Halo: Reach

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #841
    Re: Halo: Reach

    Bungie Weekly Update

    First Up, Forge World

    More specifically, the palette of objects you’ll be able to fiddle with inside the vastness of this totally Forge-worthy space. This isn’t the complete list, mind you, but I’ve made sure nearly all of the major objects and gadgets are present and accounted for. From the images below, you should be able to extrapolate exactly how many of each particular object you can place on the map at any one given time, and how much the sweet map you're already envisioning may ultimately cost you in overall budget. You have ten thousand bucks to spend.
    Came From Behind

    Nobody asked to see this, but I did notice some oohs and awes over some recently released game footage that shows off a couple of the new assassinations that our amazing animators worked into Reach.

    You got a taste of some of these kick *** coups de grace in the multiplayer beta back in May, but that was but a mere sampling of the final carnage count. According to animation producer Matt Richenburg, all told there are over forty custom assassinations packed into the shipping product, most multiplayer, some specific to campaign.

    Many of them are contextually based upon you and your opponent’s position (an aerial assassination is very different than a ground and pound), and a few even depend on whether or not you have some ceremonial plasma in your hot little hands.
    Space Race

    Those who played copious amounts of Halo: CE over LAN are likely already familiar with both Race and Rally. Bam! What’s old is new again, and both gametypes are built right in to Reach.

    The standard rules for Race are simple. Drive towards and through the personal checkpoints highlighted in your HUD, and keep driving until you win. The customized Race HUD will track gate information, lap times, speed (the future is kilometers), time remaining, and what position you’re in (if you ain’t first, you’re last).

    Another interesting wrinkle our good man Derek laid down to make Race all the more interesting: landmines.

    Anyway, you can place landmines in Forge if you want to add some hazardous happenstance to your multiplayer experience, but in Race, they’re an integral and multifaceted part of the overall experience.
    ...

    If you get close enough without making direct contact, you’ll prime the landmine for an imminent explosion. If another racer is in hot pursuit, it might just blow up right in their face as you put the hammer down and head off into the sunset. It’s kinda like a green turtle shell, only there’s way less animal cruelty and absolutely no psychotropic drugs involved (oversized, wild mushrooms are bad, m’kay).

    Derek informs me that we can also customize some other aspects of Race to make it an even better experience overall. For example, if you do meet your maker, or spend too much time out of bounds, the game will respawn you on the back of your Mongoose, facing in the right direction.

    Oh, and yup, you do get some Credits for playing Race. Even if you were playing alone.
    Mass FX

    Here’s the list of all available options aspiring filmmakers, community cartographers, or overzealous people who just want me to vomit out my eyeballs will now have at their disposal. As you can see, some of our tried and true effects are returning from the Halo 3 darkroom, and some are brand spankin’ new. Let’s break ‘em all down.


    Colorblind. You know the deal. Grayscale gives your map a more artful feel. It’s also well suited for mimes and canines.


    Green. This one’s new. What you can’t tell from the still is that there’s a subtly animated distortion effect layered in that’ll pair up nicely with some brains for some sweet, succulent Zombie action.


    Juicy. Coincidentally, Derek has that painted on the back of his sweatpants. Which he subsequently rolls at the waist.


    Next Gen is back and better than ever. Not only is it still dark and gritty, but now it comes with a grain filter that makes for an even more filmic experience. It’s totally bleak. Just like we hear real war is.


    Whoa. Hey, Nova. Be right back. Gotta get some aspirin. If you have your television's picture unfortunately set to "Vivid" or "Dynamic," you can probably catch a tan from this effect.


    Back in my day, the Olde Timey effect was all static, but this new and improved version adds some post processing degradation that simulates the visual imperfections found in well aged 35mm celluloid.


    Orange. Subtle, yet soothing. Think twilight, without all the glittering, oversexed vampires.


    Pen and Ink. It’s like a Rorschach Test. Pretty sure I see Pizza the Hut on the left hand side of this shot.


    Purple is dark and moody with that under cover of night vibe. We can’t blot out the sun, but if you pretend it’s merely a really bright moon, the effect is nearly perfect.


    ...


    <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/SBUIvJrqv6A?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/SBUIvJrqv6A?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
    Go Noles!!! >>----->

    Comment

    • Candyman5
      Come get some!
      • Nov 2006
      • 14380

      #842
      Re: Halo: Reach

      I remember racing friends all the time on Halo 1. Really alot of fun.
      PS4 Twitch: http://www.twitch.tv/candyman5os

      Steam ID: STEAM_0:0:37844096

      Teams:
      NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
      NCAA/PRO Basketball - Syracuse Orange/NJ Nets
      NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

      Comment

      • SinisterAlex
        Canadian eh?
        • Oct 2009
        • 4551

        #843
        Re: Halo: Reach

        Love those new special FX. Man Forge World is going to be an awesome place to build race tracks.... September 14th can't get here fast enough.
        Xbox LIVE GT: oALEXtheGREATo
        PSN ID: oALEXtheGREATo

        Comment

        • Steel5
          MVP
          • Feb 2010
          • 1768

          #844
          Re: Halo: Reach

          Nice update today. Forge is going to be insane!

          Looks like we actually might get some gameplay footage of substantial length tomorrow. This guy is a 343 employee (They run halo waypoint).
          Halo: Reach fans who need more than 30-second gameplay clips might be in for a treat on Friday.


          In the meantime:
          <object id='vid_3280504' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=halor_gmp_nailgun_0810&object=142766 99'/></object><div style='width:480;'><a href='http://xbox360.ign.com/objects/142/14276699.html'>Halo: Reach at IGN.com</a></div>
          <object id='vid_3282513' width='480' height='270' data='http://media.ign.com/ev/embed.swf' type='application/x-shockwave-flash'><param name='movie' value='http://media.ign.com/ev/embed.swf' /><param name='allowfullscreen' value='true' /><param name='allowscriptaccess' value='always' /><param name='bgcolor' value='#000000' /><param name='flashvars' value='vgroup=halor_gmp_multi_0812&object=14276699 '/></object><div style='width:480;'><a href='http://xbox360.ign.com/objects/142/14276699.html'>More Halo: Reach Info</a></div>

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #845
            Re: Halo: Reach

            <object width="853" height="505"><param name="movie" value="http://www.youtube.com/v/TmT-jcTh1D8?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TmT-jcTh1D8?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>
            Go Noles!!! >>----->

            Comment

            • Steel5
              MVP
              • Feb 2010
              • 1768

              #846
              Re: Halo: Reach

              Comment

              • SinisterAlex
                Canadian eh?
                • Oct 2009
                • 4551

                #847
                Re: Halo: Reach

                I really like how they've named every area of the map by the HUD. Really nice touch.

                Can't wait for this game!
                Xbox LIVE GT: oALEXtheGREATo
                PSN ID: oALEXtheGREATo

                Comment

                • Steel5
                  MVP
                  • Feb 2010
                  • 1768

                  #848
                  Re: Halo: Reach

                  Originally posted by AtomicLegend
                  I really like how they've named every area of the map by the HUD. Really nice touch.

                  Can't wait for this game!
                  Built in map callouts are a great feature. Every shooter should do this.

                  Comment

                  • Steel5
                    MVP
                    • Feb 2010
                    • 1768

                    #849
                    Re: Halo: Reach

                    <object width="1280" height="745"><param name="movie" value="http://www.youtube.com/v/L1nzXkm4ZaI?fs=1&amp;hl=en_US&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/L1nzXkm4ZaI?fs=1&amp;hl=en_US&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="1280" height="745"></embed></object>

                    Comment

                    • Flawless
                      Bang-bang! Down-down!
                      • Mar 2004
                      • 16780

                      #850
                      Re: Halo: Reach

                      Zealot looks like it would be a good Stockpile and CTF map. I would have liked to see more of the map, especially the outside with the low gravity. The added metal sound when you melee is a nice touch.

                      I guess we can expect to see Spire tomorrow. Hopefully it includes some Falcon action.
                      Go Noles!!! >>----->

                      Comment

                      • Kevin26385
                        EA Game Changer
                        • May 2004
                        • 5147

                        #851
                        Re: Halo: Reach

                        Really enjoyed both gameplay videos. I am going to need to pre-order this one as soon as possible.

                        Ivory Tower looks amazing by the way

                        Also I have been playing some Halo 3 as of late, and I tend to forget the hand gun still sucks in that game haha..Can't wait, one more month!

                        Comment

                        • Steel5
                          MVP
                          • Feb 2010
                          • 1768

                          #852
                          Re: Halo: Reach

                          Originally posted by Flawless
                          Zealot looks like it would be a good Stockpile and CTF map. I would have liked to see more of the map, especially the outside with the low gravity. The added metal sound when you melee is a nice touch.

                          I guess we can expect to see Spire tomorrow. Hopefully it includes some Falcon action.
                          Agreed, it wold work very well for those gametypes. Also anything with multiple levels is usually gold with king of the hill. According to Urk on Neogaf, the pop sound is actually a shield pop sound.

                          Comment

                          • Kevin26385
                            EA Game Changer
                            • May 2004
                            • 5147

                            #853
                            Re: Halo: Reach

                            Just curious where everyones Halo 3 stats stand at..I didn't realize I played this game so much:

                            1,190 Games.
                            11,987 Kills.
                            9,398 Deaths.
                            4,310 Assists.
                            440 EXP.
                            41 High Skill

                            Also, can someone explain to me why Firefight is such a good mode? I missed out on ODST
                            Last edited by Kevin26385; 08-14-2010, 10:47 PM.

                            Comment

                            • Candyman5
                              Come get some!
                              • Nov 2006
                              • 14380

                              #854
                              Re: Halo: Reach

                              Originally posted by Kev5890
                              Just curious where everyones Halo 3 stats stand at..I didn't realize I played this game so much:

                              1,190 Games.
                              11,987 Kills.
                              9,398 Deaths.
                              4,310 Assists.
                              440 EXP.
                              41 High Skill

                              Also, can someone explain to me why Firefight is such a good mode? I missed out on ODST
                              • Firefight is a team based game mode that pits you and friends against wave after wave of covenant. Every wave had some skulls on: Grunt Bday Party, Famine, etc.
                              • In ODST there were unlimited waves and it kept going until everyones lives were up. The lives are shared in a pool so for example: We have 7 lives...You die 6, I die once, all the lives are used up.
                              • You usually have like 4 "regular waves' then a boss wave. Regular waves in ODST consisted of Jackals, grunts and low ranking Brutes with ocasional Buggers and Wraith tanks. Sometimes Hunters.
                              • Boss Waves usually had High Ranking Brutes, Hammer and fuel rod ones. Fuel Rod Grunts and Hunters sometimes. Wraith Tanks included sometimes.
                              • In Halo Reach they went farther in it, allowing you to create your own Firefight waves from how long it will last to what enemies you fight in each. You can even create your own unique skulls to use. Everything is customizable.
                              • They also added Firefight VS. Its like it is above except its 2v2. Two people are Elites and fight along side of the different waves of covenant against the two others as Spartans that try to survive. The Elites obj is to kill the Spartans and make them use up all thier lives. The Elites have infinite lives.
                              • The Spartans have a certain amount of lives but gain an extra live for every human controlled Elite they kill.
                              • When the Spartans lives are used up the teams swap. Whoever team scores the most points win the match.
                              Last edited by Candyman5; 08-15-2010, 01:17 AM.
                              PS4 Twitch: http://www.twitch.tv/candyman5os

                              Steam ID: STEAM_0:0:37844096

                              Teams:
                              NCAA/PRO Football - Miami Hurricanes/Minnesota Vikings
                              NCAA/PRO Basketball - Syracuse Orange/NJ Nets
                              NCAA/PRO Baseball - Miami Hurricanes/NY Yankees

                              Comment

                              • Kevin26385
                                EA Game Changer
                                • May 2004
                                • 5147

                                #855
                                Re: Halo: Reach

                                Thanks for the explanation, sounds like a fun mode if you have a good group of friends to play with.

                                It is great that you can customize the waves and you can also have other people fight with the covenant

                                Correct me if I am wrong but didn't Gears of War have a mode like this?

                                Comment

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