Mass Effect 2

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #91
    Re: Mass Effect 2

    GTTV Episode
    • Importing your save will change the very first scene and thereafter will be different. It will feel like your game.
    • Teaser trailer fits into the storyline.
    • Might see gameplay from different perspectives.
    • The Illusive Man is in ME2.
    • No space combat in ME2, but hope to get in the trilogy.
    • ME2 will have more people you can meet and take with you. More potential for romances.


    Pretty much it. Wait for E3.
    Go Noles!!! >>----->

    Comment

    • Altimus
      Chelsea, Assemble!
      • Nov 2004
      • 27283

      #92
      Re: Mass Effect 2

      That's neat that the Illusive man is in there.

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #93
        Re: Mass Effect 2

        From GTTV Episode.

        Hovering Mako. Mako can now transform?


        Illusive Man


        Story board sketch. "Good to see you to Wrex"


        Have no idea who this is. Maybe a potential party member.


        This looks Alliance built.
        Go Noles!!! >>----->

        Comment

        • Altimus
          Chelsea, Assemble!
          • Nov 2004
          • 27283

          #94
          Re: Mass Effect 2

          Mako design looks nice. With hovering mode, going over those big hills and rocks shouldn't be a problem.

          Comment

          • Herky
            Working for the weekend
            • Jun 2004
            • 4715

            #95
            Re: Mass Effect 2

            I love the hover addition to the Mako. Very cool.
            GT: Herkyalert
            PSN: Herkyalert

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            • Cyros
              ULTRAAAA!!!!
              • Jun 2003
              • 12628

              #96
              Re: Mass Effect 2

              Who is the Illusive Man? I'm not remembering him from the first game. Wouldn't happen to be the Shadow Broker would it?
              Watch Me Twitch

              My Video Game Streams

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #97
                Re: Mass Effect 2

                Originally posted by Cyros
                Who is the Illusive Man? I'm not remembering him from the first game. Wouldn't happen to be the Shadow Broker would it?
                Introduced in the book Mass Effect Ascension. He's the leader of Cerberus.
                Go Noles!!! >>----->

                Comment

                • Cyros
                  ULTRAAAA!!!!
                  • Jun 2003
                  • 12628

                  #98
                  Re: Mass Effect 2

                  *Note to self: Read the damn books
                  Watch Me Twitch

                  My Video Game Streams

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                  • b1gwolt
                    Rookie
                    • Jun 2003
                    • 361

                    #99
                    Re: Mass Effect 2

                    I just finished the first one and thought it was amazing. I have a question though, if i start a new character, do all my saves from the previous character remain? Or will I overwrite them with the new character?

                    Comment

                    • Altimus
                      Chelsea, Assemble!
                      • Nov 2004
                      • 27283

                      #100
                      Re: Mass Effect 2

                      Originally posted by b1gwolt
                      I just finished the first one and thought it was amazing. I have a question though, if i start a new character, do all my saves from the previous character remain? Or will I overwrite them with the new character?
                      By saves do you mean stats and XP? Then yes, unless you choose not to.

                      Comment

                      • jmood88
                        Sean Payton: Retribution
                        • Jul 2003
                        • 34639

                        #101
                        Re: Mass Effect 2

                        Originally posted by b1gwolt
                        I just finished the first one and thought it was amazing. I have a question though, if i start a new character, do all my saves from the previous character remain? Or will I overwrite them with the new character?
                        You won't overwrite anything if you start over with a completely different character. You can go through the game twice with the same character and if you don't make sure to make seperate saves it will overwrite any saves you made the first time through.
                        Originally posted by Blzer
                        Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                        If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                        Comment

                        • b1gwolt
                          Rookie
                          • Jun 2003
                          • 361

                          #102
                          Re: Mass Effect 2

                          Originally posted by jmood88
                          You won't overwrite anything if you start over with a completely different character. You can go through the game twice with the same character and if you don't make sure to make seperate saves it will overwrite any saves you made the first time through.
                          So if I go to the load screen after I start a new character, I will see saves for the new character and the old character?

                          Comment

                          • The C
                            Banned
                            • Apr 2005
                            • 7538

                            #103
                            Re: Mass Effect 2

                            Originally posted by b1gwolt
                            So if I go to the load screen after I start a new character, I will see saves for the new character and the old character?
                            I think there is like a switch career button. Each character is a career.

                            ANyways, back to ME2. I hope we get more evil Cloning Doctor hunting. I hope there is a whole black-market scheme for Krogan testicles. A set of four? Someone's making a killing out there

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #104
                              Re: Mass Effect 2

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                              Go Noles!!! >>----->

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #105
                                Re: Mass Effect 2

                                BioWare Answers Your Questions

                                Intangible360: Will players be able to move their ME save to ME2?

                                Zeschuk: Keep your saved games is what we’re telling people now, but as far as how that all works, it remains a mystery. Fortunately, we can apply alien technology.

                                Muzyka: It’s not a mystery to us but a surprise for fans. But everything we’ve said about moving your games between the products in the trilogy, or saves and characters, was true. And everything in the teaser is also true. So it’s a disconnect. It’s a surprise.

                                Zeschuk: It’s almost like it was created that way to create controversy.

                                Muzyka: Really? That’s pretty clever.

                                Zeschuk: Those rascals!

                                MTV Multiplayer: So the ramifications of your choices… What if players change their mind? Like Wrex is dead, and by forever, you mean forever. I’m assuming you’d have to start over then…

                                Zeschuk: Mmmm. I think you’ve got to go back. You can’t rewrite history. You’ve made your choices. First they have to buy another copy, and then they’ve got to play it again.

                                Muzyka: [laughs] Well, if they already own it…

                                MTV Multiplayer: But does that complicate things a lot in writing the stories and designing the game for the second and third games?

                                Both: Yes.

                                Muzyka: We definitely have to plan for continuity, and you don’t necessarily plan every detail out but you have to grand story arc and everything you do in the first game has to be tested against the future products. That’s very true.

                                Zeschuk: The decisions you make at the end of the first game have to be there in some sense in the sequels.

                                Muzyka: At least the ones that matter, the ones we choose to bring along.

                                Zeschuk: It would be — it’s not like every single microbe but the big stuff.

                                MTV Multiplayer: Like Wrex being dead.

                                Muzyka: Yes. That was an emotionally impactful moment, for sure. The fact that you talked about that and remember that for us is gratifying because that was intended to make people feel like “Nooooo!” or “I’m badass, I saved him!” That’s awesome.

                                Zeschuk: Yeah, we actually get gasps and things. Because you don’t know what you’re going to see, and I guess that’s the thing about the games we make. We always want that unpredictability to always be a part of that experience. Because with shooters, you have all these bad guys and then eventually you shoot the boss at the end — you kind of know what’s going to happen. What we make is purposefully designed, and you’ll see it in both “Mass Effect 2″ and “Dragon Age: Origins.” It’s getting more and more gray and complicated in terms of — like, who’s the good guy? Who’s the bad guy? It’s not as clear, and I think that’s exciting to make entertainment that’s got mature themes.

                                There’s also mature writing, the complexity. I think our industry gets a lot of knocks on the quality of the stories, but they’re certain examples of where it’s really progressing. We think our stuff is one [example]. It’s getting to the point where it’s very compelling because you’re thinking about not about making the next jump but what am I going to do with these characters? It’s a very different type of experience.

                                Muzyka: It just adds a whole layer of additional complexity but in the end, it’s worthwhile because it makes the fans happy and that’s what it’s all about.

                                Zeschuk: Not many games try to go through that overall arc. You look at most sequels, and they’re like a complete break, a complete start.
                                SAGExSDX: how much has Unreal Engine 3 improved since Mass Effect 1. has it helped ME2 to be a more technically-sound game?

                                Muzyka: It’s partly a reflection of the underlying engine technology but it’s also just knowing where we need to invest significant amounts of time and effort to improve how we’re developing the content. Because this is a big game. That’s one of the challenges in terms of streaming the amount of the content that we’re bringing into the “Mass Effect” universe. We have a ton of things that are really straining the underlying infrastructure to its max. And as a result, we have to do a lot of stuff, a lot of pragmatic changes on our end to enable those things to actually work. And the good news is that we’ve actually had the time now to do that. We know where we have to fight the battles, and we’re doing all of them.

                                MTV Multiplayer: What things are you fixing in “Mass Effect 2″?

                                Muzyka: One of things that we definitely listen to is fan feedback. We got a lot of feedback about small things and big things in “ME1,” and we’re basically trying to look at all the feedback we’ve gotten. So some of it is about amping up the intensity of the action. “ME2″ is an RPG but it’s a shooter-RPG. We’re really focusing on the intensity of the action experience. And also, tightening the exploration. Uncharted worlds, they’re still optional but we want to make all of them feel important and feel like they’re all augmenting and improving your main passage through the game. They’re still optional but you’re going to really feel rewarded for having gone through them. It’s a much tighter experience as a result. Moment-to-moment intensity, being able to grab control of the conversations that we didn’t do in the first game. Small things too, like reducing the elevator speed times and things like that. Those are important to fans. We recognize that.

                                Zeschuk: Part of making a game is the long learning process, learnng how to use the tools and technology, particularly when it’s all new. Now that we’ve learned all of that, we apply what we learned to the sequel.

                                Muzyka: And even change the content pipeline to enable a bigger game in many ways by actually having a very tight, technically optimal experience. We’re really striving for that. And just the depth of the game is stunning. I think when you see it you’ll be excited. The fans will be excited.
                                Go Noles!!! >>----->

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