You beat me to be Flawless. Oh well, I've leave mine up as well.
Podcast:
-The Arena seasons will be a month. You will start from complete scratch at the beginning of next season (including your trueskill to match you up).
-New vidoc in the next month.
-FOV is larger than Halo 3. It's 78. Halo 3 was 60.
-Movement speed is slower than Halo 3 (although they say it feels like its not slower cause players are shorter and FOV is wider).
-Sprint speed is significant.
-Jump height is a bit more realistic (reduced from Halo 3, less floaty).
-Lunge rage for melee is shorter.
-Characters feel smaller in general compared to environment.
-2 melee's hit to kill. One to destroy shields one more to kill. Player has to have no shields to kill with melee.
-Regular old school one hit backsmack assassinations are still in the game despite new animated assassinations.
-You are not invulnerable during animated assassinations.
-DMR is a 5 shot kill. 4 to take shields, final headshot to kill.
-Magnum is also 5 shot kill, stressed that the two guns player differently.
-DMR fires more accurately and slower rate of fire, mid to long range.
-Magnum plays just outside of AR range, and has a high rate of fire if you want, effective at short range.
-Frags are more dangerous. Damage is higher, much less of them on the map. Spawn with two. Larger radius of damage as well.
-Grenades will explode if shot.
-The throwing of grenades has a bit different feel.
-Player movement impacts velocity of grenades throw. Throw it harder if you are mover forward than if you are standing still.
-Slight ping animations. If you are shooting a guy in the head, you can see his head slightly move in reaction to the shot.
-The grenade launcher is nicknamed the pro pipe in counter to COD's noob tube haha.
-When fired acts closely to a frag grenade. Velocity is similar to throwing a grenade. You can also hold down the trigger to cook the grenade and release the trigger to detonate the grenade. When cooked grenades are detonated, they have an emp effect making the gun useful for taking down air vehicles. Stressed that it takes skill to use and has very limited ammo.
-Fall damage is in, but not dealing yourself a lot of damage. You slightly damage yourself falling from maximum jet pack distance.
-Fall stun is in the came. If you land from a high place, your knees bead to break your fall preventing you from moving forward for a split second.
-Stun time for shields is longer (longer time before the shields recharge when they are down).
-Health recharges in thirds. (If you are a fraction until dead, your health will recharge to one-third). Health packs needs to get all your health back.
-Spartan and Elite shield and health models differ significantly. Elites are significantly larger. Have more health and shields because there size makes them easier to shoot.
-In the arena, there will be no spartans vs. elites.
-Spartans are designed to play effectively as a unit and Elites are designed to be better on there own. They stated that Evade AA is very good.
-Individual player encounters are intended to be longer than Halo 3. This is done to increase the ability to use armor abilities and grenades. They feel it makes for more interesting combat.
-Almost everything that is returning (weapons) from Halo 3 is different significantly.
-Changed how sword combat works a bit (didn't go into depth).
-You can play/create gametypes without armor abilities.
-All weapons have a role. No uber-weapon for all encounters (*cough* Halo 3 BR *cough*).
-Aim assist has been changed. Aim assist is per weapon setting. They all stated that all the weapons feel more skill based. The smaller the reticle, the less amount of aim assist for that weapon.
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