OFFICIAL E3 NEWS THREAD

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  • Vinsanity
    Banned
    • Jul 2002
    • 5088

    #46
    Re: OFFICIAL E3 NEWS THREAD

    Yes I agree. The game is looking good. Just finished watching the movies at IGN and GameSpot.

    Comment

    • Vinsanity
      Banned
      • Jul 2002
      • 5088

      #47
      Re: OFFICIAL E3 NEWS THREAD

      Yes I agree. The game is looking good. Just finished watching the movies at IGN and GameSpot.

      Comment

      • ThatCanadianGuy
        d*v*'s * k*ll*r!
        • Jul 2002
        • 2111

        #48
        Re: OFFICIAL E3 NEWS THREAD

        New Fable trailer for Xbox here:

        GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


        Amazing looking game!

        Comment

        • ThatCanadianGuy
          d*v*'s * k*ll*r!
          • Jul 2002
          • 2111

          #49
          Re: OFFICIAL E3 NEWS THREAD

          New Fable trailer for Xbox here:

          GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


          Amazing looking game!

          Comment

          • imported_Administrator
            All Star
            • Jul 2002
            • 7137

            #50
            Re: OFFICIAL E3 NEWS THREAD

            </font><blockquote><font class="small">Quote:</font><hr />
            ThatCanadianGuy said:
            New Fable trailer for Xbox here:

            GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


            Amazing looking game!

            <hr /></blockquote><font class="post">'

            Just downloaded all three trailers

            So far the purdiest game I have seen.

            Comment

            • imported_Administrator
              All Star
              • Jul 2002
              • 7137

              #51
              Re: OFFICIAL E3 NEWS THREAD

              </font><blockquote><font class="small">Quote:</font><hr />
              ThatCanadianGuy said:
              New Fable trailer for Xbox here:

              GameSpot is the world's largest source for PS4, Xbox One, PS3, Xbox 360, Wii U, PS Vita, Wii PC, 3DS, PSP, DS, video game news, reviews, previews, trailers, walkthroughs, and more.


              Amazing looking game!

              <hr /></blockquote><font class="post">'

              Just downloaded all three trailers

              So far the purdiest game I have seen.

              Comment

              • ThatCanadianGuy
                d*v*'s * k*ll*r!
                • Jul 2002
                • 2111

                #52
                Re: OFFICIAL E3 NEWS THREAD

                Operation Flashpoint Xbox interview:

                First off, imagine we'd never heard of Operation Flashpoint: Cold War Crisis and Resistance on Xbox before: what's it all about?

                Spanel: Operation Flashpoint is an action game that brings the player complex simulation of modern warfare without limits. You can play virtually any role in the army, from the infantry to aircraft; you can use any available vehicle and gear. The game is so real that the PC version was adapted by real soldiers to be used as a training tool.

                Operation Flashpoint on Xbox incorporates two different campaigns, Cold War Crisis, from the original PC game, set in 1985 in a fictitious conflict between the United States Army and a renegade fraction of Soviet Red Army. Players take on roles of infantry recruit, tank crew, pilot and special operations soldier. Resistance, the campaign from the official PC expansion pack, starts years before the conflict of Cold War Crisis. Player takes the role of Viktor Troska, a leader of local resistance movement against a Soviet invasion into small independent republic.

                In what ways does the Xbox version of Operation Flashpoint: Cold War Crisis (and Resistance) differ from its PC counterpart?

                Spanel: Xbox version improves visuals and audio quite significantly over the PC version. All units and vegetation are completely reworked and vehicles and objects are improved. The game uses a first-and-a-half generation of the engine and it's has many aspects of the sequel that's also in the works for PC simultaneously. Also, the multiplayer part of the game is reworked. Other changes are mainly to adopt the game to a TV screen and controller from high-resolution PC monitors and keyboard/mouse controls.

                The PC version of the game had a mission and level editor. Will you be including this in the Xbox version as well? If so, will players be able to exchange constructed missions via memory card?

                Spanel: We're going to include a very easy to use mission editor specifically designed for Xbox.

                In terms of scope, Operation Flashpoint: Cold War Crisis (and Resistance) is huge, with expansive levels, military ground vehicles and aircraft, a large array of weapons - has it been difficult to squeeze all this onto Xbox?

                Spanel: Yes, it was (and is still) very difficult. We spent many months of hard work to improve and optimise the engine to handle such a complex environment and arsenals on the console and it looked an impossible job many times. Luckily, Xbox comes with a built-in hard drive and a very powerful graphic subsystem.

                In relation to the above question, which parts of the game have been the most difficult to bring across to Xbox?

                Spanel: The main problem is with the overall scope and size of levels. There are no artificial boundaries, just a large virtual battlefield with many units operating there.

                Can you tell us how the Xbox controller is being used?

                Spanel: The Xbox controller is used in quite the usual way as in other first-person shooters on Xbox. But because we have much more options, like a full commanding interface, we have some unique solutions like context-sensitive action menus to allow gamers intuitive use of all available options in the game.

                Operation Flashpoint: Cold War Crisis (and Resistance) is a hardcore military simulation title: are you confident that it will appeal to console gamers and much as it has to PC gamers?

                We're doing everything to keep all features of the original PC game and the game has the same feeling of tense military conflict as on PC with the huge list of features. There's nothing on consoles that comes close to the scope and realism of Operation Flashpoint, so if any console gamer looks for something more real than the usual first person shooter, there's not much choice left.

                What can we expect from Operation Flashpoint: Cold War Crisis (and Resistance) multiplayer? Will the game be Xbox Live-enabled, and if so, can you go into details about the online side of the title?

                We want to have full multiplayer support, including Xbox Live. I am not going to tell you many specific details, but we would like to include the ability to join in the progress of a game running online, which may open multiplayer games in Operation Flashpoint to a larger audience.

                We could draw an analogy between Operation Flashpoint and Ghost Recon, admittedly loosely; but how do the two games differ?

                Spanel: The infantry part of the game, which can be similar to Ghost Recon in some aspects, comes together with vehicles and full tactical commanding of large squads. Also, Operation Flashpoint takes you out of limited areas to a large, life-like environment. You can use almost everything on the battlefield - you can use all vehicles (including helicopters and planes).

                What key elements of Operation Flashpoint do you think will find favour with Xbox owners?

                Spanel: You feel as though you are actually on the battlefield, you have great freedom of action and you have an incredible variety of actions available, including various playable vehicles and the possibility to command troops. Playing Operation Flashpoint is a unique experience. We're not saying it's an easy game, but the tension it offers can hardly be matched by any other game, as it really gives the authentic feeling of being soldier on a battlefield.


                Sounds pretty cool.

                Comment

                • ThatCanadianGuy
                  d*v*'s * k*ll*r!
                  • Jul 2002
                  • 2111

                  #53
                  Re: OFFICIAL E3 NEWS THREAD

                  Operation Flashpoint Xbox interview:

                  First off, imagine we'd never heard of Operation Flashpoint: Cold War Crisis and Resistance on Xbox before: what's it all about?

                  Spanel: Operation Flashpoint is an action game that brings the player complex simulation of modern warfare without limits. You can play virtually any role in the army, from the infantry to aircraft; you can use any available vehicle and gear. The game is so real that the PC version was adapted by real soldiers to be used as a training tool.

                  Operation Flashpoint on Xbox incorporates two different campaigns, Cold War Crisis, from the original PC game, set in 1985 in a fictitious conflict between the United States Army and a renegade fraction of Soviet Red Army. Players take on roles of infantry recruit, tank crew, pilot and special operations soldier. Resistance, the campaign from the official PC expansion pack, starts years before the conflict of Cold War Crisis. Player takes the role of Viktor Troska, a leader of local resistance movement against a Soviet invasion into small independent republic.

                  In what ways does the Xbox version of Operation Flashpoint: Cold War Crisis (and Resistance) differ from its PC counterpart?

                  Spanel: Xbox version improves visuals and audio quite significantly over the PC version. All units and vegetation are completely reworked and vehicles and objects are improved. The game uses a first-and-a-half generation of the engine and it's has many aspects of the sequel that's also in the works for PC simultaneously. Also, the multiplayer part of the game is reworked. Other changes are mainly to adopt the game to a TV screen and controller from high-resolution PC monitors and keyboard/mouse controls.

                  The PC version of the game had a mission and level editor. Will you be including this in the Xbox version as well? If so, will players be able to exchange constructed missions via memory card?

                  Spanel: We're going to include a very easy to use mission editor specifically designed for Xbox.

                  In terms of scope, Operation Flashpoint: Cold War Crisis (and Resistance) is huge, with expansive levels, military ground vehicles and aircraft, a large array of weapons - has it been difficult to squeeze all this onto Xbox?

                  Spanel: Yes, it was (and is still) very difficult. We spent many months of hard work to improve and optimise the engine to handle such a complex environment and arsenals on the console and it looked an impossible job many times. Luckily, Xbox comes with a built-in hard drive and a very powerful graphic subsystem.

                  In relation to the above question, which parts of the game have been the most difficult to bring across to Xbox?

                  Spanel: The main problem is with the overall scope and size of levels. There are no artificial boundaries, just a large virtual battlefield with many units operating there.

                  Can you tell us how the Xbox controller is being used?

                  Spanel: The Xbox controller is used in quite the usual way as in other first-person shooters on Xbox. But because we have much more options, like a full commanding interface, we have some unique solutions like context-sensitive action menus to allow gamers intuitive use of all available options in the game.

                  Operation Flashpoint: Cold War Crisis (and Resistance) is a hardcore military simulation title: are you confident that it will appeal to console gamers and much as it has to PC gamers?

                  We're doing everything to keep all features of the original PC game and the game has the same feeling of tense military conflict as on PC with the huge list of features. There's nothing on consoles that comes close to the scope and realism of Operation Flashpoint, so if any console gamer looks for something more real than the usual first person shooter, there's not much choice left.

                  What can we expect from Operation Flashpoint: Cold War Crisis (and Resistance) multiplayer? Will the game be Xbox Live-enabled, and if so, can you go into details about the online side of the title?

                  We want to have full multiplayer support, including Xbox Live. I am not going to tell you many specific details, but we would like to include the ability to join in the progress of a game running online, which may open multiplayer games in Operation Flashpoint to a larger audience.

                  We could draw an analogy between Operation Flashpoint and Ghost Recon, admittedly loosely; but how do the two games differ?

                  Spanel: The infantry part of the game, which can be similar to Ghost Recon in some aspects, comes together with vehicles and full tactical commanding of large squads. Also, Operation Flashpoint takes you out of limited areas to a large, life-like environment. You can use almost everything on the battlefield - you can use all vehicles (including helicopters and planes).

                  What key elements of Operation Flashpoint do you think will find favour with Xbox owners?

                  Spanel: You feel as though you are actually on the battlefield, you have great freedom of action and you have an incredible variety of actions available, including various playable vehicles and the possibility to command troops. Playing Operation Flashpoint is a unique experience. We're not saying it's an easy game, but the tension it offers can hardly be matched by any other game, as it really gives the authentic feeling of being soldier on a battlefield.


                  Sounds pretty cool.

                  Comment

                  • MSUSPartanPride
                    MVP
                    • Jul 2002
                    • 1878

                    #54
                    Re: OFFICIAL E3 NEWS THREAD

                    Transcript from the MS Press COnference:

                    "Halo 2 is now being shown in a realtime demo. This looks like CG. This looks like CG! Lots of voice, this looks fantastic. Looks just like CG.

                    "A ton of voice, and the interaction is amazing. This looks like Saving Private Ryan, you really get the feeling like you're there. You get to blow some people up, it really feels like you're there. Communication is all voice, and all the people are talking with you and each other.

                    "He's taking out people, taking out vehicles, all kinds of fire coming at him. He just ran down a few with a turret. The enemies are hiding behind stuff, and he's taking that stuff out and then the enemies.

                    "He just reloaded it. The air strike went over him and blew something up. Looks fantastic. Now he has two guns, messing people up with dual machine guns. The enemies have a shield, they're ducking behind stuff... it's like he's fighting a real person. This is all real time.

                    "He just jumped on a vehicle, and he's still mowing people down. The lighting is gorgeous. He's taking down enemy tanks and it all looks very good, just like CG.

                    "The whole time, you hear people around you all the time, just like you're there. You can blow up random cars, your wingmen are all around you and you just jumped on an alien ship. Now he's blasting people with their own ship. It's like you're watching a movie."

                    Comment

                    • MSUSPartanPride
                      MVP
                      • Jul 2002
                      • 1878

                      #55
                      Re: OFFICIAL E3 NEWS THREAD

                      Transcript from the MS Press COnference:

                      "Halo 2 is now being shown in a realtime demo. This looks like CG. This looks like CG! Lots of voice, this looks fantastic. Looks just like CG.

                      "A ton of voice, and the interaction is amazing. This looks like Saving Private Ryan, you really get the feeling like you're there. You get to blow some people up, it really feels like you're there. Communication is all voice, and all the people are talking with you and each other.

                      "He's taking out people, taking out vehicles, all kinds of fire coming at him. He just ran down a few with a turret. The enemies are hiding behind stuff, and he's taking that stuff out and then the enemies.

                      "He just reloaded it. The air strike went over him and blew something up. Looks fantastic. Now he has two guns, messing people up with dual machine guns. The enemies have a shield, they're ducking behind stuff... it's like he's fighting a real person. This is all real time.

                      "He just jumped on a vehicle, and he's still mowing people down. The lighting is gorgeous. He's taking down enemy tanks and it all looks very good, just like CG.

                      "The whole time, you hear people around you all the time, just like you're there. You can blow up random cars, your wingmen are all around you and you just jumped on an alien ship. Now he's blasting people with their own ship. It's like you're watching a movie."

                      Comment

                      • SportsorDeath
                        MVP
                        • Jul 2002
                        • 2870

                        #56
                        Re: OFFICIAL E3 NEWS THREAD

                        </font><blockquote><font class="small">Quote:</font><hr />
                        MSUSPartanPride said:
                        Transcript from the MS Press COnference:

                        "Halo 2 is now being shown in a realtime demo. This looks like CG. This looks like CG! Lots of voice, this looks fantastic. Looks just like CG.

                        "A ton of voice, and the interaction is amazing. This looks like Saving Private Ryan, you really get the feeling like you're there. You get to blow some people up, it really feels like you're there. Communication is all voice, and all the people are talking with you and each other.

                        "He's taking out people, taking out vehicles, all kinds of fire coming at him. He just ran down a few with a turret. The enemies are hiding behind stuff, and he's taking that stuff out and then the enemies.

                        "He just reloaded it. The air strike went over him and blew something up. Looks fantastic. Now he has two guns, messing people up with dual machine guns. The enemies have a shield, they're ducking behind stuff... it's like he's fighting a real person. This is all real time.

                        "He just jumped on a vehicle, and he's still mowing people down. The lighting is gorgeous. He's taking down enemy tanks and it all looks very good, just like CG.

                        "The whole time, you hear people around you all the time, just like you're there. You can blow up random cars, your wingmen are all around you and you just jumped on an alien ship. Now he's blasting people with their own ship. It's like you're watching a movie."



                        <hr /></blockquote><font class="post">

                        sounds like a 12 year old who snuck into e3, fell asleep, and hat a wet dream.

                        Comment

                        • SportsorDeath
                          MVP
                          • Jul 2002
                          • 2870

                          #57
                          Re: OFFICIAL E3 NEWS THREAD

                          </font><blockquote><font class="small">Quote:</font><hr />
                          MSUSPartanPride said:
                          Transcript from the MS Press COnference:

                          "Halo 2 is now being shown in a realtime demo. This looks like CG. This looks like CG! Lots of voice, this looks fantastic. Looks just like CG.

                          "A ton of voice, and the interaction is amazing. This looks like Saving Private Ryan, you really get the feeling like you're there. You get to blow some people up, it really feels like you're there. Communication is all voice, and all the people are talking with you and each other.

                          "He's taking out people, taking out vehicles, all kinds of fire coming at him. He just ran down a few with a turret. The enemies are hiding behind stuff, and he's taking that stuff out and then the enemies.

                          "He just reloaded it. The air strike went over him and blew something up. Looks fantastic. Now he has two guns, messing people up with dual machine guns. The enemies have a shield, they're ducking behind stuff... it's like he's fighting a real person. This is all real time.

                          "He just jumped on a vehicle, and he's still mowing people down. The lighting is gorgeous. He's taking down enemy tanks and it all looks very good, just like CG.

                          "The whole time, you hear people around you all the time, just like you're there. You can blow up random cars, your wingmen are all around you and you just jumped on an alien ship. Now he's blasting people with their own ship. It's like you're watching a movie."



                          <hr /></blockquote><font class="post">

                          sounds like a 12 year old who snuck into e3, fell asleep, and hat a wet dream.

                          Comment

                          • BishamonX
                            Rookie
                            • Jul 2002
                            • 298

                            #58
                            Re: OFFICIAL E3 NEWS THREAD

                            Halo 2 Demo Here!

                            Comment

                            • BishamonX
                              Rookie
                              • Jul 2002
                              • 298

                              #59
                              Re: OFFICIAL E3 NEWS THREAD

                              Halo 2 Demo Here!

                              Comment

                              • myownsun
                                MVP
                                • Aug 2002
                                • 3238

                                #60
                                Re: OFFICIAL E3 NEWS THREAD

                                I just saw some short clips of it OMG

                                Comment

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