The Witcher: Rise of the White Wolf (360/PS3)

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  • trobinson97
    Lie,cheat,steal,kill: Win
    • Oct 2004
    • 16366

    #16
    Re: The Witcher: Rise of the White Wolf (360/PS3)

    Yeah I am going to gett he PC version as well, a friend of mine has been bugging me about how good it is.
    PS: You guys are great.

    SteamID - Depotboy



    ...2009, 2011, 2012, 2015, 2017, 2020....
    What a run
    Roll Tide




    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #17
      Re: The Witcher: Rise of the White Wolf (360/PS3)

      Rumour: Witcher cancelled for consoles

      Polish site Polygamia is rumouring that CD Projekt’s Witcher: Rise of the White Wolf has been canned.

      We’ve put a call into Atari, but Joystiq, Kotaku and Shacknews have all had no comments on the matter from CD Projekt.

      A thread over on the game’s official forum has drawn a response from a community manager, saying only that, “We will comment on this in official release soon.”

      That doesn’t sound especially hopeful.

      More soon.
      Go Noles!!! >>----->

      Comment

      • thaima1shu
        Robot
        • Feb 2004
        • 5598

        #18
        Re: The Witcher: Rise of the White Wolf (360/PS3)



        Say it ain't so!

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #19
          Re: The Witcher: Rise of the White Wolf (360/PS3)

          Drama:

          Financial dispute puts The Witcher games on hold

          French studio Widescreen had been developing Xbox 360 and PlayStation 3 versions of the PC game, complete with new exclusive material, for Polish developer CD Projekt since March 2008, but a lack of payment has left Widescreen with no other option but to suspend development, claims CEO Olivier Masclef.

          "Basically, after a few months of not being paid, we stopped," said Masclef speaking to GamesIndustry.biz. "We've not been paid for a few months and we had a very nasty broken payment. We had no choice but to put the product on hold. We've not been able to find a solution."

          Masclef claims Widescreen was also kept in the dark and not informed of new milestone dates for the project, along with added features, which publisher Atari was expecting following discussions with CD Projekt.

          "We were not involved in discussions with Atari and CD Projekt. The financial situation seems to have grown more and more difficult," he said.

          The game, The Witcher: Rise of the White Wolf, was due to go alpha in June, but work stopped three weeks ago. A frustrated Mesclef told GamesIndustry.biz that the troubles have also harmed Widescreen's relationship with distributor Namco Bandai, after early indication that the title would sell well at retail.

          "It's unfortunate because we have very nice technology, we're replicated all the features of The Witcher," he detailed. "Atari has validated the product and seen that our tech is working. And we've heard that the distributors have been committing a very high volume for the title, and it was extremely promising. It's a very silly situation. I can't disclose the budget, but it would be a profitable title if it hit the shelves. But at this stage it will not."

          He added: "I really don't like the situation because we've also had a good relationship with Namco Bandai, and it's a huge chunk of their portfolio. Historically we've always had extremely good relationship, we really respect them and we've worked with them in the past, they have a lot of time for developers. I feel sorry for them because they've not going to have this title."
          CD Projekt refutes Widescreen payment claims over Witcher

          It is sad that we cannot talk with WSG in normal business way, but communicate through media. It is absolutely not our style of making business, and we answer here as we feel forced to do this to clarify the unclear information:

          1. All payments were done on time according to milestone plan.

          2. Truth is that payments were later than originally planned but this was solely due to delays in production. The delays were growing in the project due to WSG continued to miss the deadlines.

          3. Delays and risks of further development by WSG were unacceptable by CD Projekt (this happened even though CDProjekt RED was constantly increasing main team involvement to help in the production). The most important fact is that development process didn’t make planned release date possible and moreover propositions of the new release date were changing few times. Besides the schedule, technical incapability created a risk of missing planned quality which is absolutely unacceptable. And this brought an end in our cooperation with WSG.

          4. Currently the works are on hold. We are evaluating all possible options to continue the production. Making this decision was extremely difficult and sad as we know that many people are waiting for this project. We do our best to find a way out of this situation. But final decision must guarantee high quality of the product, otherwise we won’t continue the production no matter what consequences it will bring. We are committed to the highest quality of all our games, and this is unnegotiable for us. So no matter what the final decision or solution we will find, please be sure that it will be the best for the game quality, and satisfaction of gamers, which is the most important for us!

          Michal Kicinski
          Joint CEO
          CD Projekt Group
          Go Noles!!! >>----->

          Comment

          • fistofrage
            Hall Of Fame
            • Aug 2002
            • 13682

            #20
            Re: The Witcher: Rise of the White Wolf (360/PS3)

            There is money to be made with this game. I would imagine it will get picked up, but I hope it doesn't just get rushed out the door.
            Chalepa Ta Kala.....

            Comment

            • trobinson97
              Lie,cheat,steal,kill: Win
              • Oct 2004
              • 16366

              #21
              Re: The Witcher: Rise of the White Wolf (360/PS3)



              Wow, so this never happened?

              Anyways, I'm playing the PC version now and so far, it's pretty cool. One of my criticisms would be that there's very little flow to the quests. When I first hit the city I didn't know where to go, so I just went exploring and ending up with a bunch of quests. Some quests you do affect progress in other quests and if you're not paying attention to detail you could end up completing or failing some quests without even realizing it. I'm not all that pleased with the way it's handled but it's not a gamebreaker. I also had a problem with the English voice-overs at first, namely the Geralt's. I thought his voice actor was too wooden and emotionless. Once I started paying attention though and realized that he's supposed to be like that I'm cool with it. The other characters sound fine.

              Other than that though I'm having a good time. The graphics still look great. The controls are pretty simple but combat can still be a challenge. I like running around trying to have sex with as many women as possible and fighting drunk, just like IRL. The alchemy system is okay, except I always have too much of one ingredient and not enough, if any, of the ingredients I need to make the potions I really want. That may be due to how I'm specced though I don't know. I do know that I can't wait to finish this up and get into Witcher 2 before Skyrim is released in November. Good game to pass the time during that wait.
              Last edited by trobinson97; 09-01-2011, 06:50 PM.
              PS: You guys are great.

              SteamID - Depotboy



              ...2009, 2011, 2012, 2015, 2017, 2020....
              What a run
              Roll Tide




              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #22
                Re: The Witcher: Rise of the White Wolf (360/PS3)

                The Witcher 1 to launch on PS3 and Xbox 360, shops suggest

                2007 fantasy RPG The Witcher 1 will launch on PlayStation 3 and Xbox 360, shop listings have suggested.

                The Witcher is down for PS3 and Xbox 360 on the Danish version of Blockbuster, and the Danish version of CoolShop has the PS3 version listed (via VG247).

                Is this the "major announcement" developer CD Projekt teased for its summer press conference, set for tomorrow evening? In February CD Projekt Red confirmed two "A" games were due out in 2012. Is The Witcher on consoles one of them?

                CD Projekt was once working on a PlayStation 3 and Xbox 360 version of The Witcher, subtitled Rise of the White Wolf, but development was suspended following funding issues with Atari. An Enhanced Edition of Witcher 1 was released on PC in 2008.
                Go Noles!!! >>----->

                Comment

                • Fresh Tendrils
                  Strike Hard and Fade Away
                  • Jul 2002
                  • 36131

                  #23
                  Re: The Witcher: Rise of the White Wolf (360/PS3)

                  Their summer conference is tomorrow. Hopefully they announce it then. That would be awesome news.



                  Comment

                  • CaptainZombie
                    Brains
                    • Jul 2003
                    • 37851

                    #24
                    I can't wait, I didn't like this on the pc due to no controller support.
                    HDMovie Room

                    Comment

                    • mrprice33
                      Just some guy
                      • Jul 2003
                      • 5986

                      #25
                      Re: The Witcher: Rise of the White Wolf (360/PS3)

                      Wait, so they're going to release witcher 1 on consoles after witcher 2? Weird.

                      Comment

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