Assassin's Creed 2

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #76
    Re: Assassin's Creed 2

    GC 2009: Assassin's Creed II Impressions

    Gone is the do X number of side-quests to open up main assassination missions from the first game. Though you do still climb up to high perches to unveil bits of your map in the sequel, you'll no longer be forced into tasks in the same manner. It seems the main missions will flow more naturally. You also won't be wandering around in any hub world Kingdom trying to dart from metropolis to metropolis. Instead, each city will have a unique countryside where you can ride around a horse before heading into town. Eventually you'll also get the ability to quickly travel between major locales, which we were told include Florence, Venice, Tuscany and more.

    Like in the first game, all architecture within cities can be climbed across. You'll still be diving off high towers and landing in wagons of hay to break your fall, and creeping around lines of wandering pedestrians. This time around, you'll be able to blend into cover with any NPCs you so desire. No more waiting around for groups of monks to walk by. As soon as you enter cover with NPCs, they'll be colored white and grey, the ground beneath your feet will jitter with Animus-electricity, and no guards will be able to spot you unless you do something that draws attention.

    What might draw attention? Well, how about pickpocketing all the NPCs who are unwittingly providing cover. As you pickpocket you naturally gain capitol that can be spent on items and health at merchant shops sprinkled around the metropolis. Some of these items, like vials of poison, can be used in interesting ways. In one instance, Ezio tracked down a pigeon coop using an indicator on the mini-map as a guide to accept an assassination side quests. The mini-map then lit up with the probable location of the target, and upon nearing him Ezio flipped into eagle eye mode to identify exactly who it was. The target was highlighted in gold and a bodyguard in red, and to help keep track it's possible to leave on eagle eye mode while moving around, though that means the HUD won't be onscreen anymore. Incidentally, if you're the type of player that doesn't like the HUD in Assassin's Creed, you can turn it off entirely.

    Instead of mounting a direct assault, it's possible to open Ezio's radial weapons menu and poison your hidden dagger. By sneaking up to the bodyguard and lightly nicking him in the neck, he's sent into a drunken stupor, lashing out at those around him with his axe. To further create chaos, Ezio can sprinkle coins on the ground, sending the peasants into a money hungry frenzy as they scramble to scoop up anything shiny.

    Instead of trying to be clever and sneaky with your tools, it's also possible to take action more direct. Gangs of mercenaries roaming city streets can be hired on the spot and sent after targets, letting you slip through. Ezio can perform double kills with two hidden blades as he charges forward, making quick work of any guards flanking doors. In combat, which will still feature a heavy focus on picking the right time to hit and countering enemy swipes, you can select Ezio's small gun. While inaccurate, it's possible to enter into an aiming mode where four lines converge the longer the mode is active, which should mean the shot hits closer to its intended mark when fired. Smoke bombs can be smashed against the ground if you're in trouble for an easy escape, and if you're tired of waiting around for opponents to hit you, a taunt can be initiated to get them to swing.

    About five to six hours of the game won't take place in the marvelously detailed cityscapes that sparkle under the game's dynamic day night cycle. Instead, they'll take place underground in sequences that strongly resemble Prince of Persia. As Ezio ventures into dusty crypts painted with worn religious imagery and filled with rotted wooden and broken stones, he'll face numerous platforming challenges that, in theory, require some skill to conquer. The one we saw was early on so not all that difficult, and basically required Ezio to hop and swing through a number of precarious positions in order to listen in on a secret Templar meeting. Then, at the end of each section like this, you get access to a large treasure, which Ubisoft didn't want to give too much away about. More of these types of challenges are in the game and some will be optional, meaning you'll need to explore if you want to unlock everything hidden.

    The game's still got a few months to go before its November release date, and it's looking quite impressive. Hearing about the changes from the first game is certainly exciting, since this does sound like it could be a much better product, and as expected the visuals and animations are looking great. Here's hoping it turns out to be a polished and thoroughly entertaining experience.
    Go Noles!!! >>----->

    Comment

    • jmood88
      Sean Payton: Retribution
      • Jul 2003
      • 34639

      #77
      Re: Assassin's Creed 2

      I'm spending so much money in the next few months.
      Originally posted by Blzer
      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

      Comment

      • Fresh Tendrils
        Strike Hard and Fade Away
        • Jul 2002
        • 36131

        #78
        Re: Assassin's Creed 2

        Originally posted by jmood88
        I'm spending so much money in the next few months.
        You and me both. So glad I don't have a car payment anymore.



        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #79
          Re: Assassin's Creed 2

          New Screens





          Go Noles!!! >>----->

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #80
            Re: Assassin's Creed 2

            Eurogamer Preview

            Non-linearity may be everywhere these days (with the option of being everywhere else), but as inFamous suggested and Assassin's Creed II now hopes to prove, a bit of linearity goes a long way too. Sucker Punch's PS3 game had those underground bits where you collected new powers, and they were some of the best and most focused bits of the game. Ubisoft Montreal's second crack at Assassins-versus-Templars pulls the same trick, hiding self-contained, Prince of Persia-style platform levels around the open world, virtually none of which is obligatory, but each of which rewards you with a special metal seal, which together will add up to a great, unidentified reward.
            Between them, the linear side missions should amount to between four and five hours of gameplay, Desilets says, and the fact that this one is over in less than 15 minutes should give you an idea of the volume of extra content Ubisoft Montreal is set to pack into the game. As with the original, there are a variety of collectables and other side missions besides these.
            There are other examples of things to do away from the story at gamescom too. Pigeon missions (my suggested name) are assassination commissions with specific rules that Ezio collects from pigeon coops. In this case it's a mission called Caveat Emptor from the aforementioned Medici, who wants Ezio to take out a nearby businessman without giving his presence away.

            This gives Ezio an excuse to climb around the rooftops and show off the changes to the free-running system. Although ostensibly the same, Ezio can do a few new things like climbing over ropes tied between buildings, and using hanging baskets to round corners. Because rooftops are higher up in Italy than they were in the Middle East, the developers also sought to create pathways along the middle stories, and designed the city layout with free-running "freeways" in mind as well. Hopefully the team also considered feedback about snagging on objects, although it won't be possible to tell how it feels until Ubisoft allows for hands-on play. It looks fluid enough though.

            Back on the rooftops, Ezio uses a musket-style pistol given to him by da Vinci to execute an unwitting enforcer. With his back turned, Ezio has time to train his sights - initially a miasma of Animus-style interference that forms into a straight line to signal dead aim. But then it's back down to the streets, because he needs to tool up. One change to Assassin's Creed II is the money counter in the bottom-left. Players can pickpocket people in the crowd at the touch of a button to top up funds, not to mention loot corpses for weapons and cash, and it's now possible to use traders' services rather than just vaulting over their produce. Today Ezio visits an apothecary, who sells medicine but also, more importantly, poison.

            The mini-map shows the pigeon mission target, and upon approach Ezio goes into his Altair-style Eagle Vision, which he can now use while moving. With this he establishes that his target is moving towards a crowd, but worse that he is flanked by a bodyguard. Using the weapon-select wheel though, Ezio can grab his poison, sneak up to the bodyguard in the crowd and inject him, before quickly backing away without attracting any attention. The poison's fast-acting, but it doesn't have the effect you might have anticipated - instead it disorientates the bodyguard, leading him to flail his lance murderously in the direction of Ezio's target. Job done.

            Desilets tours through a few other features before we finish. Ezio can toss coins into the street, which prompts people in the crowd to scrabble around on the floor, creating a diversion. Should he find himself in combat, he can also taunt his opponents and move around them more freely, although the emphasis remains on stylish counter kills that make the most of the game's grown-up rating. Pleasingly, Ubisoft retains the tall towers that players had to climb to open up new missions nearby, and you still get to dive off the top of them. We also get to see a bit of Florence at night, and Desilets amuses himself by diving into water to end the demo - something that no longer proves fatal.
            Go Noles!!! >>----->

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #81
              Re: Assassin's Creed 2

              Florence and the catacombs shown in this video.

              <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/Dcu3ZZlW1uw&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Dcu3ZZlW1uw&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
              Go Noles!!! >>----->

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #82
                Re: Assassin's Creed 2

                Add another to list of games for the fall.

                *explodes*
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                [OS Vets NBA 2k7 Champion]
                Now Playing: TLOU: Remastered
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                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #83
                  Re: Assassin's Creed 2

                  Gameplay trailer this Thursday

                  Want to see more of Assassin's Creed II? Well, get ready because we'll be releasing the first gameplay trailer this Thursday!
                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #84
                    Re: Assassin's Creed 2

                    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/9jrOtWXWoWE&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9jrOtWXWoWE&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
                    Go Noles!!! >>----->

                    Comment

                    • jmood88
                      Sean Payton: Retribution
                      • Jul 2003
                      • 34639

                      #85
                      Re: Assassin's Creed 2

                      Ubisoft makes the best trailers in the industry.
                      Originally posted by Blzer
                      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #86
                        Re: Assassin's Creed 2

                        That has to be one of the best trailers I've ever seen.
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                        [OS Vets NBA 2k7 Champion]
                        Now Playing: TLOU: Remastered
                        Operation Sports is NOT a website for you to bitch and moan about sports gaming.
                        That's not the meaning of constructive criticism.

                        *Official Miami Heat Haters Club Member #1*

                        Comment

                        • Miles_Yuhas
                          MVP
                          • Mar 2004
                          • 2689

                          #87
                          Re: Assassin's Creed 2

                          Originally posted by jmood88
                          Ubisoft makes the best trailers in the industry.
                          So right, ubisoft makes all there games look like pure gold in the trailers. That said, trailer looks awesome.

                          Comment

                          • Moses Shuttlesworth
                            AB>
                            • Aug 2006
                            • 9435

                            #88
                            Re: Assassin's Creed 2

                            Aite so I never finished the original Assassin's Creed. Can someone explain to me what happens at the end so I have a better understanding of what to expect in the Assassin's Creed 2?

                            Comment

                            • jmood88
                              Sean Payton: Retribution
                              • Jul 2003
                              • 34639

                              #89
                              Re: Assassin's Creed 2

                              I'm sure there's a video of the ending on youtube.
                              Originally posted by Blzer
                              Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                              If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                              Comment

                              • myghty
                                MVP
                                • Mar 2005
                                • 2395

                                #90
                                Re: Assassin's Creed 2

                                I have yet to play the first one... Is it worth it?
                                "In a year that has been so improbable, the impossible has happened." - Vin Scully

                                PS5/PSN: myghty

                                Comment

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