Halo: Reach

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  • DTX3
    Hall Of Fame
    • Jun 2003
    • 13022

    #1531
    Re: Halo: Reach

    <iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=3226104" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>


    Spoiler
    XBL: DTX3
    PSN: DTX987
    WII U: DodgerBlue760

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    • teambayern
      MVP
      • Aug 2008
      • 1702

      #1532
      Re: Halo: Reach

      I haven't played a lot of Halo since last gen, but I picked this one up and have been enjoying it. I was amazed at how difficult the campaign is on heroic, and also how polished everything is. The objectives can get a little repetitive (kill, kill, kill) but the variation of vehicles and enemies has made it quite fun.

      Online, the game has been a blast due to the massive variety of game types. I've really enjoyed playing oddball, headhunter, invasion, and other a-traditional game types. Slayer and such has been pretty fun, but I am still adjusting to certain aspects.

      If I had a critique at this point, it would be that it takes way too many bullets to down an enemy. I don't have the stick skills other guys do, so at the combat sometimes devolves to one of those Fair Games where you aim the water at the clown's mouth: you just spray each other with 2 clips and see who drops first. Then whoever won loses the next one because their health is lower. For this reason, I've found SWAT to be a lot more fun, can't wait till it's its own playlist.
      GT: Teambayern5

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      • Hoos
        MVP
        • Mar 2003
        • 3998

        #1533
        Re: Halo: Reach

        Originally posted by teambayern
        I haven't played a lot of Halo since last gen, but I picked this one up and have been enjoying it. I was amazed at how difficult the campaign is on heroic, and also how polished everything is. The objectives can get a little repetitive (kill, kill, kill) but the variation of vehicles and enemies has made it quite fun.

        Online, the game has been a blast due to the massive variety of game types. I've really enjoyed playing oddball, headhunter, invasion, and other a-traditional game types. Slayer and such has been pretty fun, but I am still adjusting to certain aspects.

        If I had a critique at this point, it would be that it takes way too many bullets to down an enemy. I don't have the stick skills other guys do, so at the combat sometimes devolves to one of those Fair Games where you aim the water at the clown's mouth: you just spray each other with 2 clips and see who drops first. Then whoever won loses the next one because their health is lower. For this reason, I've found SWAT to be a lot more fun, can't wait till it's its own playlist.
        HEAD SHOTS...HEAD SHOTS...HEAD SHOTS!!!! Very important in this game

        Throwing grenades weaken your opponent's armor shields and melee attacks when close do as well. So, a combination of bullet damage focused mainly on the cranium region, grenades and melee strikes will help get you more kills online. You have to weaken their shields and then finish them off
        XBL Gamertag: hoos4974

        PSN: hoos4974

        Comment

        • DTX3
          Hall Of Fame
          • Jun 2003
          • 13022

          #1534
          Re: Halo: Reach

          Originally posted by Hoos
          HEAD SHOTS...HEAD SHOTS...HEAD SHOTS!!!! Very important in this game
          THIS. ALWAYS go for the head shots and be selective with your bullets. I see a lot of players drain their ammo when it's not even necessary.
          XBL: DTX3
          PSN: DTX987
          WII U: DodgerBlue760

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          • SinisterAlex
            Canadian eh?
            • Oct 2009
            • 4551

            #1535
            Re: Halo: Reach

            Also to add to the help, control your DMR shots. If you time and space your shots out right, you'll get 5 shot kills every time if you aim for the head. But if you're up close to the guy, spray away!
            Xbox LIVE GT: oALEXtheGREATo
            PSN ID: oALEXtheGREATo

            Comment

            • thaima1shu
              Robot
              • Feb 2004
              • 5598

              #1536
              Re: Halo: Reach

              Originally posted by AtomicLegend
              Also to add to the help, control your DMR shots. If you time and space your shots out right, you'll get 5 shot kills every time if you aim for the head. But if you're up close to the guy, spray away!
              This so far is what I've been struggling with, is perfecting the timing on the shots. I usually am just mashing the trigger shooting as fast as I can, but I'm wondering if that's making some of the shots less accurate

              Comment

              • DaveDQ
                13
                • Sep 2003
                • 7664

                #1537
                Re: Halo: Reach

                Here's a more recent look at my Forge project. The first is a space station that is suspended in the sky above an armory I am designing.



                Here is the armory...

                Being kind, one to another, never disappoints.

                Comment

                • frostbyte06
                  Cold & Cocky
                  • Sep 2004
                  • 1219

                  #1538
                  Re: Halo: Reach

                  Originally posted by thaima1shu
                  This so far is what I've been struggling with, is perfecting the timing on the shots. I usually am just mashing the trigger shooting as fast as I can, but I'm wondering if that's making some of the shots less accurate
                  If you're referring to the DMR, then yes, that's exactly what's happening. If you look at your reticle after a shot you'll notice that it expands and then starts contracting, once it fully contracts then your next shot is optimal, that's the timing that he's referring to. It's a rhythm, you'll get it down in a bit. Notice the expanding reticle in the youtube vid


                  <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/kt2HCM_YC88?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kt2HCM_YC88?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
                  Last edited by frostbyte06; 09-27-2010, 02:43 PM.

                  Comment

                  • thaima1shu
                    Robot
                    • Feb 2004
                    • 5598

                    #1539
                    Re: Halo: Reach

                    At work so I can't watch the video (no sound), but thanks a lot! I'll check that out when I get home. Maybe if I can get the DMR timing right I can improve my ratio from 1.3 or whatever it is right now.

                    Comment

                    • Steel5
                      MVP
                      • Feb 2010
                      • 1768

                      #1540
                      Re: Halo: Reach

                      Grenade Launcher is easily one of the better weapons in the game (in the right hands of course), but no one seems to use it.
                      <iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=3501591" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>

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                      • allBthere
                        All Star
                        • Jan 2008
                        • 5847

                        #1541
                        Re: Halo: Reach

                        i have it rented. I had to bring it back because i was underwhelmed and didn't understand the praise...BUT i realized they packed ODST instead of Reach so I brought it back and got the correct disc.

                        Reach is head and shoulders better than all the other games. The guns feel slightly more powerful too and everything from the controls to graphics are much better than other halo games

                        I'm not really a halo fan, but can say reach is quite fun. I thought from what I played of ODST that it wasn't too great and I hated some of the graphical elements. Reach is jst so much more quality.
                        Liquor in the front, poker in the rear.

                        Comment

                        • Candyman5
                          Come get some!
                          • Nov 2006
                          • 14380

                          #1542
                          Originally posted by Steel5
                          Grenade Launcher is easily one of the better weapons in the game (in the right hands of course), but no one seems to use it.
                          <iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=3501591" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>
                          They nerfed it pretty bad though since the beta. In the beta I thought it was perfect. In retail I think it's underpowered IMO.
                          PS4 Twitch: http://www.twitch.tv/candyman5os

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                          • sportsdude
                            Be Massive
                            • Jul 2002
                            • 5001

                            #1543
                            Re: Halo: Reach

                            I like the grenade launcher a lot, though I don't use it with the pistol as often as I should.
                            Lux y Veritas

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                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #1544
                              Re: Halo: Reach

                              Originally posted by Candyman5
                              They nerfed it pretty bad though since the beta. In the beta I thought it was perfect. In retail I think it's underpowered IMO.
                              Keep using it. At first I had the same thoughts as you, I was upset that I thought it was nerfed a lot in the final game. I just had to get used to it, I am a wrecking ball when I pick it up now.

                              Originally posted by sportsdude
                              I like the grenade launcher a lot, though I don't use it with the pistol as often as I should.
                              Always try to pair the grenade launcher with a headshot weapon, the emp+headshot combo is great.

                              Comment

                              • sportsdude
                                Be Massive
                                • Jul 2002
                                • 5001

                                #1545
                                Re: Halo: Reach

                                Originally posted by Steel5


                                Always try to pair the grenade launcher with a headshot weapon, the emp+headshot combo is great.
                                lol, kinda reminds me of the noob combo that was so prevalent in Halo 2, except that the grenade launcher here actually takes some skill to use. But same general philosophy, drain shields with weapon one, headshot with weapon two for the insta-kill.
                                Lux y Veritas

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