Battlefield 2: Bad Company and Battlefield 1943 announced

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  • TheDutchDad
    MVP
    • Apr 2004
    • 2814

    #31
    Re: Battlefield 2: Bad Company and Battlefield 1943 announced

    Originally posted by SportGamer24
    Bad Company is such an underrated game...looking to pick both of these up!
    Isn't that the truth. I prefer it hands down to COD4 and COD:WaW.

    Comment

    • Keith121212
      Banned
      • Jul 2004
      • 549

      #32
      Re: Battlefield 2: Bad Company and Battlefield 1943 announced

      The game was decent but the idiot community, the squad only communication, and the spotty hit detection ruined it. Dealing with all those factors made the game infuriating.

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12279

        #33
        Re: Battlefield 2: Bad Company and Battlefield 1943 announced

        Originally posted by SportGamer24
        Bad Company is such an underrated game...looking to pick both of these up!
        i wouldve loved to see Bad Company on the PC just so i can use the mouse and keyboard...i refuse to play BC for the 360 because they dont have the southpaw controls and that really bothers me...

        Comment

        • Eton Rifles
          Obey the Father!!!!
          • Feb 2003
          • 5374

          #34
          Re: Battlefield 2: Bad Company and Battlefield 1943 announced

          Hmm, I am left handed and think the controls on modern games favor left handed people. To each his own I guess.
          follow me on twitter: www.twitter.com/eton_rifles

          Comment

          • ryanm1058123
            Banned
            • Jan 2004
            • 3628

            #35
            Re: Battlefield 2: Bad Company and Battlefield 1943 announced

            Battlefield 1942 was my favorite game ever. It's a game that has yet to be repeated.

            Unlimited Ammo sounds really ******** though. Hope they reconsider it.

            Comment

            • Klocker
              MVP
              • Jul 2003
              • 3239

              #36
              Re: Battlefield 2: Bad Company and Battlefield 1943 announced

              Originally posted by mrnoobie
              i wouldve loved to see Bad Company on the PC just so i can use the mouse and keyboard...i refuse to play BC for the 360 because they dont have the southpaw controls and that really bothers me...
              a good system for using a Mouse/kb on X360

              a bit complex but doable if you have the right set up

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #37
                Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                Thanks EG for locking the other thread.


                GDC 2009: Battlefield 1943 Game Demo



                ...

                Eurogamer Hands-On 1943

                Battlefield 1943 may be simplified - three maps, three classes, one objective - but the key word is accessibility, not casual. There's a tutorial this time - the first in the series, rather unbelievably - that introduces you to the concepts offline and then lets you practice in planes and tanks unmolested by hostiles. There are facilities for private matches, clans and squads, and there are levelling and reward systems (Achievements/Trophies and a broader range of honours beyond that, although no unlocks), but for the majority of people approaching the game from scratch, it's a one-click process to start playing, and it's not difficult to understand what's going on. You pick an infantryman, rifleman or scout class and then choose where to spawn. But it's still Battlefield, and it still punishes you for pratting around.
                There's also a squad command system, similar to Battlefield: Bad Company. Commands are context-sensitive, so if you're staring at an enemy flag and issue an instruction, your comrades are told to attack; if you're staring at your own flag, they're told to defend. You can also spawn next to anyone else in the squad, rather than just the squad leader, so if he's a sniper hiding out in the distance, you can pick someone closer to the action and materialise there.
                Another distinctive facet is the technology itself. 1943 may be a download-only multiplayer shooter built for an impulse purchase, but as we noted last time it's also built on Bad Company's proprietary Frostbite engine, which means fully destructible environments - more so even than last year's physics-heavy console shooter. Propane blows holes in buildings, towers fall, and fences buckle under tank-tread - Christian was much more poetic. Despite this, and the 24 players running around the Xbox 360 version we're playing on devkits, the frame-rate ping-pongs between 30 and 60fps.

                It's enormous fun, but it still has me worried. There are sceptics among the Battlefield hardcore, but they should be converted when the demo versions hit around the time of the game's summer release on PC, Xbox Live Arcade and PlayStation Network. The bigger problem is going to be finding a look-in audience, because whatever price DICE ends up going with - and after discussing it with Liu, and the series' executive producer Karl-Magnus Troedsson, I'd be surprised if it wasn't 1200 Microsoft Points, although they won't commit just yet - people are going to say it's 'only got three maps', even though they represent hours of potential gameplay.
                For Liu though, the most important thing about Battlefield 1943 - a project that span off from his own experiments with Frostbite after Bad Company was locked down at the start of 2008 - is that it captures "the spirit of Battlefield 1942". When I speak to him after his presentation, he tries to sum it up.

                "I don't want to downplay the seriousness of war, but at the same time it's a lot of fun - just pure fun of being able to do basically everything in the game. One classic is to arm your jeep with C4 or dynamite and drive into the enemy base and just blow up everything. And it's not a mechanic that we built in just for that thing - it's just a result of the sandbox experience, and that together with more down-to-earth vehicles and weapons, because they're older, that makes the experience of Battlefield."

                Even though it's undoubtedly more accessible, it's hard to argue that Battlefield 1943 is anything but an extension of that, and the things it's doing differently sit very comfortably alongside the equally classic, headlong rush for the nearest helicopter. It's just a shame none of us appears to know what to do with one.
                Go Noles!!! >>----->

                Comment

                • allBthere
                  All Star
                  • Jan 2008
                  • 5847

                  #38
                  Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                  i hate the price-points...why can't anything be 1000 points or 850 or 600. The nature of the 50, 200, 400, 800, 1200 set up makes the points totally redundant. just use dollars instead.
                  Liquor in the front, poker in the rear.

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #39
                    Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                    Eurogamer: Bad Company 2 Preview

                    The sequel to DICE's first ever single-player game, Bad Company 2 puts you back in control of Preston, one of four self-involved US soldiers who adopt an idiosyncratic approach to warfare. The first game saw them on the hunt for gold in a warzone, Three Kings-style, and while DICE is curiously reluctant to talk about the story in Bad Company 2, Gustavsson and Troedsson agree that it's a bit less tongue-in-cheek. "I would say that the guys have had their honeymoon," Gustavsson offers. "They were out there in the middle of a war, everything going on, not so much focused on the war, didn't have to worry about it; more worrying about court martial and missing out on the gold. But those times are gone and now life is turning more serious and they have to face what they're up to."
                    One of our criticisms of the first game was that your adversaries weren't so much intelligent as accurate, and both Troedsson and Gustavsson talk about DICE's attempts to improve on that. "A big part of the AI now is we want to change how they move around you," says Troedsson. "Movement is a big part of how you appreciate AI. We want to have the [friendly] squad move more closely together to you, so you're still the guy who runs around and they follow you around. We want them to run to cover, into cover positions, look up, this kind of thing; we want them to do this kind of thing, and similar things for the enemy AI."

                    Speaking of whom, Troedsson says that your enemies will be able to identify changes to the environment - like holes blown in walls - and use them to navigate through the world in search of you. Other updates include more realistic lines of sight and sound. "Before they were a bit - how should I say? - telepathic," Troedsson admits.

                    Gustavsson, who takes a top-down view of the development side of the game, says this also feeds into one of his "pet projects", data-driven development. "We've been working on it; not just making the AI more alive, but also how we track difficulty - telemetry while developing the game so we can see where do people die, and why do they die, to get a better difficulty curve, to make the game more accessible while still deep," he says. If that sounds familiar, it's a similar process to the one adopted by Bungie for Halo 3 (outlined rather splendidly in Wired). DICE has also reacted to feedback on the single-player respawn and health systems. Neither developer will tell me what's changed exactly, but Troedsson says "people who didn't like it are going to be happy".
                    One thing DICE is happy to discuss, however, is the multiplayer side of the game. Troedsson calls it "the main focus", even though today's reveal is single-player. "I want to point that out - that multiplayer is really key to what we're doing here, almost to the point that I would say the multiplayer in BC2 is more important than the single-player. This is where we get the longevity of our products, where we see the most dedicated fans, and this is also where we're spending most of our focus in the actual development," he says. He confirms that Bad Company's Gold Rush mode will return, and, although he doesn't explicitly say so, Conquest surely will as well, after fan feedback saw it added to the first game in a patch after release. Any co-operative modes? "We'll see." What I see is a big smile. Busted!

                    Troedsson and Gustavsson are also keen to get behind player incentives in multiplayer. "What we have done in Battlefield products before has been about giving you all the tools directly the second you jump into the game," says Troedsson. "What we're looking at now is we want to create a system that is much more sticky and can keep the interest of people playing longer, by seeing how we can meddle with denying you some of the things at the beginning and seeing how we can pace it out - actually challenging the player to go out and do something specific in order to get something."

                    "When we are out playing, we are selfish," adds Gustavsson. "I want to be on top of the list. And you need to recognise that fact. As soon as we started giving people score for healing people [in Battlefield 2], everyone became frickin' Mother Teresa... We're looking at that in Bad Company 2 as well, without going too much into detail. We're looking at how we can re-emphasise some of the team play with scoring incentives." One thing they won't be doing, though, is enforcing it. Squad play will be optional this time, and DICE is also looking at ways to make it easier to hook up with your friends.
                    All that remains is to fill in the details, which will probably happen at E3, if not later, in time for the game to release at the back end of 2009, or in early 2010. With a renewed emphasis on the studio's multiplayer strengths, and as the Swedish developer's third single-player release, Bad Company 2 stands a better chance than most of escaping the fate that befell its last game, Mirror's Edge, which was crushed under the weight of Q4 rivals despite strong reviews. But it will be a while before we can tell whether compromises like Destruction 2.0 are sufficient to exceed the first game's promising achievements. Troedsson and Gustavsson are adamant though: it's not just Bad Company in the snow.

                    Go Noles!!! >>----->

                    Comment

                    • Goffs
                      New Ork Giants
                      • Feb 2003
                      • 12279

                      #40
                      Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                      FINALLY DICE WISED UP AND PUT IT ON THE PC AS WELL!

                      Comment

                      • RoyalBoyle78
                        Aka."Footballforever"
                        • May 2003
                        • 23918

                        #41
                        Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                        Originally posted by GearsX8
                        I was very late to the party with BC1, what an amazing game from a SP standpoint. It was fun from start to finish imo.
                        funny, I'm real late, I just picked this up on ebay sealed for $14, I can't wait to play it.
                        N.Y Mets
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                        Twitter - @RoyalBoyle78
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                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #42
                          Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                          Battlefield 1943 hits the trenches this June for $15

                          When the first trailer for Battlefield 1943 released, we were instantly pumped for the game. Multiplayer shooters are fun, but DICE made the right call by including tons of explosions and dudes getting shot in the face in the game's debut trailer. Now, we're happy to report that the game will arrive on XBLA and PSN (1200/$15) sometime this June (PC gamers get it in September).

                          Battlefield 1943 features three different tropical locales: Wake Island, Guadalcanal and Iwo Jima, and gamers can play as either the US Marines or Imperial Japanese Navy in matches supporting up to 24 players.
                          Go Noles!!! >>----->

                          Comment

                          • Sandman42
                            Hall Of Fame
                            • Aug 2004
                            • 15186

                            #43
                            Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                            Definitely picking up 1943 if its only $15. That's a steal.
                            Member of The OS Baseball Rocket Scientists Association

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #44
                              Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                              New 1943 trailer showing off Wake Island.

                              <object classid="clsid<param name="movie" value="http://www.viddler.com/simple_on_site/35971d43" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple_on_site/35971d43" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler" ></embed></object>
                              Go Noles!!! >>----->

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #45
                                Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                                Battlefield 1943 in-depth

                                Replenish ammunition

                                Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do! Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!

                                Bundles

                                The AT rifle and Rifle grenades have about 2-3 shots in each “bundle”. You can fire one rocket, reload and then fire another rocket pretty fast. But when your “bundle” is emptied a timer starts ticking, this is the replenish time. The time is being carefully monitored and tweaked under our playtests! Imagine yourself that under this time you would otherwise be forced to run 100m to the nearest ammunition crate, and then run 100m back again to be able to fire your next round. Running back and forward like that is no fun! With replenish you wont get any grenade or AT spam. And even if the snipers have “unlimited” ammunition they have been proven to be found pretty fast under our playtests so there is no exploit there either!

                                The system have been proven to work great under our playtests and we have people from hardcore ace pilots to dedicated snipers. So once again you will have to trust us with this one. We wanted to test something new and it’s the same principal with the regenerating health-system we have. Which have been proven to work great in other games also. All the changes we have made is to remove all the obstacles that would have stopped you from firing at your enemy!

                                Classes

                                As you have seen we have “only” three classes. We choose this because we wanted to make three very distinct classes, and it’s also a lot easier to balance three classes than for example seven classes. Many of course misses the “medic” class but with regenerating health we couldn’t find any good area for this class and the regenerating health, in this game, overrules the medic class in this case.

                                Infantry and Rifleman have grenades, Scout have expack. All classes have some kind of melee weapon. Infantry have a wrench, Rifleman a bayonet and the Japanese Scout have a katana sword!
                                • Infantry: Close combat soldier, your run-and-gun type. Suites beginners very well that want to spray with the Thompson SMG. But he is also the only support-class with his repairing wrench and the most effective anti-vehicle soldier with his AT rifle!
                                • Rifleman: Best in the middle range distance. Have a semi-auto (M1 Garand) and iron sight. The class for the more skilled player that wants to have the best control of his shots. Also have Rifle grenades against soldiers and any walls that may be in the way!
                                • Scout: The sniper class. For all the lone wolves Equipped with a pistol for those close combat situations and expacks to blow up.. yeah, anything!


                                Theoretically all classes can take out a tank sooner or later but I wouldn’t go against a tank as Rifleman, but with expacks you also need to get pretty close to do any damage…
                                Go Noles!!! >>----->

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