Halo: Reach

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #676
    Re: Halo: Reach

    Wow, more:


    Firefight in Halo: Reach – Bigger & Better

    First off, you'll get the full matchmaking experience here, unlike in ODST. You'll be able to customize your matches to your heart's content – weapons, maps, game durations and enemy behavior will all be tweakable.

    There are multiple game types this time around, too. Default is the most general of the lot. It's a one-set match that's designed to be shorter and more casual. Pop in, pop out, go eat a steak. Classic mode is just what you played in ODST. You know, because it's already classic. Generator Defense is also a mode in Firefight now (you remember this gametype from the Reach beta that ran last month), and a newcomer called Rocket Fight sounds like it could become a new favorite. This mode is just you, your buddies, armor abilities, and an infinite supply of rockets. Yeah, that just happened.
    Just like the overall Reach multiplayer, Firefight will come with game-specific rewards and challenges, available on a weekly and daily basis. Meeting challenges will net you special armor permutations. And the only way to get them is by playing Firefight.

    From what we're being told, Firefight in Reach will be far more customizable than ever before. For example, you'll be able to create your own skulls that can totally change the pace and feel of your Firefight matches. You can make up to three, altering the traits of your Spartans, armor abilities and waves. Want to bump your health up to 200% and boost weapon damage? Feel free (wimp). This is basically Firefight any way you want it.

    Bungie was also showing off two new maps, Waterfront and Beachhead, neither of which were in the Reach beta. This is all just the tip of the Firefight spear. We'll have full-fledged hands-on impressions of the mode later tonight, along with brand-new direct feed video of Bungie's latest title in action.

    We will also be able to create our own gametypes and share them online.
    Go Noles!!! >>----->

    Comment

    • sportsdude
      Be Massive
      • Jul 2002
      • 5001

      #677
      Re: Halo: Reach

      Originally posted by Flawless
      Wow, more:


      Firefight in Halo: Reach – Bigger & Better






      We will also be able to create our own gametypes and share them online.
      oh man that's all great news. I just hope the single player isn't a compact experience like MW2.
      Lux y Veritas

      Comment

      • Steel5
        MVP
        • Feb 2010
        • 1768

        #678
        Re: Halo: Reach

        IGN interview/footage:
        <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/WJqw6QvSzXQ&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/WJqw6QvSzXQ&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

        Comment

        • Flawless
          Bang-bang! Down-down!
          • Mar 2004
          • 16780

          #679
          Re: Halo: Reach

          Off-screen capture of the Firefight trailer:



          ...

          IGN also has 4 off-screen captured gameplay videos:



          ...


          Really love the art in this Halo way more than any other. The map with the city backdrop.

          ...

          IGN has some Firefight Screens up too.

          Last edited by Flawless; 06-16-2010, 02:58 AM.
          Go Noles!!! >>----->

          Comment

          • Steel5
            MVP
            • Feb 2010
            • 1768

            #680
            Re: Halo: Reach

            The G4 footage and interviews: JUMP TO 34 MINUTES



            Originally posted by Flawless
            Really love the art in this Halo way more than any other. The map with the city backdrop.
            Couldn't agree more.
            Last edited by Steel5; 06-16-2010, 02:44 AM.

            Comment

            • Steel5
              MVP
              • Feb 2010
              • 1768

              #681
              Re: Halo: Reach

              Whoops, Flawless you beat me to it. Oh well.

              Firefight Screens:




              Comment

              • Steel5
                MVP
                • Feb 2010
                • 1768

                #682
                Re: Halo: Reach

                Comment

                • Candyman5
                  Come get some!
                  • Nov 2006
                  • 14380

                  #683
                  Re: Halo: Reach

                  Finally Hunters are like they were in the novels...MENACING!
                  Last edited by Candyman5; 06-16-2010, 04:22 AM.
                  PS4 Twitch: http://www.twitch.tv/candyman5os

                  Steam ID: STEAM_0:0:37844096

                  Teams:
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                  Comment

                  • Steel5
                    MVP
                    • Feb 2010
                    • 1768

                    #684
                    Re: Halo: Reach

                    More Firefight screens:






                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #685
                      Re: Halo: Reach

                      Compiled Firefight 2.0 Details:
                      • 4-players online and 2-player splitscreen.
                      • Full matchmaking support this time, including the new features for Reach - Active Roster, Queue-Joining, Daily and Weekly Challenges, ect.


                      Game types:
                      • Standard - shorter and more casual.
                      • Classic - Same as ODST.
                      • Generator Defense - Network Test 1 from the Beta, and has you protecting the generators from the Covenant.
                      • Rocket Fight - You, your buddies, armor abilities, and an infinite supply of rockets.


                      New Weapons and Armor Ability:
                      • Target Locator - Select enemies or location to paint, which will then send a barrage of fire from orbiting ships.
                      • Concussion Rifle - Fires explosive plasma rounds.
                      • Drop Shield - Like the Bubble Shield from Halo 3, but it regenerates health for those inside and can only take so much damage before being destoyed.


                      Custom Options:
                      • Create Custom Skulls - Up to three concurrent.
                      • Spartan Traits - From Halo 3 and expanded further - movement speed, shield and health, strength, radar, ect.
                      • Wave traits - Change how the AI behaves - vision, hearing, shooting aggression, health, weapon damage modifiers, ect.
                      • Wave Properties - Number of waves, customize each - enemy count, types, when and what skulls activate, whether there's drop ships, ect.
                      • Load Outs - Establish the composition of the Load Outs in each Wave (weapons, armor abilities, grenades).


                      ...

                      Direct-feed trailer:

                      <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/OncuLpIESwY&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OncuLpIESwY&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>

                      ...

                      Bunch of new renders

                      Go Noles!!! >>----->

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #686
                        Re: Halo: Reach

                        What...

                        Popular Mechanic

                        There are other surprises in Reach, including multiplayer modes that weren't playable in the recent public Beta, more new vehicles and a fully-featured level-editor that's so powerful, Bungie developers used it to create a few of the maps that will come with the game.
                        Go Noles!!! >>----->

                        Comment

                        • sportsdude
                          Be Massive
                          • Jul 2002
                          • 5001

                          #687
                          Re: Halo: Reach

                          Originally posted by Flawless
                          Lux y Veritas

                          Comment

                          • Candyman5
                            Come get some!
                            • Nov 2006
                            • 14380

                            #688
                            Re: Halo: Reach

                            Originally posted by Flawless

                            By candyman5os at 2010-06-16



                            I WONDER THIS MEANS IF WE CAN ADD FRIENDLY MARINES TO THE MIX!
                            PS4 Twitch: http://www.twitch.tv/candyman5os

                            Steam ID: STEAM_0:0:37844096

                            Teams:
                            NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                            NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                            NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

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                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #689
                              Re: Halo: Reach

                              Originally posted by Flawless
                              If thats true, this might be the only game I play for the rest of my life.

                              Comment

                              • Flawless
                                Bang-bang! Down-down!
                                • Mar 2004
                                • 16780

                                #690
                                Re: Halo: Reach

                                I wouldn't get to excited yet. Hopefully the comment gets clarified, because it's a little confusing, and I have feeling it doesn't mean what everyone thinks it does.
                                Go Noles!!! >>----->

                                Comment

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