Halo: Reach

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  • Steel5
    MVP
    • Feb 2010
    • 1768

    #286
    Re: Halo: Reach

    You beat me to be Flawless. Oh well, I've leave mine up as well.

    Podcast:

    -The Arena seasons will be a month. You will start from complete scratch at the beginning of next season (including your trueskill to match you up).
    -New vidoc in the next month.
    -FOV is larger than Halo 3. It's 78. Halo 3 was 60.
    -Movement speed is slower than Halo 3 (although they say it feels like its not slower cause players are shorter and FOV is wider).
    -Sprint speed is significant.
    -Jump height is a bit more realistic (reduced from Halo 3, less floaty).
    -Lunge rage for melee is shorter.
    -Characters feel smaller in general compared to environment.
    -2 melee's hit to kill. One to destroy shields one more to kill. Player has to have no shields to kill with melee.
    -Regular old school one hit backsmack assassinations are still in the game despite new animated assassinations.
    -You are not invulnerable during animated assassinations.
    -DMR is a 5 shot kill. 4 to take shields, final headshot to kill.
    -Magnum is also 5 shot kill, stressed that the two guns player differently.
    -DMR fires more accurately and slower rate of fire, mid to long range.
    -Magnum plays just outside of AR range, and has a high rate of fire if you want, effective at short range.
    -Frags are more dangerous. Damage is higher, much less of them on the map. Spawn with two. Larger radius of damage as well.
    -Grenades will explode if shot.
    -The throwing of grenades has a bit different feel.
    -Player movement impacts velocity of grenades throw. Throw it harder if you are mover forward than if you are standing still.
    -Slight ping animations. If you are shooting a guy in the head, you can see his head slightly move in reaction to the shot.
    -The grenade launcher is nicknamed the pro pipe in counter to COD's noob tube haha.
    -When fired acts closely to a frag grenade. Velocity is similar to throwing a grenade. You can also hold down the trigger to cook the grenade and release the trigger to detonate the grenade. When cooked grenades are detonated, they have an emp effect making the gun useful for taking down air vehicles. Stressed that it takes skill to use and has very limited ammo.
    -Fall damage is in, but not dealing yourself a lot of damage. You slightly damage yourself falling from maximum jet pack distance.
    -Fall stun is in the came. If you land from a high place, your knees bead to break your fall preventing you from moving forward for a split second.
    -Stun time for shields is longer (longer time before the shields recharge when they are down).
    -Health recharges in thirds. (If you are a fraction until dead, your health will recharge to one-third). Health packs needs to get all your health back.
    -Spartan and Elite shield and health models differ significantly. Elites are significantly larger. Have more health and shields because there size makes them easier to shoot.
    -In the arena, there will be no spartans vs. elites.
    -Spartans are designed to play effectively as a unit and Elites are designed to be better on there own. They stated that Evade AA is very good.
    -Individual player encounters are intended to be longer than Halo 3. This is done to increase the ability to use armor abilities and grenades. They feel it makes for more interesting combat.
    -Almost everything that is returning (weapons) from Halo 3 is different significantly.
    -Changed how sword combat works a bit (didn't go into depth).
    -You can play/create gametypes without armor abilities.
    -All weapons have a role. No uber-weapon for all encounters (*cough* Halo 3 BR *cough*).
    -Aim assist has been changed. Aim assist is per weapon setting. They all stated that all the weapons feel more skill based. The smaller the reticle, the less amount of aim assist for that weapon.

    Comment

    • Flawless
      Bang-bang! Down-down!
      • Mar 2004
      • 16780

      #287
      Re: Halo: Reach

      Loving everything. Sage is adding a lot of nuance to existing systems, all the while retaining the feel of Halo. Surprised hit-scan wasn't mentioned when discussing the DMR in relation to the BR in Halo 3. With no more random spread and return to hit-scan (instant bullet travel), you're going to be able to take somebody down faster.
      Go Noles!!! >>----->

      Comment

      • Sandman42
        Hall Of Fame
        • Aug 2004
        • 15186

        #288
        Re: Halo: Reach

        Wonder if the increased effectiveness of frag grenades means you will be able to flip Warthogs with them like in Halo 1.
        Member of The OS Baseball Rocket Scientists Association

        Comment

        • Steel5
          MVP
          • Feb 2010
          • 1768

          #289
          Re: Halo: Reach

          Originally posted by Flawless
          Loving everything. Sage is adding a lot of nuance to existing systems, all the while retaining the feel of Halo. Surprised hit-scan wasn't mentioned when discussing the DMR in relation to the BR in Halo 3. With no more random spread and return to hit-scan (instant bullet travel), you're going to be able to take somebody down faster.
          Nice avatar.

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #290
            Re: Halo: Reach

            Live-action trailer incoming?



            Just got this mysterious image and word that something big is dropping this week?!
            Go Noles!!! >>----->

            Comment

            • Steel5
              MVP
              • Feb 2010
              • 1768

              #291
              Re: Halo: Reach

              Remember guys that Bungie traditionally does a big April fools joke. So this may have something to do with that.

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #292
                Re: Halo: Reach

                Brian Jarrard:

                This week's new Reach info should be droppin' tomorrow on account of there being some kind of conflict of interest commotion on Thursday(?).

                Mystery pic is mysterious. If Frankie claims it's not them.. and it's a mystery to me.. who/what then!?
                Go Noles!!! >>----->

                Comment

                • Steel5
                  MVP
                  • Feb 2010
                  • 1768

                  #293
                  Re: Halo: Reach

                  This week's new Reach info should be droppin' tomorrow on account of there being some kind of conflict of interest commotion on Thursday(?).

                  Mystery pic is mysterious. If Frankie claims it's not them.. and it's a mystery to me.. who/what then!?
                  Probably for the best. Anything that happens are Thursday people are going to be very skeptical of, and not without good reason.

                  Also, great to hear we'll be getting our weekly new info tomorrow.

                  Comment

                  • Beantown
                    #DoYourJob
                    • Feb 2005
                    • 31523

                    #294
                    Re: Halo: Reach

                    Yup - definitely a smart move to not release anything on Thursday and have to deal with convincing people it wasn't an April Fool's Joke.

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #295
                      Re: Halo: Reach

                      http://translate.google.com/translat...&sl=auto&tl=en

                      For multiplayer matches, players will choose their capacities at the start (or their respawn) by selecting "Load-Out" specific. Each option Load-Out offers a couple weapon / ability to weave different.
                      Go Noles!!! >>----->

                      Comment

                      • Steel5
                        MVP
                        • Feb 2010
                        • 1768

                        #296
                        Re: Halo: Reach

                        Weapon images from that translated site that Flawless just posted.



















                        Comment

                        • Steel5
                          MVP
                          • Feb 2010
                          • 1768

                          #297
                          Re: Halo: Reach

                          Player model renders:











                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #298
                            Re: Halo: Reach

                            Halo 3 BR:



                            Halo Reach DMR:




                            Go Noles!!! >>----->

                            Comment

                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #299
                              Re: Halo: Reach

                              WOW

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #300
                                Re: Halo: Reach

                                Brian Jarrard:

                                Next week: The Maps of the Reach Beta.
                                Game Informer has the same assets (shame they couldn't get out before this French site was discovered, they were warned) but they have a much meatier interview IMO.
                                The load-out options will vary depending on gametype but you'll never get to choose a power-weapon in a load-out unless it's some kind of niche game that warrants it (rockets, snipers, etc..). In matchmaking all the load-out offerings will be configured by Shishka and company to support the specific gametypes. My understanding is that you'll be able to configure your own load-out options for customs.

                                No customs in the beta.
                                No assassinations from the front. Lost in translation I think.

                                Urk will once again use the BWU on Friday to clear up any incorrect facts, clarify confusing points and address additional questions.
                                Go Noles!!! >>----->

                                Comment

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