Mass Effect 2

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #361
    Re: Mass Effect 2

    Eurogamer Hands-on

    Once inside, what immediately separates the style of Mass Effect 2 from its predecessor is the action focus - this is a smoother, more refined experience, one which feels much more like a squad shooter than the first game.

    BioWare has made clear that this is still an RPG, and all of those elements remain, but it's undeniable that the core experience has shifted toward being more accessible, less dense. Cover is easier to use, and more effective, with a Gears-style touch of the A button snapping Shepard to it. Holding A rushes the Commander out from behind cover and sprints him forward, adding immediacy and poise to storming positions. The new context-specific hit-zones also contribute to this, with enemies no longer flying backwards in a uniform fashion no matter where they're hit, but responding accurately to targeted shots.

    The level area itself is a corridor, perhaps understandably given we're storming a well-defended position, and ample cover provides plenty of tactical opportunities. First up I pull out the sniper rifle, a favourite from my first playthrough as an infiltrator class. It's just as satisfying as ever, with a believable lead-time and satisfyingly brutal results - and flicking through a few different ammo types proves that the right choice of munitions is still very important. One new feature is an increase in the wobble of the scope - a high wind blows across the catwalk that we're crossing and it affects the aiming appropriately. BioWare insists this is still under consideration, but as a context-sensitive mechanic it seems to work well.

    Other weapon types are fine-tuned as well, fitting more snugly with their tactical roles. The assault rifle is a more effective suppression weapon now, and the shotgun's even better at close-range no-brainer mop-ups. Despite the extra options on offer, however, I still manage to lose my biotic squad member pretty early on. Well, I don't lose him - it's just that I'm unlikely to find all the bits needed to put him back together again, since I've taken the back of his head off with a sniper bullet as he dodged into my line of fire after a pounding from several Asari bodyguards.

    The squad AI needs a bit of polish judging by a few similar problems elsewhere, somewhat reducing the sensation that these troops are the very best that the galaxy has to offer, but I'm also suffering from the sniffles at the time of playing, so it's possible that dropping a high-velocity round into an ally is my fault after all. Plus, the game's not out for ages, so they're undoubtedly tweaking things as I type.
    Interestingly though, the new 'interrupt' conversation mechanic crops up very briefly during the conversation in the diplomat's office, with an icon for the left trigger flashing up in the lower left corner of the screen. I wasn't expecting it, and it was a brief appearance indeed, but from what we've learned already these triggers should provide a way to drive conversations forward quickly, with the only example we've had confirmed so far defenestrating a particularly stubborn informant.

    The cut-scene, similar to its opposing number at the start of the mission, is beautifully set, incredibly cinematically lit, voiced and shot. There's none of the texture pop-in of the first game either, and general slickness has been ramped up by several factors. Without wishing to dig too deeply into the hyperbole barrel, Mass Effect 2's cut-scenes look to be taking a huge step toward cinema-quality storytelling. Even in the two or thee minutes at gamescom there's a palpable sense of place and narrative drive, a tremendously engaging and immersive pull which drags me straight back into this richly involving universe.

    However, all too soon the demo is over and we're kicked back into the harshly lit reality of EA's press area, extremely hungry for more. Sniffles or no, there's a big grin on my face as Digital Foundry's Rich Leadbetter and I head back to the Eurogamer booth - two fans with high hopes for the series' future.
    Go Noles!!! >>----->

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #362
      Re: Mass Effect 2

      New Screens




      Go Noles!!! >>----->

      Comment

      • thaima1shu
        Robot
        • Feb 2004
        • 5598

        #363
        Re: Mass Effect 2

        The anticipation is killing me.

        Comment

        • Altimus
          Chelsea, Assemble!
          • Nov 2004
          • 27283

          #364
          Re: Mass Effect 2

          Originally posted by thaima1shu
          The anticipation is killing me.
          Fortunately it will be a busy fall with all the games.

          Still though, I can't wait for this game. Those pictures look amazing BTW.

          Comment

          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #365
            Re: Mass Effect 2

            Originally posted by Altimus
            Fortunately it will be a busy fall with all the games.

            Still though, I can't wait for this game. Those pictures look amazing BTW.
            Yep, there are so many good games on the horizon that I'm not even jonesing for this game at all. You could say that I feel almost blase about this game, but it a good way.

            Its going to come out in about six or seven months or so, I'll buy it day one, I'm expecting it to be a mind blowing masterpiece, far and away the best game released during this generation of systems, and probably a top 5-10 game of all time.

            Oddly enough, having 100% confidence in a game make it really easy for me to be patient about its release.
            Jordan Mychal Lemos
            @crypticjordan

            Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

            Do the same thing tomorrow. And the next. Now do it forever.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #366
              Re: Mass Effect 2

              PAX 09: Mass Effect 2 Hands-On

              If you can measure a game's value by the number of folks standing slack-jawed at playable kiosks on the PAX show floor, then Mass Effect 2 is worth its weight in gold -- space gold.
              Despite feeling very much like Mass Effect, the improvements to the combat system are both welcome and obvious. No addition is better than the no-pause weapon/power-select wheel that lets you choose from your abilities or different ammo without having to interrupt the flow of action. Just duck behind a crate, bring up the wheel to load your gun with incendiary bullets, and then pop back up to tear your enemies a new one.

              The demo ends the same way as before, with Shepard finally cornering Thane just as the assassin makes his kill. The easy-to-use conversation books a return engagement and it's still just as fun to use as before. Sadly, the show floor is so loud that despite the presence of individual speakers at each kiosk, it is difficult to hear the game dialog. But here's the catch. Despite not necessarily hearing everything playing out on-screen, I could still get an idea of what each character was up to. Emotion plays out on the faces – the vastly improved faces – of each character. You can see the menace in Thane's lidless black eyes as he looks up to Shepard after completing his assassination.

              After playing the demo, I spoke to a few other gamers at the booth about what they thought. This was the almost-universal take-away: nobody can believe how much better the game looks than the first Mass Effect. It's not that the original game was ugly by any stretch, but when you see the improved texture work and detail on character faces, weapons, environments, and enemies, you get an idea about how much further along BioWare is in not just the narrative, but the technology that powers Mass Effect 2. Of course, we were played a contained level that was designed specifically for shows. Hopefully the texture loading and other technical bugaboos that were occasionally jarring in the first game have been permanently jettisoned into space.

              The other sentiment among show-goers was disappointment in having to wait until next year to catch up with Shepard again. But if extra time is needed to give an entire galaxy the same level of gloss and polish as this single corridor, then so be it.
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #367
                Re: Mass Effect 2

                Kotaku Impressions

                The game plays more like the shooter it resembles. I took aim and hit what I thought I should hit. As I shot my way through the demo sequence I didn't feel like calculations under the game's hood were determining that I didn't have the right stats to score those direct hits I knew I was making. I agreed with the BioWare rep standing beside me. Targeting an enemy accurately and firing in this demo was more likely to result in accurate damage.

                Combat is still strategic, but swifter. The basic mechanics of strategic combat are unchanged. You still have to hold down your Xbox 360 controller's right button or left button to pull up menu wheels that display all of your and your squad's weapons and powers — while the combat continues behind them. The speed of the transitions into and out of those views, however, was improved. I didn't feel the action stutter as I activated the wheel or chose a command. The flow of combat didn't feel gummed down by my need to click, open menu, select power, close menu, and see the result of my choices commence. The mechanics of what occurred appeared to be the same, just smoother. In the first game I didn't enjoy using the combat wheels. The streamlining in this demo changed that. I wound up using the menus more. It also seemed that my squadmates more swiftly executed my orders. No sooner did I leave the menu, having commanded one of them to use the "Pull" option, then the targeted enemy was flying past me, a victim of my strategic decisions and choice of powers for three characters to wield in concert.

                The reticule is more useful. You couldn't have a much simpler targeting reticule than the first Mass Effect's light blue circle. The new game's reticule, which is scrubbed out of released screenshots for the game, unfortunately, is a superior green crosshairs that contrasts more clearly against enemy bodies. Just below the green crosshairs is an arc of bullets that represents your ammo count. The prominence of that arc frees of you of the need to check the periphery of the screen to deduce when you need to reload. In a frantic battle that involves you managing two squadmates as well, that little efficiency helps.

                Squadmates are improved followers, improved doers. I felt as if I had more control of my squad in the Mass Effect 2 demo, thanks to left-and-right d-pad options that allowed me to command one or the other ally to move to specific positions in the area. I could also order them to advance or fall back as a group, which I could in the first game as well. A subtle interface adjustment now presents small portraits of your two active ally characters in the lower left part of your screen, right next to their health meters and the button icons that remind you about those movement commands. This all makes commanding the squad a more efficient and clearly represented process. These allies might be smarter too. When I left them to fight on their own, they seemed more capable than the allies of the first game.

                I left my Mass Effect 2 demo feeling like the shooting had improved and that the strategic combat was less of a pace-killer than before. Does that make it more a shooter and less an RPG? I'm not sure, but it looks like it'll make for better gameplay.

                The interactive dialogue sequences that bookended the battle I fought may have been more the hallmark of a Mass Effect. The quality of the combat in between suggested that the game's action may be rising to the level of the series' storytelling.

                That's the progress of a sequel.
                Go Noles!!! >>----->

                Comment

                • jmood88
                  Sean Payton: Retribution
                  • Jul 2003
                  • 34639

                  #368
                  Re: Mass Effect 2

                  I hope the people in your squad don't all of a sudden decide to stop following you like in Mass Effect. That got really annoying.
                  Originally posted by Blzer
                  Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                  If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                  Comment

                  • Pokes
                    Bearer of the curse
                    • Jul 2002
                    • 4538

                    #369
                    Re: Mass Effect 2

                    This and Alpha Protocol are the two games I'm anticipating the most.
                    Oklahoma State Cowboys 2011 Big XII Champions, 2012 Fiesta Bowl Champions

                    NCAA: Oklahoma State Cowboys - Michigan Wolverines
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                    MLB: Houston Astros
                    PSN: Kaiserwilson

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #370
                      Re: Mass Effect 2

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                      Go Noles!!! >>----->

                      Comment

                      • Altimus
                        Chelsea, Assemble!
                        • Nov 2004
                        • 27283

                        #371
                        Re: Mass Effect 2



                        I'll say this, thank god games like 2K10, M: UA2, and COD MW 2 are coming out this fall.

                        Also, I want that N7 shirt.

                        Comment

                        • SuperChargers
                          Pro
                          • Aug 2009
                          • 591

                          #372
                          Re: Mass Effect 2

                          man i can't wait for this game. i don't know what it would have to do to disappoint me. as long as the storytelling is still great i will be buying it on release day

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #373
                            Re: Mass Effect 2

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                            Go Noles!!! >>----->

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                            • Altimus
                              Chelsea, Assemble!
                              • Nov 2004
                              • 27283

                              #374
                              Re: Mass Effect 2

                              Now that is one badass character.

                              BTW, that Dragon Age armor is a must.

                              Comment

                              • Wet Bandit
                                MVP
                                • Apr 2009
                                • 1746

                                #375
                                Re: Mass Effect 2

                                Ho-ly ****.

                                I wanted an interesting full biotic, and there she is. Awesome. Looks like my soldier is going to be rolling with Tali and Subject Zero, and I'm perfectly happy with that.

                                And there's probably a 95% chance she's romanceable. As long as she's not some one-dimensional psychotic, which I doubt she would be, I could totally see my Shep going for her.

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