Battlefield 2: Bad Company and Battlefield 1943 announced

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  • Goffs
    New Ork Giants
    • Feb 2003
    • 12279

    #46
    Re: Battlefield 2: Bad Company and Battlefield 1943 announced

    Replenish ammunition

    Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do! Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!
    WUT?

    so hows this work? do we call it in or once im out of ammo the box will "magically" appear in front of me? need more info!!

    i gotta load up Battlefield 2 again the new patch just came out for it...still a big fan of this franchise!

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #47
      Re: Battlefield 2: Bad Company and Battlefield 1943 announced

      It's explained under Bundles.

      OXM UK: 40 players confirmed for Bad Company 2

      FORTY-FIED MULTIPLAYER
      EA hasn't yet made any announcements about the multiplayer side of the game. The only thing we know for certain is that 40 people will be able to duke it out on to servers when the sequel hits rather than Bad Company's previous player cap of 24. New game modes and plenty of maps a shoo-in however, that's what sequels are made for after all.


      Also, PC version of Bad Company 2 is said to be different, but no specifics have been offered yet.
      Go Noles!!! >>----->

      Comment

      • Goffs
        New Ork Giants
        • Feb 2003
        • 12279

        #48
        Re: Battlefield 2: Bad Company and Battlefield 1943 announced

        hmm when they say different im hoping for 100 people online rather than 40 people...

        Comment

        • Eton Rifles
          Obey the Father!!!!
          • Feb 2003
          • 5374

          #49
          Re: Battlefield 2: Bad Company and Battlefield 1943 announced

          the first game had good online. they had a squad system that worked great and made you work together. the problem on the PS3 was the voice chat would cut out after a couple of minutes and I don't know if they ever fixed it. I played with Moses a couple of times and I'm sure he can back me up on this.
          Last edited by Eton Rifles; 04-25-2009, 01:13 PM.
          follow me on twitter: www.twitter.com/eton_rifles

          Comment

          • Moses Shuttlesworth
            AB>
            • Aug 2006
            • 9435

            #50
            Re: Battlefield 2: Bad Company and Battlefield 1943 announced

            Originally posted by Eton Rifles
            the first game have good online. they had a squad system that worked great and made you work together. the problem on the PS3 was the voice chat would cut out after a couple of minutes and I don't know if they ever fixed it. I played with Moses a couple of times and I'm sure he can back me up on this.
            yeah it's true. we had some good games but there were some minor bugs that kind of annoyed me.

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #51
              Re: Battlefield 2: Bad Company and Battlefield 1943 announced

              DICE: We learned valuable lessons from Bad Company release

              That's according to creative director Lars Gustavsson, who told GamesIndustry.biz that while he was "extremely pleased" with the way the game turned out, he felt that the team went into the game with a slightly wrong view of what the console shooter market was.

              "I came from the PC audience before starting up here and for a long, long time - to be honest all the way up to Bad Company - I was knee-deep in PC titles, which probably coloured my opinion on what a shooter is, and what it should be," he explained.

              "To me, Battlefield: Bad Company was an eye-opener, and for a very long time I think the PC audience was seen as the hardcore, the most competitive and dedicated audience. Maybe at one time that was partially true, but now we definitely see a fanatic shooter audience on console.

              "I think one of our biggest mistakes with Battlefield: Bad Company for example was that when we started making it, laying out the plans, the view on the gamer was that it's a console audience, and we need to treat them a bit more gently, since they're less experienced...

              "Well, when we shipped it - it was quite a long project - the audience had grown, matured, played more online... so they knew what a shooter on a console should be like, what to expect.

              "So I think in some areas, as lead designer on that project, I feel that we could have done a better job of meeting those expectations, even though I was extremely pleased with the project."

              Gustavsson, who has been with DICE since the very first Battlefield game was created, added that the feedback has influenced the way the team is approaching future titles.

              "It definitely does," he said. "I was lead designer on Battlefield 2 for example and on that one we picked out the elements that we felt were missing from Battlefield 1942. And then in 2142 we tried to make it easier to find friends to go out and play online, and so on.

              "Now, looking at our console audience, we just had this discussion that we should more or less handle them on equal terms. A lot of PC players like me have become old farts, with children at home, and it's harder to find the time to sit in front of the PC. Therefore, when they find a good shooter title they'll expect more or less the same possibilities when they fight it out in a console game as they would in a Battlefield PC title.

              "It still means that what we've always had as a mantra but never really succeeded in delivering on is that we've always had quite a high entry level into the franchise - it can be overwhelming to come into, especially the early games where we didn't have any proper matchmaking. But that's something we're working with, regardless of whether it's PC or console, we just want to give people a more gentle way into the franchise."
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #52
                Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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                Go Noles!!! >>----->

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #53
                  Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                  TeamXbox: Battlefield 1943 Hands-On Preview

                  After getting some significant hands-on time with Battlefield 1943 (courtesy of EA at its pre-E3 event last week on the EALA campus), it’s become clear that DICE has recaptured that original, seminal game’s feel, while presenting an intriguing new hallmark of what you can expect from a downloaded console game. It’s similar to how Battlefield 1942 spawned a whole new multiplayer gameplay meme with its inclusion of vehicles, classes and other innovations that rival games would mimic for years. They still do.
                  There is only one game mode, but it’s much more satisfying than Team Deathmatch types of to-do’s. Conquest has you capturing different points on an island, which then become spawn points for fallen players as well as vehicles and gun mounts. It’s a familiar type of gameplay, thanks in no small part to the original game. Since there isn’t much good reason to mess with that proven formula, the gamemakers have kept the game pretty much entirely intact when it comes to features of the gameplay. You’ve still got planes and tanks and jeeps, and you still play the game mostly the same way.

                  The cutbacks come more sharply in the map list. There are only three this time around, concentrating on South Pacific islands that were the backdrop of the conflict between the United States and Japan: Wake Island, Guadalcanal and Iwo Jima.They are quite large, though, and you’ll have plenty of different experiences fighting across different parts of them. I’m not saying it won’t get old at some point; three maps can only stretch so far. But we understand there are restraints that must be made when releasing something over Xbox Live.
                  And that illustrates one of the problems inherent in the original that carries over here. Battlefield 1942 games could often devolve into chaos, because of the size of the map or from a player list overladen with newbs that don’t know how to play with each other. As in the original, Battlefield 1943 will be a lot more fun with some experienced gamers on your team. Otherwise, it’s just a parade of spawning soldiers grabbing vehicles to drive themselves to the front lines, ditching said vehicles, fighting, dying, rinse, repeat.

                  Hopefully, gamers have become much more sophisticated, and finding a good match online won’t be too much trouble. [Cue laugh track here.] But seriously, when Battlefield is fun, it’s fun. It’s challenging, too. Flying planes is definitely not easier; in fact, it’s harder to fly an F4U Corsair in this game than it is in the recently released Battlestations: Pacific, and that game is intended to be more realistic. It’s not the only similarity between the two games, but they couldn’t be farther from each other in the way they play.

                  Even though it’s sort of an abridged remake, the new graphics powered by the Frostbite engine, along with a few new tweaks and additions to the gameplay (the Bomber Shack attack is particularly cool), should give old fans a reason to check this game. Being a ton of fun should be enough for neophytes.
                  New Screens


                  Go Noles!!! >>----->

                  Comment

                  • Eton Rifles
                    Obey the Father!!!!
                    • Feb 2003
                    • 5374

                    #54
                    Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                    I guess there going for the "if it ain't broke don't fix it" type game.
                    follow me on twitter: www.twitter.com/eton_rifles

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #55
                      Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                      Battlefield Bad Company 2 Multiplayer Hands-on

                      What we played was the Rush gameplay mode on a snowy Alaskan map dubbed Port Valdez. Rush, if you recall from Bad Company, is a mode that divides players into attacking and defending teams and has them fight over a series of crates. The attacking team is out to destroy these crates in order to push the defending team deeper into their own territory, whereas the defending team's job is to withstand the onslaught until the attacking team runs out of respawns. Like in the Conquest mode featured in the earlier games, momentum is a big factor in Rush.

                      Although Rush is a familiar feature for those who played Bad Company, Port Valdez's snowy landscape is a marked departure from the green forests and brown desert maps that made up the first game's combat zones. But once again, vehicles are your best option for traversing the terrain. On this map, we spotted the tanks and helicopters that you'd expect, plus a new vehicle in the form of a four-wheel ATV. These zippy little quads are much quicker and nimbler than the vehicles seen in the first Bad Company, which seems to add a bit more unpredictability when you see one flying around the corner. They make it easier to get from point to point, but unlike taking a seat in an armored jeep, you're pretty much a sitting duck on one of these things.

                      Upping the pace of combat is one of the new goals for DICE. One way the company is seeking to do this is by making players a bit easier to kill, which in turn makes the flow of deaths and respawns a bit faster. The medic needle that was used to restore health in the first game has been done away with in favor of regenerating health, but when you take damage it takes a good, long while to restore yourself--noticeably longer than other shooters that sport regenerating health. You'll also see a streamlined control system that includes the ability to knife people with a dedicated melee button, keeping you from having to switch from gun to knife and back again.

                      The class system has been given a bit of a jumble, with the number of roles dropping from five to four. Those featured in Bad Company 2 will be Assault (traditional soldier class), Engineer (repair vehicles), Recon (sniper), and Medic (heal your teammates with a defibrillator). But despite the fact that the number of classes has been reduced, you're actually given quite a bit more flexibility with additional customizable kits. Not only can you mix and match primary and secondary weapons more easily across different classes, but you can also customize a good many parts of your gun such as the scope and grenade-launcher type.
                      ...

                      Trailer



                      ...

                      Screens

                      Go Noles!!! >>----->

                      Comment

                      • Eton Rifles
                        Obey the Father!!!!
                        • Feb 2003
                        • 5374

                        #56
                        Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                        really looking forward to this. They srunk down the PC versions to make it fun for console players with great squad work.
                        follow me on twitter: www.twitter.com/eton_rifles

                        Comment

                        • Flawless
                          Bang-bang! Down-down!
                          • Mar 2004
                          • 16780

                          #57
                          Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                          EA Announces Battlefield 1943 Community Challenge That Unlocks Additional Bonus Map "Coral Sea"

                          Guildford, UK – May 29, 2009 – DICE, an Electronic Arts Inc. studio (NASDAQ: ERTS), today announced that Battlefield 1943™ will kick off a worldwide community challenge that, when achieved, will reward players by unlocking a fourth map called Coral Sea. The WWII Coral Sea map will be unlocked when the multiplayer community achieves 43M kills on Xbox Live and the same number on PlayStation®Network. When it ships this summer, Battlefield 1943 will include three maps (Iwo Jima, Guadalcanal, and Wake Island) plus this fourth bonus map, all for $15.

                          Coral Sea is designed to showcase the intense battle in the skies, offering an all-new Air superiority game mode. The legendary WWII action this map provides will have players dog fighting in this airplanes-only map, proving once again DICE delivers on a first class online vehicle warfare experience better than anyone else! Players will be able to track the progress of their respective console communities at www.battlefield.com/1943.
                          Go Noles!!! >>----->

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #58
                            Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                            <div class="gametrailers_embed_container>"<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=49858"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=49858" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/10815.html" title="Battlefield: 1943">Battlefield: 1943</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/player/49858.html" title="E3 09: Coral Sea trailer">E3 09: Coral Sea trailer</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/xb360/index.html" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/ps3/index.html" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/platformlist/wii/index.html" title="Wii">Nintendo Wii</a></div></div>
                            Go Noles!!! >>----->

                            Comment

                            • HealyMonster
                              Titans Era has begun.
                              • Aug 2002
                              • 5992

                              #59
                              Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                              I am jonesing for 1943. anyone have a solid release date on it yet?

                              BFBC2 is great I hear that will be released around xmas?

                              Comment

                              • Laettner32
                                Banned
                                • Jul 2002
                                • 2873

                                #60
                                Re: Battlefield 2: Bad Company and Battlefield 1943 announced

                                Originally posted by Renegade44
                                I am jonesing for 1943. anyone have a solid release date on it yet?

                                BFBC2 is great I hear that will be released around xmas?
                                Wikipedia says June 16.

                                Comment

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