Halo: Reach

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  • Ferny
    Rookie
    • Jul 2004
    • 42

    #421
    Re: Halo: Reach

    I am really liking Powerhouse for pretty much every gametype that I have had the chance to play on it. On the other hand, I do have to agree that swordbase does feel a bit TOO tight At times and some gametypes feel too hectic. Great maps so far and can't wait to give Arena a shot
    on Monday.
    #Lakeshow
    #Yankees
    #Jets

    Comment

    • SinisterAlex
      Canadian eh?
      • Oct 2009
      • 4551

      #422
      Re: Halo: Reach

      Originally posted by Flawless
      <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/2VJHP7KgL0U&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/2VJHP7KgL0U&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
      Interesting. I think this will be the first Halo game I'm going to actually get into. I have Halo 3, but never played it much. I think it was the gameplay style that turned me off, but from watching these previews, it looks like a more "modernized" Halo experience, if that makes any sense.
      Xbox LIVE GT: oALEXtheGREATo
      PSN ID: oALEXtheGREATo

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #423
        Re: Halo: Reach

        I'm starting to love that Needle Rifle.

        Originally posted by Ferny
        can't wait to give Arena a shot
        on Monday.
        Looking forward to the Arena too. Slayer Pro - DMR starts, sprint, and no radar.

        Most looking forward to Invasion on May 7.
        Go Noles!!! >>----->

        Comment

        • Candyman5
          Come get some!
          • Nov 2006
          • 14380

          #424
          Re: Halo: Reach

          Ok theres 4 things that I would love to see changed and this game would be perfect for me:

          1. Nades need to be weaker, it does get insane when you can throw an grenade and get beter results then if yous shot your gun. One grenade basically takes down all shield and most health (It can even kill you)

          2. There is a double melee feature that is getting really abused. Basically its run up to someone with sprint and tap the B button twice. Much quicker than even shooting someone. They need to just tone down the time between melee and that would solve that.

          3. Stockpile score hoarding must go, its really annoying when you capture a flag just for it to be picked up by an team member and redropped so they can get credit for the capture.

          4. Its hard to see where you aiming alot of the times, either darken the the aimer up or allow color customization to your hud.
          PS4 Twitch: http://www.twitch.tv/candyman5os

          Steam ID: STEAM_0:0:37844096

          Teams:
          NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
          NCAA/PRO Basketball - Syracuse Orange/NJ Nets
          NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

          Comment

          • DirtyJerz32
            All Star
            • Aug 2007
            • 7617

            #425
            Re: Halo: Reach

            I'm not going to lie. I just got chills watching some of those kills. I can't wait to get into this.

            So all I need is a copy of Halo ODST? Does it have to be new or can it be used?
            Last edited by DirtyJerz32; 05-02-2010, 02:49 PM.
            Moderator
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            Twitter: DirtyJerz32

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            Originally posted by bluengold34_OS
            No longer shall you be referred to as DirtyJerz32, but simply BOSS -

            Comment

            • SinisterAlex
              Canadian eh?
              • Oct 2009
              • 4551

              #426
              Re: Halo: Reach

              Originally posted by DirtyJerz32
              I'm not going to lie. I just got chills watching some of those kills. I can't wait to get into this.

              So all I need is a copy of Halo ODST? Does it have to be new or can it be used?
              I think so. I'm borrowing a copy of ODST from a friend. There is no code to put in, you just need the game.

              Also I have a question about this beta, are there custom games? Or is it just strictly online matchmaking?
              Xbox LIVE GT: oALEXtheGREATo
              PSN ID: oALEXtheGREATo

              Comment

              • Steel5
                MVP
                • Feb 2010
                • 1768

                #427
                Re: Halo: Reach

                Originally posted by Candyman5
                Ok theres 4 things that I would love to see changed and this game would be perfect for me:

                1. Nades need to be weaker, it does get insane when you can throw an grenade and get beter results then if yous shot your gun. One grenade basically takes down all shield and most health (It can even kill you)

                2. There is a double melee feature that is getting really abused. Basically its run up to someone with sprint and tap the B button twice. Much quicker than even shooting someone. They need to just tone down the time between melee and that would solve that.

                3. Stockpile score hoarding must go, its really annoying when you capture a flag just for it to be picked up by an team member and redropped so they can get credit for the capture.

                4. Its hard to see where you aiming alot of the times, either darken the the aimer up or allow color customization to your hud.
                1. I think they should keep the strength of the nades. Instead make the detonation time a bit longer.

                2. I agree. I little more in between melee's would be good.

                3. Not an issue as I see it. Its a team game, who cares who gets the point for the flag.

                4.The reticule's could be a bit darker, especially the pistol.

                Comment

                • Steel5
                  MVP
                  • Feb 2010
                  • 1768

                  #428
                  Re: Halo: Reach

                  Originally posted by AtomicLegend
                  I think so. I'm borrowing a copy of ODST from a friend. There is no code to put in, you just need the game.

                  Also I have a question about this beta, are there custom games? Or is it just strictly online matchmaking?
                  Matchmaking and theater are the only features in the beta.

                  Comment

                  • DirtyJerz32
                    All Star
                    • Aug 2007
                    • 7617

                    #429
                    Re: Halo: Reach

                    Originally posted by AtomicLegend
                    I think so. I'm borrowing a copy of ODST from a friend. There is no code to put in, you just need the game.
                    Thanks man. I really hope you don't need a new copy. I've had a used copy for a while and I don't feel like buying a new one.
                    Moderator
                    YouTube: DirtyJerz32
                    Twitter: DirtyJerz32

                    Twitch: DirtyJerz32


                    Originally posted by bluengold34_OS
                    No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                    Comment

                    • DaveDQ
                      13
                      • Sep 2003
                      • 7664

                      #430
                      Re: Halo: Reach

                      Originally posted by AtomicLegend
                      Interesting. I think this will be the first Halo game I'm going to actually get into. I have Halo 3, but never played it much. I think it was the gameplay style that turned me off, but from watching these previews, it looks like a more "modernized" Halo experience, if that makes any sense.
                      That video reminds me of Tribes.
                      Being kind, one to another, never disappoints.

                      Comment

                      • Haval93
                        Pro
                        • Jan 2008
                        • 512

                        #431
                        Re: Halo: Reach

                        Originally posted by DirtyJerz32
                        Thanks man. I really hope you don't need a new copy. I've had a used copy for a while and I don't feel like buying a new one.

                        You don't need a new copy. Your copy will do fine. Any of you guys want to get some games going for the beta? Share your GT and we can play a couple of games hopefully tomorrow or later in the beta...


                        GT: Playground fun

                        Comment

                        • Candyman5
                          Come get some!
                          • Nov 2006
                          • 14380

                          #432
                          Re: Halo: Reach

                          Originally posted by Steel5
                          1. I think they should keep the strength of the nades. Instead make the detonation time a bit longer.
                          I had an couple of ideas for this: Either eliminate the dropped grenades from being picked up so it cuts down on grenade spam, delay the explosion (Like you said), Limit the power, Make movement speed a little faster, make grenades a little slower. They all could work.

                          Another thing is I hate having to hold x to pick up an health pack......
                          PS4 Twitch: http://www.twitch.tv/candyman5os

                          Steam ID: STEAM_0:0:37844096

                          Teams:
                          NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                          NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                          NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                          Comment

                          • Steel5
                            MVP
                            • Feb 2010
                            • 1768

                            #433
                            Re: Halo: Reach

                            Originally posted by Candyman5
                            I had an couple of ideas for this: Either eliminate the dropped grenades from being picked up so it cuts down on grenade spam, delay the explosion (Like you said), Limit the power, Make movement speed a little faster, make grenades a little slower. They all could work.

                            Another thing is I hate having to hold x to pick up an health pack......
                            Another idea I like is reducing the nades that are in the game by either eliminating dropped nades off dead bodies or make the nades dropped from dead bodies disappear quicker than they do now.

                            Comment

                            • DirtyJerz32
                              All Star
                              • Aug 2007
                              • 7617

                              #434
                              Re: Halo: Reach

                              Originally posted by Haval93
                              You don't need a new copy. Your copy will do fine. Any of you guys want to get some games going for the beta? Share your GT and we can play a couple of games hopefully tomorrow or later in the beta...


                              GT: Playground fun
                              Thanks man. Definitely appreciate the help
                              Moderator
                              YouTube: DirtyJerz32
                              Twitter: DirtyJerz32

                              Twitch: DirtyJerz32


                              Originally posted by bluengold34_OS
                              No longer shall you be referred to as DirtyJerz32, but simply BOSS -

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #435
                                Re: Halo: Reach

                                Walkthrough of the map Overlook (Generator Defense, May 14)

                                <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/Nkb-7b-KF9c&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Nkb-7b-KF9c&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                                Go Noles!!! >>----->

                                Comment

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