Halo: Reach

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  • SinisterAlex
    Canadian eh?
    • Oct 2009
    • 4551

    #1996
    Re: Halo: Reach

    Originally posted by Whitesox
    Trying to do the campaign on legendary by myself- I've been made to hate the campaign. This is ridiculous.
    I managed to do it by myself. You just have to be very patient and just enemies off one by one by one by one.
    Xbox LIVE GT: oALEXtheGREATo
    PSN ID: oALEXtheGREATo

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #1997
      Tell ya the truth I found Reach legendary rather easy compared to Halo CE. That one sucked, can't wait to go through it again. Lol.


      ---
      - Sent from me, duh.
      PS4 Twitch: http://www.twitch.tv/candyman5os

      Steam ID: STEAM_0:0:37844096

      Teams:
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      NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

      Comment

      • Steel5
        MVP
        • Feb 2010
        • 1768

        #1998
        Re: Halo: Reach

        I thought Reach Legendary solo was pretty fair. Don't get me wrong, it had its tough spots, and the higher ranking Elites basically have unlimited shields, but it didn't have moments in the campaign like Halo CE and H2 did where is was basically impossible.

        Comment

        • Sandman42
          Hall Of Fame
          • Aug 2004
          • 15186

          #1999
          Re: Halo: Reach

          I never had much trouble with CE Legendary, but 2 on the other hand was near impossible thanks to Jackal snipers that would insta-kill you with 1 shot everytime. I didn't have to patience to memorize all their locations so I just never went through Legendary.
          Member of The OS Baseball Rocket Scientists Association

          Comment

          • jmill703
            Pro
            • Jun 2003
            • 524

            #2000
            Re: Halo: Reach

            My Xbox Live game tag: liljaygod703

            OS members please add me. I'm sick of playing with 10 year olds and e-thug phaggs...
            "Solutions rarely come from the same minds as people who cause the problems"

            Comment

            • Flawless
              Bang-bang! Down-down!
              • Mar 2004
              • 16780

              #2001
              Re: Halo: Reach

              <iframe width="640" height="390" src="http://www.youtube.com/embed/NGaAT9YnGCQ" frameborder="0" allowfullscreen></iframe>

              <iframe width="640" height="390" src="http://www.youtube.com/embed/_drexlGrKZQ" frameborder="0" allowfullscreen></iframe>

              <iframe width="640" height="390" src="http://www.youtube.com/embed/YiF5m4m02NM" frameborder="0" allowfullscreen></iframe>

              <iframe width="640" height="390" src="http://www.youtube.com/embed/h_xK5GgxeSc" frameborder="0" allowfullscreen></iframe>
              Last edited by Flawless; 08-26-2011, 03:52 PM.
              Go Noles!!! >>----->

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #2002
                Re: Halo: Reach

                Some TU details:

                The Halo: Reach Title Update will add more options and flexibility to Halo: Reach's Multiplayer. It will roll out in late September and gives 343 designers the following levers to create game variants in Matchmaking playlists. Of course while all of these features can be enabled via Matchmaking playlists, players should remember that 'normal' Reach gameplay can and will continue untouched in its own Matchmaking playlists. The features and elements listed here are tools available to us and will be used and implemented appropriately.

                News on the timing of the Title Update release will be revealed at the Halo: Anniversary panel at 10 am on the 26th of August during Halo Fest.

                Specifics:

                Make damage bleed to health through shields possible.

                Make reticle bloom configurable.

                Modify Armor Lock.
                • Sticky grenade will not be nullified if you use Armor Lock after being stuck.
                • Damage received while in Armor Lock is transferred to remaining Armor Ability energy.
                • How much the damage depletes your Armor Lock energy is configurable.

                Modify Active Camo.
                • Reduce the bonus time the player gets in Active Camo while standing still.
                • Reduce the overall length of time the player can be in Active Camo.

                Remove Sword block.
                • Disable the ability to block Sword attacks using melee with anything other than another Sword.

                Implement the classic Magnum from Halo: CE.

                Enable playing Co-Op Campaign and Firefight without requiring a HDD.

                Beta Hoppers
                • Experience the Classic TU changes before Anniversary is released in special playlists - feedback from which will help shape the TU.
                ...

                Rumour: Headlong
                Blurry images from the BTS: Anniversary Multiplayer video (see Media section below!) suggest Headlong is the final Reach map with Halo CE Anniversary package. Could this be true?
                Go Noles!!! >>----->

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #2003
                  Re: Halo: Reach

                  Headlong confirmed:

                  <object id="vid_4e5807b8132c9a01b9000e63" class="ign-videoplayer" width="480" height="270" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/prod/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="url=http://www.ign.com/videos/2011/08/26/halo-fest-halo-anniversary-warthog-violence"/></object><div style="width:480px"><a href="http://www.ign.com/videos/2011/08/26/halo-fest-halo-anniversary-warthog-violence">More Halo: Combat Evolved Anniversary Videos</a></div>
                  Go Noles!!! >>----->

                  Comment

                  • Steel5
                    MVP
                    • Feb 2010
                    • 1768

                    #2004
                    Re: Halo: Reach

                    Prisoner and Headlong made my head explode. CE Pistol broke every bone in my body.

                    AMAZING

                    Comment

                    • Sandman42
                      Hall Of Fame
                      • Aug 2004
                      • 15186

                      #2005
                      Re: Halo: Reach

                      Prisoner and the CE Pistol? Definitely felt Prisoner was the most under appreciated level in CE. Everyone loves playing Hang Em, Damnation, and Chill Out for Slayer, but Prisoner was right up there with them.

                      So many damn good games coming out yet I'll be going back and playing a lot of Reach and CE now.
                      Member of The OS Baseball Rocket Scientists Association

                      Comment

                      • sportsdude
                        Be Massive
                        • Jul 2002
                        • 5001

                        #2006
                        Re: Halo: Reach

                        not even a question now, I will be buying the Halo CE anniversary on day one. Headlong sold it. Cannot state enough how much I loved that map. Plus, the videos I've seen of the other map remakes look fantastic.

                        Originally posted by Sandman42
                        Prisoner and the CE Pistol? Definitely felt Prisoner was the most under appreciated level in CE. Everyone loves playing Hang Em, Damnation, and Chill Out for Slayer, but Prisoner was right up there with them.

                        So many damn good games coming out yet I'll be going back and playing a lot of Reach and CE now.
                        I have no idea how I'm going to be able to afford all the games coming out the rest of the year that I want to get, let alone finding the time to play them all. Yet, I think in the end I'll be spending most of my time between Gears 3 and Halo CE anniversary.
                        Lux y Veritas

                        Comment

                        • Steel5
                          MVP
                          • Feb 2010
                          • 1768

                          #2007
                          Re: Halo: Reach

                          Although previous slipped by IGN, Headlong is now officially revealed.
                          <iframe width="560" height="345" src="http://www.youtube.com/embed/69B3xQy1M4A" frameborder="0" allowfullscreen></iframe>

                          Comment

                          • sportsdude
                            Be Massive
                            • Jul 2002
                            • 5001

                            #2008
                            Re: Halo: Reach

                            Originally posted by Steel5
                            Although previous slipped by IGN, Headlong is now officially revealed.
                            <iframe width="560" height="345" src="http://www.youtube.com/embed/69B3xQy1M4A" frameborder="0" allowfullscreen></iframe>
                            Looks great. My only complaint is the ledge outside the attacking spawn has a man cannon instead of a teleporter, but that's just a minor complaint.
                            Lux y Veritas

                            Comment

                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #2009
                              Re: Halo: Reach

                              Originally posted by sportsdude
                              Looks great. My only complaint is the ledge outside the attacking spawn has a man cannon instead of a teleporter, but that's just a minor complaint.
                              As with all the CEA maps, there will be two variants, one built for 'Reach' and another that stays as close to the classic map as possible.

                              The classic version of Headlong will have a teleporter there I assume.

                              Comment

                              • CaptainZombie
                                Brains
                                • Jul 2003
                                • 37851

                                #2010
                                Re: Halo: Reach

                                Best Buy is selling the Legendary Edition for $49.......pretty sweet deal, considering all the DLC items alone are worth $40-$50 on ebay.
                                HDMovie Room

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