Halo: Reach

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #691
    Re: Halo: Reach

    It was mentioned in another demo that the difficulty and enemy count will scale for the first time in the campaign depending on how many people you're playing with. Also, you can choose the gender of your Spartan.

    ...

    The amount of customization options is insane.

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    ...

    <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=700442"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=700442" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/halo-reach/11394" title="Halo: Reach">Halo: Reach</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/e3-2010-halo-reach/700442" title="E3 2010: Multiplayer Walkthrough Pt 1">E3 2010: Multiplayer Walkthrough Pt 1</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>

    <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=700444"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=700444" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/halo-reach/11394" title="Halo: Reach">Halo: Reach</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/e3-2010-halo-reach/700444" title="E3 2010: Multiplayer Walkthrough Pt 2">E3 2010: Multiplayer Walkthrough Pt 2</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>
    Go Noles!!! >>----->

    Comment

    • Steel5
      MVP
      • Feb 2010
      • 1768

      #692
      Re: Halo: Reach

      Originally posted by Flawless
      It was mentioned in another demo that the difficulty and enemy count will scale for the first time in the campaign depending on how many people you're playing with. Also, you can choose the gender of your Spartan.
      I was very happy to hear this. I felt that playing Halo 3's campaign with 4 people could have been all kinds of awesome, but it was hampered by the fact that with 4 people (even on legendary), it became very easy, and you could plow through the levels really quickly.

      Comment

      • Steel5
        MVP
        • Feb 2010
        • 1768

        #693
        Re: Halo: Reach

        Bungie Weekly Update

        One thing you might have seen was female Spartans. Real female Spartans, too. No longer will our Halo-playing ladies be relegated to gear fit for a knuckle draggin’ male. Nope. It’s all form-fitting fashion from here on out.

        Brian wanted me to make sure that I clarified the distinction between male and female and further expounded on the role that player customization plays across all of Reach’s modes. All of your Spartan armor choices and investments, with a few notable exceptions (i.e. Flaming Helmet in Campaign cutscenes) translate across all game modes. That goes for gender as well. So, while we were showing off Noble Six’s female side in our Campaign trailer and in Firefight, if you’re more into the manly stuff it’ll totally be your call. You get to flip that switch.

        And there’s more. Noble Six isn’t the “strong, silent type,” either. Both male and female voice actors were cast for the role, so whichever gender you choose, you’ll won’t miss out on any facet of the full campaign experience.

        You might also note that I’ve unmasked another Armory exclusive in the screenshot above. In Firefight, you’ll be able to earn additional first person Firefight Voices via the Armory. In the E3 build, we let players listen to Noble Six, Carter, Kat, and Jorge regale them as they cut wave after wave of Covenant infantry down to size. Of course, there will be plenty more to choose from in the full game, but I don’t have time to dig too deeply into all the details. I’ve got some Firefight business to take care of.



        Firefight custom settings (umm WOW):
        FIREFIGHT SETTINGS
        WAVE PROPERTIES
        ROUND 1 WAVE PROPERTIES
        SKULLS (ON or OFF)
        RED
        BLUE
        YELLOW
        MYTHIC
        CATCH
        TOUGH LUCK
        FAMINE
        CLOUD
        TILT
        BLACK EYE
        GRUNT BIRTHDAY PARTY
        COWBELL
        IWHBYD
        INITIAL WAVE
        USES DROPSHIP
        ENABLED
        DISABLED
        SQUAD SELECTION ORDER
        ORDERED
        RANDOM
        SQUAD 1
        GRUNTS
        ELITES
        ELITE PATROL
        ELITE INFANTRY
        ELITE TACTICAL
        ELITE AIRBORNE
        ELITE SPEC OPS
        ELITE GENERALS
        ELITE STRIKE TEAM
        BRUTES
        BRUTE PATROL
        BRUTE INFANTRY
        BRUTE TACTICAL
        BRUTE CHIEFTAINS
        BRUTE KILL TEAM
        HUNTERS
        HUNTER PATROL
        HUNTER INFANTRY
        HUNTER TACTICAL
        HUNTER STRIKE TEAM
        HUNTER KILL TEAM
        SKIRMISHERS
        SKIRMISHER PATROL
        SKIRMISHER INFANTRY
        JACKALS
        JACKAL PATROL
        JACKAL SNIPERS
        HERETICS
        HERETIC SNIPERS
        HERETIC HEAVY
        SQUAD 2
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 3
        (SAME AS SQUAD 1 ABOVE)
        MAIN WAVES
        USES DROPSHIP
        ENABLED
        DISABLED
        SQUAD SELECTION ORDER
        ORDERED
        RANDOM
        SQUAD 1
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 2
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 3
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 4
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 5
        (SAME AS SQUAD 1 ABOVE)
        BOSS WAVE
        USES DROPSHIP
        ENABLED
        DISABLED
        SQUAD SELECTION ORDER
        RANDOM
        ORDERED
        SQUAD 1
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 2
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 3
        (SAME AS SQUAD 1 ABOVE)
        ROUND 2 WAVE PROPERTIES
        (SAME AS ROUND 1 ABOVE)
        ROUND 3 WAVE PROPERTIES
        (SAME AS ROUND 1 ABOVE)
        BONUS WAVE PROPERTIES
        BONUS WAVE DURATION
        15 SECONDS
        30 SECONDS
        45 SECONDS
        60 SECONDS
        90 SECONDS
        2 MINUTES
        USES DROPSHIP
        ENABLED
        DISABLED
        SKULLS
        (SAME AS ROUND 1 WAVE PROPERTIES ABOVE)
        SQUAD SELECTION ORDER
        ORDERED
        RANDOM
        SQUAD 1
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 2
        (SAME AS SQUAD 1 ABOVE)
        SQUAD 3
        (SAME AS SQUAD 1 ABOVE)
        WAVE LIMIT
        ONE WAVE
        ONE ROUND
        TWO ROUNDS
        ONE SET
        TWO SETS
        THREE SETS
        FOUR SETS
        FIVE SETS
        TEN SETS
        NO LIMIT
        TIME LIMIT
        1 MINUTE
        2 MINUTES
        3 MINUTES
        4 MINUTES
        5 MINUTES
        6 MINUTES
        7 MINUTES
        8 MINUTES
        9 MINUTES
        10 MINUTES
        12 MINUTES
        15 MINUTES
        20 MINUTES
        30 MINUTES
        45 MINUTES
        60 MINUTES
        NO LIMIT
        GENERATOR PROPERTIES
        GENERATOR COUNT
        DISABLED
        1
        2
        3
        SPAWN ORDER
        SEQUENCE
        RANDOM
        LOSS CONDITION
        LOSE ONE
        LOSE ALL
        SCENARIO SETTINGS
        HAZARDS
        ENABLED
        DISABLED
        WEAPON DROPS
        ENABLED
        DISABLED
        AMMO CRATES
        ENABLED DISABLED
        CUSTOM SKULL SETTINGS
        RED SKULL SETTINGS
        SPARTAN TRAITS
        SHIELDS AND HEALTH
        DAMAGE RESISTANCE
        UNCHANGED
        10%
        50%
        90%
        100% (NORMAL)
        110%
        150%
        200%
        300%
        500%
        1000%
        2000%
        INVULNERABLE
        SHIELD MULTIPLIER
        UNCHANGED
        NO SHIELDS
        NORMAL SHIELDS
        2X OVERSHIELDS
        3X OVERSHIELDS
        4X OVERSHIELDS
        SHIELD RECHARGE RATE
        UNCHANGED
        -25% (DECAY)
        -10% (DECAY)
        -5% (DECAY)
        0% (NO RECHARGE)
        10% (SLOWER)
        25% (SLOWER)
        50% (SLOWER)
        75% (SLOWER)
        90% (SLOWER)
        100% (NORMAL)
        110% (FASTER)
        200% (FASTER)
        HEALTH RECHARGE RATE
        UNCHANGED
        -25% (DECAY)
        -10% (DECAY)
        -5% (DECAY)
        0% (NO RECHARGE)
        50% (SLOWER)
        90% (SLOWER)
        100% (NORMAL)
        110% (FASTER)
        200% (FASTER)
        SHIELD VAMPIRISM
        UNCHANGED
        DISABLED
        10% LEECH
        25% LEECH
        50% LEECH
        100%% LEECH
        IMMUNE TO HEADSHOTS
        UNCHANGED
        ENABLED
        DISABLED
        IMMUNE TO ASSASSINATIONS
        UNCHANGED
        ENABLED
        DISABLED
        WEAPONS AND DAMAGE
        DAMAGE MODIFIER
        UNCHANGED
        0%
        25%
        50%
        75%
        90%
        100%
        110%
        125%
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        INSTANT KILL
        MELEE MODIFIER
        UNCHANGED
        0%
        25%
        50%
        75%
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        INSTANT KILL
        GRENADE REGENERATION
        UNCHANGED
        DISABLED
        ENABLED
        INFINITE AMMO
        UNCHANGED
        DISABLED
        ENABLED
        BOTTOMLESS CLIP
        WEAPON PICKUP
        UNCHANGED
        DISABLED
        ENABLED
        EQUIPMENT USAGE
        UNCHANGED
        DISABLED
        ENABLED
        EQUIPMENT DROP
        UNCHANGED
        DISABLED
        ENABLED
        MOVEMENT
        PLAYER SPEED
        UNCHANGED
        0%
        25%
        50%
        75%
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        120%
        130%
        140%
        150%
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        JUMP HEIGHT
        UNCHANGED
        0%
        25%
        50%
        75%
        90%
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        110%
        125%
        150%
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        300%
        PLAYER GRAVITY
        UNCHANGED
        50%
        75%
        100%
        150%
        200%
        VEHICLE USE
        UNCHANGED
        NONE
        PASSENGER ONLY
        DRIVER ONLY
        GUNNER ONLY
        NO PASSENGER
        NO DRIVER
        NO GUNNER
        FULL USE
        SENSORS
        MOTION TRACKER MODE
        UNCHANGED
        OFF
        ALLIES ONLY
        NORMAL MODE
        ENHANCED MODE
        MOTION TRACKER RANGE
        UNCHANGED
        10 METERS
        25 METERS
        75 METERS
        150 METERS
        APPEARANCE
        ACTIVE CAMO
        UNCHANGED
        OFF
        POOR CAMO
        GOOD CAMO
        WAYPOINT
        UNCHANGED
        NO WAYPOINT
        VISIBLE TO ALLIES
        VISIBLE TO EVERYONE
        VISIBLE NAME
        UNCHANGED
        NO WAYPOINT
        VISIBLE TO ALLIES
        VISIBLE TO EVERYONE
        FORCED COLOR
        UNCHANGED
        OFF
        RED
        BLUE
        GREEN
        ORANGE
        PURPLE
        GOLD
        BROWN
        PINK
        WHITE
        BLACK
        ZOMBIE
        WAVE TRAITS
        DAMAGE MODIFIER
        UNCHANGED
        0%
        25%
        50%
        75%
        90%
        100%
        110%
        125%
        150%
        200%
        300%
        INSTANT KILL
        DAMAGE RESISTANCE
        UNCHANGED
        10%
        50%
        90%
        100% (NORMAL)
        110%
        150%
        200%
        300%
        500%
        1000%
        2000%
        INVULNERABLE
        SHOOTINESS
        UNCHANGED
        NORMAL
        MARKSMAN
        TRIGGER HAPPY
        GRENADES
        UNCHANGED
        NORMAL
        NONE
        CATCH
        VISION
        UNCHANGED
        NORMAL
        NEAR SIGHTED
        EAGLE EYE
        HEARING
        UNCHANGED
        NORMAL
        DEAF
        SHARP
        LUCK
        UNCHANGED
        NORMAL
        UNLUCKY
        LUCKY
        LEPRECHAUN
        EQUIPMENT DROP
        UNCHANGED
        ENABLED
        DISABLED
        IMMUNE TO HEADSHOTS
        UNCHANGED
        ENABLED
        DISABLED
        IMMUNE TO ASSASSINATIONS
        UNCHANGED
        ENABLED
        DISABLED
        BLUE SKULL SETTINGS
        (SAME AS RED SKULL SETTINGS ABOVE)
        YELLOW SKULL SETTINGS
        (SAME AS RED SKULL SETTINGS ABOVE)
        SPARTAN SETTINGS
        RESPAWN TIME
        10 SECONDS
        15 SECONDS
        20 SECONDS
        25 SECONDS
        30 SECONDS
        45 SECONDS
        60 SECONDS
        90 SECONDS
        2 MINUTES
        3 MINUTES
        ON WAVE
        STARTING LIVES
        UNLIMITED
        NONE
        1
        2
        3
        4
        5
        6
        7
        8
        9
        10
        15
        20
        25
        50
        MAXIMUM EXTRA LIVES
        (SAME AS STARTING LIVES)
        BASE TRAITS
        (SAME AS SPARTAN TRAITS FOUND UNDER SKULL SETTINGS ABOVE)
        LOADOUTS
        LOADOUT 1
        NAME
        AIR ASSAULT
        MARKSMAN
        RECON MARKSMAN
        EXPERT MARKSMAN
        OPERATOR
        GRENADIER
        MEDIC
        CORPSMAN
        STALKER
        DEMOLITIONS
        INFILTRATOR
        SECURITY
        SPRINT
        ARMOR LOCK
        ACTIVE CAMO
        [REDACTED]
        DROP SHIELD
        JET PACK
        NOBLE 1
        NOBLE 2
        NOBLE 3
        NOBLE 4
        NOBLE 5
        NOBLE 6
        CARTER
        KAT
        JORGE
        EMILE
        JUN
        [REDACTED]
        [REDACTED]
        [REDACTED]
        [REDACTED]
        JUGGERNAUT
        BERSERKER
        MAVERICK
        ZOMBIE
        DEMON
        ANGEL
        REDSHIRT
        LING LING
        POOKIE
        FNG
        NOOB
        CAMPER
        SPECTER
        BUNKER
        CLAYMORE
        FIREBASE
        INTEL
        NINJA
        POWER
        COBRA
        EAGLE
        HOG
        BEAR
        WARRIOR
        DECEIVER
        [REDACTED]
        PRIMARY WEAPON
        ASSAULT RIFLE
        DMR
        CONCUSSION RIFLE
        ENERGY SWORD
        FLAK CANNON
        FOCUS RIFLE
        GRAVITY HAMMER
        GRENADE LAUNCHER
        MAGNUM
        NEEDLER
        NEEDLE RIFLE
        PLASMA LAUNCHER
        PLASMA PISTOL
        PLASMA REPEATER
        PLASMA RIFLE
        ROCKET LAUNCHER
        SHOTGUN
        SNIPER RIFLE
        SPARTAN LASER
        SPIKER
        [REDACTED]
        UNCHANGED
        SECONDARY WEAPON
        (SAME AS PRIMARY WEAPON ABOVE)
        ARMOR ABILITY
        JETPACK
        ARMOR LOCK
        ACTIVE CAMO
        DROP SHIELD
        [REDACTED]
        NONE
        SPRINT
        [REDACTED]
        GRENADES
        1X FRAG
        2X FRAG
        3X FRAG
        4X FRAG
        1X PLASMA
        2X PLASMA
        3X PLASMA
        4X PLASMA
        1X FRAG, 1X PLASMA
        2X FRAG, 2X PLASMA
        3X FRAG, 3X PLASMA
        4X FRAG, 4X PLASMA
        1X FRAG, 1X PLASMA
        NO GRENADES
        HIDE LOADOUT
        NOT HIDDEN
        HIDDEN
        LOADOUT 2
        (SAME AS LOADOUT 1 ABOVE)
        LOADOUT 3
        (SAME AS LOADOUT 1 ABOVE)
        LOADOUT 4
        (SAME AS LOADOUT 1 ABOVE)
        LOADOUT 5
        (SAME AS LOADOUT 1 ABOVE)
        GENERAL SETTINGS
        FRIENDLY FIRE
        ENABLED
        DISABLED
        BETRAYAL BOOTING
        ENABLED
        DISABLED

        Comment

        • Cyros
          ULTRAAAA!!!!
          • Jun 2003
          • 12628

          #694
          Re: Halo: Reach

          I kept scrolling and the list would just not stop.
          Watch Me Twitch

          My Video Game Streams

          Comment

          • TracerBullet
            One Last Job
            • Jun 2009
            • 22119

            #695
            Re: Halo: Reach

            Originally posted by Cyros
            I kept scrolling and the list would just not stop.
            Same here haha. Insane amount of settings.
            Originally posted by BlueNGold
            I feel weird for liking a post about exposed penises.

            Comment

            • Steel5
              MVP
              • Feb 2010
              • 1768

              #696
              Re: Halo: Reach

              Dev Blog
              Final stretch
              Another long stretch without any updates. Since E3, we have been crushing bugs and working 24/7. It’s been brutal, but we did get to ZBR last night at midnight. Now we’re closing in on fixing only the crazy weird bugs that we feel just break the game or make us vomit.

              This is also a time in the project when most of the team is locked out of the database and “have” to play the game all day. What poor souls.

              Me, well I get to sit in a cold dark room triaging bugs for most of the day, then fixing some of them into the night.

              We’re almost done and it’s playing so damn good!! I can’t wait for you all to join Noble Team on Reach in just a few months.

              -Marcus

              Comment

              • Flawless
                Bang-bang! Down-down!
                • Mar 2004
                • 16780

                #697
                Re: Halo: Reach

                <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/wVTHwwCjKLk&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wVTHwwCjKLk&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
                Go Noles!!! >>----->

                Comment

                • Flawless
                  Bang-bang! Down-down!
                  • Mar 2004
                  • 16780

                  #698
                  Re: Halo: Reach

                  Bungie Weekly Update




                  "Lars’ partner in crime and new addition to the Bungie team, James, wants us all to play some super top secret Firefight stuff. Carney’s looking for some folks to test out some even more super top secret multiplayer action."
                  Racing in Reach will be a bit more comprehensive than the original Halo gametype…the icon is the same, but that’s about it. The basic Race is done checkpoint-style, with numbered gates set around the course to direct the flow of the race. We show the next gate number and distance in the HUD, as well as your current lap time. Race courses can be any number of checkpoints, and in custom games, you can set the race length to whatever number of Laps you want (up to 100!). We do some cool stuff like resetting you at the last checkpoint you hit if you fall out of the map, already in your vehicle, ready to roll. All in all, it’s a blast to play. The racing we did the night before ZBR was filled with as much screaming and profanity as you’d get from a Team Headhunter game, so I think we’ve got something here.

                  Oh yeah, there’s also an option to turn on Land Mines. As cool as it is, I don’t think Forza has mines. Advantage: Halo.
                  One of the biggest changes from build to build lately has been found in the cinematic moments between missions. Spartans have never looked better. Hell, Halo has never looked better. From camera direction to facial animation to character performances and environments, this beauty really is a sight to behold.

                  According to Lee Wilson, our Lead Cinematic Designer, the process of bringing our characters to life for Halo: Reach was made possible by some significant leaps in both technology and technique. To make sure Noble Team’s journey was as engaging as possible, allowing players to become immersed in our Spartan’s story, the Cinematics team focused early on making sure they nailed what Lee calls the “subtle, human details” like body language and facial expressions.

                  For facial animation, hired actors and the Bungie players performed on camera to ensure the close ups were believable and lifelike. For full body, motion capture was used to pace and time scenes early on in the production cycle, giving the team more complete performances to work from earlier than ever before. According to Wilson, the extra time and upgraded technology was “priceless.”

                  “The cinematics are always driven by the game’s script. They’re only as elaborate as they need to be, giving us the opportunity to tell a story outside of the gameplay inside the natural lulls that serve as a sort of reward for completion or a setup for the next part of the game. Getting the player invested into our characters was a big focus for Reach. Having motion capture up and running so early on – as far back as pre-visualization – allowed us to see exactly how our scenes were going to play out and get exactly what we wanted from the start.”

                  You already got a small taste of what you can expect from Reach’s cinematics during the E3 Sabre launch sequence, but wait until you see what’s going on under the helmet. Lee’s not lying. The new tools and techniques definitely paid dividends and the cinematics look astounding.
                  And while we’re on the subject of getting glimpses, Ken Taya wants to know when we’re gonna reveal one of the multiplayer maps he’s been working on to our lovely at home audience. I keep telling him that Reflection just might be at the top of my Best Looking Halo Maps of All Time list, but he’s not happy with personal praise alone. He wants you to see it in its entire gob smacking glory. The warm wood floors, polished to a high gloss finish. The metal, the marble, and the mountains just outside the massive glass windows. The vibrant, turning hologram of planet Reach suspended above the central hall. The revelation that though this space has a spectacular new aesthetic – it’s all ensconced around a space you’re already intimately familiar with.
                  Go Noles!!! >>----->

                  Comment

                  • Flawless
                    Bang-bang! Down-down!
                    • Mar 2004
                    • 16780

                    #699
                    Re: Halo: Reach

                    Pretty much confirmed towards the end of this interview that Firefight will support more than 4 players.

                    Find all of GameSpot's original shows about video games including Feedbackula, The Point, and Reality Check


                    Not surprising considering Network Test 1 in the beta was testing Firefight. So, 6-8 players I assume? Also, it's interesting in the Firefight Beachead gameplay above that they specifically label the side you're on. Couple this with the fact more Firefight stuff has yet to be revealed, and maybe we will get to play as the Covenant. Or could you imagine vs. Firefight?

                    ...

                    I wonder what Bungie Aerospace is?

                    Unlock the secrets of mastering Trials Carry in Destiny 2 with our expert tips, strategies, and news. Dominate the game today!


                    ...
                    Go Noles!!! >>----->

                    Comment

                    • Steel5
                      MVP
                      • Feb 2010
                      • 1768

                      #700
                      Re: Halo: Reach

                      Originally posted by Flawless
                      Pretty much confirmed towards the end of this interview that Firefight will support more than 4 players.

                      Find all of GameSpot's original shows about video games including Feedbackula, The Point, and Reality Check


                      Not surprising considering Network Test 1 in the beta was testing Firefight. So, 6-8 players I assume? Also, it's interesting in the Firefight Beachead gameplay above that they specifically label the side you're on. Couple this with the fact more Firefight stuff has yet to be revealed, and maybe we will get to play as the Covenant. Or could you imagine vs. Firefight?

                      ...

                      I wonder what Bungie Aerospace is?

                      Unlock the secrets of mastering Trials Carry in Destiny 2 with our expert tips, strategies, and news. Dominate the game today!


                      ...
                      6 members of Noble team, 6 players in Firefight?

                      Comment

                      • Flawless
                        Bang-bang! Down-down!
                        • Mar 2004
                        • 16780

                        #701
                        Re: Halo: Reach

                        Bungie Weekly Update

                        Luke’s given us permission to lift the veil on yet another Armory option you’ll be able to invest in to make your Spartan look mean and green. Behind that veil: visor colors.
                        ...

                        Of course, we’re not letting you see the whole picture. Instant intel is nice, but there’s something to be said for firsthand experience. Rest assured, this trifecta of tints doesn’t paint the whole picture.



                        In other IM news, Stosh pinged me earlier in the week to gloat over the tremendous stash of medals he’s been hoarding in his posh upstairs loft. Though we don’t want to tip our hand on a lot of the shinier aspects of Reach’s instant (and long term) gratification, I thought it would be sweet to give you a sneak peek into the Work In Progress spot in the Service Record Stosh is designing to house all of your career military honors.
                        Go Noles!!! >>----->

                        Comment

                        • TracerBullet
                          One Last Job
                          • Jun 2009
                          • 22119

                          #702
                          Re: Halo: Reach

                          <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392">



                          <embed src="http://www.gametrailers.com/remote_wrap.php?mid=701420" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" align="middle" height="392"> </object>
                          Originally posted by BlueNGold
                          I feel weird for liking a post about exposed penises.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #703
                            Re: Halo: Reach

                            I just noticed the hurricane...



                            ...

                            Wonder what will be revealed on Bungie day this Wednesday. This is on Halo Waypoint, "Highly Classified! We're keepin' this one under wraps...'til Wednesday."

                            More multiplayer, time to lift the veil on Forge 2.0, or Bungie Aerospace?
                            Go Noles!!! >>----->

                            Comment

                            • Steel5
                              MVP
                              • Feb 2010
                              • 1768

                              #704
                              Re: Halo: Reach

                              Originally posted by Flawless
                              I just noticed the hurricane...



                              ...

                              Wonder what will be revealed on Bungie day this Wednesday. This is on Halo Waypoint, "Highly Classified! We're keepin' this one under wraps...'til Wednesday."

                              More multiplayer, time to lift the veil on Forge 2.0, or Bungie Aerospace?
                              Interesting. The whole vista while in space is pretty amazing.

                              Can't wait to see what they show on Wednesday.

                              Comment

                              • luv_mist
                                Older
                                • May 2004
                                • 9596

                                #705
                                Re: Halo: Reach

                                Pre-Order Halo Reach For $49.99 NOW!!

                                Comment

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