Halo: Reach

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  • frostbyte06
    Cold & Cocky
    • Sep 2004
    • 1219

    #241
    Re: Halo: Reach

    Originally posted by Candyman5
    I hope IGN does one of thier rewinds on that trailer.
    Ask and ye shall receive......

    <object id='ignplayer' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=rewindtheater_haloreach_030310&objec t=14276699'/></object><div style='width:480;'><a href='http://xbox360.ign.com/objects/142/14276699.html'>More Halo: Reach News & Previews</a></div>

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    • sportsdude
      Be Massive
      • Jul 2002
      • 5001

      #242
      Re: Halo: Reach

      Originally posted by frostbyte06
      Ask and ye shall receive......

      <object id='ignplayer' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=rewindtheater_haloreach_030310&objec t=14276699'/></object><div style='width:480;'><a href='http://xbox360.ign.com/objects/142/14276699.html'>More Halo: Reach News & Previews</a></div>
      love those things. Sounds like they have no clue about active roster either but the ideas they threw out there were pretty cool.
      Lux y Veritas

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      • Spectre
        Th* ******
        • Mar 2003
        • 5853

        #243
        Re: Halo: Reach

        That trailer was awesome

        I love MW2 and all but it doesn't fill the void of Halo multiplayer. Bungie runs circles around Infinity Ward with multiplayer as far as I'm concerned.

        Comment

        • Steel5
          MVP
          • Feb 2010
          • 1768

          #244
          Re: Halo: Reach

          Originally posted by Spectre
          That trailer was awesome

          I love MW2 and all but it doesn't fill the void of Halo multiplayer. Bungie runs circles around Infinity Ward with multiplayer as far as I'm concerned.
          I agree, Bungie is king when it comes to console multiplayer games. Some friends and I still play Halo 3 a few times a week.

          I cannot wait for this game. It looks great!

          Comment

          • Steel5
            MVP
            • Feb 2010
            • 1768

            #245
            Re: Halo: Reach



            Very good and detailed analysis of the trailer.

            Sorry don't know how to embed.

            Comment

            • sportsdude
              Be Massive
              • Jul 2002
              • 5001

              #246
              Re: Halo: Reach

              Originally posted by Steel5
              http://www.youtube.com/watch?v=xJKvd...layer_embedded

              Very good and detailed analysis of the trailer.

              Sorry don't know how to embed.
              that was a great video, and it certainly makes me more intrigued about invasion and headhunter.

              also, steel, to embed a youtube video is easy. On the right side directly below the users name and video info there are two lines. One says "link" and the other says "embed" just copy the text in the "embed" box and paste in a reply here and you have your embedded youtube video.
              Lux y Veritas

              Comment

              • Steel5
                MVP
                • Feb 2010
                • 1768

                #247
                Re: Halo: Reach

                Originally posted by sportsdude
                that was a great video, and it certainly makes me more intrigued about invasion and headhunter.

                also, steel, to embed a youtube video is easy. On the right side directly below the users name and video info there are two lines. One says "link" and the other says "embed" just copy the text in the "embed" box and paste in a reply here and you have your embedded youtube video.
                Okay thanks.

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #248
                  Re: Halo: Reach

                  Originally posted by Steel5
                  http://www.youtube.com/watch?v=xJKvd...layer_embedded

                  Very good and detailed analysis of the trailer.

                  Sorry don't know how to embed.
                  <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/xJKvdYB1t1w&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xJKvdYB1t1w&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
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                  NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #249
                    Re: Halo: Reach

                    Bungie Reveals Halo: Reach Matchmaking and Social Features


                    New Features:
                    • Active Roster - This is a throwback to Halo 2. When you boot up Reach, right at the main menu or lobby, you'll see a list of what your Xbox Live friends are doing within Reach. You'll get detailed information about any friends playing Reach including who they are partied with, what game they are in (plus score and remaining time), and more.

                      Basically, Bungie wants to make it so that you do not have to utilize the Xbox Live Guide to find out what your buddies are doing in Reach.

                    • Queue-Joining - In Halo 3, it was difficult to join friends that were already playing in a match. You had to wait until they were finished. If you started a game while you waited, they would then have to wait for you. Instead of going back and forth, Reach will support queue-joining. Simply put, Reach will automatically join up as soon as your friends are joinable.

                    • Improved Voting System - Halo: Reach will utilize a new voting system, which Bungie described as "Veto 2.0". Each playlist will provide players with four options. The first will be a combination of map and gametype, much like you would see in Halo 3. The other three options will offer players additional choices to vote on. Thankfully, you'll know up front what your four options are so you no longer have to risk voting down a favored map, but unfavored gametype and getting an unfavored combination.

                      Behind-the-scenes, a lot of work has been done to give more flexibility to the playlist designers. A designer could, for example, ensure that the first choice is always Team Slayer on a set of 3 popular maps, but offer different gametypes in the additional choices.

                    • Arena Playlists - Possibly the largest change coming in Halo: Reach is the Arena. This is a Slayer and Team Slayer set of playlists entirely geared toward the hardcore. If that wasn't enough, players will be rated and placed into skill divisions in month-long seasons.

                      The rating system is smart enough to realize that kills aren't the other determining factor behind skill. This is especially true for team games where assists play a huge roll. Similarly, players that have a greater kill/death ratio (had more kills than deaths) will rank higher than players that die as much as they kill.

                      The divisions are Onyx, Gold, Silver, Bronze, and Steel. It is possible to move up or down within a single season. To qualify for ranking, players will have to play a certain number of games a day to gain a "Daily Ranking", which will be an average of a player's best games from the day. To get a divisional ranking and compete in a season, players will need a certain number of Daily Rankings.

                      Casual gametypes will not appear in Arena playlists. You won't be seeing Rocket Race or Fiesta here.

                      Even though Arena is geared toward top-level players, it should help less skilled players avoid being matched up against people they have no chance of winning against.

                    • Ranked and Social Combined - Since the hardcore will be in the Arena, Bungie doesn't want to further splinter the community. In Halo 3, Ranked and Social playlists served two different purposes. Ranked games were generally of a higher quality, while social games were more casual.

                      In Reach, the playlists will be smart enough to put you and your party in the proper match based upon how many players you have. Say you're looking for a game in a four-on-four playlist. If you bring four people, Reach will attempt to match your team against another group of four at a similar skill level. If you go in with more than four, it will properly split your party across the teams and fill in the blanks with additional players.

                    • Streamlined Party-Up - After a Halo 3 match, players were presented with the option to "Party Up" and merge lobbies with all willing players. In Reach, it will be an opt-out system. After a match, players will be kept together and it will automatically roll into looking for the next match. The system is flexible enough to allow Bungie to determine, per playlist, whether to keep a team together and find a new set of opponents or keep an entire game together and move onto the next map.

                    • Matchmaking Connection Options - The options for finding games in matchmaking will be more open to the player, if they so choose. If you only ever want to play in games with a good connection, that can be set in the options. If you only ever want to play against players of a similar skill, that can be set. The same goes for finding players that speak to same language.

                    • Social Settings - In addition to these connection options, players can rate themselves along four axis to add another layer of criteria to the matchmaking. These won't trump anything else, but it will help Bungie build better teams. Players will define their playstyle in the following four categories:

                    • ■Teamwork - Team Player vs. Lone Wolf
                      ■Motivation - Winning vs. Having Fun
                      ■Chattiness - Chatty vs. Quiet
                      ■Tone - Polite vs. Rowdy


                    ...

                    UI Screens

                    ...
                    Go Noles!!! >>----->

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                    • Sandman42
                      Hall Of Fame
                      • Aug 2004
                      • 15186

                      #250
                      Re: Halo: Reach

                      Sounds awesome.

                      I really like those new customization options for the social settings.
                      Member of The OS Baseball Rocket Scientists Association

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                      • Steel5
                        MVP
                        • Feb 2010
                        • 1768

                        #251
                        Re: Halo: Reach

                        All this stuff is really cool.

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                        • Beantown
                          #DoYourJob
                          • Feb 2005
                          • 31523

                          #252
                          Re: Halo: Reach

                          Love the "queue-joining" and the social custimizations.

                          Comment

                          • sportsdude
                            Be Massive
                            • Jul 2002
                            • 5001

                            #253
                            Re: Halo: Reach

                            Originally posted by Steel5
                            All this stuff is really cool.
                            I'm with steel here, all of those things sound awesome. I can't wait to get into the arena.

                            Also, good to hear lobbies automatically roll into new games after one completes (like CoD). That was one minor annoying thing about the Halo 3 online.
                            Lux y Veritas

                            Comment

                            • Flawless
                              Bang-bang! Down-down!
                              • Mar 2004
                              • 16780

                              #254
                              Re: Halo: Reach

                              More details:

                              An In-Depth Look at Halo: Reach's Arena System


                              Although expected, it looks like Tyson Green unintentionally confirmed a September release.
                              Go Noles!!! >>----->

                              Comment

                              • z Revis
                                Hall Of Fame
                                • Oct 2008
                                • 13639

                                #255
                                Re: Halo: Reach

                                All of it sounds awesome. Very cool stuff. Can't wait.
                                Indianapolis Colts
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