Bungie Weekly Update
More specifically, the palette of objects you’ll be able to fiddle with inside the vastness of this totally Forge-worthy space. This isn’t the complete list, mind you, but I’ve made sure nearly all of the major objects and gadgets are present and accounted for. From the images below, you should be able to extrapolate exactly how many of each particular object you can place on the map at any one given time, and how much the sweet map you're already envisioning may ultimately cost you in overall budget. You have ten thousand bucks to spend.
Nobody asked to see this, but I did notice some oohs and awes over some recently released game footage that shows off a couple of the new assassinations that our amazing animators worked into Reach.
You got a taste of some of these kick *** coups de grace in the multiplayer beta back in May, but that was but a mere sampling of the final carnage count. According to animation producer Matt Richenburg, all told there are over forty custom assassinations packed into the shipping product, most multiplayer, some specific to campaign.
Many of them are contextually based upon you and your opponent’s position (an aerial assassination is very different than a ground and pound), and a few even depend on whether or not you have some ceremonial plasma in your hot little hands.
Those who played copious amounts of Halo: CE over LAN are likely already familiar with both Race and Rally. Bam! What’s old is new again, and both gametypes are built right in to Reach.
The standard rules for Race are simple. Drive towards and through the personal checkpoints highlighted in your HUD, and keep driving until you win. The customized Race HUD will track gate information, lap times, speed (the future is kilometers), time remaining, and what position you’re in (if you ain’t first, you’re last).
Another interesting wrinkle our good man Derek laid down to make Race all the more interesting: landmines.
Anyway, you can place landmines in Forge if you want to add some hazardous happenstance to your multiplayer experience, but in Race, they’re an integral and multifaceted part of the overall experience.
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If you get close enough without making direct contact, you’ll prime the landmine for an imminent explosion. If another racer is in hot pursuit, it might just blow up right in their face as you put the hammer down and head off into the sunset. It’s kinda like a green turtle shell, only there’s way less animal cruelty and absolutely no psychotropic drugs involved (oversized, wild mushrooms are bad, m’kay).
Derek informs me that we can also customize some other aspects of Race to make it an even better experience overall. For example, if you do meet your maker, or spend too much time out of bounds, the game will respawn you on the back of your Mongoose, facing in the right direction.
Oh, and yup, you do get some Credits for playing Race. Even if you were playing alone.
Here’s the list of all available options aspiring filmmakers, community cartographers, or overzealous people who just want me to vomit out my eyeballs will now have at their disposal. As you can see, some of our tried and true effects are returning from the Halo 3 darkroom, and some are brand spankin’ new. Let’s break ‘em all down.










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