advantage.

                          This is shown as Sefton Hill, the game’s director, takes on six henchmen. He sticks to the shadows and the roof, waiting for an opening. When Batman strikes at one of the group, quickly incapacitating him and returning to the shadows in a single fluid move, Arkham Asylum shows one of its most greatest flourishes. The others are alarmed. “Is it Batman?” “Is he here?” Only the most humourless observer won’t grin.

                          The thugs, armed with handguns, regain their composure, and over the next few minutes Batman moves silently around the room, waiting for each of the five remaining thugs to make a mistake. When they do, they’re down. When there are only three left, they panic further, but move in a tight triangular formation that makes attacking difficult. One separates away and goes down. The last two really panic, firing blindly, fearfully glancing at each other, but becoming wilder in their movements. It’s almost too easy.

                          Well, for Batman it is, anyway. Easy doesn’t necessarily mean simple: the opportunity has to be created before the biff-bam action. It’s about making a Batman game feel like you’re controlling Batman, using the licence to inform the core of the game rather than wrapping it around common mechanics. Rocksteady handles all of this convincingly.
                          Go Noles!!! >>----->

                          Comment

                          • Fresh Tendrils
                            Strike Hard and Fade Away
                            • Jul 2002
                            • 36131

                            #28
                            Re: Batman: Arkham Asylum

                            When does this come out again?



                            Comment

                            • Beantown
                              #DoYourJob
                              • Feb 2005
                              • 31523

                              #29
                              Re: Batman: Arkham Asylum

                              I want this game...now.

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #30
                                Re: Batman: Arkham Asylum

                                Batman: Arkham Asylum Voice Talent Announced

                                Eidos and Warner Bros. Interactive Entertainment announced today that Batman: The Animated Series veterans Kevin Conroy and Mark Hamill reprise their roles as Batman and The Joker in the new videogame based on the blockbuster franchise.

                                Go Noles!!! >>----->

                                Comment

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