Halo: Reach

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  • DaveDQ
    13
    • Sep 2003
    • 7664

    #1726
    Re: Halo: Reach

    Spartan DTX3 with a QB accuracy rating of 99.

    That second vid was perfect.
    Being kind, one to another, never disappoints.

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #1727
      Re: Halo: Reach

      Ill be on today/tonight if anyone is interested.
      PS4 Twitch: http://www.twitch.tv/candyman5os

      Steam ID: STEAM_0:0:37844096

      Teams:
      NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
      NCAA/PRO Basketball - Syracuse Orange/NJ Nets
      NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #1728
        Re: Halo: Reach

        Saw this while browsing the file share.

        <iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=6039977" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>
        Go Noles!!! >>----->

        Comment

        • Steel5
          MVP
          • Feb 2010
          • 1768

          #1729
          Re: Halo: Reach

          Originally posted by Flawless
          Saw this while browsing the file share.

          <iframe src="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=6039977" scrolling="no" style="padding:0;margin:0;border:0;" width="640" height="360" ></iframe>
          I saw that earlier today in this format:


          Just Awesome

          Comment

          • Candyman5
            Come get some!
            • Nov 2006
            • 14380

            #1730
            Re: Halo: Reach

            10/14/2010 Weekly Update:


            Noble Map Pack 11/30/2010

            Our DLC team has been hard at work these last few months, cloistered together in the heart of the studio preparing three new multiplayer maps for your Halo: Reach multiplayer pleasure. Though they're still putting the finishing touches on what we've now dubbed the Noble Map Pack as we speak, we've been itching like crazy to show off the trio of maps for quite some time now. Today, you get your first good look. The Noble Map Pack will be ready for download on November 30th for 800 Microsoft Points.

            Noble Map Pack

            The fight for humanity continues on a galactic scale. From a frozen xeno-archaeology site harboring secrets centuries old to an orbital anchor defending the stars high above planet Reach to mysterious places far, far beyond, the Noble Map Pack injects three new explosive environments into the multiplayer battlefield, each designed to reinforce all of Halo: Reach's vital warfronts, from small scale engagements to massive Invasion battlegrounds.
            Anchor 9



            Within the confines of this low orbit dry-dock, UNSC craft undergo rapid repair and rearmament in support of the enduring war effort. But for the small squads of infantry who now fight over the mirrored interior hallways and open central hangar bay, this platform no longer provides any safe harbor whatsoever – whether the close quarters combat is occurring inside or out of its artificial gravitational field.

            Anchor 9 allows 2-8 Players to face off in game variants including Free for All, Team Slayer and Team Objective.




            Tempest



            This abandoned shoreline facility bends both sea and sky to an unnatural purpose, but the ground itself has quickly become another all too familiar battlefield. Though the two opposing symmetrical bases may never reveal their ancient purpose, both now offer makeshift shelter and access to strategic routes perfectly suited for small and large scale skirmishes alike.

            Tempest supports 8 – 16 Players and offers a variety of modes including Free for All, Team Slayer, Team Objective and Big Team Battle. Tempest also provides players with a huge Forge palette, allowing them to create new custom map variants that can be shared with the community-at-large.





            Breakpoint



            Atop this icy precipice, the Invasion continues. These modular archaeological labs were never intended to withstand such a large scale onslaught of Covenant military power, but the information being extracted here may prove vital to humanity’s survival. In response to the imminent Covenant threat, UNSC ground and air assets have been deployed to bolster entrenched Spartan countermeasures. This site must yield salvation, or it will become a grave.

            Breakpoint offers multiplayer mayhem for 8-16 Players, and supports the Invasion and Big Team Battle game variants.





            The Noble Map Pack will include all new Achievements worth a total of 250 Gamerscore and will be available for purchase for 800 Microsoft Points either directly from Xbox LIVE or with a Microsoft Points card sold at retail locations worldwide.
            Last edited by Candyman5; 10-14-2010, 12:46 PM.
            PS4 Twitch: http://www.twitch.tv/candyman5os

            Steam ID: STEAM_0:0:37844096

            Teams:
            NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
            NCAA/PRO Basketball - Syracuse Orange/NJ Nets
            NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #1731
              Re: Halo: Reach

              New maps look good, especially Tempest, but I would like to hear how the DLC will be intergrated.

              Also, I agree with some others Team Objective is great. Shame it's one of the least played playlists.

              ...

              Bungie Reach Forgetacular Contest

              Bungie's Forgetacular contest is now officially underway! Put your skills to the test, utilizing the Forge -- Halo: Reach's powerful, in-game map editor -- to earn a rightful place among the greatest Community Cartographers of all time and win one of seven Limited Edition Halo: Reach Xbox 360 consoles. Further, any and all awesome maps that meet the Bungie quality bar will be slated for integration into Xbox LIVE Matchmaking for millions of players to enjoy.

              With the imminent release of the Noble Team Map Pack our job is wrapping up but yours has only just begun. It’s time to roll up your sleeves, fire up the Forge, and help shape the future of Halo: Reach’s online experience. Whether you fancy a coordinated game of Invasion or a frantic game of Infection, there's a Forgetacular catgeory for you. Design your own custom multiplayer map specially built for one of seven specific gametypes and submit it to us by following the guidelines and requirements outlined in the official rules below.

              You have the tools. You have the technology. Now, do you have what it takes to construct an amazing map ready to be played by millions of Halo: Reach fans? There’s only one way to find out. The deadline for submission is already coming in hot. You have until November 28th, 2010 to create your masterpiece. Move like you got a purpose!
              Go Noles!!! >>----->

              Comment

              • Candyman5
                Come get some!
                • Nov 2006
                • 14380

                #1732
                Re: Halo: Reach

                Originally posted by Flawless
                New maps look good, especially Tempest, but I would like to hear how the DLC will be intergrated.

                Also, I agree with some others Team Objective is great. Shame it's one of the least played playlists.

                ...

                Bungie Reach Forgetacular Contest
                Im entering my map. Just need to situate FFA Spawn Points. If any would like to help I would apreciate it.
                PS4 Twitch: http://www.twitch.tv/candyman5os

                Steam ID: STEAM_0:0:37844096

                Teams:
                NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                Comment

                • SinisterAlex
                  Canadian eh?
                  • Oct 2009
                  • 4551

                  #1733
                  Re: Halo: Reach

                  Those maps look awesome! Can't wait for their release!
                  Xbox LIVE GT: oALEXtheGREATo
                  PSN ID: oALEXtheGREATo

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #1734
                    Re: Halo: Reach

                    This is what I wanted to hear, especially after how terrible DLC was handled in Halo 3.

                    I'm sure they could just add "DLC Ownership" as another factor for who gets matched together. So it'd try to find folks with DLC first, and then if it can't it finds whoever and no DLC maps appear in the voting list for that match.

                    I'd hope their system is set up to do such things.
                    Eric from Bungie:

                    It is
                    Go Noles!!! >>----->

                    Comment

                    • SinisterAlex
                      Canadian eh?
                      • Oct 2009
                      • 4551

                      #1735
                      Re: Halo: Reach

                      That's what I like to hear!
                      Xbox LIVE GT: oALEXtheGREATo
                      PSN ID: oALEXtheGREATo

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #1736
                        Re: Halo: Reach

                        <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/g2F8uCWdSLU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g2F8uCWdSLU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                        Go Noles!!! >>----->

                        Comment

                        • Steel5
                          MVP
                          • Feb 2010
                          • 1768

                          #1737
                          Re: Halo: Reach

                          Originally posted by Flawless
                          This is what I wanted to hear, especially after how terrible DLC was handled in Halo 3.



                          Eric from Bungie:
                          YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

                          Bravo Bungie

                          New maps look sweet, I look forward to playing on them.

                          Comment

                          • Candyman5
                            Come get some!
                            • Nov 2006
                            • 14380

                            #1738
                            Re: Halo: Reach

                            Originally posted by Flawless
                            <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/g2F8uCWdSLU?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/g2F8uCWdSLU?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                            I forgot how fun they are to watch....LMAO.
                            PS4 Twitch: http://www.twitch.tv/candyman5os

                            Steam ID: STEAM_0:0:37844096

                            Teams:
                            NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                            NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                            NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                            Comment

                            • TracerBullet
                              One Last Job
                              • Jun 2009
                              • 22119

                              #1739
                              Re: Halo: Reach

                              Originally posted by Flawless
                              <EMBED height=385 type=application/x-shockwave-flash width=640 src=http://www.youtube.com/v/g2F8uCWdSLU?fs=1&hl=en_US allowfullscreen="true" allowscriptaccess="always"></EMBED>
                              That was great! Lmao at the Magic Stick guy.
                              Originally posted by BlueNGold
                              I feel weird for liking a post about exposed penises.

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #1740
                                Re: Halo: Reach

                                Juicy update this week.


                                Bungie Weekly Update

                                We’ll make sure you get to play these suckers as much as humanly possible should you decide to plunk down 800 Microsoft points in support of our DLC Team’s efforts. Unlike the map packs of yore, we won’t only be offering a playlist specifically tailored for players with access to DLC. The haves and the have-nots can swim in the same pool and our newly retooled matchmaking algorithms will systematically segment the player base properly so you won’t have to worry about where you can get your next hit of new map smell. They'll be seamlessly incorporated into the already existing playlists as primary voting options.

                                Of course, for those who demand a DLC-only experience, we’ll blow the whistle and open up a VIP lap lane just for you. It'll be ready to go on day one. Details coming soon.
                                On a friendlier front, today we released the Campaign Matchmaking playlist
                                And though we’ve already made some significant changes to the playlist offerings this month, including the introduction of Team SWAT and Campaign Matchmaking, we also promised you a second salvo. We aim to keep that promise. Here’s the breakdown of all the expected changes, coming to Matchmaking on Tuesday, October 19th:

                                October Playlist Updates: Part Deux


                                Playlists
                                • New Playlist: Team Snipers
                                • New Playlist: Living Dead
                                • Rumble Pit
                                  Lineup rebalanced to offer more kill, less frill.
                                  Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
                                  Removed “Classic” gametypes
                                • Team Slayer
                                  Removed all Snipers gametypes
                                • Team SWAT
                                  Added SWAT Magnums gametype
                                • Team Objective
                                  Removed 1 Flag Classic
                                  Removed Headhunter Pro
                                  Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
                                  ■ Multiflag Classic
                                  ■ 1 Flag CTF
                                  ■ 1 Flag Pro
                                  ■ 1 Bomb Assault
                                  Removed Oddball and Hot Potato from Boardwalk
                                • Multi Team
                                  Removed SWAT
                                  Removed Classic gametypes
                                  Removed The Cage
                                  Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
                                • Big Team Battle
                                  Removed Multiflag from Boneyard and Spire
                                • Invasion
                                  This playlist now offers 3 voting options
                                • Firefight
                                  Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
                                  Removed Friendly Fire
                                • Score Attack
                                  Removed Crash Site
                                  Added Mythic Score Attack
                                  You can no longer pickup other weapons in Sniper Attack


                                Maps
                                • Zealot/Arena Zealot
                                  Arena Zealot is now used for all Slayer gametypes
                                  Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
                                • Asylum
                                  Softkill zones added to the tops of the Sniper buildings
                                • Boneyard
                                  Modified respawn zones for Slayer gametypes
                                • Hemorrhage
                                  Modified respawn zones for both bases
                                  Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds


                                Gametypes
                                • CTF
                                  All CTF gametypes should now have a player respawn of 10 seconds
                                  All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
                                  Flag At Home To Score disabled for all non-Classic CTF gametypes
                                  Modified Flag Return and Flag Reset times:
                                  ■1 Flag on Small maps use 10 second return and 30 second reset
                                  ■All other CTF gametypes use 30 second return and 45 second reset
                                • Assault
                                  Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map


                                In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.
                                Firefight Updates


                                Score Attack Playlist Updates:
                                • Score Attack:
                                  Added Glacier map.
                                  Increased Time Limit to 15 minutes.
                                • Gruntpocalypse:
                                  Added Glacier map.
                                  Increased Time Limit to 15 minutes.
                                • Sniper Attack:
                                  Added Glacier map.
                                  Increased Time Limit to 15 minutes.
                                  Weapon pickup is now Disabled.
                                  Increased Melee Modifier to 150% to match Damage Modifier.
                                • Mythic Score Attack:
                                  The same set up as Score Attack but with the Mythic Skull on.


                                Firefight Playlist Updates:
                                • Firefight:
                                  Added Glacier map.
                                  Increased Time Limit to 30 minutes.
                                  Increased Wave Limit to 1 Set.
                                  Round 1 has only Tough Luck skull.
                                  Round 2 has Tough Luck and Catch skulls on.
                                  Round 3 has Tough Luck, Catch, and Cloud skulls on.
                                  Friendly Fire is Disabled.
                                  Betrayal Booting is Disabled.

                                • Generator Defense:
                                  Added Glacier map.
                                  Increased Time Limit to 30 minutes.
                                  Increased Wave Limit to 1 Set.
                                  Round 1 has only Tough Luck skull.
                                  Round 2 has Tough Luck and Catch skulls on.
                                  Round 3 has Tough Luck, Catch, and Cloud skulls on.
                                  Friendly Fire is Disabled.
                                  Betrayal Booting is Disabled.

                                • Rocketfight:
                                  Added Glacier map.
                                  Increased Time Limit to 30 minutes.
                                  Increased Wave Limit to 1 Set.
                                  Friendly Fire is Disabled.
                                  Betrayal Booting is Disabled.

                                • Sniperfight:
                                  Added Glacier map.
                                  Increased Time Limit to 30 minutes.
                                  Increased Wave Limit to 1 Set.
                                  Bonus Wave Squad 1 set to Hunters.
                                  Bonus Wave Squad 2 set to Hunters.
                                  Bonus Wave Squad 3 set to Hunters.
                                  Friendly Fire is Disabled.
                                  Betrayal Booting is Disabled.
                                Go Noles!!! >>----->

                                Comment

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