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  • Rawdeal28
    Swiitch U? lol
    • Oct 2007
    • 7407

    #196
    Re: Call of Duty: Modern Warfare 2

    Originally posted by marino13882
    This must be an early picture of me shooting. Some random team mate right there. And DTX being killed by my gun fire.
    ill be getting in on this friendly fire as well. Shotgun coming thru!
    Originally posted by jtbleek
    I think in theory your larger map idea is good but in the COD world I do not think this works. Case in point W@W's largest map is Seelow. It is also the map that on hardcore TD the score ends in like 330 to 260. Large maps mean players want to snipe and in 6 on 6 it plays out to a somewhat boring match. I think if they added larger maps they may need to expans the number of players in certain modes.

    More vehicles would be cool, but hopefully they'll leave them in for us hardcore players.
    yeah i hated Seelow. that map was just too damn big. madet so boring. there needs to be more stuff to interact with if ur gonna make the map so big.

    Originally posted by avrbas
    Team Deathmatch is horrible to begin with on most maps (ie Makin Day, that turns into a snipefest regardless). If the bigger maps are given some sort of team objective other than rack up kills, it'll turn out fine- like domination. Also, limiting how many can use a certain class I've always been in a favor of (Red Orchestra allows 1 or 2 snipers per team)

    To add- I play COD on PC since console is limited compared to the PC. TEams are usually 12 vs 12 or more.
    i like that idea!
    Originally posted by Sandman42
    I never got why people complained about Juggernaut. I'm pretty sure everyone that complains about it is using Stopping Power. If most people are using perks that make it easier to kill people, why not use one to make it harder to kill you?
    thats all anyone uses. those perks are used by most people. i want to see more variety.
    "on hoping there is a PSN flash sale before Valentine's Day"
    Man there are no flashers... now what are we going to do for vd
    I'm sure there's plenty of prostitutes you could pay if you really want vd.
    yea but will they take psn cards
    Depends on what area of a hooker you would use to redeem them.

    lol

    Comment

    • SuperBowlNachos
      All Star
      • Jul 2004
      • 10218

      #197
      Re: Call of Duty: Modern Warfare 2

      Originally posted by Gotmadskillzson
      This game is going to rock ! Puts Socom series to shame !
      Nothing will ever surpass the greatness that was Socom II

      Comment

      • Fresh Tendrils
        Strike Hard and Fade Away
        • Jul 2002
        • 36131

        #198
        Re: Call of Duty: Modern Warfare 2

        I would like to customize my character (appearance & clothing) rather than running around looking like the same guy as the rest of my team on multiplayer.



        Comment

        • The C
          Banned
          • Apr 2005
          • 7538

          #199
          Re: Call of Duty: Modern Warfare 2

          but you never seen your duder. (although I freaking love dressing up my soldiers R6:V is best for that)

          Comment

          • Fresh Tendrils
            Strike Hard and Fade Away
            • Jul 2002
            • 36131

            #200
            Re: Call of Duty: Modern Warfare 2

            Originally posted by The C
            but you never seen your duder. (although I freaking love dressing up my soldiers R6:V is best for that)
            Kill Cam.



            Comment

            • SuperBowlNachos
              All Star
              • Jul 2004
              • 10218

              #201
              Re: Call of Duty: Modern Warfare 2

              Originally posted by The C
              but you never seen your duder. (although I freaking love dressing up my soldiers R6:V is best for that)
              But you see other people, and the variety would add a lot to the multiplayer experience.

              Especially if you play with a group of friends and they are on the other team, you will be able to recognize them

              Comment

              • Brandwin
                Hall Of Fame
                • Jul 2002
                • 30621

                #202
                Re: Call of Duty: Modern Warfare 2

                Game Informer scans and part of the article.

                Comment

                • Scott
                  Your Go-to TV Expert
                  • Jul 2002
                  • 20032

                  #203
                  Re: Call of Duty: Modern Warfare 2

                  Originally posted by DookieMowf
                  man, that looks great.
                  PSN-Shugarooo
                  Steam-ScottM.816
                  Twitch.tv/Shugarooo
                  Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGs

                  Comment

                  • DickDalewood

                    #204
                    Re: Call of Duty: Modern Warfare 2

                    Originally posted by Scott
                    man, that looks great.
                    Jesus, I'll say.

                    Comment

                    • The C
                      Banned
                      • Apr 2005
                      • 7538

                      #205
                      Re: Call of Duty: Modern Warfare 2

                      Originally posted by Fresh Tendrils
                      Kill Cam.
                      Heh, I never die

                      Comment

                      • jtbleek
                        Y** d*s*rv* *t b*g f*ll*!
                        • Nov 2003
                        • 374

                        #206
                        Re: Call of Duty: Modern Warfare 2

                        <a href="http://www.psu.com/New-Modern-Warfare-2-footage-this-week-News--a007266-p0.php">Gametrailers to have new MW2 footage on Thursday</a>

                        Comment

                        • Eton Rifles
                          Obey the Father!!!!
                          • Feb 2003
                          • 5374

                          #207
                          Re: Call of Duty: Modern Warfare 2

                          hope Gametrailers got some extra bandwith ready because if not, I can just feel the server crash now.
                          follow me on twitter: www.twitter.com/eton_rifles

                          Comment

                          • Candyman5
                            Come get some!
                            • Nov 2006
                            • 14380

                            #208
                            Re: Call of Duty: Modern Warfare 2

                            GI Article Sumary:

                            Modern Warfare 1. That title punctuated some of the tightest combat in the business with shocking, dramatic moments that pushed the boundaries of interactive experiences. A nuclear blast or public execution can be turned into a powerful moment in film. When interacted with in first-person perspective, Modern Warfare demostrated that these moments can be transcendent.

                            This philosophy of integrating strong storytelling with a slickle engineered technical foundation underscores the sequel as well. While Modern Warfare 2 shares a basic formula with its predecessor, it is grossly infair to assume the game is merely a set of new content wrapped around an old infrastructure. "We talked about leveling in single-player and customizing your character and doing all the stuff we do in multiplayer. Basically, while it was fun, it broke down the story and immersion," notes West.

                            Infinity Ward's development cycle involves coming up with a ton of ideas - and then throwing a bunch of them out because they don't fit with the experience the developer is trying to create. "I [hope that] when we're done, people feel like everything is cohesive and integrated, so it feels like an evolution," says West. "I think the reality of it is that there's a lot of innovation there and those things are crazy different, and you almost have to trick people with the new things and make them seem not so different so they're not intimidated."

                            On the surface, it seems that as our heroes assault the enemy base atop a frozen mountain, they're going to enter a firefight and FPS gamer would be familiar with. In fact, the way the mission plays out illustrates Infinity Ward's subtlety in crafting new experiences. MacTavish - a playable character from the original Modern Warfare who now plays the role of grizzled NPC vet - sends the player to rig up the encampment's fuel supple with explosives while he provides thermal vision-aided overwatch. The near-whiteout conditions and the radar-like heartbeat sensor on his weapon allow players to avoid conflict if they choose. However, dodging patrolling vehicles requires quick reflexes, and an enemy neutralized now means one less to deal with as the mission continues. West explains, "The gameplay is wide open and has a lot of variety. In terms of the story...well, any good story is on rails."

                            Modern Warfare 2 promises to take players along for a ride as enthralling as any summer blockbuster. It continues the narrative begun in Modern Warfare, with the world facing dangerous political instability in Russia. Ruthless, amoral men are taking advantage of a strong nationalist bent in public opinion to secure the former superpower's deadly stockpile of weapons. Though radical warlord-turned-revolutionary Zakhaev is dead thanks to the heroics of Sgt. Price and company, the situation hasn't improved. The new face of global terrorism is a brutal former associate of Zakhaev named Makarov. "You basically martyred Zakhaev in the last game," West notes. "He is using the fact that you killed Zakhaev as an excuse." Despite being a murderous sociopath with imperial ambitions, Makarov has sucured a significant power base in Russia and is embarking on a plot to threaten global security.

                            Though Infinity Ward isn't sharing the specifics of Makarov's plan, it's something deemed dangerous enough to convince the international community to dispatch the elite badasses of Task Force 141 to stop him. Even TF 141 might not understand the true nature of the threat. Infinity Ward is laying out the narrative from the perspective that real-world intelligence is imperfect; the CIA operative feeding you info isn't guaranteed to have accurate knowledge or the whole story. West states, "It's not the game voice of God saying, 'Here's the objectives and here's the situation.'''

                            This uncertainty is played up in the development of the mountaintop mission. Having moved past the perimeter patrols and planted the charges on the fuel supply, the player sees something disturbing in one of the inner buildings:a crashed satellite, clearly the reason for the mountaintop base's secrecy. Sneaking into the operations center next door, the player downloads crucial information from the Russians' mainframe while MacTavish keeps an eye out for trouble. However, trouble finds him first - a megaphone-amplified voice demands MacTavish's surrender as the huge bay doors slowly open to reveal a few dozen Russian weapons pointed his way.

                            MacTavish tersely advises the player to keep his head down and go to plan B on his count. On "three," the Captain dives for cover as the player detonates the charges. The blizzard is temporarily drowned out by a man-made firestorm, and our heroes make a mad dash for freedom. Reinforcements zoom in on snowmobiles, quickly flanking your character as he tries to make his way out of the burning base. After dropping a few drivers, a new avenue for escape presents itself: the snowmobiles. Barreling down the opposite side of the mountain from thier icy climb on their new rides, Task Force 141 eventually loses the pursuit by making a nearly suicidal jump over an icy chasm.

                            As you would expect from Infinity Ward, the player controls every second of the action. Control is never taken from the player, from alternating triggers to climb the ice wall to setting off the charges on MacTavish's cue to shooting the pursuit while driving the snowmobile. West says, "We want to put the player in those interesting situations and have them feel what the person in that role would really feel."

                            Like Call of Duty games before it, Modern Warfare 2 puts players in a variety of perspectives and locales, Far from the figid Russian peak, Task Force 141 has tracked ballistics data from a different scene to a arms dealer in Rio de Janiero, Brazil. Here, the player becomes embroiled in a running firefight with the local militia as they make thier way up a hillside covered with ramshackle shanties. The famous O Cristo Rendentor statue looks on as civilians flee from the soldiers, barely distinguishable from the militia with which the soldiers are exchanging fire.
                            While the dranatically larger scale of Modern Warfare 2's levels was not immediately apparent in the mountain level, venturing through Rio's favela puts it front and center. New streaming techniques give the developer much more room to play with. Though you're moving toward a concrete goal, players can explore an entire hillside and choose the path with which to reach the objective. West points to the hill as a designer's best friend - since the player knows he has to move upward, the level layout doesn't have to lead him along by the hand as much. This allows the shantytown to spawl to an extent that wouldn't have been possible in earlier titles.

                            Another example of the sheer size of the maps is the trackless Afghan desert setting. When Task Force 141 recieves intelligence that another element of Makarov's conspiracy is taking place at a specific latitude and longitude, the player drops in on the coordinates to track it down. At first, it seems the wasteland goes on forever with nothing but scrub and dust to mark the distance. After a lengthy trek, however, the horizon reveals a hidden valley. Players must navigate the dizzying heights on rickety bridges and scaffolding that cling to the steep slope. A set of caves that could have been ripped from the set of Iron Man hold your goal. The entire valley is fully rendered, despite the fact that the opposite side looks like it might be half a mile away. Many developers would fake wall to create the illusion of a full valley, but that's not Infinity Ward's style.

                            Back in Russia, a snowed-in village further shows off Infinity Wars'd meticulous attention to details. West jokes, "I'm a sucker for snow globe levels," and the stately beauty of this environment underscores his point. Sent in to disable the anti-ait weaponry preventing UAV launched Predator missiles from striking thier targets, Task Force 141 navigates a snowy wood (which itself is the size of full levels in many current games) on thier way in. Tracks cut through the frozen landscape, with iced-up wheel ruts whose realism blows away the snow effects in any other game to date. It sounds like a small thing, but the culmination of dozens of minor details like this has powerful results.
                            Modern Warfare 2 may seem like more of the same on a surface level, but the depth and breadth of Infinity Ward's revamped design becomes apparent once you start digging in. This evolution of the tense, dramatic singleplayer experience is primed to raise the bar for video game story telling yet again. Extensive co-op via the Special Forces mode is a direct answer to one of the fan's most frequent requests. Competitive multiplayer, though the develper declined to dilvulge much related information, is clearly a focus and has an unparralleled foundation to build upon. Infinity Ward is one of the most successful studios in gaming, and its next project looks ready to meet the highest expectations of even the most rabid fans.

                            Catching Flak:

                            As lauded as Call of Duty 4: Mosern Warfare was, it wasn't entirely without blemish. Two aspect in particular were heavily criticized: infinity spawning enemies who only stopped coming once the player crossed an invisible line, and the short 6-10 hour length of single player campaign. The developer is addressing the infinite spawn issue. "We are aware of it, and we're actively trying to eliminate it," West notes. "I think we agree that it's not good." However, Infinity Ward is sticking to its guns about single player length. "For the story, we want that to be this awsome experience that you have that you can talk with your friends about and that you remember fondly," West proclaims. "It's not about dragging it out or playing the same thing over and over. I was very happy with Modern Warfare 1 and the length of it. We let the story drive the length, and we had the story we wanted to tell, and it took the number of levels it required, and we think it worked out. If people wanted more when they were done, I'll take that as a compliment," West says. "Stretching out the story seems like the wrong way to go."

                            There are a couple other things but rather then type the whole thing out I will just give details.

                            What about Online?

                            For Live Multiplayer Infinity Ward has kept hush hush on it. But with new gadgets like Movable Turrets, heartbeat sensors and shields there is bound to be a few surpises.

                            Special Forces Mode:

                            Special Forces Mode is a mose that combines several Modern Warfare defining features. Take Mile High Club for example. SFM(Special Forces Mode) will consist of special scenarios that would not fit into campaign for one reason or another. Its to early to tell how many SFM scenarios will be included out of the box but West assures that it is a big part of the MW2 experience. When GI sat down with West about the mode, he did explain that alot of the scenarios were actually design arround Co-Op. The showers level they saw practically demands it. Infinity Ward was playing arround with the idea of Co-Op in the story but it didn';t fit in well for what they wanted. That is where SFM came into play. Infinity Ward declined to say how many players could play with you on this mode (We expect 4) and whether or not is it playable through online, but these ideas are such no-brainers that official comment is hardly required.

                            Doing it Live:

                            Making changes to a game after launch is often problematic that requires exhaustive certification from console manufacturers. Infinity Ward is also tossing arround a technological solution to that problem. What will first-Party [Microsoft and Sony -ed] say about it, well Infinity Ward is not entirely sure about that. This built in Mutability allows Infinity Ward to tweak things like spawn logic or certain aspects of maps without requiring a full-on patch. Some of the capability was present in MW 1 but Infinity Ward assures us that the sollution in MW 2 is much more comprehensive.
                            Last edited by Candyman5; 05-19-2009, 09:36 PM.
                            PS4 Twitch: http://www.twitch.tv/candyman5os

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                            Comment

                            • Heisman316
                              Banned
                              • Apr 2008
                              • 1330

                              #209
                              Re: Call of Duty: Modern Warfare 2

                              I can't wait for this!!!

                              Comment

                              • Candyman5
                                Come get some!
                                • Nov 2006
                                • 14380

                                #210
                                Re: Call of Duty: Modern Warfare 2

                                Man I am so pumped for E3. COD MW2, Arma 2, Operation Flashpoint 2, Madden, etc....CANT WAIT!
                                PS4 Twitch: http://www.twitch.tv/candyman5os

                                Steam ID: STEAM_0:0:37844096

                                Teams:
                                NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                                NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                                NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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